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Azalea Verde Vice Captain
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Posted: Tue Dec 20, 2005 6:48 pm
Show your skillz Before posting a profile, read the information given on the homepage and the Index thread. Copy this code: [b]Username:[/b] Your avatar's name [b]Character name:[/b] The name of your rp character [b]Alias:[/b] Any name that your character may go by instead of their real name [b]Age:[/b] Your character's age [b]Race:[/b] Human, Awakened Human, Elf, Dwarf, Orc, Troll, etc. [b]Starting Location:[/b] Where your character will start off rping [b]Powers:[/b] Your character's special talents, magical abilites, etc. [b]Weapons:[/b] Any weapons that your character might carry [b]Weaknesses:[/b] Your character's weaknesses, faults, phobias, etc. [b]Appearance:[/b] How your character looks, what they wear, etc. [b]History:[/b] Your character's background Go.
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Posted: Tue Dec 20, 2005 7:36 pm
Username: The Writing Writer Character name: Khalen Alias: Shatter Age: Unknown. Really old. Race: Awakened Human. Starting Location: Atlantis Powers: Kinetics Mage. Weapons: None. Weaknesses: Intimately connected to every molecule around him since he was born, Khalen is...how should I put it...bat-s**t insane? He cannot see, in the technical sense. Instead, he sees the world in terms of mana frequencies. Also, his power is far too great for him to fully handle. He can manipulate large clumps of molecules, or a few molecules at a time, but he cannot create large-scale reactions that are effortless to other mages. Finally, a side affect of his apparent immortality is a stunting of his staggering power, as he uses most of it to keep his organs functioning. Appearance: White. Really, really white. Khalen's skin as paper-pale, almost translucent. His hair is utterly devoid of any form of pigment whatsoever, a pure white. As a kinetics mage, and thusly a physical combatant, he wears loose, flowing garments- always bleached white. His eyes, too, are completely white- no iris, pupil, or sclera. He is blind, and all. History: Um. I'm going to be real simple. He's lived through several Awakenings, each leaving him with just enough power to keep himself alive- barely- and watch as society crumbles with the loss of magic. In his own twisted mind, Khalen views it as his duty to set things right, once and for all. To accomplish this, he plans to achieve a fourth dimension, just as mana has- and thusly become God. Once imbued with this power, he will energize the time waves, and keep magic as a constant throughout the ages.
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Posted: Tue Dec 20, 2005 11:33 pm
[ Message temporarily off-line ]
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Posted: Wed Dec 21, 2005 1:35 am
Username: Gelid Brutality Character name: Gerias Forge Alias: Forge Age: 28 Race: Awakened Human Starting Location: Atlantis Powers: Gerias Forge is an accomplished Golemist; a title which he is the only known man to bear in the known world. His method of power is quite rare, perhaps exclusive. Making use of solid compounds, he synthesizes their molecules together into a singular object. For some reason, his mind seems incapable of turning the material into any other object then a lumbering humanoid, what he has sentimentally deemed a "Golem". Using this form of magic, he is capable of creating massive minions out of nearly any amount of gathered materials whatsoever. Once he discontinues his line of mental connection to a Golem, however, whether intentionally or by lack of focus, the Golem immediately collapses and fails to exist. Forge has recently discovered the means to synthesize any material whatsoever, and then manipulate the new compound indefinately, or until he severs his connection to it. Weapons: A fully Automatic 50-Calibur Mond (Machine Gun), and a 7" belted hunting knife provide Forge all the proper battle decor he desires. His Mond hangs by it's strap ceremoniously over his left shoulder. Forge's entire body has become a superhuman, fully mobile weapon. The metallic compound which encompasses his entire body can be stretched and flexed with inhuman agility and amiability; sharpening his fingers to needle points, for example, he can shoot them outwards, elongating them towards his opponent. Weaknesses: At an early age, Gerias Forge lost both of his parents during a racial riot. Making use of his strange capabilities, he was able to ignite his toys into life and play with them. In this manner, he trained himself to create these strange minions from raw materials, thus satisfying his impending fear of loneliness, Autophobia. His fear consumes him, and even in his sleep, one can notice his blankets carressing him in a most alien manner. Appearance: If it wasn't for Forge's undeniable human features, he could easily be confused as a troll. Standing at 6'10", with a long blonde mane of hair which falls to his shoulder blades, his tresses are intricately decorated with braids and tribal fettishes. Woad tattoos decorate most of his torso, arms and legs, and his face is clean-shaven. His trunk-like legs are covered in wolf-hide leggings as well as a fur loincloth which is kept in place by a wide leather belt, and he hoists two thick stainless steel boots. Forge's torso is veiled in a leather hunting vest, revealing most of his thick muscles. His entire right arm is plated shoulder to fingertips in steel, with a spiked pauldron and steel gauntlet. Though cumbersome in appearance, the armor is designed for comfortable mobility, and after years of usage his arm has adapted to its weight. A large machine gun is usually slung over one of his shoulders, and a nasty looking belt-knife is sheathed at his waist. Forge's entire body has melded with a condensed titanium alloy, which he synthesized to himself only recently. Standing at 10' in height, his metallic body only accentuates his unnaturally oversized muscles. His hands are most often sharpened into lethally sharp claws, and his spine protrudes more then usual from his back. In place of a mouth, the lower half of his face is covered in a large grill-like filter which prevents foreign compounds from entering his mouth or lungs. His eyes are large and a piercing blue, while his nostrils are naught but serpentine slits. Forge's hair, because of the metallic compound which has fused with it, always falls perfectly straight downwards. It is still thick and extremely flexible, but the compound is quite heavy. His appearance is akin to that of a fabled Collosus. History: Born in western Sandinavia, Gerias' parents were both involved in a norse tribal revival movement which became popular after the Awakening. His family toured Nordic territories and Europe, spreading their ideals of racial equality and anarchism, despite tense government opposition. When Gerias' wasn't even a toddler, the movement was banned and his parents were outlawed. The tours soon turned into panicked flight as his family traversed nothern europe one step ahead of local law enforcement. It was not long until they returned to Gerias' hometown in the midst of an anti-metahuman riot. Both of his parents were killed in a freak accident, torn to shreds by shrapnel released from a car bomb which detonated before it reached its destination. Gerias, left alone in the midst of a riot, has carried the horrific images and memories of that night to this day. After several days of lone wandering in the razed and pillaged streets, Gerias was discovered by a metahuman Giant, or Norse Troll, who was wounded in the riot. The Giant took Gerias under his wings, who at that age was already three times the normal size for his years. Assuming Gerias was a metahuman, Gerias was adopted into metahuman society, living between homes and shelters and growing up with fascist gangs. It was during this time that Gerias began to develop his abilities as a Golemist, giving his few toys life, to satiate his tortured thirst for companionship. He made them dance and play and reenact ancient battles, and soon Gerias was capable of making new toys out of raw materials. His metahuman overseers, noticing his strange hobby of creating new playthings and tools, nicknamed him Forge, and the name stuck. Despite his early age, the metahumans of Norse society needed manpower badly, and thus put Gerias to work as a trainee, instructing him on how to handle a firearm and a blade, how to hunt, and how to disguise yourself when in the midst of humans. The years passed, and it soon became apparant, despite his size, that he was no Giant. The metahumans, ignorant of his Awakened capabilities, shunned him from their society, and thus Gerias was abandoned once again to the company of his Golems. Sick of his environment and eager to move on, Gerias traveled to London in the Twin Kingdoms, where he joined a street gang and became learned in English. His great size granted him automatic status, and it was not long until his Awakened capabilities were recognized. Despite the ideals and depraved morals of his fellow gang members, the way of his old people stuck with him, and he began to develop a strict personal code, which often conflicted with his career but gained him rare trust. At the age of 21, Gerias Forge was arrested for crushing a prominant politican's skull with his bare hand. The law didn't care that the man had hired his cronies to slaughter Gerias' companions, only that one of its faces were left ruined and gored into the concrete. Dozens of people witnessed the murder, and Gerias pleaded guilty. At the age of 25, after four years of prison, when he personally decided his sentence complete, Forge broke free from jail using three massive steel and concrete golems who decimated the facility. Hundreds of dangerous convicts were consequently freed, but that mattered little to him. The same year, Forge heard of the wonderous Atlantis, and traveled there. Three years later, he is still present, and he has finally found himself what seems to be a home.
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Adjunct Birdcatcher Vice Captain
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Azalea Verde Vice Captain
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Posted: Wed Dec 21, 2005 10:44 am
Username: Azalea Verde Character name: Vanessa Smith Alias: Varian (Latin for fickle, changeable) Age: 27 Race: Awakened Human Starting Location: Atlantis Powers: The mana which holds the composition of the molecules of Varian's body together can expand or contract in order to change the density of her body. When she expands, she is given somewhat of the consistancy of a gas. When it contracts, her body is given somewhat of the consistancy of metal. This enables her to be able to go through walls one minute and become as hard as a wall the next. Due to her ability to make her body extremely light, Varian can sometimes travel at very high speeds. Also, her body, inside and out, is extremely flexible. Weapons: Varian carries a small dagger, but only for protection. She has strong convictions against the taking of life, and complies to carrying a weapon purely because the Headmaster of the Atlantis school makes her when she goes on missions. Weaknesses: When it comes right down to it, Varian does not have what it takes to kill her enemy. She works with Atlantis primarily as a secretary, and when she does go on missions, she is sent out purely as a scout or spy. Appearance: Varian has medium brown hair that falls just slightly past her shoulders. Stormy grey-blue eyes peer out from behind black-rimmed reading glasses. Her skin is relatively fair and it is so smooth it is almost rubbery in feel. Her muscles are well toned from constant contracting and expanding. She stands at about 5 feet 6 inches and is well-structured. Her normal apparel for work is a knee-length skirt and a collared shirt with a tie, or a blouse with a sweater vest (the shirt at a nice length so that it does not need to be tucked in). When Varian contracts she shrinks, but her body has aproximently the consistancy of iron. History: Vanessa Smith was raised in London, England in an upper-class family. She led a sheltered life with loving parents and good education. Vanessa always showed a thirst for knowledge and a caring demeanor. She grew up knowing of metahumans but not being personally aquainted with any. At the age of 17, she was driving her Mercedes Benz home from the library in the evening when a drunk driver hit her head on. Her frantic state caused her latent abilities to manifest themselves, and Vanessa's molecules expanded, causing her form to change into that of a gas. She travelled through her windshield and the other person's car and landed on the street behind it. Luckily for her, the impact only left minor scars; the other driver was not so fortunate. Vanessa was so shaken by her own abilities that she fled the Twin Kingdoms to the only place that she felt sure she would be accepted; Atlantis. After the slimy criminal Gerias Forge escaped from prison, metahumans were having a tougher time than they had in the past in England. Vanessa, now known as Varian, has been in Atlantis for 10 years, and she hasn't seen her parents since her accident. She did send them a letter, however, to let them know that she was okay. Varian graduated from the school for the Awakened and is now the secretary at the main building's office, showing new recruits around the town and school and making sure paperwork is filed. Because of this position and her long time spent in Atlantis, Varian is fairly familiar with nearly everyone at the school and enjoys paying the town's residents visits during her time off from work.
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Posted: Thu Dec 22, 2005 1:15 pm
Username: Myythren Character name:Min Hareth Alias: Red, for her tatoos. Age: 21 Race: Centaur Starting Location: Powers: Shamistic, horses mainly, but some skill with other grazers. Weapons: A longbow with several types of arrows. Knives for mostly practical reasons, and a staff covered in carvings and runes. Weaknesses: Min sees the big piture, and often overlooks small details. She strongly believes the ends justify the means in nearly all situations. She dislikes large cities. Due to her being a centaur, Min likes to be with a group of others. Appearance:  Min stands at 14 hands, at her horse shoulder, and her total height is about 7 feet. Her appearance is vaugely asian. She's considered to be very small and slightly built amoung her own people. Her Hair and tail are Black, and the rest of her body and skin are a cream color. Her lower legs show a slight feathering of hair, which is also black. The red tatto on her face marks her clan, as reckened through her mother. Her other distinguishing feature is some long slash-like scars on her rump, back and shoulders. Unlike most of her kind, Min does wear horse shoes, due to the amount of time she's been spending in cities. History:Min was born in Central Asia, to Hithcarth's band. Her mother was of the Wilwarin, or Butterfly clan. Her mother was Hithcarth's first female, giving herself and her daughter rank amoung the other females he later came into the possestion of. Min had a normal childhood, and remained with the same band untill she reached adulthood. Shortly after she turned 19 Min got word that her Mother and Hithcarth were planning on tradeing her off to another band, in exchange for incresded grazing rights for their livestock. While this wasn't uncommon, Min didn't care for the idea. She still went along with it. This proved to be something of a mistake, as her new band leader proved to be deeply conservative, when compared to her old one. Min felt oppressed by her new situation, and choose to leave the band. The fact her new band leader had her branded may have influenced this decsion. Min is curently living in the Allied German States, where she ended up after nearly two years of wandering. While she's uncertain about humans as a whole, Min feels a metahuman gov't would be better for everyone concered.
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Posted: Thu Dec 22, 2005 1:29 pm
Username: Nekoyasha_Skiiy Character name: Iluday Felian Alias: Iluday, the Airtist Age: 27 Race: Awakened Human Starting Location: Europe, Czechoslovakia Powers: Iluday likes to consider himself the foremost expert on Air magic, though he definitely isn't. Also, he prefers Air magic to calling it Gas magic, because he thinks it sounds cooler. Weapons: Iluday carries dual pistols, hidden in the folds of his cloak. He only rarely uses them, since he has his magic, but he could always be limited on his use of magic, plus they make him feel cool. Weaknesses: One word; Vanity. Iluday can't help but be vane, and he tries to spread his name as much as possible. Because of this, he's overconfident, and has trouble with infiltration jobs. He is also a victim of horrible claustrophobia, and can't stand going underground. Appearance: A dark purple cloak is the most prominent of the clothes he wears. It's made of extremely soft material, and is rimmed with what appear to be magical runes, though they don't actually do anything. He also wears the same shade of color of a beret atop his head. A black undershirt and khaki pants are worn under the cloak, but are rarely seen due to the fact that it covers so much. Soft brown boots and a pair of black leather gloves complete the outfit. As far as facial features go, Iluday has short brown hair, green eyes, and a very prominent cleft-chin. He's not exceedingly strong or fast, but he has a fairly medium-sized build. History: Iluday is what could be called a European mutt; by this time, his blood has become so dilute that he can't really claim any race, and so he just says that he's Czechoslovakian, since he was born and raised there. He lived a normal suburban lifestyle until the age of 16, when his powers manifested, and his parents, unaccepting, kicked him out of the house quickly. He quickly learned to survive by moving around constantly, earning money by peddling his abilities in magic, and he built his skills and spread his name at the same time. He traveled the world, and was known everywhere by the age of 20, when he started picking up jobs from higher powers, even pulling a couple of missions for certain governments. He worked as active resistance against the CAS for a long time, but finally decided to return to Europe at the age of 25 to defend his home against the rising power of Zahn. Iluday is a big fan of style, and will sometimes do things just because he thinks they're cool.
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Posted: Thu Dec 22, 2005 2:52 pm
[ Message temporarily off-line ]
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Posted: Thu Dec 22, 2005 4:38 pm
[ Message temporarily off-line ]
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Posted: Thu Dec 22, 2005 7:47 pm
Username: Shoryue Character name: Shoryue Ryudjin Alias: Phantasm Age: Unknown; has seen the rise and fall of empires Race: Awakened human Starting Location: Atlantis Powers: Electro-synergy is his game. Instead of controlling the particles themselves, he has acquired the ability to control their electric relationships. In doing so, he not only can manipulate electric fields, but also the synapses in his own mind and the minds of others. This does not constitute mind control easily... more commonly, it is used to make someone believe so strongly that something he imagines is real that it becomes real to them... IE being cut by a knife that isn't really there... In so doing, he has also been able to prolong his age; he thinks, therefore he is. The same principle is applied to radiation and his immunization. This allows him to carry atomic weaponry. Furthermore, convincing himself firmly of his own youth has effectively given him the counter-aging abilities. He found a way to lock this through awakening cycles, not needing magic to retain these tangible dilusions but rather change them. Weapons: Shoryue is a weaponsmith. He is an accomplished swordsman and bladesman, having been around when that was a necessity. Furthermore, he makes his own guns. His prized creations are his pair of nuclear-tiped-bullet firing pistols. He can electrically control their discharge after impact to some extent. He hasn't been able to put too many bullets in one clip yet. Reloading these takes strategy. Weaknesses: His past. He is screwed up from a series of childhood events. Furthermore, he has seen the rise and fall of empires... as such he has seen the damage either can do. He stops at nothing to put an end to injustice within his sphere of influence despite his previous relationship to anyone. He is unstable, but wise beyond his years (he has quite a few). This can sometimes prove dangerous to him and those he loves... the few that are left. Appearance: A shock of white hair accompanies a 17-year-old body. His red eyes have a depth to them known not to many onlookers; few are allowed to get close enough to admire the true beauty their abysmal depths long to convey. His face, while youthful, wreaks of wisdom in its appearance. History: His entire family was killed... more than once. Details to come.
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Posted: Fri Dec 23, 2005 12:04 pm
Username: Hanz Duo Character name: Tamirus Hunt Alias: Revenant Age: 54 Race: Night One Starting Location: Atlantis Powers: The physical prestige of a Night One. Weapons: Lengthy training in several forms of martial arts, many of which include stealth training, various weaponry, espionage, and survival, has crafted Revenant?s body into a personalized weapon. Anything else is naught but an extension. In any case, Revenant wields two modified silenced pistols, a leather-hilted katana-style blade, and an array of stealth tools. Weaknesses: Revenant possesses a mild allergy to sunlight, as well as the distinct inability to get along with others. His social inhibitions seem to dictate that he makes very few if any friends. Appearance: As a Night One, Revenant is completely veiled in a coat of black fur, with a mid-night blue silky mane of hair which is tied into an oriental-styled topknot. His eyes are a radiant hue of gold, and a menacing scar runs in a crescent along his right temple. Revenant is clad in a revolutionary skin-tight armor, which consists of magically crafted thin Kevlar, and a layer of black leather for appearance?s sake. An additional leather hooded trench coat always wraiths his entire persona, as does a black woolen scarf designed to hide his facial features. His steps are always silent due to the padded material of his combat boots. History: Revenant?s history is of no consequence; he is a mercenary and a hunter of rare artifacts, he lives in the moment, by instinct, not allowing his past to interfere with his decisions.
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Posted: Fri Dec 23, 2005 8:35 pm
Gren the Wolf Mage Username: Gren the Wolf Mage Character name: Katherine Rose Alias: Rose Age: 20ish Race: Elf: Dryad Starting Location: Atlantis Powers: As a shaman, her communication in animals lies only with wolves, but her true magic is of the spirit. She can See people and life, good and bad, as plainly as one can see the color of another's hair in broad daylight. Her specialized eyes also allow no special detection to light, she can see whenever she has her eyes open and her magic allows her to see some things when they are closed. Also, the natualizm in her magic can negate any distortion of mana around her. Needless to say, such a thing as... lets say, keeping an explotion from happening, tires her severly. This sheild is used only for her self defence. Weapons: A nigh unbreakable stave of some raw wood is usually carried on her back, it's color a nearly black brown with carvings that show the much lighter color of the inner wood. Weaknesses: She doesn't really have any special weaknesses. Appearance: Being a Dryad, her hair is colored to match the seasons. Currently green strands are starting to show up in her white mop top. Rose's eyes, which are almost a mahogany brown, are left without pupils and seem really rather eerie if looked into strait on. She wears torn jeans (from use) and usually no shoes or big boots, tending to walk in her tiptoes. Her chest and torso are most often cased by some dark top made of the usual cotton, but intricately cut to have a pattern through the fabric like that of leaves. Her hair is cut short and styled messilly around her face and ears. Tattoos done in black, a stark contrast to her fair skin, adorn the flesh along her hairline down the side of her head, and to her neck, leaving the symbol of shaman there. A wolf carved out of onyx dangles on a silver chain around her neck, declairing her focus of communication with animals. History: Though having been instinctively drawn to her kin in the wilds, somehow her mind never truely underwent the transformation into that of a true dryad. She lived with them for much of her life, learning the magics of her people, but has always found her way back into the cities; thusly why she is in Atlantis right now. She is very much a scholar, prizing knowledge and the power it gives her. She simply seeks to live and discover all things around her, easilly fascinated by the simplest of things.
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Posted: Sun Dec 25, 2005 1:01 pm
Username: Rintala Character name: Rintala - though has been begining to bbe called Shantrak (Shan-track) Alias: Freak; monster; brute; mutant Age: somewhere around her mid 30's Race: Troll -Minataur- Starting Location: Atlanta, CAS Powers: None Weapons: Rintala, or Shantrak, is a weapon in her own rights. With long, three foot horns jutting from her skull, powerful hooved legs capable of crushing a person's head with no difficulty. Extreamly powerful upper body strength, arms thicker then some men's torso's. Though not one very accepting of fighting Shantrak is begining to think that the huge battle axe she carries over her shoulder is going to begin to come in handy. Weaknesses: Racially one of Shantrak's weaknesses is the inability to use any magic, what so ever. People who can hurl fireballs or bolts of lightning definately have an edge over her. Some of Rintala's more personal weaknesses are her fear of fire. Fire is what was used to burn her home around her, after she began turning into this monster, fire is what engulfed her body as she ran, screaming, to be rid of the vile people around her. Also she is a loner by nature, afraid of people and their wickedness. She will go oput of her way to avoid any sort of violent confrontation, if she can, and to avoid large number of people in general. Trolls are rarely accepted in society, a bull monster is even less so. When people think bulls they thing agressive and dangerous, which is precisely why Rintala has developed a sort of xenophobia to the rest of the populace. Appearance: A petite young woman, with long blonde hair and big, beautiful, blue eyes. She stood no more then five foot six inches, of average hieght for a woman, weighing no more then a hundred and fifty five pounds. That was before the disaster, however. Before everything she held dear and true was ruined! Now she stands at a staggering seven foot eleven inches, a coat of fur covering her head, legs, and breast. Bull legs replaced her legs, hooves churning up ground where her feet should have been softly padding against. She grew in bulk as well, weighing a heavy set three hundred and seventy pounds, most of which is sheer muscle mass. Curved horns jugged off her skull, pointed and extreamly deadly, pointing forward. Her arms are massive, and capable of crushing someone if she hugged them too tightly. Her eyes went from their stunning blue to a horribly sharp red, which gave her even more of a demonic or hostile impression on the people. History: Rintala, as a human, was nothing special. She was entering her mid thirties and was seeing a very special young man, who was probably going to propose to her given a few more months. She worked at a power plant, technical services, until that fateful day. She woke up one morning and descovered that her hair had become wildly untamed, not to look disgusting she shaved it off. The next morning her legs had changed and the hair had returned. Calling in sick she began to panic, her head was hurting. The next day she grew larger, with facial hair and chest hair. Two large bumps were expanding forward from her temples. On the third day she had horns, bull legs, and a snout! By the fourth day she was a monster, and chased from her home by raging townsfolk. They burned her house to the ground and lit her on fire as well. Her back and shoulders are scarred with burn marks now. Ever since that day she has been running, terrified of anything more then a few people on the side of the road, who still scream and run at the sight of her.
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Posted: Mon Dec 26, 2005 8:23 pm
Username: Nicholai Maxwell Character name: Sergei Mikhail Aleksandrovich Alias: Alex Age: 23 Race: Awakened Human Starting Location: Allied German States Powers:Liquid: Sergei has powerful water magic, usually manifesting itself in frozen form, and his control of it allows him to bear incredibly cold temperature and even breathe underwater. His freakish talent allows him to live in the water as well as on land. Weapons: Sergei's weapons of choice are two daggers that are a steely blue and about 1' in length, each. They are slender, but quick and effective for sharp strokes, and have a 3 inch hilt wrapped in a snow white cloth. They have a single edge, with a flat side opposite it for aerodynamic emphasis. A shallow line is engraved into each side to add shape to the stab's wound, and the blade is sharped to one fine, and sharp, metal line. He's also skilled with most primitive weapons, and wields them with grace and skill, though modern weapons are a bit beyond him and firearms or quite unpredictable in his hands. Weaknesses: Sergei's innate attraction to the cold and water don't bode well for his affinity to flame. He's extremely susceptible to extreme heat, and can be easily dehydrated, and he has a slight case of pyrophobia, as he understands its necessity for heat, but still distrusts it. Also, he's quite fragile for a Russian, with more European looks than Slavic at times, and has a weak physical constitution when it comes down to taking a beating. Appearance: Sergei is a medium-height man, standing 5'11", with a slender figure and an almost lankiness to him. He has cold, silver-blue eyes, and, unlike most of his race, he bears distinctly European black brown hair. His features are angular and accented, without any subtleties. A prominent nose, by most standards, and a high forehead. His flesh is pale and barely marked with a trace of sun. His skin is always smooth and uncalloused, like that of someone who does little physical labor. Sergei wears his hear fairly long, with it sweeping across one eye, with jagged edges and the sides hanging down just past his chin, and the back trimmed and layered, the rest fashionably styled and tussled. It doesn't take a genius to realize he cares about his appearance. He wears a variety of unique and eccentric clothes, usually fairly tight on his skin, with a variety of exotic colors and unique patterns. Sometimes they don't even match. He enjoys wearing sneakers more than dressier shoes, and comfort with style is a general statement about his clothing. He also has traditional Russian clothes and a fur coat and tall hat, the hat standing about 4 inches tall, and formal leather boots. History: Sergei was born in a small village on the border between Europe and Russia to a Hungarian woman and her Russian husband. His father, Aleksandr, ran a series of textile factories along the border lines, and his mother, Estella, was a famed designer who had once worked the Paris circuit, but had retired at young age with a great deal of wealth to start a family. His early life was not as arisocratic as one would have expected. Rather than splurge on a luxurious lifestyle, his parents set away most of their wealth to safeguard their son's future, and thus they lived modestly in an antique house in the little town of Uristad. He attended a small private school in France for most of his youth, but an unfortunate incident involving a near drowning accident in a local lake left him somewhat crippled. He was returned to his home and spent his early teen years recovering. The doctors weren't sure if his mind or body would regain their former capacity, but in a miraculous turn, he one day was found swimming in their manor's lake. Confused by how he made it out there, his parents accepted it with a grain of salt. Seeing as that was during the early part of the awakening, his changes progressed more and more. Slowly, everything liquid bent to his will, even molten metals, as he discovered while experimenting with his strange new powers. Eventually, rumors spread of this "sorceror" among the locals, and he was revered, if not feared for his awkward abilities. The Awakening finally came, and he was one of the "awakened" ones, and his powers fully developed, leaving him to wander the Allied German States in an almost nomadic fashion, though never by choice, but by the desire to remain as anonymous as possible. Since he didn't appear fully Russian or fully Hungarian, he adopted an alias and learned to speak English impeccably. Going by Alex, adapted from his last name, he became an enigmatic force in the areas he went.
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