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Zillnebi- Rogue ECL5, CN Goto Page: 1 2 [>] [»|]

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mew Aeris

PostPosted: Mon Feb 08, 2010 7:43 pm


Myth Weavers' sheet: Link
Name: Zillnebi
Race:Catfolk
Align: Chaotic Neutral
Class: Rogue
Level: ECL 5
Deity: N/A

Str: 15 (2)
Dex: 22 (6)
Con:10 (0)
Int: 15 (2)
Wis: 17 (3)
Cha: 10 (0)

HP: 24
AC: 21

Init: +6

Fort save: +1
Ref save: +10
Will save: +4

Base Attack Bonus: +3

Melee attack: +6
Ranged attack: +10

Melee Weapon:
Masterwork Rapier (Damage: 1d4, Crit: 18-19/x2, +1 on attack rolls.)
Sickle (Damage: 1d4, Crit: x2, Can make a trip attack.)
Dagger (Damage: 1d3, Crit: 19-20/x2)


Ranged Weapon:
Shortbow (Damage: 1d3, Crit: x2, Range: 60ft)


Inventory:
Antitoxin (1), Bedroll (1), Handy Haversack(1), Candles (10), Map Case(1), Parchment (5), Chalk (10), Crowbar (1), Elixir of Hiding (2), Elixir of sneaking (2) Grappling hook (1), Ink (1), Inkpen (1), Mirror (1), Flint and Steel (1 set), Belt Pouch (2), Rations (4), Rope - silk (50 ft), Tanglefoot bag (1), Torch (2), Waterskin (1) Masterwork thieves' tools(1).

Armor: Mithral Shirt (AC: +4, Check penalty: 0, Max Dex: 6, No aura (nonmagical).)

Skills:
Appraise +5, Bluff +5, Decipher script +2, Diplomacy +2, Disable Devise +5, Disguise +5, Forgery +2, Gather Information +2, Hide +5, Intimidate +2, Listen +5, Open Lock +5, Search +5, Sense Motive +5, Sleight of Hand +5, Spot +5, Use Magic Devise +5

Feats:
Weapon Finesse (use Dex instead of Str on attack rolls)
Stealthy (+2 on hide, move silently)

Special Abilities:
Sneak Attack 2d6
Trapfinding
Evasion (take no damage instead of half from successful reflex save)
Trap sense (+1 to reflex saves against traps, +1 AC against traps)
Uncanny Dodge (never caught flat-footed)
Low-light vision
Natural weapons (2 claw attacks, 1d4 each, 1 Kick attack, 1d4-1)
Feline Balance
Auto success on handle animal checks with domestic cats
+8 handle animal check with non-domestic

Languages: Common, Feline, Gnome, Halfling



User Image
mew Aeris rolled 4 6-sided dice: 5, 6, 6, 3 Total: 20 (4-24)
PostPosted: Mon Feb 08, 2010 8:40 pm


First stat!

17

mew Aeris

mew Aeris rolled 4 6-sided dice: 1, 4, 6, 5 Total: 16 (4-24)

mew Aeris

PostPosted: Mon Feb 08, 2010 8:43 pm


Second stat!

15
mew Aeris rolled 4 6-sided dice: 2, 5, 1, 3 Total: 11 (4-24)
PostPosted: Mon Feb 08, 2010 8:45 pm


Third stat!

10

mew Aeris

mew Aeris rolled 4 6-sided dice: 6, 5, 6, 1 Total: 18 (4-24)

mew Aeris

PostPosted: Mon Feb 08, 2010 8:46 pm


Forth stat!

17
mew Aeris rolled 4 6-sided dice: 4, 1, 5, 6 Total: 16 (4-24)
PostPosted: Mon Feb 08, 2010 8:47 pm


Fifth stat!

15

mew Aeris

mew Aeris rolled 4 6-sided dice: 1, 2, 2, 4 Total: 9 (4-24)

mew Aeris

PostPosted: Mon Feb 08, 2010 8:49 pm


Sixth stat!

8
PostPosted: Tue Feb 09, 2010 3:43 pm


Your ECL:3 not Lvl:2

Valin the Evil Hedgehog

Perfect Lunatic


mew Aeris

PostPosted: Tue Feb 09, 2010 7:05 pm


Valin the Evil Hedgehog
Your ECL:3 not Lvl:2


What is ECL?
PostPosted: Tue Feb 09, 2010 8:17 pm


mew Aeris
Valin the Evil Hedgehog
Your ECL:3 not Lvl:2


What is ECL?


Effective Character Level.

Dragon HighLord Flambe

Distinct Lunatic


mew Aeris

PostPosted: Wed Feb 10, 2010 8:39 am


Dragon HighLord Flambe
mew Aeris
Valin the Evil Hedgehog
Your ECL:3 not Lvl:2


What is ECL?


Effective Character Level.


Isn't that if you're using a monster as a playable race? I calculated all of my numbers using www.pathguy.com/cg35.htm, from the Character Creation and Resources thread. It didn't say anything about catfolk and ECL. It had them so you could select them as a race.

I'm sorry that I don't understand. This is all new to me.
PostPosted: Wed Feb 10, 2010 2:11 pm


mew Aeris
Dragon HighLord Flambe
mew Aeris
Valin the Evil Hedgehog
Your ECL:3 not Lvl:2


What is ECL?


Effective Character Level.


Isn't that if you're using a monster as a playable race? I calculated all of my numbers using www.pathguy.com/cg35.htm, from the Character Creation and Resources thread. It didn't say anything about catfolk and ECL. It had them so you could select them as a race.

I'm sorry that I don't understand. This is all new to me.

If you look at the catfolk link you have, at the bottom it says ECL +1 i think.

A couple references:
http://www.dandwiki.com/wiki/Effective_Character_Level_(terminology)
http://www.seankreynolds.com/rpgfiles/misc/ecl_vs_cr.html

Those together should give you some idea.

You gain experience as if you were a Lvl 3, but you still only have 1,000 exp not 3,000, and you have to go to 6,000 to get to lvl 3, or ECL 4.

Valin the Evil Hedgehog

Perfect Lunatic


mew Aeris

PostPosted: Wed Feb 10, 2010 8:18 pm


Valin the Evil Hedgehog
mew Aeris
Dragon HighLord Flambe
mew Aeris
Valin the Evil Hedgehog
Your ECL:3 not Lvl:2


What is ECL?


Effective Character Level.


Isn't that if you're using a monster as a playable race? I calculated all of my numbers using www.pathguy.com/cg35.htm, from the Character Creation and Resources thread. It didn't say anything about catfolk and ECL. It had them so you could select them as a race.

I'm sorry that I don't understand. This is all new to me.

If you look at the catfolk link you have, at the bottom it says ECL +1 i think.

A couple references:
http://www.dandwiki.com/wiki/Effective_Character_Level_(terminology)
http://www.seankreynolds.com/rpgfiles/misc/ecl_vs_cr.html

Those together should give you some idea.

You gain experience as if you were a Lvl 3, but you still only have 1,000 exp not 3,000, and you have to go to 6,000 to get to lvl 3, or ECL 4.


So, if I change my ECL to 2, it would mean I'm a level 1 Rogue, with that stats and saves etc of a level 1 character, but because of the level adjustment, I'm considered a level 2 character. So my next level would be class level 2, or ECL 3, right?

Thank you for all the help!
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