
I have just restarted this game, so it would be a good idea to go and make a thread for this as well. ^-^;;
Tales of Destiny, released in 1998 in North America (I'm too lazy for the Japanese date xD) is the first Tales game to be localized. Very few managed to get interested in it I think. o.O I don't really know.
I first heard of the game (or read the name xD) in an advertisements that came with Tekken III. xD At that time I was still sort of new to RPGs and somewhat clued in on anime (I thought of Sailor Moon when I saw the ad xD)
Anyway, my brother bought this game some time after I started Tales of Phantasia so ... yea. xD
What this game is about:
Stan/Stahn Aileron is, as Rutee would say, a country boy, no doubt accounting for his naive and optimistic nature. ^-^;; The game starts off with Stahn dozing off as a stowaway in a Draconis ship (which is an airship that looks like a dragon), and the Draconis is carrying something important. Events happens, and Stahn happens to get his hands on the treasure, which is a Swordian, a sword with a mind. ...
I don't think I'm explaining this too well. sweatdrop
And gosh, I have forgotten how old the game looks! xD
REMAKE, Tales of Destiny on PS2
Perhaps the biggest new game of them all is Tales of Destiny's remake on the PS2. The graphics will be a lot similar to Tales of Destiny 2 and Tales of Rebirth. The graphics and battle will still be 2D combined with 3D backrounds. Apparently, they are using sprites from Namco x Capcom, a cross-over battle RPG game. They are also basing the new sprites off of the game. Even better, there are new skits, new scripts, edited battle system, more story content and the Chain Combo system. For more picture and details, go to the Official Site.
Videos
Promotion Video (Gameplay, Hi Ougis included!)
Gameplay
AR-LMBS - Aerial Linear Motion Battle System
A battle system for the PS2 remake...not only is it the same as the previous version, but it is also very different than it's previous version. It remains 2D and left-right only, but it has improved greatly, and it's the newest and best battle system ever introduced in an RPG! Apparently, when attacking, characters aren't limited to the ground anymore, they can launch their foes into the air and continue chaining them there! So you can choose to fight face to face, to take them up into the air and air battle!

The round diagnol bar with segments is the CC gauge. The red-orange bar is the HP gauge. The Blue bar is the Blast Calibur gauge. The face on the bar represents which character the bar shows statistics for. The numbers represent how much HP the character has and corresponds with the HP bar. The mini-face will change depending on the character's condition. It will show a painful expression if hit or show an aggressive face when attacking and so on. (This also applies to certain Tales games)
CC - Chain Capacity
Chain Capacity is the replacement for TP in this game. In this game, the CC gauge in battle will have a default and set value. That value varies depending on the weapon equipped or the Swordian's ability and level. When the battle ends, the CC amount will reset, making the game balanced. Every attack uses up a certain amount of CC. For example, a basic attack uses up 1 CC, and Majinken (Demon Fang) uses up 2 CC. That's just the basics. In this game, as long as you have CC, you can chain as much as you want until you run out. Whether you are using a basic attack or a tokugi or an ougi, it doesn't matter anymore, like the other Tales games. You can chain anything when having the correct amount of CC. You can restore CC by staying idle or blocking enemy attacks.
Swordians
Only 5 characters in this game can use the legendary Swordians. In this game, Swordians can power up or level up and add to the effect of CC performance. You can select a skill for a Swordian, and then use it in battle. The more it is used, the more the ability of the skill rises. When the ability reaches it's maximum level, the skill can be utilized at it's best. Each skill will have their own effect, and this makes the Swordian very customizable.
BC - Blast Calibur
The Blast Calibur Gauge is a "special" gauge that allows each character to unleash a powerful attack. The gauge fills up as the character attacks an enemy or takes damage from an enemy. When it is filled up, you can unleash a Hi Ougi to dealt a lot of damage! But that's not all! There are multiple level of Blast Calibur Gauges. For example, the first level would be the Blue Gauge. When it is filled up, you can take it to the next level: Level 2, which is green. And you can also continue to Level 3, the red gauge. (It is unknown if there are any further levels) Since there are multiple Hi Ougis in this game, this may suggest that each Hi Ougi will consume their own amount of BC Gauges.
Emotional Card Chat
Basically, the skit format of this game. The emotional card chat features voiced dialogue between characters presently in your party discussing about anything that comes to their mind such as recent battles, events, curiosities, interests and so forth. This adds more story and details to the game and elaborates more on how the character's feel and gives the player more of an idea of each character's personality. Swordians are also included in this Emotional Card Chat. Visually, a portrait of a character is displayed on a card. The card moves and the backround changes depending on the mood of the respective character. For example, it shakes when the character is in a mood where they are likely to shake, such as being angry, attacked or scared. Or if the character is happy, the backround of the card reflects on the happy emotion they show. This elaborates on what the character's feel and makes it even more interesting to listen to.
Food Sack
And of course, a Tales game wouldn't be a Tales game without it's very own unique and traditional trait: cooking! The Food Sack system is much more improved, just like it's other gameplay specficics. In this game, you can set a food and a condition. When that condition is met, the food will be cooked automatically! You can still set the person who cooks it and what can be cooked as usual. Also, this not only applies to the end of battle, but also at the beginning of battle and even during battle! And of course, you have to remember that if you do not have the necessary supplies to make the food, the food will not be made.
Intermission Animation and Computer Graphics Movies
If you're a Tales fanatic, you have got to remember that Tales games have anime scenes! In this remake, not only will they retain their original opening theme (with edited logo) and CG scenes, but they will also add anime scenes and more CG scenes! It is produced by the same company that made the Opening Theme, and that company is well known as I.G Productions. Also, the previous older scenes will be much improved and beautiful than ever!

