exists a humble school devoted to the training of elemental warriors.

The teacher of this learning center is a man known as the Forest Guru.
Forest Guru-

"Greetings, warriors of Greenhaven, Aquatus, and Magnarok. I am the
Forest Guru, and here in my mountain hut you will learn the basics of
your elemental powers, how your warrior classes work in battle, and
many other important rules to the art of war. Step forward, those
wishing to begin."
Mage- Heals one member in the party by 10 points per level each turn.
Wizard- Cut AD in half to attack 2 monsters.
Gunner- Instant kill on first attack. (Only once per battle, and exludes 'Boss' battles.)
Knight- Each time Knight kills a monster the same level as the Knight or higher, he/she may attack again.
Ninja- Avoid monster damage during the Ninja's 1st and 2nd turn.
Archer- Attack 3 times during the Archer's 1st turn.
Summoner- Summon monster to aid in battle. (Starts out as a level 1 monster.) Monster gains exp. points for making
the kill, while the Summoner will get the exp. points if he/she gets the kill. Summoner has to take 2 turns to summon
monster. When attacking a standard group of monsters, the monsters not being attacked will attack who/what is attacking.
Warlock- Can take an amount of HP from oneself to deal that much bonus AD back out.
Samurai- Attacks once more after the enemy attacks with no attacks from enemies. Samurai's extra attack can only
be used on an enemy that has attacked the Samurai that turn.
Sorcerer- Cuts AD in half to attack all opponents in round one.
Templar- Automaticaly blocks 1 strong elemental attack on all team-mates each turn.
Templar cannot block attacks on him/herself, and the ability excludes boss battles.
Time Lord- On the first turn, before attacking, a Time Lord can select up to one half of the enemies in
a cluster and 'remove' them from the field until the Time Lord's third turn, right before the Time Lord attacks.
This ability is known as 'Temporal Shift'.


