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A SquareEnix based world leaning heavily towards Kingdom Hearts. Aspire for great good, or terrible evil. 

Tags: kingdom hearts, Final Fantasy, heartless, fantasy, roleplay 

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Revan Maxwell
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PostPosted: Sat Feb 20, 2010 2:32 pm


If you are not a Heartless, a Nobody, or a Keyblader place your profiles here.
PostPosted: Sun Mar 14, 2010 8:46 pm


Name: Negaduck
Age: 48
Gender: Male
Association: Evil
Weapon: Chainsaw, Gauss gun
weapon Description: The chainsaw blade is magic and tied to Negaducks rage.
the Gauss gun's normal state is that of Darkwing Duck's gas gun.
Abilities: The angrier he is, the stronger the chainsaw blade gets and the longer he can make it. He can also make the blade disappear.
The Gauss gun does collects dark energy from the surrounding area and fires it in a concentrated shot. If there is enough dark energy, it can be fired continuously. The Gauss gun can change shapes to accommodate different type of shots. It can also use the magical energy in the surrounding area to fire colored gasses that have certain affects.
Type: none
Magic: Bullet, Ammo, Bomb (Basically, he can make special ammo out of the magic his gun has draw.)
Limit: Negaverse- The deep rooted darkness in Negaduck's heart is released, and engulfs the area around him for nearly half-a-mile allowing him to make his Chainsaw three time the length of Sephiroth 's blade. This also allows him to fire his gun constantly. His limit is automatic. It occurs when he becomes blindly enraged.
Drives: Nega Form- In this Form Nega Duck can literally slid across darkness at blinding speeds, becomes four times as powerful, and extremely unpredictable. This form is part of his limit. He enters into this state and remains in this state until his Limit runs it's course, meaning when he calms down.
Strengths: Nega Duck is incredibly intelligent, and resourceful. Despite his age, he is very strong as well, being able to smash through the roof of a car with his bare limbs.
Weaknesses: He singles out things that are "cute" or "adorable." Other than that, he has none. You simply have to beat him.
Personality: Negaduck lacks is a bloodthirsty sociopath and has a vicious temper, generally incapable of maintaining alliances . He is usually more focused on his goals. He also has a negative aversion towards anything 'cute' and 'cuddly' and will destroy the aforementioned on sight.
Bio: Negaduck is a result of an experiment conducted on a Drake Mallard. Drake was once a might hero on his world Of St. Bernard, however, he soon realized that his obsessive behavior with his image towards the Media was beginning to take it's toll on his ability to maintain his work.Thus he had a young scientist called Dr. Muddlefoot separate from his darkness. This, however, backfired in a way. A heart cannot be cleansed of darkness through artificial means, and instead of completely separating the light from the dark, Drake's very essence were divided in two. Drake's body could not sustain the two separate essences and forcibly pushed one out, it being the evil essence. This essence became Negaduck.
Appearance:Negaduck
Theme Song: Scream Aim Fire- Bullet for my Valentine

Revan Maxwell
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Hikari Myst
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PostPosted: Wed Apr 14, 2010 2:28 pm


Name: Arlen Aislinn
Age: 15
Gender:male
Association: not a keyblader; good, to an extent.
Keyblade/Weapon: User Image
Keyblade/Weapon Description: passed down in his family from father to son
(Keyblade and/ or Weapon) Abilities: not many special powers, except that it has survived through many generations of his family
Magic: he uses the powers of shadows and darkness to fight
Limit: Shadow Shield- a shield of shadow that encircles him to protect him; Shadow Streak- Arlen becomes a streak of shadow and attacks quickly
Drives: none that can be thought of
Strengths: can travel through the use of shadows and darkness; swift and light as a shadow in battle; can dissolve like a shadow
Weaknesses: in light places, with no shadows, he would have to rely on his sword skills to win, which he finds not much as fun; his pride; has to have at least some darkness nearby to use his dark powers
Personality: sarcastic, cocky, arrogant, untrusting, prideful; has surprising moments when he is actually a really nice guy; likes to poke fun at other people's mistakes
Bio: He is the older twin brother of Anaryn, though she does not recall him. He and his sister come from a family of well-known warriors, but not exactly in the 'good' sense. After being attacked in their own home at a very young age, the twins were separated and lived apart until fate brings them back together. He was raised by thieves when he and his sister were separated in another world. He told only a handful of people his biggest secret: that the thieves tried to use his powers for evil and that they tried to turn him into a Heartless themselves! He is the only son of Ronan and Lora Aislinn
Appearance: User Image
Theme Song: I Can Go the Distance from the movie Hercules (the Disney movie smile )


Fury Mode:

Point where Arlen (or Anaryn) turn into a more powerful being that's stronger and faster then they are. In Arlen's case, he is more like a very dark, and very dangerous, shadow like being, too close to being a Heartless.

Best to avoid if ally, because both will not distinguish between friend or foe in this form.

His entire appearance is jet black. His clothes, his hair, even his skin. As dark and black as shadows. Tendrils of darkness swirls about his body like smoke, and every scar from his past shows up like fresh blood, as if they were fresh wounds. His jacket is gone, revealing his chest. The half Heartless scar shows clearly on it. His sword is jet black as well. His eyes are slanted and yellow-white, just like a Heartless' eyes.  
PostPosted: Mon May 10, 2010 7:48 pm


Name: Tygris Alpha

Age: 19

Gender: Male

Association: With whomever his loyalties lay

Weapon: Panthera

Weapon Description:

Glove: In this form, Panthera are as set of full forearm gloves with slight hooked fingertips that all end in sharp points. The color is a dark reddish-purple. The backs of the hands have a circular opening with a crimson border that runs all the way down the length of the glove. Thick, black stitches look to be holding the opening shut, but in reality are only there for show.

Gauntlet: In this form, Panthera are a set of clawed gauntlets with heavy plating on the forearms that come to a sharp point extending from the elbow. Silvery claws, segmented at the joints, rest upon an enchanted black leather. The enchantment gives the thin leather the ability to hold up much like hardened leather while remaining comfortable and pliable. The back hand plate is dark purple with a black "X" in a stitched pattern running from one corner to next. Around the black stitch a border of crimson rests. The forearm plate, one inch thick, holds a large jewel where Tygris concentrates his mystical will power and holds it so that he may be ready to cast spells in battle due to his lacking skills in mana generation. The jewel is shaped like a heart and is covered with many scratches. If broken he will be unable to cast any spells until he is able to solidify his mana once more or if another is to lend him their magic. The color scheme of the forearm plate follows that of the back hand plate. However, there is no stitching on the forearm plate.

Hooks: These are two weapons with multiple functions, the most gruesome being that of decapitation. Each hook has enough space on the inside of the curve of the blade to fit around the thick neck of a professional bodybuilder. The outside edge is black and rounded, a blunt edge for breaking and smashing bones, shields, and some plating. A crimson blade lines the inside, the edge like a razor that loses not its sharpness and never needs to be honed. Lengthy chains run from the eyes of the hooks back to the gauntlets where each is contained in a dark purple metallic box on the inside of the forearm. The size of the box does not give the chain length justice, the twenty feet of chained links magically being housed in containers of such small size.

Weapon Abilities:

Glove: The lighter form of Panthera, the gloves allow for a slight increase of striking speed and power. The hooked tips can be used for clawing and ripping apart softer materials like flesh, cloth, and some light armors.

Gauntlet: Panthera's, and Tygris', true strength lie in swift strikes with great power behind them. The crimson jewel that rests in forearm plating allows Tygris to physically see his mana level and aides in combining spells with his strikes for a devastating attack with few equals. The magic is amplified due to the concentration of the spell into any part of his body that is being used to strike. This ability is also transferable to allies for a concentrated beam-like attack for any spell or to combine it with a single physical strike.

Hooks: There is nothing particularly special about the hooks save for that the chains seem to disappear inside their housings until it is required for them to lengthen. Each can be equipped individually, one hook at a time, and functions roughly with the will of the user (Tygris).

Type: Valor

Magic:

Slow Fall: This spell allows the caster to fall at a slower pace so as to reduce injury from striking a hard surface.

Haste: This spell allows the caster to increase the speed at which he or she can move. In essence, a speed spell.

Hastaga: The strongest form of the Haste spell it more than quadruples the speed of the caster and those he bestows the magic upon.

Fire: Allows for the casting of a fire spell, usually in the form a ball of fire used as projectile though a rotating shield of three fireballs has also been seen.

Fira: The stronger form of Fire, this form is an even deadlier spell that has an increased range and flame intensity. Jets and streams of fire are much more easily achieved using this spell as are explosive strikes from fist and foot.

Blizzard: Allows for the casting of an ice spell. This spell can freeze the target on contact though it is unlikely to happen in the hands of an inexperienced user.

Blizzara: The stronger form of Blizzard, this spell is more likely to freeze the target upon contact. Combined with Panthera and Tygris' own striking speed it is possible for this warrior to freeze an opponent from head to toe with a series of quick jabs and hooks.

Thunder: This spell allows the caster to use lightning magic. These electric bolts can fry the nervous system or leave the target feeling dazed or disoriented as well as heavily damaged.

Thundara: The stronger form of Thunder, this spell increases the damage of the magical lightening and has a greater chance of stunning the opponent. The concentrated form does ten times the damage of Thunder in the same form, twenty times as much if used as a simple ranged attack. Results vary depending upon how much mana is used, the target's vulnerability to the element, and concentration on the attack.

Thundaga: The strongest form of the Thunder spell. In the hands of Tygris Thundaga can cause damage beyond belief, the destructive power being concentrated and amplified due to the use of Panthera. It is usually a single-shot technique used to finish or quickly dispose of the target of choice. It is, quite simply, his most efficient tool for assassination. However, this spell is rarely used due to the damage that it can cause and is saved only for the deadliest of opponents.

((More to come as the story progresses.))

Limit:

Final Strike: Panthera's Last Breath: This is an end all move that uses the Drive form Panthera's Wrath in a single direct attack. The ethereal tiger is given a full body with which it can move and attack. For a short amount of time. The final portion of the limit is when the beast pounces, becomes a beam of Tygris' own spiritual energy, and disintegrates whatever is unfortunate enough to get in its way. The beam itself is fifteen feet in diameter and can travel up to one hundred meters before dissipating. After this limit is used Tygris needs time to recuperate (2-3 posts without being able to attack).


Drives:

Panthera's Wrath: In this state Tygris is equipped with both gauntlets and strength, speed, and agility are all increased ten fold. His attacks are filled with more fury and blood lust than in any other form. Panthera's Wrath is used as a survival technique where he absolutely must live. Pain is dulled exponentially. The upper half of a tiger forms over his body, fifteen feet in height, and is purple in color. This ethereal image hovers above Tygris while he attacks with the ferocity of the beast. In initiation of this form the teen lets out a roar like that of lashing whips, much like his feline counterpart.

Strengths: Tygris' strength lies in his undying will to finish a fight on top. Regardless of the circumstances he will fight until his final breath is taken.

Weaknesses: Unfortunately his greatest strength is also his greatest weakness. When in battle he doesn't know when to quit. Even if the odds are against him he will continue on until he is physically incapable of striking again.

Personality: Tygris, much like the large cat he was named after, is territorial. It is said that two tigers cannot share a mountain for one of them will surely kill the other. This is how he is with things that are precious to him.

Bio: Tygris grew up in a middle-class home which was more of a dojo than anything else. While his studies were important, taking care of the homestead and training were even more so. One night, while polishing floors, a vortex appeared and began to destroy everything he knew. It was inescapable and he, too, found himself inside this swirling mass of darkness. He faced many trials within the darkness, but they were all but vague memories when he awoke in this new world.

[Work in progress]

Appearance: [x] This image is only temporary, but it gives the basic gist of his appearance.

This is a sketch that is closer to how he really looks. The previous is more for his clothing choice at the start of the roleplay and possibly later on in the story. [x]

Theme Song: Fade to Black- Apocalyptica

Eternal_Slumberer


Revan Maxwell
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PostPosted: Wed Jun 09, 2010 10:28 pm


Name: Caesar Capone
Age: 16
Gender: Male
Association: Netrual for now
Keyblade/Weapon: Smite and Wasted
Keyblade/Weapon Description: They are guns that fire spiritual energy gathered from the area.
Abilities: Temporal Field Manipulation- Caesar has the ability to control time in a very linear manner. He can reverse time in a manner in which events happen but he places himself in another place so to avoid attacks of fatal injury. He can also make it so that his own time field speeds up, allowing him to from multiple angles seemingly all at once.

His powers work in fields, so anyone not part of the field range he is manipulating will be unaffected. Meaning, when he moves really fast and fires his guns, the moment his bullets leave the nozzle, they return to normal speed because they have returned to normal time. Also, if he forcibly hits a person in a slower field than his own, he instantly is brought back to normal time, rendering the hit as strong as it would be if he didn't have time manipulation powers.

Basically, all he can really do is move outside of time.
Magic: (if any, please list): All forms of Time Magic
Limit: (if any, please list): Clock Shot(Signature)- Caesar appears from all the twelve positions of the numbers on the clock and rotates around the person, and shots 1 shot from each position in order from 1 to 12. These shots are the most powerful and painful. Getting hit by one causes Stopga. Then Caesar repeats this firing 60 medium shots for every "hour" shot he hit you with, then shoots you 60 times for every "minute" shot he hit you with. Each phase is faster than the last but also much weaker.

Spirit Energy Sensing- Ceasar can sense, see, and to an extent manipulate spirit energy.
Drives: : Gunner God- Caesar fires faster, straighter, and more accurately for several seconds without having to reload his spirit rounds.
Strengths: Range Combat is his forte. Close range combat is his preferred habitat. He uses his guns as brass knuckles.
Weaknesses: He's not all that physicially strong.
Personality: ***** moment.
Bio: One giant ***** moment.
Appearance: Caesar
Theme Song: Gangster Paradise- Coolio
PostPosted: Wed Jun 16, 2010 9:48 am


I'm making Anaryn and Arlen's parents share the same profile since they won't show up much and separate it would be too small.

Name: Lora and Ronan Aislinn
Age: 24 (physically) and 30 (death age)
Gender: female and male
Association: good
Keyblade/Weapon: none
Keyblade/Weapon Description: none
Abilities: spirit shield: they may use this very rarely, which they may one day use to protect their two children, Anaryn and Arlen.
Magic: Spirit magic
Limit: Cannot use maximum amounts of spirit magic or will otherwise be erased altogether.
Drives: None
Strengths: They're dead, so they cannot be killed.
Weaknesses: Their childeren's safety, cannot cause much damage unless wanting to erase themselves.
Personality: Lora is a kind and gentle woman who in life was very sweet and charming.

Ronan is cool, untrusting, proud, alot like his son, who took after him.

Bio: She came from a distant place, so her origins are mysterious except to her husband and others in their home world. She was killed by the mercenaries that murdered her and her husband.

Ronan was descended from a long line of mercenaries. He was once considered a brute, a murderer. When he met Lora, he changed his ways, though still kept some of his normal traits. He died protecting his family from the mercenaries who attacked and burned their home.
Appearance: She has long blue hair and blue eyes with pale skin. She was around 5' 6" and rather thin.

He was a tall 6' with a lean figure. Ronan has short cropped black hair and dark brown eyes. His spirit is seen with a scar all around his neck. This was where his head was cut off when he died.
Theme Song: none yet  

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