|
|
|
|
|
|
|
|
|
Posted: Sat Feb 27, 2010 6:01 pm
welcome to the vast and strange world of anima
story: for eon's the empire has run over the main land, bringing the land to a golden age
yet a sinister force is now coming over the land as darkness begins to shroud the world,
you are and adventurer arriving at the empire's capital, everyone is celebrating the princess's birthday and you've come to pay your respects
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Feb 27, 2010 6:09 pm
rules and notes
rules: no god modding cybering please take to pm's swearing to a minium
notes: this world is run on several forces as well as technology
first there is ki or physical energy (think dragonballz) masters of ki harness their energy to increase their own abilities or to unleash powerful blasts of energy
magic: masters of magic can harness the elements around them to aid them in battle, while limited to what they can use by there surroundings, the more creative magic users can become very powerful
trickery: this is a skill for those who would rather avoid combat or mischievious users, trickery can be used to cause illusions and make things seem differently then they appear, masters in trickery have developed a sight for seeing what is false and what is the truth
technology: since alot of advances in technology have been made learning this skill could help in repairing automations as well as create power weapons, the draw back is finding material for some machines
weaponry: those who can fight can usually last long in adventuring, knowing how to weild varios melee weapons can come in handy
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Feb 27, 2010 6:24 pm
classes (you can only pick one)
master means very skilled a master mage can create their own elemental forces, a master ki user can basically launch blasts of energy (if you need an explaination just ask) appentice means has knowledge but not a full gasp of it (apprentice wizards can control surrounding elements but can make their own, apprentice ki users can effect their bodies to perform super human feats like strength and speed) weakness means they rather avoid all uses of that force (example the weapon master will not know anything about ki or magic so he can't use it period, and is akward when around it better example would be the wizard who can't use weapons, using weapons is awkward and clumsy)
abilities not mentioned means they don't have that skill but in a pinch they can mutter threw using it.
classes
weapon master: you've spent all your life trainning with every weapon you could get your hands on, you know every melee weapon of by heart master: weapon weakness: ki and magic
tao: you spent all your life traininng your spirit and body, you don't need weapons, you are your own weapon master: ki weakness: weapons
ninja: you know all the arts of trickery nothing surprises you, master: trickery, apprentice: weapons
technonogist: you know everything there is to know about machines, give you a pile of scrapes and you can make something out of it master: technology appentice: weapons
wizard: master of the arcane the elements fall to your will master: magic weakness: weapons
warlock: you've studied magic and weaponry covering the weakness of the wizard apprentice: magic and weapon
thief: you use your knowledge of trickery to steal what you want, you rarely caught appentice: trickery
shadow: shadows are master assassins using both weapons and trickery to silence their targets, they've trainned in the ancient ways so master: trickery, weapon weakness: technology, magic and ki
free lancer: the jack of all trades master of none, you know abit about everything but your no expert apprentice: all
(i will be allowing custom classes, the rules for this are as followed you can be a master of one area but have to have a weakness to another area or you can just have an apprentice in 2 areas)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 03, 2010 9:40 pm
character set up
user: name: age: gender: class: bio:
pic:
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|