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Posted: Tue Mar 02, 2010 2:36 am
 Questing Ain't What it Used to Be... I am a huge fan of the walk through. If I get stuck doing something then I don't have the patience to try and work it out myself so I like to refer to some kind of guide. They do tend to detract from the game though sometimes, exploring worlds can be really fun but when following a walk through they never mention "go for a wander around." Sometimes when I am so determined to finish a certain part of a game that I use a guide I go back later on and notice heaps of things that would have been useful beforehand. I do like them though when they show hidden aspects of the games like side tracks that really have nothing to do with the main storyline.
What are your thoughts?
 ...Care to Help a Girl Out?
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Posted: Tue Mar 02, 2010 11:03 am
"Every scar is a lesson...
My policy on walkthroughs is this: Use 'em only if you need 'em.
In my opinion, when there are times when a game gets so hard that it is no longer fun, it's time to hit up GameFAQs. Till then, I try to figure it out on my own.
Then again, I've been a life-long fan of the Zelda series, and puzzles are a main element in those games.
...Every battle a test of what you have learned."
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Cpt. Harcourt Vice Captain
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Posted: Tue Mar 02, 2010 11:13 am
Agreed. I don't like to use walkthroughs unless I just can't figure something out. Then I look up that one spot I need help in. I try not to look at the rest of the level or anything. In games like the Zelda series, Darksiders, Harvest Moon... Games that have a lot of extra to them. It's nice to check them and see where all those little hidden items are. I generally do this after beating a game.
So for me, they are for when you are so stuck you can't figure it out or continue and for after you beat a game and want to know all of what you missed. Sorta like my rule for cheats. Don't use cheats unless you've beaten a game. gonk
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Posted: Tue Mar 02, 2010 3:22 pm
I hate cheat codes. They take away the fun of the game.
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Cpt. Harcourt Vice Captain
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Posted: Tue Mar 02, 2010 3:46 pm
That's why you wait until after you have beaten the game. To play through it with a bit of variety. For some, it could just be a change in the costume, different catchphrases, new character, etc. There are a few games out there now that give you an achievement or the like, just for going through the game with the cheat.
It's kinda like the skulls in Halo. Only, instead of entering a code, you use a guide (or find them on your own e.e) to find them and they change random things about the game. Shake things up =3
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Posted: Tue Mar 02, 2010 7:20 pm
I hate to use guides in video games! But... every once in a blue moon I'll be forced to us on or never play that game again. Who the hell would think to pick up a tree? I always just use them for hints. Just get to the next step and get rid of the guide.
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Posted: Wed Mar 03, 2010 12:24 pm
Arggg, that damn tree. I can not think of a legit cheat code released in a game for many years though, but I like using cheats/hacks after I beat the game, adds more replay IMO.
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Posted: Fri Mar 05, 2010 12:47 pm
I agree, when you are stuck in a game- the walk through or guide is the greatest thing ever. xD I've had to check some for Pokemon, SWG, and some Final Fantasies. I think it's just that in certain missions/quests sometimes my mind doesn't comprehend what it is the purpose of the quest is...i'll think too deeply and just not get it. So i'll sneak a peek at the guide. And then usually facepalm.
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Posted: Fri Mar 05, 2010 1:37 pm
To tell you the truth, I rarely even remember to use them. I end up getting stuck on something for a few days and finally figure it out. For instance, In Zelda The Phantom Hourglass: there is a point where they ask you to take two maps and place them together. It took me days to figure it out. Finally I had the two maps on the separate screens and shut my DS in frustration. Later I opened in and realized That i had earlier solve the puzzle by closing it...
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Posted: Sat Mar 06, 2010 11:44 am
I thought that was one of THE coolest things. Animal crossing actually reacted to the DS closing as well. (Other than all the other games that just froze the whole game) But for it to actually be a puzzle. I liked it =3
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Cpt. Harcourt Vice Captain
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Posted: Sat Mar 06, 2010 12:10 pm
I liked it too. It just took me a while to think outside of the box. Which is one one the reason Nintendo has my vote. It's always adapting and changing.
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Posted: Sat Mar 06, 2010 12:22 pm
They could certainly use a boost, though. I have to admit to my Wii hating friend... They start it... But the others enhance it -pout-
I can't remember how long it took me to get that. I believe I did one of my "Weeelll... Let's see if I make a fool out of myself for trying this" sort of deals... Heheh, either way, it worked. I was stoked XD
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Cpt. Harcourt Vice Captain
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