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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 11:31 am
this is the basic dueling class
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Posted: Sat Mar 13, 2010 11:33 am
*Ryo walks in* Ryo: "First time in class let's hope i do a god job" he said to himself
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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 11:38 am
Professor Taylor: hello class welcome to your first day of dueling 101 I am Professor Tristen Taylor and i am also the leader of the Slifer Red Dorm
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Posted: Sat Mar 13, 2010 11:39 am
Ryo: Ok let's keep it moving"
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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 11:40 am
Professor Tayler: So does anyone have any quistions for me?
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Posted: Sat Mar 13, 2010 11:41 am
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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 11:44 am
Professor Taylor: OK Now lets see oh now I know we are going to learn about the basic of duel monsters so can anyone tell me what are the basic of duel monsters? ((OCC:We know it as yugioh but on the show and in this guild we call it duel monsters))
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Posted: Sat Mar 13, 2010 11:45 am
Ryo: "I dont really know" he thought.
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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 11:52 am
Professor Taylor: oh! yeah I forgot you guys are kind of new and you don't know the basics yet thats why I am teaching you Ok here are the basics ok first we have monster cards,spell cards and trap cards first we will be talking about monster cards When you play a Monster Card, you can play it in one of three ways. Either face-up Attack Position, face-down Defense Position or in face-up Defense Position. However, you cannot play a monster in face-up Defense Position to start with.
Monster Cards have two numbers on the bottom that usually matter, ATK and DEF. ATK only applies when in Attack Position, and DEF only applies when in Defense Position during the Battle Phase, but certain cards may still call upon either of these values no matter what position the monster is in. Monsters also have an Attribute, Level, and a Type. Skilled Manipulation of these variables will allow you to distort ATK and DEF to your advantage.
When a card's text reads a word or phrase in quotation marks followed by monster, it means a monster with the word or phrase in its name. eg. a "The Six Samurai" monster is a monster with "The Six Samurai" in its card name.
now we will talk Spell Cards (formerly known as Magic Cards until Magician's Force) are green-colored cards that have various effects to alter the play of the game. Often, a Spell Card has a single effect to provide a bonus to the user or a weakness to the opponent. All Spells are Spell Speed 1 (with the exception of Quick-Play Spells (Spell Speed 2). You may play as many Spell Cards as you would like per turn.
Although Spell Cards are often not as powerful as a Trap Card, they have the advantage that they may be played the turn they are drawn without having to Set them first. A Set Spell Card may be activated the turn it is Set as well (with the exception of Quick-Play Spell Cards).
In a typical Deck, Spell Cards occupy a little less than half of the total deck size (around 12-15 cards) and collectively with Trap Cards often have a 1:1 ratio to Monster Cards.
Some very powerful Spell Cards have been banned from tournament play, like "Raigeki". Konami has released new, less-powerful replacements for some of these cards. For instance, "Raigeki" has been replaced in Advanced Format by "Lightning Vortex", which requires a discard and only destroys face-up monsters, or "Flash of the Forbidden Spell" (whose card's title is indicative of a less-powerful replacement to "Raigeki"), which requires that all five of your opponent's monster card zones be filled with monsters in order to activate.
Used properly, a single Spell Card can significantly alter the game in the user's favour. It isn't uncommon for a player to win a Duel with the use of a single Spell Card. Snatch Steal is a common example of a Spell Card that is capable of winning a Duel.
The name Magic Card was likely changed to Spell Card to prevent confusion with the card game Magic: The Gathering, in addition to possible trademark disputes.
edit TypesA Spell Card's type is designated by a symbol to the right of the words "Spell Card". The various Spell Card Types are:
Normal Spell: No Symbol, however some media give them a capital N symbol. Continuous Spell, symbolized with an "infinity" symbol. Equip Spell, symbolized with a "plus" symbol. Quick-Play Spell, symbolized with a lightning bolt. Field Spell, symbolized with a compass. Ritual Spell, symbolized with a torch. now we will taalk about trap cards Trap Cards are violet-coloured cards that have various effects to make things difficult for your opponent or easier for you in a Duel. A Trap Card must be Set and can only be activated after the current turn has finished, with a few exceptions. Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3. Trap Cards may be activated during your opponent's turn.
Trap Cards may be Chained to Spell Cards, other Trap Cards, or to the effects of Effect Monsters.
In Turbo Duels during Yu-Gi-Oh! 5D's, Trap Cards are very common since the use of non Speed Spells is negated, so Trap Cards seem to replace them.
Below are some of the cards that allow Trap Cards to activated from the hand instead of being Set:
"Bubble Illusion" "Makyura the Destructor" "Delta Crow - Anti Reverse" "Jetroid" "Night Wing Sorceress" edit TypesA Trap Card's type is designated by a symbol to the right of the words "Trap Card". The Trap Card types are:
Normal Trap; No symbol Continuous Trap, symbolized with an "infinity" sign. Counter Trap, symbolized by an arrow. Now is there any quistions?
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Posted: Sat Mar 13, 2010 11:54 am
Ryo: "Wow" he said. "Ok wats next"
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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 11:56 am
professer taylor:*bell rings ending class* that is all for today please go to Monsters 101 with professor devlin
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Posted: Sat Mar 13, 2010 11:56 am
Ryo: "Finally". *Gets up and leave*
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Super Saiyan Spyron Vice Captain
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Posted: Sat Mar 13, 2010 11:57 am
professor taylor: see you guys tommorrow
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Posted: Sun Mar 28, 2010 3:28 pm
"Ok i am back what is the thing we have to learn now teach"
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Super Saiyan Spyron Vice Captain
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Posted: Sun Mar 28, 2010 3:35 pm
Professor: Before we begin i would like to make an annocment
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