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The Tome of Monsters

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aimike3

PostPosted: Wed Mar 17, 2010 5:04 pm


These are the monsters. If you would like to add your own, PM its profile to me so I can test it. The monsters are in alphabetical order.

Please do not post in this thread. It is specifically for monster stats. We need all the help we can get to make more monsters, so please PM me if you have a monster that you would like to add to the list.

Notes to Self:

Give Contagion spells after roleplaying starts.
PostPosted: Wed Mar 17, 2010 5:12 pm


Monsters #-G

Astral Lump

A blob of solidified multi-colored etheric matter that floats throughout the Farplane. Occasionally it follows travelers into the real world, and unable to find its way back, remains here.

Level 13
HP: 312
MP: 156
Amorph
Found in Dungeons and other Enchanted Areas
Animal Intelligence
Hostile Reaction
Common
One Astral Lump for Every Four Players

Senses:
Day Vision: 40
Night Vision: 80
Sound: 0
Smell: 0
Life: 30
Magic: 60

Regular Monster
XP: 2,509
Gil: 1,248
Str: 1
Vit: 12
Spd: 3
Agi: 4
Mag: 16
Spr: 12
Acc: 101
M. Acc: 145
Dex: 71
Mind: 95
Arm: 32
M. Arm: 19
Eva: 14
M. Eva: 41

Actions:

Beam
Magic Attack
Costs 20 MP
(4*Mag)+d10
Single
Piercing
SOS-Lose

Counter Attack
Fire
Auto

Spells:

Fire
Blizzard
Thunder
Water
Laser Eyes
Homing Laser

Other:

Float
Movement

Auto-Protect

Heavy Armor

Low Evasion

Manabound

Mystic Resistance

Status Immunity
Silence
Zombie
Poison
Berserk
Venom
Charm

Fission
Physical

Elemental Weakness
Shadow

Items:

Common: Hi-Potion
Rare: Ether

Contagion

A gaseous cloud of toxic gas made immensely powerful by magic. Do NOT expect an easy fight.

Level 99
HP: 118,800
MP: 23,760
Abnormal
Found (insert location here)
High Intelligence
Hostile Reaction
Unique
One Contagion

Senses:
Day Vision: 100
Night Vision: 100
Sound: 100
Smell: 100
Life: 100
Magic: 100

Optional Boss
XP:1,035,795
Gil: 382,299
Str: 35
Vit: 25
Spd: 23
Agi: 21
Mag: 40
Spr: 20
Acc: 221
M. Acc: 279
Dex: 191
Mind: 229
Armor: 211
M. Armor: 604
Eva: 143
M. Eva: 159

Actions:

Suction Strike
Attack
35*Str+5d8
Single
HP Siphon
MP Siphon
Power Strike

Contagious
Attack
20*Mag+5d6
Singe
Dispel Strike
MP Damage
Ranged
Status Strike [Berserk (4), Blind (4), Poison (Infinite), Silence (4), Sleep (4), Confuse (4). Roll for each separately.]

Ultimate Affliction
Attack
No Damage
Single
Near-Fatal Strike
Ranged
SOS-Gain
Status Strike [Zombie (Infinite)]
Status Touch [Condemned (4), Death]
Unsealable

Quarantine
Ability
Imprison (Binding, Damaging)

Movement

Ground
Flight
Teleport

Support

Can't Scan
Elem. Absorb (Bio)
Elem. Potency (Bio)
Elem. Weakness (Holy)
Reverse Drain
Counter Attack (Contagious)
Counter Status (Bio) (Regen, Reflect)
Immune (All)
X-Action

Spells:

WILL BE ADDED SOON

Items:

Always Drops:
Uncommon Stolen:

Goblin

A green, scaly warrior that usually fights in teams of 4.

Level 3
HP: 27
MP: 0
Humanoid
Found in forests, plains, and goblin villages.
Primitive Intelligence
Hostile Reaction
Common
One Goblin for every Player

Senses:
Day Vision: 60
Night Vision: 50
Sound: 20
Smell: 60
Life: 0
Magic: 0

Regular Monster
XP: 207
Gil: 78
Str: 9
Vit: 6
Spd: 8
Agi: 9
Mag: 0
Spr: 6
Acc: 101
M. Acc: 103
Dex: 71
Mind: 53
Arm: 5
M. Arm: 5
Eva: 20
M. Eva: 9

Actions:

Attack
Standard Attack
2*Str+d8
Single

Bow
Attack
2*Agi+d6
Single
Ranged
Piercing

Items:
Common: Tonic
Rare: Potion

Grunt

A fresh recruit to the Royal Guard who, despite his training, is not very good at guarding.

Level 3
HP: 48
MP: 0
Humanoid
Found In Towns
Average Intelligence
Neutral Reaction
Common
One Grunt for Every Two Players

Senses:
Day Vision: 80
Night Vision: 30
Sound: 50
Smell: 10
Life: 0
Magic: 0

Regular Monster
XP: 102
Gil: 36
Str: 8
Vit: 8
Spd: 8
Agi: 10
Mag: 0
Spr: 4
Acc: 103
M. Acc: 103
Dex: 73
Mind: 53
Arm: 8
M. Arm: 6
Eva: 21
M. Eva: 7

Actions:

Slash
Standard Attack
(2*Str)+d6
Single

Other:

Elemental Weakness
Bio

Items:
Common Item: Tonic
Uncommon Item: Tonic
Rare Item: Potion
Very Rare Item: None


Guard

A member of the Royal Guard, whose job it is to protect the city from criminals.

Level 5
HP: 200
MP: 0
Humanoid
Found in Towns
Average Intelligence
Neutral Reaction
Uncommon
One Guard for Every Four Players

Senses:
Day Vision: 80
Night Vision: 60
Sound: 50
Smell: 20
Life: 0
Magic: 0

Notorious Monster
XP: 305
Gil: 120
Str: 12
Vit: 10
Spd: 6
Agi: 8
Mag: 0
Spr: 4
Acc: 101
M. Acc: 105
Dex: 71
Mind: 55
Arm: 15
M. Arm: 7
Eva: 19
M. Eva: 9

Actions:

Slash
Standard Attack
3*Str+d8
Single Target

Other:
Elemental Weakness
Bio

Items:

Common Item: Potion
Uncommon Item: Potion
Rare Item: None
Very Rare Item: None

Gull

The ultimate nuisance, the Gull usually travels in packs of 3 to 6 members who take your items after pecking your eyes out.
Level: 2
HP: 8
MP: 8
Notes to the GM: Do not be fooled by this monster's level. This things come in packs of four and can be pretty nasty if they aren't taken care of quick. This monster is recommended for Levels 5-7, although we have not done enough testing to confirm this. They also bestow large amounts of experience and gil. The average battle could give a player 2000 exp and 1000 gil.
Aerial
Found on the Sea, in Towns by the Sea, and the Beach.
Animal Intelligence
Hostile Reaction
Rare
One Gull for every Player

Senses:

Day Vision: 80
Night Vision: 10
Sound: 40
Smell: 20
Life: 0
Magic: 0

Regular Monster
XP: 402
Gil: 218
Str: 4
Vit: 4
Spd: 10
Agi: 8
Mag: 5
Spr: 6
Acc: 98
M. Acc:112
Dex: 68
Mind: 62
Arm: 3
M. Arm: 5
Eva: 30
M. Eva: 13
Expertise (Sneak): 23

This monster has the ability to Fly.

Attacks:

Peck
Standard Attack
(2*Str)+d6
Single

Flurry
Attack
Delta Attack (One part per monster)
Blind Touch
Charge Breaker
Melting
d6-1
Group

Aero
Spell
See 'Aero' Spell

Abilities

Talon
Ability
See 'Mug' on Page 96 in the Core Rulebook
Single
(2*Str)+d6

Call
Ability
Summons one gull.
This ability can only be used if the gull using it is the last monster standing.

Other:

Elemental Weakness
Lightning

Items:

Common Item: Potion
Uncommon Item: Eye Drops
Rare Item: Potion
Very Rare Item: Silver Spectacles

aimike3


aimike3

PostPosted: Wed Mar 17, 2010 5:13 pm


Monsters #-G cont.
PostPosted: Wed Mar 17, 2010 5:14 pm


Monsters #-G cont.

aimike3


aimike3

PostPosted: Wed Mar 17, 2010 5:15 pm


Monsters H-N

Montagu

Montagu is a well-dressed, but grotesquely obese, man. We has messy black hair and a cunning smile In his pocket there is a deck of playing cards.

Level 30
HP: 11,520
MP: 1,440
Humanoid
Found in the Montagu Casino
High Intelligence
Hostile Reaction
Unique
One Montagu

Senses:
Day Vision: 100
Night Vision: 100
Sound: 100
Smell: 100
Life: 100
Magic: 100

Boss
XP: 30,570
Gil: 13,620
Str: 15
Vit: 12
Spd: 6
Agi: 5
Mag: 15
Spr: 12
Acc: 120
M. Acc: 160
Dex: 90
Mind: 110
Arm: 66
M. Arm: 126
Eva: 41
M. Eva: 57
Expertise (Slots): 68

Attacks:

Card Throw
Special Attack
(X*Str)+3d8
X= A number under 52
Subtract the number under 52 used from the 52 in the "X=" thing above. (For example, Montagu uses X=20, so he does (20*Str)+3d8 damage, and "X= A number under 52" becomes "X= A number under 32" because 52-20=32.)
Single

Abilities:

Lady Luck
Ability
Roll 1d8

1-2: Card Throw
3-4: Dice*
5-6: Phantom Dice*
7: Clock*
8: Devil's Laugh*

*see "Gambler" Job to learn what these are.

Security!
Ability
Summons two security guards.

Element Reels
Ability

Status Reels
Ability

Item Lock (Field Effect)

Spells:

Bio
Aeraga
Banish
Demi
Roulette
SOS-Gain Limit Globe

Other:

Bad Scan

Crit. Attack
1-20

Elem. Absorb
Bio
Holy
Shadow

SOS Regen

Rotating Weakness
Overrides Elem. Absorb
Starts as Fire

Immunity-All

Items:

To be decided
PostPosted: Tue Apr 06, 2010 3:56 pm


Monsters H-N cont.

aimike3


aimike3

PostPosted: Tue Apr 06, 2010 3:57 pm


Monsters H-N cont.
PostPosted: Fri Apr 09, 2010 3:08 pm


Monsters O-U

Ruffian

A hardened criminal who often works for the main antagonist. This monster should be one of the first your party fights, assuming it fits into the plot.

Level: 1
HP: 7
MP: 0
Humanoid
Does not have a particular location
Average Intelligence
Hostile Reaction
Common
One Ruffian for Every Players

Senses:
Day Vision: 80
Night Vision: 30
Sound: 40
Smell: 60
Life: 0
Magic: 0

Regular Monster
XP: 29
Gil: 10
Str: 9
Vit: 7
Spd: 8
Agi: 8
Mag: 0
Spr: 4
Acc: 97
M. Acc: 101
Dex: 67
Mind: 51
Arm: 4
M. Arm: 3
Eva: 17
M. Eva: 5

Actions:

Cut
Standard Attack
(2*Str)+d6
Single

Items:

Common: Tonic
Uncommon: Potion

Swashbuckler

Leader of groups of ruffians. The first Notorious monster your party should fight, assuming it fits into the plot.

Level: 3
HP: 252
MP: 0
Humanoid
No particular area
Average Intelligence
Hostile Raction
Unique
One Swashbuckler

Senses:
Day Vision: 100
Night Vision: 60
Sound: 60
Smell: 50
Life: 0
Magic: 0

Notorious Monster
XP: 135
Gil: 42
Str: 10
Vit: 7
Spd: 9
Agi: 8
Mag: 0
Spr:
Acc: 99
M. Acc: 103
Dex: 69
Mind: 53
Arm: 5
M. Arm: 5
Eva: 20
M. Eva: 7

Actions:

Cut
Standard Attack
(2*Str)+d6

Items:

Always drops: Short Sword, Phoenix Down, and Tonic (x2)

aimike3


aimike3

PostPosted: Fri Apr 09, 2010 3:09 pm


Monsters O-U cont.
PostPosted: Fri Apr 09, 2010 3:16 pm


Monsters O-U cont.

aimike3


aimike3

PostPosted: Fri Apr 09, 2010 3:17 pm


Monsters V-Z

Wolf

A dog like animal with gray fur and a refined olfactory sense.

Level: 4
HP: 48
MP: 0
Beast
Found in forests, plains, and mountains.
Animal Intelligence
Hostile Reaction
Uncommon
One Wolf for every two Players

Senses:
Dav Vision: 85
Night Vision: 50
Sound: 60
Smell: 100
Life: 0
Magic: 0

Regular Monster
XP: 300
Gil: 116
Str: 8
Vit: 6
Spd: 10
Agi: 10
Mag: 0
Spr: 5
Acc: 104
M. Acc: 104
Dex: 74
Mind: 54
Arm: 7
M. Arm: 5
Eva: 24
M. Eva: 9

Actions:

Bite
Standard Attack
(2*Str)+d8
Single

Claw
Standard Attack
(2*Agi)+d8
Single

Items:

Common: Tonic
Uncommon: Tonic
PostPosted: Fri Apr 09, 2010 3:21 pm


Monsters V-Z cont.

aimike3

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