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Posted: Sat Mar 27, 2010 6:40 pm
So, after realizing that I don't have bugger-all in my current screenshot folders for any of the games I actually am playing at the moment, it hit me. The one game that I actually DO have a ton of data on to share (and, bonus, benefits little from screenshots!) about is one I've been playing off-and-on for a long time, and thanks to a week-long donation of a truly awesome item (that set my account to NoDelete), I can probably play ad infinitum.
To that end, I bring you... the tales of a junktown meat farmer, a Kingdom of Loathing thread about the math and technique that goes into someone that's been farming the game off and on through many updates, as a No Ascension (for the moment, more on that later) Turtle Tamer. I'll probably throw in other blurbs about the game as I come across them, and possibly on my epic journey to become the rootinest, tootinest... wait, that's not quite right. At any rate, my epic journey to become a better meat farmer through the shameless tribulations of ascending the crap out of things.
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Posted: Sat Mar 27, 2010 6:47 pm
Firstly, I suppose, I should detail a bit more about the character that I'm currently using, and about some of the stuff that I'm currently working on.
As long as you mail me a heads-up, feel free to friend Foxfirega if you actually do play KoL. This all originally started out of my obsessive need to actually collect things, and had intended to just be sort of a throwaway character that, if I actually had the time and patience to focus on, would go through a dazzling round of twenty (four of which are Hardcore Oxygenarian; That effectively means going through four entire runs of the game, from 1 to 13, without the benefit of food or booze) ascensions to acquire not only the skills to pay the bills (and keep the Council off my bacon), but the gear to score the beer (or fruity girly drinks, as those tend to be the most adventures for my liver) as well. Infact, that's the only reason I'm doing any Hardcore runs at all, let alone what's termed 'Oxycore'. That never happened, and while I still have the pipe dream of maybe getting around to bumping off that naughty bint in the tower at some point in the future (let alone giving her the axe twenty times!), I'm mostly doing whatever I can to acquire as many familiars as humanly possible at this point.
After much hard work, I've finally gotten myself down to just needing a handful of the newer familiars (my collection item of choice!), a few Ascension Non-Trading familiars (those pesky gravy fairies), and two that I think are going to do a pretty gorram thorough job of eluding the tar out of me for some time to come: The El Vibrato Megadrone, and the Poumpador Hound Dog (which I know for a fact takes 100 days of working myself to the bone). Both of which I cannot just acquire through the market, or I'd have done that already (like I have most of the other stuff! I'll work on actually getting a full list again to include the newer ones).
So, instead of being productive, I decided to start doing an analysis of stuff I technically already know the answer to, but, heck. I have time. Why not?
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Posted: Sat Mar 27, 2010 6:52 pm
The current experiment on the table (a post that will eventually contain also a backlog of current things that I'm testing):
Determining exactly which will be the most productive setup for me when farming the Castle in the Sky: +Item% or +Meat%.
Long Term Projects: Acquire majority of familiars on first run (80% finished) Get Next Familiar (Rock Lobster - 1 million meat) Freakin' Ninja Pirate Zombie Robot (Important piece gotten) Get Hound Dog (Not even started, lazy git) Acquire Mega Drone (Not even researched!) Start Oxycore Runs (...perhaps later)
Previous Goal: Acquiring a Duct Tape Sword (finished 3/27/09)
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Posted: Sat Mar 27, 2010 7:01 pm
So, we're currently in Day 3 of Project: Mighty Meat Maximization Mexperiments (hey, not all of the jokes come easy), with my current rotation of gear... possibly not quite the most ideal for this.
Right now, it seems that I'm getting about 460~ meat per adventure, with an average of 219 adventures per day (I own my own guild with maximized adventures, a Clockwork Maid, and enough +Adventure gear that I'm getting ~67 some odd adventures native, plus a 10+ nightcap of booze) with my current cost efficiency lineup. I lost about 40MPA when the hi mein market went back to pot (IE: I paid full price) on Day 2, but I didn't really expect it to last.
The major things I'm using to boost my MPA right now, is my trusty Leprechaun, which may sound like it's not a huge boost... but a lot of my Accessories (all but one, infact) give me a total bonus of +18% to Meat and Items, and most of my gear (I couldn't find a shield with +meat) right now doesn't give a bonus one way or the other. I'm actually leveraging the fact that my current hat/pants give me +8 Familiar weight (He's not heavy, he's my familiar!) so most of the bonus from those is now actually located in whatever familiar I happen to be using at the time.
So far, I've go the little Irish porker up to 43lbs, which is about how heavy my Gravy Fairy will end up being as well. Sweet deal, and a heck of a lot better then what I had been using. For this run, I also have my Toy Train (+10%) equipped, and my Spiky Turtle Shield (+10% Items). I could use, say, a meat shield for +3%, but I figured that the +10% Item drop would result in a much higher MPA average then the +3% meat would. If I could get a similar amount there, I'd probably go that way... but, there's nothing that's really going to compare at all. Other then that, I'm just using what other gear I have on hand (my Flail for the moment, just for the bonus skill and the fact it acts as a turtle rod).
I'm guessing at my MPA/Day average at the moment, because I'm doing each set over an 11 day period (why eleven? ...heck if I know) and won't really tally up any of the numbers until then. So far, though, I'm getting at least 100,000 meat per day with this set up. I'll try and get something more concrete as it comes along...
Oop! Almost forgot my food discussion - I actually worked hard on this way back before the market changed, and even then it didn't change a whole heck of a lot.
Currently, my daily MPA is measured purely in the amount of profit I get for that run. At the end of every day, I buy the food I need for the next day, which is currently...
The cheapest hi mein I can get (lately, it's been spooky - sounds about like most noodle dishes I've had), 4 fruity girl drinks (currently slip 'n' slide, though I'm debating getting a full list and doing a price check on the lot of them), one bottle of vodka or whiskey (whichever I have on hand - I'm doing 10 adventures a day getting duct tape, so I might as well), and 15 of whatever wads I can get (oddly, spooky wads here, too... I haven't questioned just where these are coming from, but it's not the first time my Turtle Tamer has put something odd in her mouth. Wait. That came out horribly wrong!). Then I nightcap with another fruity girl drink.
It runs me about ~30,000 meat every day, and nets me an additional 156 or so adventures on average. Considering the profit margin I have despite that, not a bad hit. Better then I used to run (I used to chug Mon Tikis instead of slip'n'slides, and that cost me an extra 4,000 per bottle at the least!).
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Posted: Sun Mar 28, 2010 5:49 am
More new familiars then I thought... and a lot of crap I thought I had, it turns out I didn't. So I went through and spent today's profits (which were depressingly low anyway) on those, rather then save them up for my Ninja Pirate Zombie Robot, whom I had thought would be my real issue at this point.
He's now tied with the Rock Lobster (another thing I just must have), and second only to the Dragonfish Fry (at 330,000 meat).
Crab Zoea, Midget Clownfish, Ragged Claws, and Urchin Roe are also going to run me about ~120,000 meat a shot... I'm half tempted to screw my data over by finding another buffbot and doing what I used to back in the day, as opposed to my 'only what I can buff now' mentality.
Ah well. I'll hit up my more up-to-date guy and see if he can't recommend somewhere to increase my MPA over what I have now (but, hey - I'm up two more duct tapes for my pants now!).
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Posted: Mon Mar 29, 2010 4:07 am
I really wish I'd known that I could get a Cup of Infinite Pencils (+15% Meat) at the start of this experiment. Who knew! By far the most awesome +Meat item ever, as it'll also occasionally do 30 damage to my opponent.
Totally worth giving up a shield for, man. Ah lives on the EDGE!
And for some crazy reason my average has been dropping to ~415 the past few days. I really hope that's just a fluke, but hey. Maybe the previous days were instead. That's what these long-term tests are for, after all!
Created a new chart to detail out my Profit Margin on certain food/booze items as well... I'm making almost 35x as much with my current cheap fruity girl drink (slip 'n' slide) over the next best one (the Mon Tiki). Since I'd been wondering if I couldn't increase my margin by going with a better drink, that's very reassuring news. When in doubt... get cheap booze!
Fun new addendum - I also now have a more efficient drinking routine:
Start the day off with 4 Advanced Cocktailcrafting drinks (slip 'n' slide is still my booze of choice), then 3 schnapps (cheapest flavor on tap). Go about day as normal, finish with another ACD.
Went through and did the numbers, and the schnapps make back almost twice their cost in profit on average over the whiskey I had been chugging (which is still free, but eh - I'm increasing my bottom line by 2k/day). I'd been looking at grog for the same thing, but because of the higher range (3-15 vs. 5-10), even though I may eat a bad day with the schnapps.. it's cheaper to start with, and on those really nice days, it's 2k meat up on it. While only being 800 meat down, for a 350 meat discount.
S'all about the profit, after all.
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Posted: Thu Apr 01, 2010 11:55 am
Oh lord, did they ever set me up the bomb today.
This year's April Fool's joke from KoL is to, on every combat adventure, transmogrify your familiar into something that's either mildly beneficial... but more likely prone to kicking your arse or ruining your day.
I think I got the Eggs Benedict familiar at least 30 times today (take 50% of your max HP in damage at end of combat).
Totally mulliganing today, and it was a pure nightmare just to get down to half adventures so that Rollover wouldn't crush me tonight.
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Posted: Sat Apr 03, 2010 7:19 am
Coming up on the tail end of my +Meat Farm Test run at the moment, and I finally got the Ninja Pirate Zombie Robot head I have long coveted.
Unfortunately, this late into the game, I now realize I can't even use the darn thing because I've used an important once-per-ascension drop (the Chest of the Bonerdagon). Still, the fact that I have it means that in my next Ascension I can go ahead and bust it out (and eat the time loss, but eh. Anything for this one-time special familiar).
Updated my goals sheet, and set my sights on the next big thing: a rock. Er, a lobster. Oh, wait... it's a ROCK LOBSTAH!
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Posted: Mon Apr 05, 2010 2:38 pm
Current run data: +Meat items. Total run: 11 days, 2531 adventures.
Average MPA: 448.2 Average Adv: 230 Avg Profit per day: 103,040 Estimated Profit: 1,134,578 meat
Next run set: +Item items.
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Posted: Thu Apr 08, 2010 9:48 am
Almost not worth finishing out the +Items run after today.
I sort of skeeved off for the past two days, stockpiling adventures and buffing up with Empathy of the Newt so that I'd not have to realistically use it that much (laziness).
So, today, I do a 315 adventure test with my sidekick, the Syncopated Turtle (Mickey)... and while he's not got quite the heft of my Gravy Fairy, he has the same exact effect, and has the bonus of me being able to use him to turtle-farm at some point in the future (something else I want to test out).
338MPA today with this set up, though. That's depressingly low as buggerall. Even my worst days in +Meat gear had me almost 80MPA up over that, to say nothing of my best days.
If the next two days end up this bad, I'm going to call it on account of 'clear advantage'. Mickey's only 3lbs short of where he should be, and the difference shouldn't be this staggering over the next 400 some odd adventures (in theory).
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