If any of you guys know a lot about deck make up and strategy, feel free to comment on my deck, it needs some improvements!
Deck list:
Charmander x3
Charmeleon x2
Charizardx1

Ponyta x2
Rapidash x2

Regigas x1

Heatran x1

Mawile x1

Skarmory x1

Beldum x3
Metang x2
Metagross x1

Fire energy x14

Metal Energy x10
Special Metal Energy x9

Poke Ball x1
Potion x1
Buck's Training x2
Mr.Stone's Project x1
Fieldworker x1
Roseanne's Research x1


More Info:
Charmander lvl 8
Basic
50hp

Gnaw: 10 Damage: 0 energy
Lava Burn: 20 damage: 2 Fire Energy

Weakness: water +10
retreat cost: 1
X3

Charmeleon lvl 29
Stage 1
80hp

Fire Fang: 20 Damage and Burn: 1 Fire energy
Flare Tail: 50+(20): 2 fire energy, 1 energy

Weakness: Water +20
Retreat Cost:1


Charmeleon lvl 31
Stage 1
80hp

Slam: 30X(2coins):2 Fire energy
Fire Punch:50: 1 Fire, 2 energy

Weakness: Water +20
Retreat Cost:1

Charizard lvl 60
Stage 2
140hp

Fire Wing: 30 Damage: 1 fire Energy
Burning Tail: 80 damage: 3 energy and discard a fire

Weakness: Water +30
Resistance: Fighting-20
Retreat Cost:3

Ponyta
Lvl 13
60hp

Tackle:10 Damage: 1energy
Stomp:10+(20 damage flip): 1 Fire Energy, 1 Energy

Weakness: Water +10
Retreat Cost:1

X2

Rapidash
Lvl 45
90hp

Searing Flame:10 Damage+Burn: 1 Fire Energy
Flare:40 Damage:1 Fire Energy, 1 Energy

Weakness: Water +20
Retreat Cost:0

X2

Regigas
Lvl 48
100hp
Poke-BODY: Recover Mechanism
When you attach ad Energy Card from your hand to Regigas, remove all special conditions from Regigas

Gigaton Punch:60+(H/T20)(20 to 1 on Bench): 3 Energy

Weakness: Fighting X2
Retreat Cost:4!

Heatran
Lvl 45
100hp
Poke-Power: Smelt, Once during your turn you may move a metal energy attached to one of your Pokemon to Heatran. This Power can't be used if Heatran is affected by a Special Condition.

Heavy Metal:40+(Flip a coin for each metal energy attached to Heatran, this attack does 40 damage plus 20 more for each head)

Weakness: Water x2
Retreat Cost: 3

Mawile
lvl 32
70hp

Pick out: Choose a prize card and flip it, if it's a supporter use the effect of that supporter as this attack, card remains face up: 0 energy

Jaw Bite: 20 (next turn attack does 20 more):1 metal, 1 energy

Weakness:Fire +10
Resistance razz sychic-20
Retreat Cost: 1

Skarmory
Lvl 31
70hp

Air Crash:20(If heads discard enemy energy):1 metal energy
Steel Wing:40(Next turn damage reduced to Skarmory by 20):1 metal energy, 2 energy

Weakness: Fire +20
Resistance: Psychic -20
Retreat Cost:1

Beldum
lvl7
50hp

Allure biggrin raw a Card: 1 energy
Tackle: 20: 1 metal, 1 energy

Weakness: Fire+10
Resistance: Psychic-20
Retreat Cost:1

X3

Metang
lvl22
80hp

Psyshock: 20 (H/T paralyzed): 1 metal, 1 energy
Bullet Punch: 40+(2H/T 20damage each): 1 metal, 2 energy

Weakness: Fire+20
Resistance: Psychic-20
Retreat Cost:2

X2


Metagross
Lvl 58
120hp

Poke-Power:Magnetic Reversal: Once During your turn, you may flip a coin, if heads switch one of your opponents benched Pokemon with one of the defending Pokemon.

Extra Comet Punch:50 Damage, next turn does 100: 1 metal, 2 energy

Weakness: Fire+30
Resistance razz sychic-20
Retreat Cost: 3

TRAINERS
S=Supporter
T=Trainer

Fieldworker(S): Draw 3 cards, your opponent may also draw a card.

Poke Ball(T): Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Mr.Stone's Project(S): Search your deck for up to 2 basic energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Or search your discard pile for up to 2 basic energy cards, show them to your opponent, and put them into your hand.

Buck's Trainingx2(S) Draw 2 cards. As long as Buck's training is next to your active Pokemon, each of your Active Pokemon's attacks does 10 more damage.

Potion x2: Remove 2 damage counters

Roseanne's Research: Search your deck for up to 2 in any combination of Basic Pokemon and basic energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Special Energy Metal: Damage done by attacks to the Pokemon that Metal energy is attached to is reduced by 10 (after applying weakness and resistance. Ignore this effect if the Pokemon that Metal energy is attached to isn't metal type. Metal energy provides metal energy. (Does not count as a basic energy card)