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Kingdom Hearts: Brave New World

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A SquareEnix based world leaning heavily towards Kingdom Hearts. Aspire for great good, or terrible evil. 

Tags: kingdom hearts, Final Fantasy, heartless, fantasy, roleplay 

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Rules and Story Background Clarification

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Destrukktokonn
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PostPosted: Tue Apr 06, 2010 8:41 pm


Okay, so here's the timeline that the story follows, since it follows my own story, hence Xeeres in the Organization XIII.

-Years before: Xeeres lived on Moonlit garden as a transporter and close friend of Sera's family.

-Year 1: During the time in 358/2 days, Xeeres and Toxin enter the organization, stuff insues, in the end Xeeres gets his hand messed up.

-Year 2: During the events of KH2, Xeeres was out searching for the meaning of That Man's words and what he truly desired.

-Year 3: Xeeres continues his search, eventually reuniting with That Man and joining him, in exchange for him bringing Xion back.

-Year 4: Xeeres remains with That Man for the year until siding with his friend Musashi and turning on him to stop his evil plans. In the resulting battle, he loses everything, sacrificing himself for his friends.

Yes, everything that happened in the game still applies, my story substitutes, but still follows the main events, of the actual 358/2 days game.
PostPosted: Wed Apr 07, 2010 10:04 pm


The City of Light is not a World. It is literally the city that remains protected under the magical dome that surrounds it. The City of light cannot be penetrated by the Corridors of Darkness, meaning neither Heartless, nor Nobodies, nor anyone else who uses them as a means of Travel in or out. Once in, you remain in, and once out, you remain out until the Governors allow you in.

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Only beings of the Highest order magic can hope to even attempt to scratch the surface of the barrier let alone destroy it. This is because not one high level mage made this dome, but three, and they embedded it with all of their magic they had at the time, so much in fact, that they could not do much else but bring the keybladers to their world, but not inside the dome itself.

So if you are outside of the dome, and the people of the City don't know you're there, you aren't getting in until they find you. And if you are inside, and you want out, you are stuck inside unless you convince the Governors, or Angeal, who is the only character with a legitimate way of getting around the shield... good luck doing that.

Outside the City of Light, is the rest of the world which is basically a huge cityscape wasteland. Nothing survives here but heartless of all shapes and sizes. And these are high ranking heartless, not just normal Shadows and Darkballs. The only place with life is the City of Light. So if you are not a warrior allowed in, don't say you found a hospital, or a hotel, or a house filled with kind people who will let you stay there, because it's not happening.


We play world's slightly differently than KH does, but not by much. The worlds are actually like worlds and not just areas. The star that they share has been turned black, making it night constantly.

More info on the other worlds will come as they seem relevant.

Revan Maxwell
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Destrukktokonn
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PostPosted: Sat Jan 15, 2011 9:21 pm


General Rules
1-I'm in charge, no questioning my authority. I'll try to be as fair as possible so it's not like I'm a jerk.
2-Listen to the moderators as well. They have just about as much authority as me and will be fair as well. I you have a serious question though, just P.M me.
3-No God-modding, it makes things less fun. Try to give legitimate reasons for dodging attacks or why you should successfully land an attack. Make it fair.
4-No short posts, more specifically, no one lining: Try to be detailed, have some content. Give the opponent or other person something to work with. Please submit a sample of your RPing Skill in join request
5-Send your profile before requesting join (look below)
6-Follow Gaia rules PLEASE. I don't want to get in trouble cause you messed up. Just follow the rules.
7-I'm pretty easy going so try to have fun here, just make sure you follow the rules.

Guild Rules
1-Characters are specified in types: Valor(physical), Wisdom(magical), and Master(skilled at both).Your valor can know magic and your wisdom can fight physically, this just specifies which one they're the best at. You can also have as many characters as you want really, I don't mind.
2-No killing characters off (unless the person allows you to). The person can be turned into a heartless or nobody, but really, no one dies in Kingdom Hearts.
3-Try to keep it clean. No (over emphasized) naughty-ness. Pretty much if it breaks Gaia's rules, don't do it.
4-The cussin'. Let's try to keep that at a minimum. Once in a while is fine, but every other word is pushing it.
5-You can have a heartless or nobody character. You are encouraged to make your own factions and groups, good evil or otherwise. So go ahead and make your own Organization 13 or whatever, just be active.
6-I'll add rules if I think of something important, but that's basically it.
PostPosted: Mon Dec 05, 2016 8:55 pm


Thirty years have passed since Jareth reappeared in the world of the living. After his appearance, a second Keyblade War was sparked, despite the best efforts of the heroes and their newfound friends, those that had stood against Jareth in the past. With the help of the older heroes, Riku, Roxas, Sora, Musashi, Kojiro and The Princess, the new heroes fought to stop the war before Kingdom Hearts was put in danger. However, it couldn't be helped. Kingdom Hearts emerged and Jareth's companion, the Nogitsune Nasake, devoured it. But all was not lost.
The Princess used her magic in an attempt to recreate the old Kingdom Hearts, combining it with Jareth's New Kingdom Hearts. The two merged, creating a New World. Unfortunately, the conflict was not over, and what the two had started, became a new War. For nearly a decade the New War waged between several factions, all aiming to take over as much as they could from this newly created World. The two most powerful factions were The Mirror Bearers, who were Jareth's faction, and The Princess' Faction. Eventually, the battle resulted in a stalemate between the two sides, with the other smaller factions having either been absorbed into theirs, destroyed, or gone into hiding to amass power.
Knowing that ending all conflict was impossible, the two factions signed a treaty. In it, the lines were drawn in what was allowed by each side in order to maintain a somewhat stable and peaceful universe. The World was essentially split in two, one side governed by the Princess, who allowed for each world to maintain its individual freedom, and the other half under the rule of Jareth, who oversaw all worlds. But to prevent further escalation, the two sides designated a line of demarcation, a “Dead Space”. This Dead Space consisted of a considerable solar system in which the conflict would be contained.
By the laws of the Treaty, no one from the prior war would be allowed to participate in the conflict within the Dead Space. As such the burden was passed to the new generation. The old generation would be relegated to training and ensuring that the majority of conflict was contained within the Dead Space.
Over the course of the next twenty years, that Dead Space would become known as an Arena. All organized conflict was relegated to that area, and each side had their own forces to contend within it's confines. The Anthedon, on The Princess' side, was a world on the back of a galactic turtle that was split down the middle as a training grounds for those that would fight in the Arena. One the one half is the training site of future Keybladers. The other half is designated for other classes of fighters, such as monks, knights and fighters that don't use keyblades.

Destrukktokonn
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Kingdom Hearts: Brave New World

 
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