Materia
This is FFVII, right? Where's the MATERIA?!
Want some? Then read below!
All characters, except for villains, are able to carry with them a max of 5 Materia. Villains are able to carry up to 8 Materia on them.
However, every character in the RP is also able to have a small amount of Storage Room for Materia. Normal characters start out with Storage Room for 4 Materia. The amount of Storage Room, or SR, can be expanded! Each expansion gives you 4 more Materia spaces in your SR. But! At the cost of carrying one less Materia on your person. For example:
5 Materia Equip Slots, 4 SR Slots.
You want to expand your SR Slots.
-1 Materia Equip Slot --> +4 SR Slots
New Total: 4 Materia Equip Slots, 8 SR Slots.
The process repeats. If you have 4 E-Slots and 8 SR Slots, after the expansion you would have 3 E-Slots and 12 SR Slots. Then 2 E-Slots/16 SR Slots, and ultimately: 1 E-Slot/20 SR Slots.
Of course, if you can only carry one Materia at a time, would having all that storage really be useful? Therefore, this is a double edged sword. Feel free to find what works for you! Villains, I’m afraid to say that you cannot expand your SR Slots. Because you have 8 E-Slots, you are also limited to only having 2 SR Slots. Tough luck. <3
For almost ALL the Materia (that have not been designated to someone specific) you will have to go out and make your character PHYSICALLY—as in, in real RP time—go and GET that Materia. A good example being the Summons. No one starts out with one of those automatically except for those set aside, as was already said.
For this reason, you will get your predetermined Materia choice for each character approved through Rufus or myself. (This does not apply to Materia that you go out and get on your own, only the ones you want to give your character from the beginning.) We’ll be using the simple Tier system that divides up each Materia type into Common or easy to get Materia, Uncommon Materia that you must have some standing or experience in order to have, and Rare Materia that clearly requires a valid reason and full-blown explanation for why that Materia should belong to your character.
Allegiance Privileges
Which side are you on?
For those of you who have characters that belong to an organization or other group of individuals, some of you get privileges in Materia choice that others do not have because of your allegiance. So! Instead of going out and hunting down those Materia, or having to explain why you have it, you can just write it off as a privilege. Enjoy your freebies!
Turks
Restore, Seal, Sneak Attack, Sense, Deathblow, Counter Attack
WRO Employees
Fire, Ice, Lightning, Earth, Restore, Revive, Heal, All, Sense
AR Members
Exit, Barrier, Contain, Steal, Sense, Throw, Enemy Away
Ravens
Destruct, Added Effect, Deathblow, Shield, Speed Plus
This is FFVII, right? Where's the MATERIA?!
Want some? Then read below!
All characters, except for villains, are able to carry with them a max of 5 Materia. Villains are able to carry up to 8 Materia on them.
However, every character in the RP is also able to have a small amount of Storage Room for Materia. Normal characters start out with Storage Room for 4 Materia. The amount of Storage Room, or SR, can be expanded! Each expansion gives you 4 more Materia spaces in your SR. But! At the cost of carrying one less Materia on your person. For example:
5 Materia Equip Slots, 4 SR Slots.
You want to expand your SR Slots.
-1 Materia Equip Slot --> +4 SR Slots
New Total: 4 Materia Equip Slots, 8 SR Slots.
The process repeats. If you have 4 E-Slots and 8 SR Slots, after the expansion you would have 3 E-Slots and 12 SR Slots. Then 2 E-Slots/16 SR Slots, and ultimately: 1 E-Slot/20 SR Slots.
Of course, if you can only carry one Materia at a time, would having all that storage really be useful? Therefore, this is a double edged sword. Feel free to find what works for you! Villains, I’m afraid to say that you cannot expand your SR Slots. Because you have 8 E-Slots, you are also limited to only having 2 SR Slots. Tough luck. <3
For almost ALL the Materia (that have not been designated to someone specific) you will have to go out and make your character PHYSICALLY—as in, in real RP time—go and GET that Materia. A good example being the Summons. No one starts out with one of those automatically except for those set aside, as was already said.
For this reason, you will get your predetermined Materia choice for each character approved through Rufus or myself. (This does not apply to Materia that you go out and get on your own, only the ones you want to give your character from the beginning.) We’ll be using the simple Tier system that divides up each Materia type into Common or easy to get Materia, Uncommon Materia that you must have some standing or experience in order to have, and Rare Materia that clearly requires a valid reason and full-blown explanation for why that Materia should belong to your character.
Allegiance Privileges
Which side are you on?
For those of you who have characters that belong to an organization or other group of individuals, some of you get privileges in Materia choice that others do not have because of your allegiance. So! Instead of going out and hunting down those Materia, or having to explain why you have it, you can just write it off as a privilege. Enjoy your freebies!
Turks
Restore, Seal, Sneak Attack, Sense, Deathblow, Counter Attack
WRO Employees
Fire, Ice, Lightning, Earth, Restore, Revive, Heal, All, Sense
AR Members
Exit, Barrier, Contain, Steal, Sense, Throw, Enemy Away
Ravens
Destruct, Added Effect, Deathblow, Shield, Speed Plus
Equipping Materia
Making it pretty!
Thank you to Chestelle for the beautiful layout! 8D
Making it pretty!
Thank you to Chestelle for the beautiful layout! 8D
Legend
◕ - Magic Materia
◕ - Summon Materia
◕ - Support Materia
◕ - Command Materia
◕ - Independent Materia
◯ - Empty Materia slot
— - Chained slots
Example!
Left Gun
◕ x ◕ x ◕—◯
(Time, Slash-All, Fire—N/A)
Right Gun
◯ x ◕ x ◕—◕
(N/A, Long Range, Lightning—Elemental)
Armor
◯—◕ x ◕—◯—◕
(N/A—Barrier, Restore—N/A—Heal)





