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Arkanna: Orb of Balance ((AU Roleplay))

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flameangel_child524
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PostPosted: Fri May 07, 2010 5:10 am


~*~ Story ~*~


Parallel to our own, there exists another world, traveling along the same timeline as ours. The only difference between these two worlds is that technology had never caught on in the other world, known as Arkanna. Here, faeries and other mythical creatures are real; and two opposing, yet complementary forces hold everything in equilibrium. The High Priestess-Oracle, as old as time itself, serves as the protector of the Orb, the symbol of the balance in that world.

However, a dark shadow stretched out its hand over this arcane world and upset the natural order; darkness sought to overcome light. With the threat of perpetual chaos looming over the horizon, it was decided that the stones of power - once secreted in the Mages' Tower in Khraal, the central kingdom - be sent to our world.

There are eight stones in all: one for each of six elements and six outer kingdoms, and one each for the two overall forces and two inner kingdoms.

When the time came, six unknowing teenagers - hereafter called Guardians - would find themselves in possession of the six elemental stones of power. Upon the gathering of all six, they would enter into Arkanna, and strive to reset the balance between the two forces of Light and Dark. There in that world, the search for the two Keepers and the struggle between light and dark - and the fate of Arkanna - would begin.

But what happens when four of their own suddenly find themselves under the Shadow Lord's control? Are they strong enough to fight off his spell? Are their fellow Guardians strong enough to help them break free? The Keepers may have been found and the chances of success increase in the Guardians' favor...but it may very well be at the price of someone's life!  
PostPosted: Fri May 07, 2010 5:47 am


The Setting


The first confrontation between the Light (Guardians) and Shadow (Daemn) occurs on Earth, but the rest of the battles take place in the mystical world of Arkanna.

Just like our Earth of time long gone from memory, Arkanna consists of only one continent. Most of the population inhabit the main continent; almost no one has explored the outlying islands scattered along the coasts.

The mainland is roughly divided into nine territories. The first is the central kingdom, Khraal, governed and protected by the High Priestess-Oracle. Immediately outside its walls lie the Kingdoms of Eilran and Akhtai - light and darkness, respectively. The six other territories - or Outer Kingdoms - each represent a particular element, and are also under the protection of the High Priestess-Oracle.

To the northeast is Ignis, the Fire Kingdom. With the Indrae mountain range protecting the northern and western borders and the Lyr River to the south, Ignis's geography makes it a relatively safe haven against the recent Shadow Uprising.

Towards the great ocean in the south lies the Water Realm, Umilnae, and to its west, its sister, the Kingdom of Ice, Fioraln. While both are open to a nautical attack, each kingdom is surrounded by a magical wall created by Yumeru, and protecting them from land seiges is the Brenwood: a great, ancient forest that spans the entire width of the Southern region.

A three-day journey East from Eilran will take one to Zuryph, the Wind Country, and the neighboring territory of Earth, Tersish. They do well enough, despite the lack of protection provided by a mountain range or a forest like Brenwood.

Immediately West of Khraal lies the Lightning Kingdom, Krield. Abandoned now, the fortifications of its outer walls fallen and destroyed, it had the misfortune of being closest to what is now known as the Dunzuren - the self-made Kingdom of Shadow - and so was the first to be attacked. After the attack, a new forest, now called Sylvane - Forest of Silence - sprung up, separating Krield and Dunzuren from the rest of the land.

flameangel_child524
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flameangel_child524
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PostPosted: Fri May 07, 2010 5:56 am


~*~ General Rules ~*~

1. Follow the Gaian and Guild rules

2. No god-modding and/or auto-hitting. This can happen a few times, but not all the time; and when it does, there must be good reason.

3. Romance will be allowed, but keep it PG-13.

4. RP-ers may apply for a minimum of two characters, preferably one canon and one OC.

5. Keep swearing to a minimum, and only if it fits the situation and character (for example, Max does not swear or curse. If he does, then he's really pissed at something).

6. It cannot be stressed enough, but please be at least semi-literate. ESPECIALLY if you're applying for a canon character.

7. If you have questions about the story, the setting, the characters, or anything else, please PM me. DO NOT post them in this thread. I'm trying to keep this as neat as possible.

_______________________

How To Join:

1. Make sure you've read the story and the setting. Familiarize yourself with the 'map' provided. Another thing, this is an AU RP - no bitbeasts and Beyblades.

2. Check the list of characters still needed. PM me with 'Orb of Balance' as the subject and stating which character/s you want. Please provide an RP sample at least 1 paragraph [consisting of 3-5 sentences] long.

3. There are some roles needed that can be filled by either a canon or an original character. If you're applying for such a role, include this in your PM and provide an RP sample as well.

ORIGINAL CHARACTER PROFILE SHEET

Please follow the format provided, and please keep your character's powers or abilities realistic.

[b]Name:[/b]
[b]Played by:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Appearance:[/b] (a good description or a linked-out picture will do)
[b]Race:[/b]
[b]Powers/Abilities:[/b]
[b]Personality:[/b]
[b]Background/History:[/b]
PostPosted: Fri May 07, 2010 6:06 am


Characters

Key:
name = character not taken
name = name of RP-er
name = character taken

Guardians

1. Kai Hiwatari; Fire Guardian
2. Max Mizuhara/Max Tate; Water Guardian
3. Takao Kinomiya/Tyson Granger; Wind Guardian
4. Rei Kon/Ray Kon; Lightning Guardian - flameangel_child524
5. Yuriy Ivanov/Tala Ivanov; Ice Guardian
6. Earth Guardian

Keepers

1. Light Keeper
2. Dark Keeper

Antagonists

1. the Shadow Lord
2. Leila --> the Black Rose - flameangel_child524

Other Characters

1. Kei Hiyomura

________________________

Note:

So far, I can think of only two antagonists. For those who'd like to be in the RP but have found no role that suits them, feel free to make up an antagonist, either from this dimension (Earth) or from Arkanna. If you wish for your character to be from Arkanna, the possible races are listed below:

1. Veypr - the Arkannian version of the vampire; doesn't really drink blood, but can be just as dangerous. They typically have light hair and pale skin.

2. Faerie - there are four types: fire, air, ice, and water.

3. Anima - these are pretty much like shapeshifters, but they can change only into one of the following species: hawk, snake, wolf, and bat. The complete race name would be in the form of 'animal name anima'

4. Elf - three types: forest, mountain, and shadow

5. Avian - something like Hawkman from the comic books, but an adult of this species is only as tall as the largest bird known to modern man.

If you don't see a race that suits you, PM me with any ideas for additional races. No orcs, though, if you please.

flameangel_child524
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flameangel_child524
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PostPosted: Fri May 07, 2010 6:09 am


ORIGINAL CHARACTERS CURRENTLY IN THE RP

Name: Leila
Played by: flameangel_child524
Age: 20 years old
Gender: Female
Appearance: Leila is usually clad in dark clothing worn tight in some areas, and loose in others, in order to facilitate movement. Her long deep slate hair is usually in a braid or high ponytail.
Race: Part human, part shadow elf
Powers/Abilities: Leila was born gifted with earth and plant control - rather the dark form of these. She is also adept at weaponry, and can call forth creatures from the Dark Void at will, and can open portals between the two dimensions.
Personality: Leila comes off as haughty and spiteful, and as the Shadow Lord's right-hand man - er, woman, she knows she has reason to be. Silent when she needs to be, and definitely deadly, she prides herself on never having let a 'target' escape.
Background/History: Leila's father was the same shadow elf who ferried the would-be Shadow Lord into 'our dimension'. Whilst here, he met and married a young woman; who could have known that their union would bear such a one as Leila? When the girl was but 2 years old, her dear mother died. Her grieving father left Earth, taking the young half-elf with him back to Arkanna. There she grew up, learning the shadow arts of elemental control - specifically plant manipulation, an offshoot of Earth control.

Soon after she turned 17, Leila's father disappeared without a trace, and she wandered on her own, honing her craft and her combat skills. A few months later, she received a strange telepathic message; The Shadow Lord has returned... it said. Though she knew not the voice, she knew it spoke the truth, and that it was meant for her to greet him. Something guided her towards Dunzuren and the Daemn's Keep - the large, dark castle where she was to reside along with the most select of the Shadow Lord's henchmen. She displayed her prowess in tracking, killing, and capturing various targets; the Dark One, pleased with this, soon awarded her the position of right-hand general, which she holds to this day.


Name: Hiyomura Kei
Played by: flameangel_child524
Age: 15
Gender: Female
Appearance: Kei can usually be found wearing outfits revolving around the color scheme black and red - that is, when she's not in the Mishiro High School uniform.
Race: Human
Powers/Abilities: Kei is fond of martial arts, and so cross-trained in several, including tae kwon do, judo, kendo, and kung fu. She also has, for some reason, heightened senses of hearing, smell, and sight.
Personality: In a word, Kei is unpredictable. She'd just as soon slam you to the ground as she would kiss you, if she were of the mind to do something so extreme. Most of the time, however, she's among the most balanced people you could meet; rarely does she burst out in anger, or collapse in a heap, sobbing. Her reactions are always subdued, her movements graceful and practical. Her level of self-control is mystifying to some, and something to envied of for others. She doesn't trust easily, but once she's called you friend, you're guaranteed her support, friendship, concern, and at times, protection. It's said that lone wolves will make the best companions, and Kei is walking, talking proof of that.
Background/History:Kei had a rather normal upbringing, and is the eldest of three children. Her family is rather well-to-do, but the amethyst-eyed girl has never let it get to her head. Ever since her grandfather commented on her high achievements, Kei set for herself certain parameters she had to pass, particularly when it came to schoolwork. She met and befriended Takao and the others in her senior year at junior high, and has since been thankful that the friendship has flourished.

A martial arts prodigy, Kei is a member of several varsity teams, and is on the newspaper as well. Despite her tendency to overachieve, she finds time to relax and unwind by reading, drawing, or writing. Also, she's quite fond of myths, legends, and folklore. The story of Arkanna is a favorite of hers, and she could spend hours visualizing adventures through that magical land. Little does she know that her daydreaming might prove all too real.
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Beyblade

 
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