You will be playing this sport. I will need 10 CHARACTERS, minimum. You can control up to 2. Thus, 6 People, at a minimum. (Can't have you having two char's on opposite teams) You can choose to play just 1, I don't mind.
The rules of the game are thus:
5 v 5
5 rounds total
Goal: Transport a Plastic, life-sized skull over dynamic terrain to the defending team's home zone, or eliminate all enemy players.
The playing field is a rectangle of land that is 1/2 a mile wide, and 2/3rds a mile long. In this case, the terrain will be semi-think forest, with plenty of hills, and some streams.
[Ex][amp][les]
Each player starts anywhere on the end line that they choose. For example, think of a football field: The team would begin on the end zone line they defend.
Elimination lasts for the round in which you were eliminated. After that, you can rejoin.
--EACH ROUND, I'll give people a chance to quit playing, and give their spot to another person, a "Team mate"
To eliminate, one player must find and immobilize another, in a manner similar to football. If you get hit squarely by a tackle, you'll almost certainly be down.
There is only ONE skull.
The main piece of the game is the Skull. Only the Offending team may carry it. It is NOT an actual skull, just a plastic model, life-sized and all. It won't break, no matter what you do to it.
There are advantages to each team, offending and defending.
Offending Team: The Timber Wolves
Game-Based Advantages:
--Two ways to score:
----Eliminate Opposition
----Move Skull into Enemy Home Zone, or just "Goal"
Game-Based Disadvantages:
--Unfamiliar with the Playing Field
Team-Based Advantages:
--Wide Variety of Player Builds
--Very Adaptable
Team-Based Disadvantages:
--Low Specialization
Defending Team: Flying Shadows
Game-Based Advantages:
--Extensive Knowledge and Experience with the Playing Field.
Game-Based Disadvantages:
--Two ways to lose
----Elimination
----Skull in Home Zone
Team-Based Advantages:
--Skilled in Stealth and "Assassination" methods.
--Secondary Specialization in Speed.
Team-Based Disadvantages:
--Weak in fair combat.
Equipment:
Equipment is specialized to each player. Many fans of the sport have given certain set-ups names/classifications:
"Green"
Well-Rounded, carries medium padding, runs somewhat quickly. A Basic Class.
"Tank"
A Juggernaut, with heavy padding. This slows his movement and tires him out, but he's difficult to take down alone, when it comes to combat.
"Runner"
A Skilled sprinter with no padding but a helmet and knee/elbow pads, he dashes past enemies at full speed, leaving them in his dust.
"Ghillie"
A slow moving stalker who uses a ghillie suit to blend in with his surroundings. He's difficult to detect, and surveys the landscape. When he finds a target, he moves behind them and takes them by surprise. No padding.
"Jarhead"
A Military-style warrior, he uses paint and camo clothing to blend in, combining Ghillie and Green. Utilizes Judo techniques to effectively neutralize his foes. Low padding, between Runner and Green.
"H.K."
Hunter-Killer, Purely offensive, he's quick and tough, but has no padding. He exists to blitz the enemy, defeating them before they can react. Best used in open terrain.
You MUST pick one of these sets. However, the Flying Shadows specialize in speed and stealth. While the Timber Wolves can choose any class, the Shadows may only choose the Runner, Ghillie, and Jarhead. Apart from that, you may choose two of the following Items:
Radio- Used to communicate with Teammates, and plan tactical advances. No encryption, so the enemy may be able to hear what you're planning.
Camelback- Small backpack with water bladder and a straw to your mouth. Very low weight, and slight limit to mobility, but offers water in the middle of the "fight."
Map- Simply put, it's a map of the playing field. Basic Folded Paper format. Shows hills and streams, as well as various boundaries, as well as the goal. Remember, Flying Shadows know the land, but not as well as a map.
Motion Sensor and Control Set- 3 Motion Sensors that detect any movement within 20 feet, and anything in visual range of the device within 34 feet. Control set has a display screen that shows target's movement in relation to the Control Set itself. (COUNTS AS TWO ITEMS!!!)
Binoculars- Small and inconspicuous, capable of 12x Magnification.
Smoke Screen- Grenade-like device that emits a LOT of smoke. Useful for getaways or surprise attacks.
Character Skeletons:
Offending Team: Timber Wolves
Username:
Character Name:
Character Age: (Min 18, Max 40)
Classification: (Pick Any Classification)
Equip 1:
Equip 2:
Defending Team: Flying Shadows
Username:
Character Name:
Character Age: (Min 18, Max 40)
Classification: (Only Runner, Ghillie, or Jarhead)
Equip 1:
Equip 2:
I will need One other person, who isn't going to join either team, to take the role of Co-Announcer (That will be my role as well). You'll give commentary on the RP, but also keep a watch on Reality, making sure what happens oughta be possible IRL. If you're interested, just PM me.
That should be everything, I reserve the right to change whatever the eff I want to change. I doubt I'll change anything, tho'.
