Welcome to Gaia! ::

Reply Drift Project G - All Things ID
technique thread - a how-to for everything D Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

RePure
Crew

PostPosted: Mon Jan 02, 2006 8:52 pm


okay. I've noticed a lot of styles and techniques floating around in the Initial D world. This will be a collaboration, an encyclopedia and how-to guide for techniques we all use, and love to use, or hate to battle against.

I'll try to compile said techniques here. Please try to give some title to it, followed by where you got it, or if it's a signature technique. I'l put what page it's on too, so you can find it easily.

Well, let's get to it.
PostPosted: Wed Jan 04, 2006 2:31 pm


Basic techniques will be outlined first.

The first one is first clearing your turn.

Now, the proper way to do your turns is out-in-out. For instance, if I were coming up on a right-turn, what I would do first is start on the left side of the road (out). At the proper moment, I would brake, release brake, and turn in, leading my car towards the apex of the turn (in). After that, my speed would be fast enough that I would end up on the left side of the road again (out) after having gotten past the apex.

Remember: Hitting the walls is bad 99% of the time. There are a few notable exceptions where a line without touching the wall is slower than a line where you might tap the wall, but for the most part, keep OFF OF THE WALLS. This will lead to faster times.

Duralath
Captain


RePure
Crew

PostPosted: Sat Jan 07, 2006 9:31 pm


decceleration/braking

from having an evo, braking has become very important. The key to braking is to keep the car moving while slowing it down enough to get it to do what you want. You can slow your car down, get a desired drift, or set up a turn.

Tapping the brake means you need quick feet. So, you should minimize the distance to the brake. I use the inside ball of my foot for quick taps, and then the outside for the accel. Many turns as speeds increase may need a brake, or a tap. Learn the stopping power of your car to find the max amount of time you can be on the gas and still hit the apex on sharp corners.

Keys:
steady press, don't jerk it around
stay on at least amount of time as possible
may be replaced with off-throttle/downshift


decceleration will occur any time you are off the gas. No matter if you brake or not. Therefore, off-throttling may be used to slow the car down to turn speed. This will also keep the momentum of the car up and allow for faster turns, exits, and times.

downshifting slows the car by slowing the engine down. even if the needle jumps up to the redline and above, the ratio is such that it slows down. This can be used as well.

A mixture of these three is in every course. (Except braking in Myogi, lol)
Learn where each one is applied and experiment with your car.
PostPosted: Sat Jan 07, 2006 9:37 pm


acceleration.

Acceleration occurs importantly in two places. Coming out of turns and at the start. Straightaways can be floored so we can ignore them.

Each car has certain shift points. Learn them for the best acceleration off the line.

Coming out of corners (this applies more to wet and snow, but is evident in dry conditions too, depending) proper acceleration control car stablize your car. Jamming the gas when there is not enough grip can continue a drift and cause the rear to slide out and hit the wall. This is very very very very very very bad. You need to feel the car and use a proper amount of accel to keep the car in the driving line.

RePure
Crew


RePure
Crew

PostPosted: Sat Jan 07, 2006 9:41 pm


Eraser

This is the term given to a quick downshift then quick upshift. A one-two movement on the shift lever. This cause the car to drift better than it normally would. (A controversial result of the no-clutch game) It also keeps you in your exit gear as you aare leaving the turn instead of having to shift up. It also keeps the car from losing speed because of the top of the lower gears powerband only goes so high speed wise. Shifting down makes the car drift around like normal, ad the quick upshift puts the power and speed back into the drift for a quick turn.
PostPosted: Sat Jan 07, 2006 9:47 pm


~Alex@ / RePure special~
Reverse Eraser


Alright, we all know the common eraser technique. (or you can look above) It allows the car to drift better. Because the car starts to drift on downshift, we can use this anywhere. But what happens when downshifting would be too costly, but you still need it to turn (very few corners in the gae, but can be a make up measure after a mistake).

While getting close to your cornerand top of your powerband, shift up quick then back down quick to the gear you were in. The car gets the drift from the downshift, and keeps its speed. It only is effective in a few areas, but keeps the car going.

RePure
Crew


Duralath
Captain

PostPosted: Sun Jan 08, 2006 2:07 am


RePure
~RePure special~
Reverse Eraser


Alright, we all know the common eraser technique. (or you can look above) It allows the car to drift better. Because the car starts to drift on downshift, we can use this anywhere. But what happens when downshifting would be too costly, but you still need it to turn (very few corners in the gae, but can be a make up measure after a mistake).

While getting close to your cornerand top of your powerband, shift up quick then back down quick to the gear you were in. The car gets the drift from the downshift, and keeps its speed. It only is effective in a few areas, but keeps the car going.


You'll hear this sort of technique referred to as the ALEX@ technique. ALEX@, a retired player from Singapore, coined this method during the early days of V3 after eraser was introduced.
PostPosted: Sun Jan 08, 2006 10:26 am


Kyros Valchion
RePure
~RePure special~
Reverse Eraser


Alright, we all know the common eraser technique. (or you can look above) It allows the car to drift better. Because the car starts to drift on downshift, we can use this anywhere. But what happens when downshifting would be too costly, but you still need it to turn (very few corners in the gae, but can be a make up measure after a mistake).

While getting close to your cornerand top of your powerband, shift up quick then back down quick to the gear you were in. The car gets the drift from the downshift, and keeps its speed. It only is effective in a few areas, but keeps the car going.


You'll hear this sort of technique referred to as the ALEX@ technique. ALEX@, a retired player from Singapore, coined this method during the early days of V3 after eraser was introduced.

haha...crush my dreams. lol, i'm the only one around here that knows about it and/or uses it. lol, yea... redface

edit: fixed

RePure
Crew


RePure
Crew

PostPosted: Wed Jan 11, 2006 10:52 pm


Ryousuke's theory of speed balance.

In the anime, Ryousuke explains his heory of speed balance. Basically, in consecutive corners, you want to keep your speed balanced. Instead of a quick first corner of like 160, then a slower second corner of 140, balance the two to about 150 each. The slower speed of the first corner, even though it is perfectly alright to tak ethe first corner at the higher speed, will set up for a higher speed in the second corner. The resulting balance will increase the whole section time, and give a quicker exit for the final corner.
PostPosted: Fri Jan 13, 2006 11:20 am


Feint drift

The normal approach to a turn is to approach from the outside, turn in, apex, and then end up on the outside lane, continuing your driving. However, feint drifting, if done correctly, provides a higher exit speed if done correctly.

The technique is simple. One must start on the inside lane first (if the turn is a right turn, you start on the right side). At a certain point, the driver will quickly maneuver his car to the outside and then complete the turn as usual.

Quicker notation for this is in-out-in-out.

Duralath
Captain


RePure
Crew

PostPosted: Fri Mar 03, 2006 8:54 am


haha, i pulled another one of my probably used somewhere else moves. well, I feinted the last curve on iroha, and i was at the speed in the battle that i need to hit fourth right before i needed to start countersteering, so I just crossed my arms over and snapped it up a gear with my right hand. lol. My friend said it was like a quick snap. I didn't think I was moving that fast.

If this is even considered a skill, it doesn't take much practice, just a bit of self trust and confidence you won't screw up.
PostPosted: Sun Mar 19, 2006 1:57 am


Kyros Valchion
Feint drift

The normal approach to a turn is to approach from the outside, turn in, apex, and then end up on the outside lane, continuing your driving. However, feint drifting, if done correctly, provides a higher exit speed if done correctly.

The technique is simple. One must start on the inside lane first (if the turn is a right turn, you start on the right side). At a certain point, the driver will quickly maneuver his car to the outside and then complete the turn as usual.

Quicker notation for this is in-out-in-out.

This is right to a certain point. Feint drift does not have a specific line though. It is a drift technique that is designed to shift the weight of the vehicle to your advantage and thus start the drift. This is done by turning the car one way, then turning it back the other, and this can be done as many times as you like. If i feel like it i may make a diagram or just point out a place in intitial d where it can be found. The japanese name is choku-dori, also called fishtailing.

dorikin


RePure
Crew

PostPosted: Sat Mar 25, 2006 1:16 pm


i thought the japanese was "kansei"
PostPosted: Sun Apr 16, 2006 9:51 pm


no its feint. I know heaps of japanese drift terms whee . If anyone wants to know them, then i shall right them. So if you do , say so!

dorikin


Special Agent Fox Mulder

PostPosted: Fri Apr 21, 2006 12:45 pm


I doint know if any of you use this, but this site has 101 terms used in Initial D with decent explanations. I find the ATESTA-ETS fascinating!

Anyway, thought you might need this site for whatever

http://en.wikipedia.org/wiki/Initial_D_Terminologies_and_Techniques
Reply
Drift Project G - All Things ID

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum