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Posted: Mon May 24, 2010 8:54 pm
Please send your profile to an available mod or crew member for approval! And label your title of the pm of your occupation! Please posts your characters here. Keep in mind to have my original skeleton layout and only alter yours by size color and content, not the actual skeleton. If you plan to alter your profile after submitted, send a mod a pm to warn us of major changes. ♀φяøƒιℓэ §kэℓℓy♂ ((Put your stuff after the bold and delete parenthesis)) [b]Name[/b]: [b]Username:[/b] [b]Occupation:[/b] [b]Species[/b] [b]Age:[/b](Think aboutit: owners are over twenty, apprentices under, knights over twenty, etc.) [b]Personality:[/b] [b]Weapons:[/b] [b]Weaknesses:[/b] [b]Status:[/b]Single, relationship with (other character), married to (other character) [b]Children:[/b]None, or list names of offspring. [b]Biography:[/b] (No to be decided, I want a frikken Biography) [b]Likes:[/b] [b]Dislikes:[/b] [b]Other:[/b] (Likes, dislikes, magical powers, sexuality, hobbies, pets, curses, fetishes, hobbies, etc.) [b]Pic:[/b]
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Posted: Mon May 24, 2010 9:19 pm
Name: Marie Lakes Username: XiaraRose Occupation: Baker Apprentice Age:19 Personality: A very sweet and generous girl, she often dreams of being charmed by a hero. However, she knows her duties and what to expect out of life already. Weapons: None, she's a townsperson. Weaknesses: Cute boys, alcohol, being hurt in any form, threats. Status: Single Children:None, but I hope to one day have them. Biography: When she was born, Marie's mother died from childbirth. Her father was a drunk and often kept up his ways while his brother took care of his niece. Once she was of age, he sent her to be an apprentice at a baker's place to get on her feet and live off on her own. She's been there ever since. Likes:Sweets, Stories, Flowers, and the occasional adventure. Dislikes:Cocky people, beggars, and perverts. Other:She has been known to play fiddle once and a while for a hobby, dance, and even sing. Pic:

[U s e r n a m e : XiaraRose N a m e : Jasmine "Jazz" Tory A g e : 24 O c c p a t i o n: Pirate S t a t u s : Single C h i l d r e n : None. P e r s o n a l i t y: A very outgoing woman, Jazz is bold in her talk and acts like a salty sailor woman. However cocky she is, she tends to be wise at situations. W e a k n e s s e s: Outgoing men, any type of flesh wound, and magic. W e a p o n s: Blunderbuss, scimitar, and two pistols B r i e f B i o g r a p h y : Her father, Lord Lakes, decided to sleep with a prostitute one night and that's how the girl was concieved, it get's better though. Once her mother discovered that she was pregnant, she continually knocked on his door, sent letters... anything for him to at least help out to raise the child. Alas, no response. Finally, the baby was born and Jazz was taken to the duke's doorstep and left. When the servant brought the baby to her father, he decided to accept her in the family without a reason why to anyone except Jazz herself when she was older.
When Jazz became twelve, her father died of Pnemonia and right away his wife wanted the b*****d child out of her house. Jazz had three options, take her mother's career path, beg on the streets, or join the pirate ship that was plundering town. The third seemed most ideal since she wanted out, so the Duke's daughter cut off her hair, took some boy's clothes hanging on the line and the captain took the lad in as a cabin boy.
Unfortunately for Jack, she was becoming a woman. Her first mentrual cycle convinced her she was dieing and breasts had to be tied down tightly to keep the charade up. Once she was discovered, she was greeted in as part of the crew. Her ranks grew from crew, navigator, second, then first mate. When the captain was dieing from the same sickness as her father, he left her with everything he owned... including his title. P e r s o n a l i t y : Jazz believes in one thing and one thing only, work to get what you want, no matter how you get there. This woman can be quite bold and warmblooded all at the same time. She loves to fight and sometimes get herself in them. C r u s h : The sea, (unless some hot a** comes along)
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Posted: Mon May 24, 2010 9:49 pm
Name: Tereya Lautumiae Username: Darklord_Avalon Occupation: Knight Species Half-Dragon Age: 25 Personality: Tereya is a fairly warm individual when you get to know her. Those she trusts she is friendly towards. Weapons: Most of the time Tereya carries her mothers silver Katana. Weaknesses: As a half dragon Tereya doesn't have alot of weaknesses. However using her draconic powers strains and fatigues her if over used. She must consume metal to restore the energy to use her dragon powers if she over extends herself. As a metal dragon Tereya exhibits a natural weakness to electricity, high concentrations of electricity in the atmosphere interrupt her draconic powers, so a thunderstorm can completely disable her dragon abilities. Status:Single Children:None Biography: Born the half dragon half human daughter to a high ranking female dragon slayer knight known as Manna. Her father was a noble metal dragon Tyrial, who came to Manna in a humanoid form to reveal to the slayer the truth behind the slayers actions. Manna attempted to have the grevious actions of the knights put to an end, but she only succeeded in getting herself exiled from the order and her home. Tyrial came to Manna and took her away to his roost in the mountains where she could live a full life with her dragon protector who grew to become her love. Tereya was born from this union between the ex dragon slayer and noble metal dragon. Manna and Tyrial came down from the mountains to raise their daughter in an appropriate social environment so that she could grow up appropiately. However being a halfbreed Tereya had a fair bit of trouble in making friends while growing up, however having a noble dragon as a father did actually help her avoid any sort of physical trouble that could have occured if her father was not around. When Tereya came of age she moved away from her home in search of her future. She came into contact with a magial order of knights and took up with them. During her youth Tereya was taught magic by her mother, and her draconic skills by her father. Before moving she was given a special sword by her mother, the first weapon for her arsenal which she would use the magical skills taught to her by her mother to summon. Now Tereya works as a knight though occasionally she is more of a hunter than a knight and enjoys time out in the wilderness to track down wild animals. She hopes to eventually reach a high rank in her order and restore the honor to her mothers name, and perhaps put an end to the dragon slayers who spurrned her mother. Likes: Weapons and armor, people who are honorable, and other halfbreeds. Dislikes: People with a superiority complex, unjust people, evil, and shoddy worksmanship Other: Tereya uses magic to summon her weapons and armors so she has a range of weapons and armors which have different magical effects. She has a hobby involving collecting rare stones and smithing her own weapons and armor usually for peddling. Tereya is most certainly heterosexual. She has an odd habit of eating metal. Pic: 
Name: Nyyana Ela Username: Darklord_Avalon Occupation: Courier Species Harpy Age: 15 Personality: Nyyana is happy go lucky and enjoys making friends. She is completely neutral and loves being around all kinds of people. Weapons: her claws and wind magic. Weaknesses: She is physically weak and has thin bones so she is relatively easy to break. Biography: Named the 'cute one' by the native elves to the vmailan forest very far from the settlement of Veridian. Nyyana spent a great deal of her life happy with out need for leaving the forest or any kind of other sentient interaction, she got what she needed from the elves. However when a human settlement disrupted her home she became curious about the humans and eventually learned to live with them. The elves, while they didn't much care for the idea were supportive of her choice and helped her to learn. Now Nyyana is a faithful courier for messages all around the area, she carries messages from her home land as well as Veridian, and carries messages around the village as well if someone has need of her courier services. Likes: Birds, making friends, eating fish, Dislikes: eating eggs, fighting, harsh words, darkness (not like night, but caves or dark rooms where theres no natural light), tight spaces, anger Other: Nyyana has wind magics which she usually uses to help her fly. She has a little spirit ally, an elemental spirit of crystal a subtype of the earth element who helps her with earth based abilities. Pic:
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Posted: Mon May 24, 2010 9:51 pm
Name: Caelthaalerien Augalvaellyn, AKA Cyan Greenleaf Username: Cale Darksun Occupation: Bandit Species Sidhe elf Age: 26 in "elven years", (IE 182 Human years old.) Personality: Cheerful, Mischievous, with a flair for the dramatic and the romantic. He is Proud and confident and occasionally prone to bouts of egotism. At heart he is a good person and will stand for justice and goodlyness but enjoys being free from the restrictions of the law. He is sharp of eye and ear and keen of wit, talents that have allowed him to escape the notice of lawmen and their far ranging posses. Weapons: Elvish longbow with a magically bottomless quiver, Elvish curve blade, hunting dagger, oak quarterstaff. Weaknesses: He's a swashbuckler and a skirmisher. Take away his mobility and his fighting ability is severely reduced. As he is an Outlaw, he has no legal rights and can be killed on site like any dangerous animal by anyone interested in the bounty on his head. Biography: Seventy five years ago, the Veridian Captain of the Knights and his top knights was out hunting in the forest for boar. All day they hunted for an animal to no avail. Finally, out of patience and with the sunlight fading, they heard a crashing in the undergrowth. Upon investigating, The Captain and his entourage discovered a freshly felled corpse, the boar brought low by a pair of elvish arrows. Seizing the opportunity, the Captain ordered his men to take the prize when the archer, an elf, came to claim the boar he brought down. The Knights proclaimed that the boar was the property of the Guild since the forest was within their jurisdiction and dared the elf to oppose the ruling, their weapons bared. The elf, outnumbered and outmatched in terms of weapons, let them have it but decided to punish the Knight Captain's greed with a little mischief. As the knights were riding away, the Elf fired a parting shot that brought a wasp nest down upon the hunters, stinging their horses and throwing the proud men to the ground in a rather humiliating fashion. As soon as the Knight Captain and his men walked back to town (their horses long gone) he slapped a 100 silver piece bounty on the elf's head and made him an outlaw. Incensed at this, the elf then decided that if he were going to be declared an outlaw, he was going to act like one. He robbed rich merchants and nobles, stole livestock from wealthy landowners, and engaged in acts of roguish mischief. The elf, who the townsfolk know as Cyan Greenleaf for the blue in his body art and the green of his garb (and Because few could pronounce his true name.), continued his antics for the next seventy five years, becoming the bane of the knight's guild. His bounty now stands at a healthy 1000, pieces of silver. Likes: Comely maidens, archery, hunting, freedom, Dark beers and whiskey, the forest where he dwells. woad blue, sourdough bread, salmon Dislikes: The Knight's guild, bounty hunters, Dark Elves greedy and evil people, acts of petty and unprovoked violence. Other: Cyan has the ability to speak with wolves and is possibly the most proficient archer in all of Veridian, as well as one of its more accomplished swordsmen. His bow is powerful enough to send an arrow through the scales of a dragon. He can move in utter silence in the forest and knows the woods so well he can pass without leaving a trace of his presence. He has two other magic items of note aside from his weapons and quiver: he has a magic earring that allows him to disguise himself as a human yeoman and an elven cloak that, when the hood is pulled up, allows him to blend into his surroundings. Pic: picName: Evaric Danark Username: Cale Darksun Occupation: Bandit (Raider) Species Hobgoblin Age: 25 Personality: Bitter towards civilized races, more friendly towards more monstrous beings (except flat out demons). Tactically clever and cunning, a being who keeps his word but a cruel and merciless enemy. He is a genius level engineer and can build fortifications, roads, siege engines and other constructions. Weapons: Magically sharp longsword, Ensorcerelled returning pilum, Magic Hunting knife, whatever siege engine he's managed to cobble together. Weaknesses: Despite his frightening power, he is still a mortal being. He's a close in combatant and can be defeated from range by superior firepower. He currently lacks the resources to fully take the city. If the tide turns against him, he is not above fleeing unless cornered, Status:Single Children:One Daughter Biography: Hobgoblins are a brutal, militant, orderly people, bred to fight and fight smart, unlike the unpredictable Orc and the cowardly goblin. The Danark mountains hold many Hobgoblin Fortresses and it is from these places of ceaseless conflict and training where Evaric was born. Upon the decimation of his tribe by disease, followed up by a decisive attack by a rival tribe, Evaric barely escaped and seemed destined to die alone in the mountains. in his weakened state, he saw a vision, an eden located between the sea and a mighty river, where a new start for the Hobgoblins could begin. Driven by this vision, Evaric traveled to the Veridian area where he constructed his hold, Gobelheim, from where he planned to rule a new Hobgoblin Kingdom. The only thing that stands between Evaric and complete control of the area is the city of Veridian, and since they refused to surrender to him, the only option left is conquest. Likes: Meat, weapons, wrestling, attractive females, war, constructing things, alchohol. Dislikes: Veridian Village, the Knight's guild, oath breakers, losing battles, turnips, elves, dwarves. Other: He has a magic charm that allows him to recover swiftly from wounds and has built a fortress called Gobelheim that is located North beyond the waterfall. Pic: Rawr] Name: Coelwyn the Tyr-Priest. Username: Cale Darksun Occupation: Cleric, Judge, Arbiter Species Human Age: 36 Personality Eccentric, cheerful, and boisterous. He is just and honorable but jaded enough to not be blinded by his desire to bring faith and hope to the downtrodden. Weapons: The Sun Blade: A Hand and a Half Sword that can be wielded as easily as though it were the length and weight of a shortsword. Against creatures of evil nature and/or evil origin, the blade cuts deeper and strikes harder, capable of hurting even the toughest minion of darkness. Against the undead, the blade does twice the damage it normally could inflict, searing undead flesh with its holy magics. The sword can, upon the user's whim, generate an aura of daylight. Evil beings can not wield the Sun Blade. Weaknesses: He's a powerful human, but human nonetheless. As a canny veteran of war, however, he is aware of his weaknesses and does his best to minimize them. Biography: Hailing from the Kingdom of Shrike, Coelwyn was once just another mercenary soldier, being last in the line of Inheritance of his family(and thus getting nothing when his father died). But when he lay near death on a battlefield one day, he saw a vision of a Valkyrie, the handmaiden of the Asgardians. She told him that it was not yet his time, that the gods wished him to spread light in a dark world. When he awoke from his vision, he found himself at a shrine to Tyr, his wounds tended by a young woman who's face resembled that of the Valkyrie he saw. Years latter, the young merc had become a traveling priest, a holy man who traveled frontier communities spreading his gospel and doing good. Now his travels have brought him to Veridian. Likes: Good stories, good food, doing good deeds, The occasional good fight, and good drink. He enjoys singing and has a collection of favorite songs he favors. Dislikes: Undead, evil doers, creatures that prey upon the weak, Other: He is a Priest of the Asguardians, the Pantheon of a frozen, northern land. He favors the deity Tyr and as such is not only a fearsome warrior but a very potent caster of divine magic. Pic: Look Here
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Posted: Mon May 24, 2010 9:52 pm
Name: Setsuna (Sĕt-sū-nă) Tsukioka (Sū-kē-ōh-kă)
Username: Amaranthine Lotus
Occupation: Gypsy (Songstress and Coryphee)
Species: Nymph of the Lotus Flower
Age: Eighteen
Personality: Compassionate, wise, benevolent, forthright, and mature; Setsuna had always donned characteristics that allowed her to be able to assist and relate to those much older to her. Despite having multiple good traits, Setsuna also has a habit of being serpent-tongued, malicious, and downright sarcastic. When other women her age or older are around, Setsuna has a habit of trying to one-up them, trying to constantly prove her worth. Setsuna is also excessively manipulative, primarily with men, constantly serving to their ego to get her way. Irregardless of whether or not she gets her way, she will often steal from the male subject, even if they are lacking in fortune.
Weapons: A bladed fan whose blades are concealed by an exquisitely detailed silk, only leaving the tips of the blades protruding from the silk. At the edges of the fan, are little holes that release a melodic whistle sound as the fan is swung. The fan is attached to a thin, thorn-like barbed wire which trails to a wheel strapped behind Setsuna’s back. This allows Setsuna to have a vast amount of range in her attacks, and have two weapons in one.
Weaknesses: Her lack of control with most spells in the 'Aconite Arts', her indecisiveness during most critical situations, and the Shadow and Fire elements.
Status: Single
Children: None
Biography: Daughter of an artist and a troubadour from a distant land of Orient origin, it was only natural for Setsuna to inherit artsy abilities; at the tender age of four, Setsuna was learning to master her ability to sing and dance, as well as play the koto.
Though she had potential, she did not have the support of her parents after the display of strange behavior; Setsuna was often caught ‘talking to herself’, and at times when she would go outside and play, she would claim she was ‘with friends’, meanwhile she was by herself. Ideas of ‘imaginary friends’ subsided from Lady and Sir Tsukioka’s thoughts when, during Setsuna’s temper tantrums and other outbursts of anger, phantasm-esque phenomena would occur.
Out of fear for their precious daughter, her father had demanded the village medium diagnose Setsuna. Much to her parents’ dismay, Setsuna was what the village called a 'tainted child' due to her exposure to 'outside forces'; though she would be ‘safe’ until twelve years of age. And so Lady and Sir Tsukioka tried their best to enjoy the time they had with their daughter, enduring the strange phenomena that surrounded their young daughter. By twelve, Setsuna was abandoned by her parents, and left on her own to die in the forests, left only with her koto. Though surprisingly, Setsuna managed to survive.
Setsuna spent her years of solitude mastering all she knew; her musical arts. At the tender age of sixteen, Setsuna had taken on a journey to become renowned in all other areas and realms as, what she wanted to become, 'The Goddess of Song'. However, throughout the pursuit of her career, Setsuna unfortunately did not get the fame and renown that she wanted.
Because of this, Setsuna instead pursued the lifestyle of a gypsy; owning a demure facade and brandishing her womanly wiles, Setsuna deceived many until her reputation was enough to keep most away from her as they clutched their satchels and purses. Though an unfortunate turn of events, Setsuna began to fall in love with the new lifestyle; it was thrilling, aberrant, something that took wit and talent; being able to live sufficiently on such a lifestyle was enough to keep Setsuna happy. This was the start of Setsuna's career as a traveling gypsy. Throughout her many trips, she encountered the village of Veridian, immediately falling in love with it as she took camp within the woods.
Likes: Lotus Flowers || Anything Lemon-Flavored || Stargazing || Intellects Dreamers || Artists || Novels || Werewolves
Dislikes: Supercilious Individuals || Greediness || Stale Crackers Pessimists || Melodramatics || Pity-Party Seekers
Other: 1. Setsuna is also savvy with the Spirit Element, which allows her to communicate with the souls of the dead, as well as use them in battle. She is also a lover of magic, primarily Black Magic. Setsuna is in the process of mastering the ‘Aconite Arts’, an aberrant form of Black Magic with a select few White Magic spells. Since she has not fully mastered them, reckless usage of higher-level spells can cause damage to Setsuna or others, depending on the circumstances.
2. Setsuna has a habit of using her womanly wiles to get her way, especially with men.
3. Setsuna has a soft spot for scruffy, rugged men; though she wouldn't openly admit it.
4. Being a Nymph of the Lotus Flower, Setsuna has a complex internal-organ structure that is not like most beings; and rather than having blood circulate throughout her veins, Setsuna actually has nectar for blood supply.
Pic: 
╰╋╮╭╋╯╰╋╮╭╋╯╰╋╮╭╋╯╰╋╮╭╋╯╰╋╮╭╋╯╰╋╮╭╋╯╰╋╮╭╋╯╰╋╮╭╋╯
Name: Portselan (Pört-sĕh-lān) Thorn (Thôrn) Statuett (Stă-tū-ĕtt)
Username: Amaranthine Lotus
Occupation: Artist
Species: Porcelain Doll
Age: In appearance, Portselan is around eighteen years of age; in reality, she is only two years old.
Personality: Demure, staid, and urbane, Portselan holds the attitude and attributes to that of a refined nobleman's daughter. She avoids confrontation, and often works to appease others and help them in their goals or requests, so long as the reasoning is morally ethical. She holds a high deal of respect to the higher-ups in society, especially noblemen. Submissive, but at the same time, has a mind of her own, though due to her inexperience in human interaction, it is easy to change her point of view, making her gullible to an extent.
Weapons: A giant ring owning four sharp blades placed in a cross-like juxtaposition around it. The ring is bound to Portselan, allowing her to call it back to her when tossed, as well as control it while it is out of her hands. Portselan is refined in fighting arts that are dominant in footwork, unleashing lethal (and ironically graceful) kicks known to possibly break bones and rupture organs when enough power is exerted.
Weaknesses: Portselan's skin is as tough as the back of a crocodile, despite its smoothness. However, Portselan's skin can only withstand so much damage before it cracks and breaks away. Though she has the mobility and flexibility of the regular human, Portselan's body is merely a hollow cavity with a renewed soul inside it. If the skin breaks, her soul is exposed, appearing to the human eye like the viewing of space. Around Portselan's neck is an enchanted choker that keeps her soul bound to the material world; if her skin breaks away, she is still able to prevent leaving the living world so long as the choker remains on her neck. Damage to the skin is able to be recovered through black magic, but also requires the use of the bodies of other porcelain dolls. Because of the circumstances of her body's lack of durability over time, Portselan is very cautious, and does not like getting into physical fights.
Status: Single
Children: None
Biography: In a country that is Estonian in politics and culture, there lived a Dark Elf mage who in his years of living, grew lonesome. However, he did not want the company of other beings; they were untrustworthy and two-faced, as he felt all of society was. His only company was a beautiful porcelain doll that he had found in an antique store. Over time, he grew attached to the inanimate object, staring into its beryl, glass eyes for hours on end, admiring its aberrant, unorthodox hairstyle and color, and its unchanging beauty.
When he began expurgating and renewing old souls as a form of Black Magic practice, the man had came to the idea of bringing his beloved doll to life. Fusing a soul into the doll, and making the doll life-sized, Portselan came to life, though incidents occurred where Portselan would break into thousands of pieces if she fell or met impact with a blunt object, her soul often straying and running free. Seeing this as an issue, the Black Mage brought Portselan back into the material world once more; and with a few touches of magic, she lost most of her fragility, making her a being that, in ways, was more durable than the average human being, with a few short-comings. To make sure her soul never strayed from the material world ever again, he gifted the living doll with an elegant, enchanted choker, meant to keep her from taking flight to the Astral Plane.
For hours and days on end, the Dark Mage molded the doll into his standards of the perfect woman, falling in love with his masterpiece, despite her naivety and lack of experience in emotion. Their union was short-lived; when a fight between the Light Elves and Dark Elves broke out nationwide, the Dark Mage was assassinated, leaving the innocent doll alone, though she is convinced that her 'master' had left somewhere and had not come back. Staying within the castle for months on end, waiting for her master, the doll finally broke free of her self-conviction, setting out to search for him.
Likes: Painting || Butterfly-catching || Birdwatching || Gardening
Dislikes: Malevolence || Narrow-mindedness || The Greedy in the Rich Class || Demons
Other: Portselan gets agitated when people try to touch her choker; seeing it as a threat, it is the only time Portselan will willingly attack someone without thinking things out rationality.
Portselan has an avid adoration with peacocks.
Pic: 
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Posted: Mon May 24, 2010 9:54 pm
Name: Dreavin Malokin Username: Deavo Occupation:Rogue Species: Drow/ Dark Elf Age: About 150 (but he looks like he is in his mid to late 20's) Personality: Chaotic/Neutral: Dreavin is kind to his friends and anyone who gives him a level of respect. But in battle Dreavin is a fierce warrior, due to his nature, but has been known to show mercy on foes he deems "weak" or "pitiful". Weapons: Dreavin has 3 main weapons, one dual bladed staff that he wields with outstanding skill. One elegant scimitar, and one matching dagger. He also has two small throwing knives hidden in each of his boot's and a small concealed wrist crossbow with poison tipped darts. Weaknesses: Naturally because of his race, he becomes disoriented and his eye sight becomes weak when directly exposed to sunlight for prolonged periods of time. Besides that he has all the same weaknesses as any of the other Elf races. Status: In a relationship(with Kaliste) Children: None Biography: From birth Drow are raised to be expert killers and to have a deep understanding of the many dark arts of magic and the Underworld. Dreavin, like many other Drow children, was no exception. Taking his first life at 14, an infant in Drow standards, and soon surpassing the other children in combat and magic. Before his 30th birthday he was appointed to the High Guard of one of the Royal families. During his time as a High Guard, he was part of many surface raids on outlying villages near his cavern home. And when a rival family would threaten the position of his masters, he alone was sent in to..."negotiate" Life was going well in the Underworld, until one day. Upon returning to the Underworld from his latest surface raid, Dreavin was attacked, By his own comrades. It seems that the latest threat to his master was Dreavin's own family, and in turn Dreavin himself. After killing his entire squad and fighting his way out of his homeland, he escaped to the surface. More then 50 years has passed, and since that day Dreavin has been an outcast on the surface world, forsaking his heritage and his people, and never fully knowing if his family survived. Dreavin has vowed to live a life that helps the world, not kill it slowly. Likes: Dreavin Likes the night sky, and cloudy/rainy days (no sun light) Dreavin, though now disgusted with his heritage, sill finds great joy in battle and the thrill of fighting. But has tried to learn how to use his skills not only for death and pure destruction. Dislikes: Dreavin dislikes, pure power, for he believes it is the root of everything wrong in the world (underworld and surface world alike). Also since living on the surface Dreavin has found what some would call a conscience, and overly discourages preying on the weak. also his major dislike is over exposure to sunlight, it "Makes me feel like I spent a whole night drinking, with out the pleasant effects of the drinking part." Other: Like any Drow Dreavin is a practical magic user. He can, read magic runes, and spell books of any race, preform Summoning Rituals(for demons and the like) he can also sense the magical aura of people and spiritual beings. But his most adept skills are in battle, he is considered a master assassin of his people. He can summon magical black flames, that do not burn, but drain anyone touched by the flames of their life energy, he can also use this spell to surround objects and people with these flames( ex: his sword/staff blades, monsters and people). Also he can summon regular Fire Balls, Healing spells and Warding and Protection spells. The remainder of his magical knowledge Dreavin only uses when faced with extreme measures, for most of his magic is meant to torture and kill enemies very efficiently. Pic: Although in my pic Dreavin is shirtless he does in-fact wear clothes, like shirts and leather armor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Bart Lownsen (you can call him Bart, or just B) Username: Deavo Occupation: Bar Owner Species: Human Age: 42 Personality: Bart is a kind man who appreciates good hard work. Never one to shy away from a challenge, he is an honorable person, that doesn't let things get in his way once he has his mind set on a goal. Weapons: Bart excels in hand to hand combat, but he has a standard long sword that he hardly uses. But he keeps it on his person at all times... just in-case. Weaknesses: Bart like any human has weaknesses for liquor, and magic. Status:Single Children:None Biography: Bart in his younger years was an expert fighter and was champion of a few contests in his day. He was born on a farm in the west and grew up with a strong sense of right and wrong. When he was old enough to travel away from home, he roamed the countryside learning the ways of the people that he met. One day while on the trail he was ambushed by a group of bandits and would have been killed if it wasn't for an old wandering monk, who took Bart under his wing and taught him to fight. After his master died a few years ago, Bart settled in Veridain and bought out the previous Bar owner with his contest money that he had won over the years. Likes: Bart likes smooth liquor, smooth women, and a hearty meal. Long walks on the beach and the pale moonlight. Dislikes: Hangovers, people who say "irregardless", people who pray on the weak, and taxes Other: Bart likes to go fishing, and also likes sailing. He doesn't have any real magic that he can call upon but has wondered why he never gets sick...ever. Pic:
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Posted: Mon May 24, 2010 9:58 pm
Name: Sir Edward Alger Username: Vuur Ruurk Occupation: Knight Species: Mana-touched Human Age: 22 Height: 5'9" Personality: Steady handed and unwaveringly brave. he is loyal and his duties as a knight make him a rather studious and serious personality to be around. he rarely shows signs of weakness save in a few cases... Weapons: Spear and hand to hand combat Weaknesses: Archery and archers. Biography: Edward was born close to a powerful source of magic and developed a natural tolerance to it as a result. he was raised in the grove he was born for some time before making his way to knighthood in a large city. He arrived and became a stable boy his blue hair and eyes catching attention of many. Edward had an unnatural sense of loyalty and honor which shined through when he nearly died rescuing the horses from a burning stable where someone else would have saved themselves. That act caught the attention of a local knight who squired him within the day. Edward learned the way of chivalry as though it were second nature to him and in time became the knight he is today. Likes: Honorable acts, Kittens, tests of strength and loyalty Dislikes: Dishonor, Thieves, Bell peppers Other: he has an unnatural tolerance towards magic and often isn't affected by magically induced sleeps, confusions, charms or poisons of any sort. He is not magically conductive and there fore spells cast at him don't always hit him accurately as most spells are designed to do. This allows him to dodge otherwise unavoidable magics. Pic:  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Iges of Black Stone(or of Draynor your choice) Username: Vuur Ruurk Occupation: Forester/mountaineer Species:Mul(Dwarven-human hybrid) Age: Adult Height: 6'5" Personality: A Rather calm gentle soul for the most part he seems to lack any dwarven inhibitions save his natural skill to travel mountainous regions and caves with relative ease. unlike most Mul he has inherited alot of beliefs and personality from his human mother. Weapons: very skilled with hand to hand combat to the level of being able to confront an armed opponent successfully and defeat them. Weaknesses: Standard Mul weakneses... Status: Single Children: None Biography: most Mul end up in gladiatorial careers and Iges was no different, when his father lived he was trained in arena combat from an early age and became quite skilled. his nature was more akin to his mother's and enjoyed peace over glory. the opportunity to leave the Black Stone clan arrived when it was assaulted by cave dwelling elves known as drow. His father and mother both perished in the assault however he was knocked into a ravine never to be seen again. A fall like that would have killed a human however his dwarven constitution shined through allowing him to escape the mountain and make his way down into a forest swamp to the south out of a cliff face and across a river. he made his home here after some time and grew accustom to the trees and marshland around him, in time he even managed to make a living as a guide of sorts through the forest and mountainous areas. this forest he learned was near a city called Veridian and they soon began making rumors about a mountainous man who appeared to help lost travelers. He seemed to be almost a legend in that regard even though he was real and breathing. Likes: Forests, mountains, wildlife, most vegetables, and peaceful areas Dislikes: Violence and War Other: He has the best of both halves of his lineage in a manner that seemed to heighten his strength beyond even that of dwarves and his agility heightened beyond a normal human's, his size would denote one who is slow however it quickly gets thrown aside for reality. Has an excellent fortitude against poisons of any kind. Pic: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name:Vuur Ruurk Username:Vuur Ruurk Occupation:Warrior Tribal chieftain(in a sense more is explained in the bio.) Species:Orc Age: Adult Height: 6'0" Personality:Quick to snap and rather violent as most orc however holds a rather steady intellect unlike most orc. Weapons:Orcish War axe, Hand to Hand combat Weaknesses:His temper and hatred of the Drow. Status:Has claimed no Woman. Children:None Biography: Vuur's tribe fell some time ago and he is all that remains of it. The tribe fell to the trechery of the Drow's underhanded tactics and desire to claim orken territory for their own. The spider worshipers were successful in driving the clan to the ground through potent poisons in the water supply since actual combat would have been to hard for the grey flesh bags. Vuur traveled for some time and found himself a tailor of sorts for a tribe of many different races. He grew tired of waiting and chose to seek out a more battle ready clan to lead against the Drow for revenge against his clan as well as retake his own land once more. Likes:Meat, Nol's cooking, Mayhem, violence Dislikes:superiority complexes. not getting to eat food. Despises:All of Drow Kind. Other: Tribal Markings tattooed across his flesh actually ward off magic almost entirely making him highly resistant to magical assault. Pic:
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Posted: Mon May 24, 2010 10:44 pm
Name: Cerdwin Fa Ardelle Username: Fala Caedmon Lancaster Occupation: Bartender (Ex-Slave) Species Human Age: Twenty two Personality: Cerdwin is a positive young woman, though submissive. -She's very trusting and gets along with nearly anyone that chooses to be her friend. However, she is easy to make upset; Her past having left scarred memories that still plague her. Though when she's upset it's rarely with anger, more so sadness and or shame. Weapons: A simple silver dagger with an emerald sealed into the butt of the hilt. Weaknesses: She's far too trustworthy and easy to break and cannot handle magic in any fashion, even healing magic. Status: Single Children: None, but longs for children some day. Biography: Cerdwin's birth had been a mistake, if not for her biological mother's will to deliver the baby due to religious reasons the red head would not be in the world. -Considering she was born into a poor farming family of seven (Not including parents) she was given away to another couple; one who could not bare children. Cerdwin was raised within the Ardelle family, her adoptive parents loving to her as they nursed her into a young woman of thirteen. Though Cerdwin had not realized that Mrs. Ardelle had grown jealous of Cerdwin's beauty and had begun to fear that Mr. Ardelle would toss her away to take Cerdwin as a bride (Seeings as they weren't technically related). -Though this was not true Mrs. Ardelle had taken Cerdwin to an evening market, the child blind to the gold the trader handed the woman in exchange for Cerdwin. Her own mother had sold her into slavery and there she remained, moving from household to household due to the paranoia caused by the women of the houses themselves or by their friends. -During this time Cerdwin had been abused, physically and emotionally. Forced to do things that no child should ever have to do. It wasn't until she came into the hands of Master Craven that she knew peace. When she was sold to Master Craven she was the prime age of Twenty and Master Craven had been one of few that treated her properly. Her job in his household was to maintain the house as its keeper, given that Master Craven traveled often. She enjoyed this job well, the Master having given her the freedom to work elsewhere for a wage. When she turned twenty one she realized that she'd fallen for the Master a man that impeded her by nearly twenty years, though he passed shortly thereafter from fever. As is law for most slaves, the death of the owner allows the slave freedom and in light of the circumstances she'd been set free but with a broken heart. It's been just over a year since his death and she's made her way to Veridian currently seeking work as a bartender. Likes: Cerdwin likes a great many things, though her favorite has to be stargazing. -She could sit for hours simply staring at the stars and seeking out the constellations. Dislikes:Those who harm her, she's a rather fragile young woman and is easily pained by certain insults. She's also not fond of being touched, subtle hand movements often make her flinch when they're not expected. Other: Cerdwin had been branded as a slave, a symbol burned into the back of her neck to mark her past life. Though she covers it often with her hair, there is the off occasion that some discover such a marking and immediately judge her. Given her past experiences she's afraid to fall in love or get attached, fearing that they'll either abuse her or succumb to death.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Jial'tu Athlamar Username:Fala Caedmon Lancaster Occupation: Hunter/Dancer Species Troll Age: Thirty-Four Personality:Jial'tu is social, as a dancer she needs to be. She's very friendly, though can easily be angered if spoken to the wrong way. Those her touch her without heed are often treated with cruelty; she does not tolerate insolence towards her person. Jial'tu is rather wild, no man has tamed her as of yet into being a bound woman. Weapons: Spear and Twin swords Weaknesses:Jial'tu is afraid of small spaces, being as free as she is she has developed claustrophobia. -Her claustrophobia can also be applied to being surrounded or close in by people. In her fear she has a habit to lose sight of herself and will lash out in a frenzy to break free. Status:Single Children:She's never been with anyone long enough to have children. Biography:Jial'tu was originally a democrat for her clan, visiting other Troll clans and Orc clans to develop reasonable bonds for trading and treaties. However those days are over as she sought a life outside of her clan. She has spent most of her years travelling, well known as a hunter and dancer as she's taken those careers in light of a political one. Only recently has she come to Veridian still barely known in the town as she's been around for only a year or so. She often visits the town for supplies and sale of her kills and the skins she keeps. While it would be logical for her to live in town she prefers to live in the forests surrounding the town. As a dancer she is known to often hold shows in the streets for a hobby and participates in festivals held around the area. Likes:Dancing, Freedom, Thrill of the Hunt, Men and good conversation. Dislikes: Closed in spaces, commitment (Though that could change) and those who attempt to steal her kills and thunder. Other: Jial'tu is no friendly customer when it comes to the idea of intimacy, she's rough and playful and quite open about her sexuality. She has a companion by the name of Ra'Takina. Ra is a male blue eagle, just a bit larger than the average eagle.

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Posted: Mon May 24, 2010 11:27 pm
Name: Kaliste Username: Elizabeth Blaque Occupation: Rouge Species Human/Demon Age: 19 ~ ish. ((In reality ~ 112 shhh!)) Personality: Almost always cold and calculating, though she has a softer side, though it comes about rarely. Get a few drinks in her, and you might be surprised. Weapons: A long katakana with dragons etched into the blade and a small set of similar daggers. Weaknesses: She can't stand holy water... Status: Taken - Dreavin Malokin Children:None Biography: She was born of a prostitute in the capital, and was left on the streets as a small child. She survived by stealing and gabbling, which she soon became skilled at. By the time she was ten, her face and skills were drawing attention. She was recruited into a Brotherhood, one which focused on assassinations and black market trade. She remained with them until she was fifteen, in which time she became very skilled in most aspects. She left because she wanted to do more than just kill and steal. Likes: Rain, the moon, and ravens. Dislikes: Stuck up jerks, idiots, and holy water. Other: She has two seals which hold back most of her demonic power, though she can still shape shift and control fire. Pic:  Name: Robin Mavrick Username: Elizabeth Blaque Occupation: First Mate of Jazz Species Human Age: 22 Personality: She's spunky and listens to no one but her Captain. She's not afraid to speak up, and is great at getting the crew excited. Weapons: A cutlass, pistol, and a set of daggers. Weaknesses: Same as any human. Status:Single Children:None Biography: She was raised in a quite port town, nothing special there, but snuck onto a pirate ship when she was 10. The Captain took her in, training her in the pirate ways. When the Captain died of pneumonia, she stayed on board as Jazz took over. She lost her eye during a ship boarding. Likes: She loves her crew, her ship, and the sea, along with rum and man. ;] Dislikes: Sticklers, arrogant fools, andsmoke. Other: She is 100% human and her only inhuman skills are her ability to help keep the crew in line and shape shifting. She has the jolly rodger tattoo-ed across her back. ;] Pic:
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Posted: Tue May 25, 2010 1:14 am
Name: Rook (Was known as "Wood" or "Shield" formerly by his siblings, Master simply called him "Defender Seven.")
Username: Rooker
Occupation: Hunter (Dungeon Keeper if you like)
Species Homunculus
Age: His body was built to resemble a seventeen year old male, Rook is Three Hundred Eighty-Six, the youngest of the Homunculi. Personality: Rook is blank emotionally. He was programmed with the ability to learn and he is trying now that he is out among the True Born. He still has difficulty properly grasping emotion and sometimes will speak with a different emotional inflection that what he feels (Like screaming at someone when he is trying to ask directions)
Weapons: Powers Two of the Ten Elemental Artifacts he was charged with protecting. The Artifact of Wood which gives his Shield Power and the Artifact of Flesh which changes his hands into thick cudgels of flesh capable of denting steel armor. The other Eight each offer their own beneficial power to Rook, but they bear their own uses to the True Born and so are often sought by thieves craving such Elemental Powers.
Weaknesses: Weaknesses vary based on his active powers, elemental weakness is simplest to use. Though often considered a benefit, Rook does not comprehend pain or fear and cannot tell how badly damaged his body is. He also has a core in his head that, if damaged, has results very similar to something like a heart attack and destroying it will end Rook's existence.
Biography: Over three centuries ago, Shield Rook was born, his body was inanimate for a while during his first days of awareness before his Master finished assembling the parts and animated the body next. Three more were created after him and then their Master disappeared. They never saw or heard from him again, but after his disappearance attackers began to come more often. Even when one of the Homunculi was defeated and unable to continue defending their piece, the others grouped together and slew the enemy, then brought the bodies to the defeated to help them regenerate faster.
Shield's counterpart, the Armor Rook, fell first, and Ice was robbed from the dungeon. Muscle Pawn fell next, though they managed to destroy the assailants and Water King took it into his own body even though he was able to use the powers of all the others. One by one, Rook's brothers and sisters were slain and their artifacts torn from their corpses until only Shield was left, his own Wood Artifact within his body and the Flesh Artifact as the killer of King did not realize that King had two artifacts in his body.
Less than seven years ago, Rook finally decided that he had nothing left in this dungeon and that he owed it to his master to recover his treasures even though he was very obviously long since dead. Rook seeks the Artifacts, which he has an affinity toward that acts as a kind of radar. His body reacts reflexively to the presence and moves toward them. He will fight for the items to the bitter end in the name of reclaiming them for a dead man. He expects that most will be kept in similar dungeons and have been passed down in some new legacy claiming that the object belonged to the people that stole it. He does not expect to have an easy time in any reclamation.
Likes: The closest Rook comes to liking something is his late Master and siblings and the Artifacts as he seeks the artifacts and sometimes mourns his "family" when he is alone (which can be quite comical due to his weak grasp on emotions)
Dislikes: Rook is intent on killing all involved with the theft of his Master's items and does not appreciate being mistreated due to his artificial nature.
Other: This is a list of the Ten Elemental Artifacts and the benefits Rook gains from carrying them. In Parentheses are the benefits given to others which Rook can also use. One benefit offered by all Artifacts is that a carrier gives off an aura of comfort to beings of a like elemental nature. Meaning an Elemental or animal of a certain affinity will be less likely to attack or flee from that person and more likely to offer assistance. Fire: Flare Cannon (Fire Essence, Resistance to heat to a point where the holder can literally swim across a caldera without coming to harm [gear will still be destroyed], mages will have a significant increase in their fire magics.) Water: Powers Combination (Water Essence, ability to breathe under water, enhancement of water magic, mages are able to become amphibious if they so choose) Air: Speed Boost (Air Essence, Levitation ability dependent on magical presence, enhanced air magic) Earth: Claws (Earth Essence, Able to travel through stone as long as a path and destination are pictured, enhanced earth magic) Steel: Blade (Steel Essence, constructs may regard holder as their master or even ignore them entirely, enhanced magic when regarding metal such as creating a golem, enchanting weapons, etc.) Lightning: Whip (Lightning Essence, augmented thought process [pulses move faster, body reacts more easily], enhanced lightning magics) Poison: Venom Quills (Toxic Essence, Poison immunities and the ability to excrete a poison in bodily fluid, enhancements with poison-related magics) Ice: Armor (Ice Essence, resistance to cold, ice magic enhancement) Flesh: "Hulk Hand" Fists (Flesh Essence [useful only to artificial beings], a natural creature's body is stronger and can regenerate, healing magic and spells that destroy artificial things are enhanced) Wood: Shield (Wood Essence, Influence over plants, enhanced herbal magics) Rook is also capable of regenerating on his own via consuming magical energy. Regeneration occurs more rapidly if he eats a living thing, the fresher the better. This also applies to magical energy as it does bleed out the longer the body is dead. Rook's Master's artifacts are essentially lost relics, knowledge of them is not widespread and only those studying into the arcane would have a chance of ever hearing of them before. The other eight stolen artifacts do have an opportunity to be known of in different legends, however, as they have become valuable to the thieves such as the Water Artifact becoming something of an heirloom to other races for its symbolism of their own natures.Pic: Name: Victor Barrio Username: Rooker Occupation: Baker (Ex-Mercenary) Species: Human Age: 37 Personality: Victor is new to the "friendly" thing, which is even more difficult with his large body and numerous scars, so he sticks to gruff greetings and interactions with loyal customers. He prefers to leave social aspects to whatever apprentice he has at the time so he hasn't managed a lot in improving his social skills that didn't involve the changing of money and product. Weapons: Victor prefers to rely on his fists and impromptu weapons. He does carry a knife in his belt and has proficient practice with a crossbow from various assassinations he's had to carry out during his previous occupation. Weaknesses:Victor is human. He has an alcohol problem, but that doesn't seem to afflict him nearly enough to make it any easier to get into a fight. His bakery could be categorized as a weakness as some of his more violent take downs have been a result of threats to the shop. Needless to say, there are fewer men dumb enough to threaten the bakery every day. Biography: Victor was born in a well-off family, which often leads most to wonder "What the hell is wrong with you?" when learning of his past. He was taught and trained privately like most wealthy children would be. Though Victor was not as pampered or spoiled as most. Not for a lack of trying, he was simply disillusioned. Instead of settling for the life of a young noble, he eventually left home once his teachers deemed he was strong and smart enough that he could explore on his own if he really felt a need to.
The recommendation had turned out to be terribly premature, so Victor spent a long time fighting just to live to the next day. He was perfectly content with this struggle though as he had never genuinely experienced it before. He fought with child gangs until he got used to them and could win alone, he moved on to adults, then gangs of adults and when he was out of those he realized that this was just a city. He hadn't even begun to explore the world as he had set out to do. He already wasted three years of his young life trying to make something of himself in a little city. Once Victor was satisfied that his fighting prowess had been somewhat respectable by paying a circus owner to fight one of his beasts and succeeding in subduing the creature, he left the city and began his life as an adventurer.
For the next twenty years, Victor spent his time fighting bandits and other vagrants, eventually becoming one himself in the sense of selling his services to the highest bidder. He came to be well-known for a tendency to break contracts and even kill the employer if there was something about the job that conflicted with his personal ideals enough. While he didn't exactly set himself out as one of the most powerful beings in the world, Victor is still known as a formidable opponent in some areas still.
He now lives in Veridian as the owner of the Bakery after having learned from the previous owner and taking over two years ago. Aside from being infamous for his violent removal of certain vagrants from his bakery or the pub when he's visiting, Victor is not quite as well-known as he used to be for his previous lifestyle. One of the main reasons he decided to settle in Veridian. Likes: Victor likes to bake, he also has a soft spot for young children as long as they don't make pests of themselves. Dislikes: Tired of his former work, Victor has increasingly weaker tolerance for mercenaries. He also dislikes any thick-headed adventurer who thinks they are tough for any reason other than fighting for their lives on a regular basis or being able to display impressive feats of some kind. Not many of such feats actually impress him, so showing off is just another way to irritate him. Other: Victor has no real interest in reproducing, attempts at seduction are met with increasingly aggressive insistence to leave. He is not above throwing a woman around the same way he'd throw a man.Pic: Victor
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Posted: Tue May 25, 2010 12:58 pm
Name: Xiomar Tagliabue.
Username: II A Q U I L A II
Occupation: Mercenary.
Species: Human/Demon Hybrid.
Age: 22 (He's a young demon.)
Personality: Smart, serious, friendly, attractive. He always seems to put a smile on someones face.
Weapons: His fists, enchanted longsword, enchanted curved knife, poison tipped throwing knifes, and two wrist blades that lock/release the gears and extends/retracts the blades at the bend of his wrist. He is able to steal enemies' weapons and use it against them. Only at certain times, when he needs to use it, he uses his death magic.
Weaknesses: Holy water and enchanted weapons.
Status: None.
Children: None.
Biography: He was born in an alley by his tavern maiden mother and his aunt. His father was a powerful demon lord that possessed the power of death magic and was invulnerable to any sort of attack. His aunt took him in, but his father thought he was too valuble to lose. He had his aunt executed and was looked for, but the night before she was executed, he was put into a fighting academy, where he learned to read, write, and fight for 10 years. The masters discovered his power and unholy origin after he killed his whole class and banished him forever from the academy. There he found an old mercenary who taught him the ways to steal, run and use sweet talking to persuade others. At 14, an organization took him from the mercenary and used him as a hired assassin until he broke free at 20. For 2 years he had looked for a life, a family to call his own, and the father that betrayed him so long ago.
Likes: Sharpening his weapons, having fun once in a while, and hunting fugitives and wanted men.
Dislikes: Priests, angels, and the church.
Other: Controls death magic, likes a woman who has a unique personality and bright eyes, and that can accept him for his past and origins. He loves using the quiet approach then running in and attacking on sight. He has unbelievable speed, strength, and agility and inherited the death magic and invulnerability from his father, but because he's also half human, he is only immune to normal, non-enchanted weapons, which hurts very little for him. He also has a fetish about a girls hair. He likes blond girls. He can grow wings and can talk in tongues.
 Name: Giordano Username: II A Q U I L A II Occupation: Hired Assassin. Species: Human/Lycan Age: 20 Personality: Determined, serious, aware, easily exited, quick. Weapons: Assassins Katana, assassins dagger, bow, and throwing knifes. As a lycan, his teeth. Weaknesses: Silver, High pitched noises, wolfsbane. Status: Single. Children: None. Biography: His father and mother were both in the Assassination society when they had Giordano. What his mother didn't know was that her lover was a lycan. For years his father gave him more than required training than other young students in the society, which made him naturally quiet, aware, and because of his lycan side, he had heightened speed, agility, strength, and sense of smell, hearing, and taste. He can yell very loud and is currently still working for the society. Likes: Women, stealing, and killing. Dislikes: Silver, noises, wolfsbane, priests. Other: He likes women with a slim body type. He sometimes loses control in front of certain women and starts to howl. He can morph on command but during a full moon, he is forced to become his lycan side. The result of intense training enables him to control what he does in his lycan form. Human Wolf
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Posted: Tue May 25, 2010 1:34 pm
Name: Luna Woodsfield Username: laurana14 Occupation: Apothecary Owner Species: Witch Age: 21 Personality: Kind, quiet, but has a friendly personality overall. However, she can get extremely...unplesaent... when she's aggrivated. Weapons: Dagger, spells. Weaknesses: Must always help others, even if she's placing her own life in danger. Has a tendency to get a *little* tipsy when she's drinking. Status:Single Children:None Biography: Luna was born to a small family, who all died when they were ambushed by mercenaries on a trip. She grew up with a wizarding family, and was taught basic healing herbs and magic that could cure fatal diseases and illnesses. She always belives in helping others first, which led her to make her Apothecary store. She makes nice little trips around the forest, collecting herbs and plants, and enjoys nature. She also doesn't charge for her services, but if she does, it's for a small fee. She doesnt' usually visit bars due to an incident a few years ago. Likes: Loves nature, herbs, helping or healing people, and her magic spells. Dislikes: Arrogant, rude people with no common sense; spiders(the unusually large ones), and cats. Other: Luna's magical powers can vary, but she just knows a lot of spells by heart. She mostly knows healing spells, but knows attack and defensive ones too. She loves books, and has a small mouse named Pip, who she also happens to understand. Pip is usually her assistiant in her shop.
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Posted: Tue May 25, 2010 1:35 pm
Name:James Dameon Username:King_Crazy75 Occupation:Mercenary/Thief Species:Daemon Age:Unknown Personality:calm,quiet,violent,deceiving,conniving,fun,easy going,seductive Weapons:claws,a short curved dagger,Naginata,dual katanas,a wicked curved longsword,a thin blade of steel,fire magic,Ice magic,necromancy Weaknesses:iron Status:Single Children:None Biography: The daemon from hell is a killer for hire, a thief when he has no one to kill,his is the kind that spawns the nightmares from which the strong man wakes screaming,he is the one who also wakes the many females but not from fear but delight ne'er wishing the sweet dreams he brings them to end, the strong surfaces of his wings enfolding them in a loving caress, he loves nothing more than the screams of the ones who he has been hired to kill, his fall from heaven was preceded with a roar of flame that created a volcano.He is a fallen angel who has no intention of turning to a pure white angel with wings white as snow, the color of his wings and the form of his wings betrays whether he has been doing good or evil.But to be honest, Evil is more fun... *grins devilishly* **Pun intended** Likes: the women of the upper world,the screams and terror of warriors,the taste of blood of his enemies Dislikes:the king of daemons Other: the son of the king of daemons,who was accepted into heaven for a time, the ruler of the lesser and greater demons who are his body slaves
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Posted: Tue May 25, 2010 4:11 pm
Name: Shaw DarrowUsername: Fallen SAlNTOccupation:PriestSpeciesHumanAge:23Personality:Shaw is always calm. Nothing ever seems to get him angry. He is always willing to talk with his parishioners though. Weapons:He carries a caduceus staff, though it's not really a weapon.Weaknesses: His healing ability causes him to take on the injury of whoever he heals.Biography: Growing up, Shaw was small and frail and so was picked on all the time. Though as tough as things got he never once rose a fist in retaliation. He never so much as got mad at the attackers. He would simply stand up, brush himself off, and be on his way. Many saw this as cowardice but the priest that came before him saw it for what it really was. He took the boy under his wing and after he died Shaw took up his staff and became the new town priest.Likes:People, Prayer, and Sweets Dislikes:Violence, Loud noises and Spicy food.Other: He has a strange healing power.Pic:
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