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Tags: strategy, game, sniper, social, deceit 

Reply Kroö - Grr Argh
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GCDSG-Gamemaster
Crew

PostPosted: Thu May 27, 2010 6:06 am


Now, I know you guys had a thread set up already (which I've been modifying a little here and there, nothing big) and I've been browsing through the Kroo Forum.

So, can anybody give me a little summary of what y'all want?
Am I really following the roles as they are defined in the thread?
Was there a point to the creative ideas that came from GM Apps?

I'm just a little confused... :/

~Mose

EDIT: I also changed up the avvie a bit. And donated a Demonic Sash (don't worry, I have a plethora of them.)
PostPosted: Thu May 27, 2010 11:29 am


User Image
User ImageI don't remember exactly what your application had role-wise, but you're welcome to incorporate your roles and ideas into what's been started there for information blurbs.

Feel free to edit and format the thread to your liking, I was trying to have it set up but stuff happened and it didn't happen. Role-wise, I'd prefer if the amounts of killers described there remained similar because we wanted this game to have extra roles, since it's game XL or extra large, right?

Navigation will have to be changed when the thread moves. I believe there are 10 posts saved, which should be a plethora of space for the thread.

I'm just kind of typing out what I can remember at this point. Any questions, just ask.
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GCDSG-Gamemaster
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PostPosted: Thu May 27, 2010 1:40 pm


Okay, what I'm thinking of doing at this point is to have killers come in intervals of 10. NOT like it is set up right now.

Here's what I'm thinking:
3 main killing roles - Sniper, Crazy Killer, and Assassin
xxxxx~ Every 10 people that sign up I will be adding another killing role. (So say we have 3 killers for 30 people to start off with...) IF we get to 40 people then 4 killing roles and the extra will just be a duplicate, at 50 we'll have 5 killing roles (so like 2 snipers, 2 crazy Killers, and 1 assassin.)

Catch my drift? Or is that not enough killers to work with... Because honestly, if the updates get too long, people WILL NOT read them.

OR

We just have the standard killers (3 in this case, the 2 original plus the assassin) and just have them kill 2 people each from the start, that's 6 people dead each round (plus 1 voted off).

BUT

I don't really think I can set these things in stone BEFORE sign ups otherwise it could come back to bite us in the butt. Because if we have 3 killers and they are each killing off 2 people (6 dead each round) and then voting (7 people gone in total) and we only have about 40 or so people, then our EXTRA LARGE GAME will turn into the EXTRA SHORT GAME of all time.

Get it?
PostPosted: Thu May 27, 2010 9:13 pm


I think the point crew had agreed we wanted to make with the game was extra roles, not extra kills. We all know having a role is the best part of the game honestly, so it'd be lovely to up the chances of getting one, right?

So out of those options, I'd rather the first where there are extra killers per every 10 or so people. I'm not certain whether you'd like them to work in a pack to shorten the update length (ie: the sniper paragraph/blurb/whatever will contain 2/3/however many kills done at once) or if you'd prefer doing one kill blurb per killing role (this would lengthen updates substantially.)

As far as the g-team roles go, I think I wrote the thread's blurbs for 2 roles/10 people but you're welcome to change that how you'd like. Also, since there are more killers, I'm not sure whether you wanted to add more NR's to the game, or just give the NR more clues each round (ie: if they ask for sniper clues, they get clues from every person who has a sniper role, etc.). Or maybe you want to leave the NR roles as is and make it tougher for the GCDers to figure out who the killers are? Iunno.

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Kroö - Grr Argh

 
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