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Gabriel Lord of Flame Captain
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Posted: Thu May 27, 2010 1:21 pm
Title says it all. Talk about the game, ask questions, and relay important(or unimportant if you so choose) out of charactor information here.
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Posted: Thu May 27, 2010 2:03 pm
Aust Lo'carr
Male Half-Elf Cleric 1 Chaotic Good Representing EmeraldMagus
Strength 11 (+0) Dexterity 10 (+0) Constitution 14 (+2) Intelligence 12 (+1) Wisdom 14 (+2) Charisma 13 (+1) Size: Medium Height: 5' 11" Weight: 210 lb Age: 21 Skin: Pale Eyes: Blue Hair: Blond; Straight; Light Beard
Domains: Healing Sun Worships: Pelor Energy: Positive [Healing / Turns Undead] Total Hit Points: 10 Speed: 20 feet [armor] 30 with out Armor Class: 15 = 10 +4 [scale] +1 [light steel]
Touch AC: 10 Flat-footed: 15
Initiative modifier: +0 = +0 [dexterity] Fortitude save: +4 = 2 [base] +2 [constitution] Reflex save: +0 = 0 [base] Will save: +4 = 2 [base] +2 [wisdom] Attack (handheld): +0 = 0 [base] Attack (unarmed): +0 = 0 [base] Attack (missile): +0 = 0 [base] Grapple check: +0 = 0 [base]
Light load: 38 lb. or less Medium load: 39-76 lb. Heavy load: 77-115 lb. Lift over head: 115 lb. Lift off ground: 230 lb. Push or drag: 575 lb.
Languages: Common, Dwarven, Elven
Morningstar [1d8, crit x2, 6 lb, one-handed, Bludgeoning and piercing] Scale mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.] Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]
Feats:
True Believer
Traits: Appraise Int 1 = (+1) Balance Dex* 0 = (+0) Bluff Cha 1 = (+1) Climb Str* 0 = (+0) Concentration Con 4 = (+2) (+2) Diplomacy Cha 5 = (+1) (+2) (+2 [half-elf]) Disguise Cha 1 = (+1) Escape Artist Dex* 0 = (+0) Forgery Int 1 = (+1) Gather Information Cha 3 = (+1) (+2 [half-elf]) Heal Wis 5 = (+2) (+3) Hide Dex* 0 = (+0) Intimidate Cha 1 = (+1) Jump Str* -6 = (+0) (-6 [speed 20]) Knowledge (religion) Int 4 = (+1) (+3) Listen Wis 3 = (+2) (+1 [half-elf]) Move Silently Dex* 0 = (+0) Ride Dex 0 = (+0) Search Int 2 = (+1) (+1 [half-elf]) Sense Motive Wis 2 = (+2) Spot Wis 3 = (+2) (+1 [half-elf]) Survival Wis 2 = (+2) Swim Str** 0 = (+0) Use Magic Device Cha 2 = (+1) (+1) Use Rope Dex 0 = (+0) * = check penalty for wearing armor Zero-level Cleric spells: 3 per day First-level Cleric spells: 2 (1+1) per day +1 from a domain:
Half-Elf: * Immune to magical sleep * +2 racial bonus on saves vs. enchantments * Low-light vision (darkvision if half-drow) * +1 racial bonus on listen, search, and spot checks * +2 racial bonus on diplomacy and gather information checks
Cleric: * Alignment Aura * Spontaneous Casting (heal) * Turn Undead (4x/day) * High wisdom gains bonus spells daily * Domain choices give additional abilities Class HP rolled Level 1: Cleric 8
Aust's Equipment: 2 lb Backpack Flint and steel Ink vial 5 lb Bedroll Ink pen 1 lb Lamp (common) 1 lb Oil flasks x1 1 lb Rations (1 day) x1 10 lb Rope (50', hempen) x1 20 lb Tent 4 lb Waterskin 1 lb Holy symbol (silver) 2 lb Spell component pouch 3 lb Book Cleric’s vestments _____ 87 lb Weapons / Armor / Shield (from above)
More about Aust: Was orphaned as a child in the streets of the Republic. After a few years of living as a guttersnipe Aust was taken in by a preacher who brought him to the mostly straight and narrow.
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Gabriel Lord of Flame Captain
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Posted: Thu May 27, 2010 3:31 pm
Once everyone has their Characters posted I'll put up the main thread for this party. I can't really decide what city to put you in untill you all post up your classes and backstories now can I?
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Posted: Fri May 28, 2010 5:52 am
Helena
Female Human Fighter 1 Chaotic Neutral Representing VirgoBushin
Strength 18 (+4) Dexterity 15 (+2) Constitution 16 (+3) Intelligence 13 (+1) Wisdom 14 (+2) Charisma 15 (+2)
Age: 19 Size: Medium Height: 5' 4" Weight: 120 lb Skin: Light Eyes: Hazel Hair: Dark Brown; Curly Bust: 40 DD
Total Hit Points: 13
Speed: 30 feet
Armor Class: 15 = 10 +3 [studded] +2 [dexterity] Touch AC: 12 Flat-footed: 13
Initiative modifier: +6= +2 [dexterity] +4 [improved initiative] Fortitude save: +5= 2 [base] +3 [constitution] Reflex save: +2= 0 [base] +2 [dexterity] Will save: +4= 0 [base] +2 [wisdom] +2 [iron will] Attack (handheld): +5= 1 [base] +4 [strength] Attack (unarmed): +5 = 1 [base] +4 [strength] Attack (missile): +3 = 1 [base] +2 [dexterity] Grapple check: +5 = 1 [base] +4 [strength]
Light load: 100 lb. or less Medium load: 101-200 lb. Heavy load: 201-300 lb. Lift over head: 300 lb. Lift off ground: 600 lb Push or drag: 1500 lb.
Gold: [Will edit this later when I have my book with me. I'm pretty sure I haven't used it all though]
Languages: Common Elven
Skills: Climb Str* 6 Handle Animal Cha 4 Intimidate Cha 4 Jump Str* 6 Listen Wis 3 Ride Dex 4 Spot Wis 3 Swim Str** 6
Feats: Improved Initiative Iron Will Quick Draw
Equipment/Inventory: Scythe [2d4, crit x4, 10 lb., two-handed, piercing or slashing] Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] Backpack [2 lb] Flint and steel Lantern (hooded) [2 lb] Rope (50', hempen) x1 [10 lb] Tent [20 lb] Waterskins x1 [4 lb] Explorer's Outfit
About Helena: Helena's parents died when she was ten, leaving her to fend for herself. Horrified, scared, and unable to pay to keep her old house she was forced to leave. For a while, she continued travelling from town to town, seeking out any work possibilities she could earn.
Finally another human took her in who saw potential for her to be a good fighter and took her under his wings. By the age of 16, she'd mastered most of her training and was finally strong enough to begin going out to fight in the arenas.
Figuring it was a good test of sorts for herself, Helena entered herself in and won the entire contest. Thus far, from her instructor and her life, she has learned fighting helps one survive and has continued to do so because of this lesson. She now is in the Republic's Army as an on-call soldier and/or mercenary.
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Posted: Fri May 28, 2010 7:50 pm
Oz Male Half-Elf Enchanter 1 Chaotic Neutral Representing Bookish Coffee
Strength 6 (-2) Dexterity 15 (+2) Constitution 10 (+0) Intelligence 15 (+2) Wisdom 10 (+0) Charisma 12 (+1) Size: Medium Height: 5' 3" Weight: 120 lb Skin: Light Eyes: Amber Hair: Light Brown Specialty: Enchantment
Gave up: Evocation Necromancy
Total Hit Points: 4
Speed: 30 feet
Armor Class: 12 = 10 +2 [dexterity]
Touch AC: 12 Flat-footed: 10 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +0 = 0 [base] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: +2 = 2 [base] Attack (handheld): -2 = 0 [base] -2 [strength] Attack (unarmed): -2 = 0 [base] -2 [strength] Attack (missile): +2 = 0 [base] +2 [dexterity] Grapple check: -2 = 0 [base] -2 [strength]
Light load: 20 lb. or less Medium load: 21-40 lb. Heavy load: 41-60 lb. Lift over head: 60 lb. Lift off ground: 120 lb. Push or drag: 300 lb.
Languages: Common Draconic Dwarven Elven
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
No familiar yet
Feats:
Spell Mastery x1 Spells: Charm Person, silent image Scribe Scroll [free to wizard] Traits:
Skills ~
Appraise 2 =+2[int] ~ Balance 2 =+2 [dex] ~ Bluff 5 = +1[cha] +4[ranks] ~ Climb -2 = -2[str] ~ Concentration 0 ~ Craft 2 =+2[int] ~ Diplomacy 5 =+1[cha]+2[ranks] +2 [half-elf] ~ Disguise 1 =+1[cha] ~ Escape Artist 2 =+2[dex] ~ Forgery 2 =+2[dex] ~ Gather Information 3 =+1[cha]+2 [half-elf] ~ Heal 0 ~ Hide 2 =+2[dex] ~ Intimidate 1 =+1[cha] ~ Jump -2 =-2[str] ~ Knowledge (arcana) 4 =+2[int]+2[rank] Knowledge (history) 4 =+2[int]+2[rank] Knowledge (nobility) 4 =+2[int]+2[rank] ~ Listen 1 =+1 [half-elf] ~ Move Silently 2 =+2[dex] ~ Perform_1 1 =+1[cha] ~ Ride 2 =+2[dex] ~ Search 3 =+2[int]+1 [half-elf] ~ Sense Motive 2 =+2[cha] ~ Spellcraft 4 =+2[int]+2[rank] ~ Spot 1 =+1 [half-elf] ~ Survival 0 ~ Swim -2 =-2[str] ~ Use Rope 2 =+2[dex]
Zero-level Enchanter spells: 4 (3+1) per day All cantrips [save forbidden]
First-level Enchanter spells: 3 (1+1+1) per day Charm Person Sleep {4HD creature limit} Silent image {soundless, minor illusion} Mage Armor {+4 to AC to target} Obscuring Fog
Half-Elf: Immune to magical sleep +2 racial bonus on saves vs. enchantments Low-light vision (darkvision if half-drow) +1 racial bonus on listen, search, and spot checks +2 racial bonus on diplomacy and gather information checks
Wizard (Enchanter): Familiar / Alertness, etc. Bonus Feats traded for social skills High intelligence gains bonus spells daily Specialist gets 1 extra enchantment spell/level/day
Class HP rolled Level 1: Enchanter 4 Oz's Equipment: 14 pounds total 1 lb Weapons / Armor / Shield (from above) 2lb Backpack 5lb Bedroll 10 Candles 1lb Case (for map or scroll) Ink vial Ink pen Paper sheets x10 Parchment sheets x10 Signet ring 2lb Spell component pouch 3lb Spellbook x1
Total
More about Oz: Oz was not pressganged into the Order, he was given to them. His mother was more then happy to turn the b*****d over to them. After all, she was a single mother with elven child and little work, it just made sense.
Oz's nature however, has allowed him to loosen the order's leash; if only just enough. In spite of his leeway, or perhaps because of it, he continues to thrive as a dog of the order.
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Posted: Fri May 28, 2010 9:46 pm
Name: Daugion (in Greywilde) Armand (in the Republic)
Male Half-Elf Knight 1 Lawful Good Representing Fanboy_AJ
Strength 16 (+3) Dexterity 8 (-1) Constitution 16 (+3) Intelligence 12 (+1) Wisdom 16 (+3) Charisma 17 (+3) Size: Medium Height: 5' 6" Weight: 190 lb Skin: Light Eyes: Hazel Hair: Dark Brown; Straight; Beardless
Total Hit Points: 15 Speed: 30 feet Armor Class: 9 [dexterity] Touch AC: 9 Flat-footed: 9
Initiative modifier: -1 = -1 [dexterity] Fortitude save: +3 = 0 [base] +3 [constitution] Reflex save: -1 = 0 [base] -1 [dexterity] Will save: +5 = 2 [base] +3 [wisdom] Attack (handheld): +4 = 1 [base] +3 [strength] Attack (unarmed): +4 = 1 [base] +3 [strength] Attack (missile): +0 = 1 [base] -1 [dexterity] Grapple check: +4 = 1 [base] +3 [strength]
Languages: Common, Elven, Undercommon Feats: Persuasive
Traits: Appraise 1 Balance -1 Bluff 6 Climb 3 Concentration 3 Craft 1 Diplomacy 5 Disguise 3 Escape Artist -1 Forgery 1 Gather Information 7 Handle Animal 5 Heal 3 Hide -1 Intimidate 5 Jump 3 Knowledge (nobility) 5 Listen 4 Move Silently -1 Perform 3 Ride -1 Search 2 Sense Motive 3 Spot 4 Survival 3 Swim 3 Use Rope -1
Half-Elf:
* Immune to magical sleep * +2 racial bonus on saves vs. enchantments * Low-light vision (darkvision if half-drow) * +1 racial bonus on listen, search, and spot checks * +2 racial bonus on diplomacy and gather information checks
Knight: * Many special abilities. * See "Player's Handbook II".
Class HP rolled Level 1: Knight 12
Daugion / Armand's Equipment:
Backpack Ink pen Mirror Parchment sheets x2 Rations (1 day) x1 Rope (50', silk) x1 Sealing wax Waterskins x1 Whetstone
Total
More about Daugion / Armand:
Daugion was born to an elvish mother. He had some contact with his human father during his childhood but it was limited, and his father (having a human lifespan) died when he was relatively young. Daugion was always something of an oddity, considering he was rather clumsy for an elf and didn't possess many of the talents that were common among his kin. However, he excelled in strength and endurance where many of his peers being of pure elvish lineage were not as adept. This resulted in a rather large amount of undue attention.
When he was still in his childhood his possible value started to become apparent. His cross-racial features allowed him to blend in and the time he'd spent with his human father in the Republic left him with a working cultural knowledge of the region. He was trained to be a knight and for a long time his responsibilities were exactly the same as every other Knight of Greywilde. However, he was taught valuable skills dealing with people and information gathering. When he reached full maturity he was employed as a spy inside of the Republic.
He splits his time between Greywilde, the home where his family and friends still reside, and the Republic where he is never entirely sure of his safety.
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Posted: Sat May 29, 2010 12:45 am
((Wow, lotsa half elves. Should I swap my character's race to throw some variety into things?))
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Posted: Sat May 29, 2010 8:50 am
Thats fine coffee.
Also I would think that Daugion would have some sort of armor. As for specail abilities please list them(you don't have to tell us what they do) its kinda important. I was thinking he might turn into the party tank or something... At any rate this party doesn't really look at that powerful combat wise. However they will own in the social aspect of the game haha. I wonder how this will turn out...
Finnally there is space for two more PCs, I can fill them in with my own character(s) if you guys want because this is really a 6 PC campaign and all the monsters and encounters I have planned are gadged for that many people.
Oh and Tonas if your reading this you can make a character as well if you so chose
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Gabriel Lord of Flame Captain
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Posted: Sat May 29, 2010 10:00 am
Eh, Oz is pretty lame for combat but he might be able to (especially at later levels) snatch more combat capable npcs to help him out. He has conjuration and illusion too for when things get too desperate.
If you want to throw in a few PCs go ahead.
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Posted: Sat May 29, 2010 11:19 am
All right I'll thow them in later as possable Party members that you guys can recruit... considering the party's social specailization I don't think it will be hard to pick up a few cohorts(even without the leadership feat getting into the mix).
As for the RP thread I will have that up sometime today or tomarrow. Depends when I get reliable internet access. Right now my computer is spitting out an error 12007 and thats kicking my butt and I'mn having to jump off and on of my Dad's PC when he's not around.
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Gabriel Lord of Flame Captain
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Gabriel Lord of Flame Captain
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Posted: Sat May 29, 2010 5:31 pm
The game is up, go crazy.
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Posted: Tue Jun 01, 2010 10:27 am
Three of you have yet to even post in the RP, please everyone I need something...
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Gabriel Lord of Flame Captain
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Posted: Wed Jun 02, 2010 5:29 am
Greetings everyone.
I'm one of purest's friends and the Dungeon Master of my own D&D adaptation RP that has been successful for over a year now. I've been asked by purest to give my input every now and then. I would make a character, but I just have too many things going on at the moment.
So, if you see me around, this is why.
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Posted: Wed Jun 02, 2010 10:47 am
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Gabriel Lord of Flame Captain
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Posted: Wed Jun 02, 2010 8:30 pm
purest_heart Three of you have yet to even post in the RP, please everyone I need something... Sorry about that i have been busy latly
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