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The Omikami Clan: Ōgon no Taiyō

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Inside the outskirts of Uzugakure live the ninja of the Land of the Sun, these ninja have incredible power that rival even the Uchiha clan. 

Tags: Naruto, Roleplay, Omikami, Clan, Akatsuki 

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Rem Yadomaru

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PostPosted: Wed Jun 02, 2010 2:20 pm


Rem Yadomaru

Shinobi Reputation

Nickname(s): None

Rank: Genin

Affiliation: None yet


Physical Features

Age: 11

Height: 4'7"

Weight: 78 lbs.

Eyes: Dull grey

Hair: gun metal grey

Skin: pale

Unique trates: Much larger canine teeth on both the top and bottem jaw.

Blood Type: A


Apparel

Head: A pair of odd looking goggles made by his grandfather for aiming at a slightly better

Torso: A black short sleeve shirt with the kanji letter for Voodoo on the back writen in white.

Bottoms: A pair of bluish grey shorts that end a little below the knees.

Feet: black sneakers with a symbol similer to the leaf village mark written in white on each side.

Arms: nothing

Hand: fingerless gloves with steel plating just below the knuckles.

Weapons: standard shinobi gear
PostPosted: Wed Jun 02, 2010 2:36 pm


Ranmyaku

Rank: Biju

Number of tails: 13

Element: Darkness

Info: This biju is much smaller than the others appearing to be about the size of a large horse. Yet it is the oldest biju, its power almost reaching that of the original ten tailed spirit. It it an odd spirit, not being evil like most of the other biju, instead, likeing to teach its host what it knows and letting the host use its power to an extent. Rem and Ranmyaku enjoy echother's company and the biju sometime's manifests itself in a much smaller version to talk outside of the childs head. Also this Biju allows more elements to be larned than normal although it is not possible to master them untill kage level and even then it would take a large amount of time.


[will add more to this when I need to]

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PostPosted: Wed Jun 02, 2010 4:35 pm


Fire Element Jutsu
Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.

Katon: Ni (Fire Release: Two)
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.

Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.

Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
Note: The clone only has 1/10 the ability of the original user.

Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.


Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
PostPosted: Wed Jun 02, 2010 4:43 pm


Oil Element Jutsu
Oil clone
A simple clone made of oil usually carried by the Leaf ninja using this technique or type of techniques is either a summoning scroll which can give them much oil or a simple vial of oil. This clone if burned will die, if water is added the oil will become seperated and the clone will fall apart, if lightning hits the oil it will most likely ignite it and thus cuase the same burning effect as fire. Physical attacks seem to go right through the clone as the hit obviously makes contact but the clones re-appear quickly.

Oil element: Oil expansion
This technique allows an oil user to put their chakra into a small amount of oil and expand it into a rather large volume of oil which can be betterly used to fuel further jutsu.

Oil element: Slippery Field
The user is able to make and oil sitting upon the ground very very slippery and almost impossible to walk on. This technique is most often used by fellow Leaf ninja as a joke to each other, but can actually slip up an unsuspecting enemy.

Oil Element: Sticky Tar
Like the Slippery Field the user will gain a great control over the oil and also be able to make it very sticky usually just enough to slow down higher level ninja very slightly. A ninja of academy rank though would find it near impossibly to get out of this sticky trap, a gennin would probably have much difficulty but eventually find a way out.

Oil Manipulation
A simple yet very essential jutsu for all oil users. This technique simply allows one to form oil into a shape. At this point the oil manipulation is very weak and only very simple shapes can be made.

Detection technique: Oil mining
This technique allows users of oil to search for and locate oil deep within the earths crust. This technique is used purely for locating the oil and not actually obtaining it. By placing ones hand on the ground the oil user can cover a rather large area and sense whether or not their is oil to be used directly underneath them.

Harvesting Oil
Used in conjunction with the detection method of finding oil the user now needs to get to it in a very effecient way. By pouring only a small spike of their chakra into the ground the user is able to pump the oil out of the ground. While doing so the oil travels against the walls of the chakra like syringe needle causing a reaction of two elements to create more oil in the place of what has already been taken. Thus one can be environmentally conscious as well as have nearly unlimited supplies of oil if they can find only find the few and far between oil fields.

Oil Wall
A simple wall is made from a puddle of oil on the ground. Making the necesarry handsigns the user is able to control the wall to stop low level taijutsu, or weaponry attacks. Projectiles if thrown can be utilized and thrown back at the opponent utilizing another simple gennin jutsu. The walls level goes up exponentially per rank not only in size but in strength as well. (Chuunin wall can stop higher level taijutsu and weaponry and even some lower level ninjutsu.) The walls main weakness is water, or lightning attacks. Ground usually has a tough time pressing through the oil, Wind can cut at oil as much as it wants but the oil just moves to randomly and is just to thick for wind to do great enough damage. Fire of course is a weakness of sorts but really that just turns a giant oil wall into a giant flaming wall that will last a long time because of the oil.

Oil Element: Underworld Spikes
Using a puddle of oil on the ground the user is able to make spikes from which shoot upwards and can do slight damage. Really a dangerous jutsu if mixed with fire jutsu.

Oil Shuriken
A simple jutsu using oil manipulation the user is able to make very tough shuriken to get rid of. As physical attacks dont do much to them at all. Fire jutsus just send a flying chunk of flaming of oil towards yourself or the enemy. The shuriken after hitting its target and doing it's damage explodes away into its natural oil form which can usually be harmful for whoever the shuriken hits.

Oil Element: Projectile control
Using this Jutsu is highly effective for younger users who are much more vulnerable than the more experienced ninjas. Making the necesarry handsigns, The user is able to surround projectiles or parts of projectiles with a thin oil covering which can help them control the projectile in air to thus change its direction .(Max times a gennin can change projectile direction :3, Chuunin:5, Jounin:7, Kage/Sannin: 9)
Note: This jutsu can be used in concunction with other oil jutsus such as oil wall.

Oil Swimmer
This ability allows the user to swim through Oil as if its vicosity were that of water instead of oil. Making it much easier to manuever about in this oil.

Art of Oil walking
A basic jutsu just like that of water walking or tree and vertical object walking. The idea is the same and is used for Oil shinobi to walk upon the oil without being hindered. As one levels up the amounts and stickiness or slipperiness one can walk on greatly increase as well as the amount of oil one is able to walk upon.

Oil rope
This ability allows the user to weild the oil as if it were a rope like substance able to bend and be flexible yet still have a physical toughness about it.

Oil Element: Puddle technique
Much like the mizu puddle technique except this time the person uses oil to hide their presence it comes in handy often and is often used in chains of jutsu. The person once in the puddle form cannot move around unless they know the Oil Element: Puddle movement technique.

Oil Element: Oil spit
This Jutsu allows the user to fill their mouth with oil and spit it at a high speed and distance although it does nnot do damage in and of itself it can be combined with other jutsu to make them more powerful or set up traps of some sort.

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PostPosted: Wed Jun 02, 2010 4:58 pm


Sand Element Jutsu
Name of Jutsu: Suna Bakudan no Jutsu (Sand bomb jutsu)
Range of Jutsu: about 25 feet
Description: The sand bomb jutsu is a unique jutsu. The user first gathers a ball of sand into their hand about the size of a pear. The then compact it and force chakra into it. They can then decide weather to throw it or set it as a trap. The bomb is set off by performing a single handseal. When it detonates it will send sharp sand shards the size of a sewing needle in every direction. These needles will travel for about 25 feet till they deteriorate. The downside of this jutsu is that if it is stricken before detonation then it will deteriorate. Only Zephyer and those he teaches it to can use this.

Jutsu Name: Rasensunakirei (Spiral Sand Slicer)
Rank: Gennin
Description:
Originated as a chakra control exercise thought up by a Suna nin. While talking to a friend while practicing control, the shinobi accidently layed one arm over the small mini tornado of sand. THe sand was spinning at incredibly high speeds, and tore a patch of flesh in the shape of a circle off the shinobi's arm. Wounds from this jutsu leave a circle of untouched flesh inside the torn area. In the cuts sand has become lodged, and if not removed will become very distracting and irritating. Sand also aids infections, so removal of sand is highly recommended.

Name: Suna Shuriken (Sand Shuriken Technique)
Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.

Name: Suna Nawa (Sand Rope)
Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. Of course as the sand rope has the same durability as a normal rope, if the rope does not bind the targets hand, then it may be possible for them to cut themselves free.

Name: Suna Same (Sand Shark)
Description: Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique.

Name: Suna Tsume (Sand Claws)
Description: Coating their hands and forearms with sand, the user expels chakra to harden and lengthen the sand to create claw like gauntlets on each arm. They make good offensive weapons as they allow the user to make swiping attacks towards an enemy, or try and disarm a weapon wielding foe, while at the same time providing excellent protection for the hands and upper arm against bladed weaponry.

Name: Suna Bunshin no Jutsu (Sand Clone Technique)
Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.

Name: Doujou Kirikae (Soil Conversion Technique)
Description: After mastering the appropriate stages, the user is able to use sand techniques by converting soil into sand for the duration of the technique. Shinobis of rank Chuunin and above may use techniques only of lower rank together with this technique. (Chuunin = Genin, Jounin = Chuunin, Densetsu = Jounin)

Name: Suna Yadama Ooikakusu (Sand Projectile Coat)
Description: Before releasing a projectile such as a kunai or shuriken, the user first coats it with a thin layer of sand. The main purpose of this is to get sand within a wound when the projectile strikes, inflicting extra pain to distract the enemy.

Name: Suna Jishaku (Sand Magnet)
Description: As the name of this jutsu implies, this technique allows the user to draw sand towards them. The user simply forms one hand into a seal, and holds their other hand out, attracting the sand towards their outstretched hand. They can attract any sand in the area towards them, providing that they can see it, and that the sand is not currently under another persons control. The amount of sand they can draw towards them is dependant on the user. At low levels only a bare few handfuls of sand can be drawn towards them at one time, while with much higher ranks the user can draw vast amounts of sand, enough for five to ten sand clones.

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