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Reply Changelings-Roleplay Forum- {Advanced with a GameMaster and dice}
Vices

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EternalValkyrie
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PostPosted: Sun Jun 06, 2010 4:53 pm


Envy:
An envious person is never satisfied with what she has.
No matter her wealth, status or accomplishments, there is
always someone else who seems to have more, and it’s coveted.
Envious characters are never secure or content with
their place in life. They always measure themselves against
their rivals and look for ways to get what they deserve. They
might be considered paranoid or just consumed by a selfloathing
that they project onto others.
Your character regains one Willpower point whenever
she gains something important from a rival or has a
hand in harming that rival’s wellbeing.
Gluttony:
Gluttony is about indulging appetites to the exclusion
of everything else. It’s about dedicating oneself to
sensual pleasures or chasing the next high. A glutton makes
any sacrifice to feed his insatiable appetite for pleasure,
regardless of the cost to himself or those around him. He
might be considered a junky or even a kleptomaniac (he
steals things he doesn’t need just for the thrill of it).
Your character regains one spent Willpower point
whenever he indulges in his addiction or appetites at some
risk to himself or a loved one.
Greed:
Like the envious, the greedy are never satisfied with
what they have. They want more — more money, a bigger
house, more status or influence — no matter that they
may already have more than they can possibly handle.
Everything is taken to excess. To the greedy, there is no
such thing as having too much. If that means snatching
someone else’s hard-earned reward just to feather one’s
own nest, well, that’s the way it goes.
Your character regains one Willpower point whenever
he acquires something at the expense of another.
Gaining it must come at some potential risk (of assault,
arrest or simple loss of peer respect).
Lust:
The Vice of Lust is the sin of uncontrolled desire. A
lusty individual is driven by a passion for something (usually
sex, but it can be a craving for virtually any experience
or activity) that he acts upon without consideration
for the needs or feelings of others. A lusty individual uses
any means at his disposal to indulge his desires, from deception
to manipulation to acts of violence.
Your character is consumed by a passion for something.
He regains one Willpower point whenever he satisfies his
lust or compulsion in a way that victimizes others.
Pride:
Pride is the Vice of self-confidence run amok. It is
the belief that one’s every action is inherently right, even
when it should be obvious that it is anything but. A prideful
person refuses to back down when his decision or reputation
is called into question, even when the evidence is
clear that he is in the wrong. His ego does not accept any
outcome that suggests fallibility, and he is willing to see
others suffer rather than admit that he’s wrong.
Your character regains one Willpower point whenever
he exerts his own wants (not needs) over others at
some potential risk to himself. This is most commonly
the desire for adulation, but it could be the desire to make
others do as he commands.
Sloth:
The Vice of
Sloth is about
avoiding work until
someone else
has to step in to get
the job done.
Rather than put in
the effort — and
possibly risk failure
— in a difficult situation, the slothful person simply refuses to do
anything, knowing that someone else will step in and fix the
problem sooner or later. The fact that people might needlessly
suffer while the slothful person sits on his thumbs doesn’t matter
one bit.
Your character regains one Willpower point whenever
he successfully avoids a difficult task but achieves
the same goal nonetheless.
Wrath:
The Vice of Wrath is the sin of uncontrolled anger. The
wrathful look for ways to vent their anger and frustration on
people or objects at the slightest provocation. In most cases the
reaction is far out of proportion to the perceived slight. A wrathful
person cut off on the freeway might try to force another driver
off the road, or a
wrathful cop
might delight in
beating each and
every person he
arrests, regardless
of the offense.
Your character
regains one
spent Willpower
point whenever
he unleashes his
anger in a situation
where doing
so is dangerous.
If the fight has
already begun,
no Willpower
points are regained.
It must
take place in a
situation where
anger is unwarranted or inappropriate.  
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Changelings-Roleplay Forum- {Advanced with a GameMaster and dice}

 
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