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Captain

PostPosted: Fri Jan 06, 2006 7:03 pm


A new and dangerous age has fallen upon the world.
One of new terrors and old fears, where war is only a bombshell away at any given moment. Terrorists operate unchecked, turning peaceful nations into hostile conflict zones. The military forces of the world have their hands full in dealing with their own problems, so a new world power has stepped up to answer the call...
For a price.

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PostPosted: Fri Jan 06, 2006 7:30 pm


These operatives fight for money, but they're no foolhardy vigilantes. Their technology is state of the art and in some cases superior to that of the military of powerful countries like Ceraunia and Aikos. The mercenaries are highly trained and deadly, most having been selected for the program as a young teenager.

Seacrest Beta Four (SC B-4) Team:

Merc Troopers - direct combat forces sent in to engage the enemy
(4/4 on team, )

Intel Officers - behind-the-scenes personnel who direct the troopers by giving them information such as troop movements and objectives; includes hackers and the like (1/4 on team)

Pilots - eyes in the sky who watch over the troopers; mostly helicopter based for ease of mobility, though the submarine base possesses several Harrier jets (1/2 on team)

Other players - those not one of the ten on the team may occupy myriad other roles such as a superior officer, the captain of the submarine, a cook in the mess hall, a janitor, etc. (ask me before making your character if you are going to propose a role not listed)

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Captain

PostPosted: Fri Jan 06, 2006 7:37 pm


The mercenaries never sit still.

Iron Seraph Six - mobile stealth submarine used to transport large numbers of troopers, doubles as a base while not in combat operations
(our characters start here)

Firebrand - massive airship akin to the Sidewinder and used for similar purposes

Sidewinder - huge tank hidden in the desert wastes of Aras


The hangar [of Iron Seraph Six] was a massive room stuffed with tanks, APCs, jeeps, and many other vehicles, most notably the sitting Arm Slave mechs, which were a full two stories tall even while sitting down. The mercs employed the M9 Gernsback model, a notch above even the Ceraunian B23 or the Taishang Type 47.

M9 Standard Weaponry and Equipment:
- stealth engine (silent mode, no sound, with warp field for visual invisibility and radar jamming for radar invisibility while still)
- ceramic armor capable of withstanding or deflecting most conventional weaponry (wears down after extensive damage)
- radar jamming equipment to repel enemy missiles (heat emitting probes can be launched if attacked by a heat seeking weapon)

- high frequency (HF) knife
- assault rifle (holds forty rounds of either slug or armor piercing ammunition)
- sniper rifle (semi automatic weapon holding ten high-velocity rounds)
- modified Stinger missile launcher
- assault shotgun (semi-automatic; twelve shells)


[Note: Equipment is standard for all mechs, though only two of the four main weapons can be equipped. Most pilots opt for combinations such as assault rifle and shotgun for heavy fighting, sniper and upgraded stealth equipment for sniping (no secondary weapon due to size of equipment), or one of the two assault weapons plus a Stinger for anti-mech combat.]
PostPosted: Sat Jan 07, 2006 4:58 pm


[ Message temporarily off-line ]

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Captain


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Captain

PostPosted: Mon Jan 09, 2006 2:11 pm


The chopping of the helicopter died away, so Keizo dared to look out over the edge of the trench. Nothing. Their informant had sold them out, that much was clear. The jungle was littered with corpses for about a hundred yard radius around the squad, the product of several waves of attacks that had caught them by surprise.

Keizo slid back down and crawled over to his teammates.

"That's the third enemy chopper in an hour. They're looking for us. Jeehawd, set claymores around us; I'll cover you while Rachied calls the chopper."
PostPosted: Mon Jan 09, 2006 2:41 pm


"Good thing this gun can shoot through helicopter, I'll do my best, and call for evake." he turns and scouts the area, "It's clear for a good 2 miles, should I call for evake or wait for this to blow over, but by the looks of things, three chopers in an hour, these guys arn't playing around, they definatly want blood, and they arn't stoping anytime soon."

"If you want I could try to take out the chopers from a safe distance away from here." he know it isn't his call so he simply waits for a reply.

bust(a)nut


MadGnu

PostPosted: Mon Jan 09, 2006 3:45 pm


"Right Keizo..."
Jeehawd slowly gets up to a crouch, scouts the area for a second, then quickly shuffles about 10 meters and sets 4 claymores and the tripwires in a semicircle, with about 4 meters seperating each, and making damn sure that the front is facing away from the squad's position, then hurries back. He takes out a few more claymores from his bag and puts three more in the back of the squad in the same fashion.
PostPosted: Mon Jan 09, 2006 4:47 pm


"That's a negative on downing the birds, Rachied. We don't need to draw attention to ourselves," Keizo replied, crouched at the lip of the trench with his rifle up and at the ready. He waited for Jeehawd to finish setting the explosives before sliding back down. "Just get us an evac before they roll tanks in here or some s**t. If they can't land a chopper in here we can scout for a clearing."

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