i need a Puzzle for my adventurers.
They are a group of lvl 14/15 adventurers.
a 15th lvl Rogue Changeling
a 14th lvl Monk Half-orc
a 14th lvl Soul knife Lizardfolk

only 1 of them has any real and intense dnd experince, and the other 2 have exp, but are rather dense about puzzles. and i am a horrible puzzle solver myself, so creating a really good one is beyond me.

What im looking for is something that will tease my experinced player, maybe by getting him to over think it, but being just simple enough for the other 2 to understand.


I need a puzzle/trap involving % obelisks. each could have a mini challenge/puzzle all its own, that then contributes to a larger puzzle.

the Larger puzzle is 1 of 3 that will unlock the "doorway" to (in a round about way) the final encounter.

The reason the first Puzzle has 5 obelisks is because the Adventure started with 5 players, and the 3 "locks" to the "doorway" represent the 3 that are still adventuring.
Each charater had a title, that perhaps each obelisk could pertain to.
thier names and titles stand as
Af- Hand of death
Hector- sun in shadows (played by Vyper before his resignation and later re-named Child of Ruin)
Drok- Fist of ordered Mayhem
Elle- Shattered soul (played by Cpt. HarCourt before her resignation)
Killia- guide of the unknown

the mini-puzzles should contribute to the entire challenge/puzzle/test. and (ideally) signify the loss of the 2 party members


the other 2 large challenges are totally structure free and thus bendable to your creativity. but i would apreaciate story thought or detailed ideas.


The final encounter is with a presumed dead party member (Played by Vyper). he will sit in and play his now far advanced charater that hadnt died, but had experinced an explosion of magical tension caused from timetravel forcing him to return to the original time period. but in that time he has been converted into a vampire, and ammazed a "legion" of followers. but the player is playing him to throw the other PC's off gaurd because lets face it, in my group of RPing friends we dont allow Party-killers. so this will totally catch them by supprise.


ive never finished a campaign before, so i wanna finish it right. in a memorable way that they will talk to future D&D groups about and refer to. i want it to have a slightly different tone than the mostly hack-and-slash the whole game has had.



initailly, I had an ingenious trap/challlenge as the adventure Finale. Thought of by Creepy man-fairy and our friend. it was amazingly ingenious and even tho i dont remember it i would like to give man-fairy credit for taking part in one of the most ingenious things ive seem on this side of the DM screen.