
Character name/alignment: Coud Eidelstein / Chaotic Neutral
Race (include modifiers): Human (+1 feat @ 1st lvl, +4 skill points @ 1st lvl, +1 skill point @ each additional level, when determining whether a multiclass human takes an experience point penalty- their highest level class does not count)
Class/Level: Rogue / 3rd level
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability
(Ablility score/ablilty modifier)
STR: 15 / +2
DEX: 18 / +4
CON: 15 / +2
INT: 17 / +3
WIS: 12 / +1
CHA: 14 / +2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STATS
HP: 24
AC: 16
Speed: 30ft
Initiative: +8
Base Attack/Grapple: +2 / +4
Fort: +3 (+1 B.S. +2 CON MOD)
Ref: +7 (+3 B.S. +4 DEX MOD)
Will: +2 (+1 B.S. +1 WIS MOD)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SKILLS
[Add all skills you've bought ranks in and/or are modified]
Balance: +6 (0 ranks + 4 DEX MOD + 2 Synergy[Tumble])
Bluff: +8 (6 ranks +2 CHA MOD)
Diplomacy: +10 (4 ranks +2 CHA MOD +2 Synergy[Bluff] + Synergy[SenseMotive])
Escape Artist: +10 (6 ranks +4 DEX MOD)
Gather Information: +6 (4 ranks +2 CHA MOD)
Hide: +10 (6 ranks +4 DEX MOD)
Intimidate: +7 (3 ranks +2 CHA MOD +2 Synergy[Bluff])
Jump: +4 (0 ranks +2 STR MOD +2 Synergy[Tumble])
Knowledge (local):
Listen: +4 (3 ranks +1 WIS MOD)
Move Silent: +10 (6 ranks +4 DEX MOD)
Open Lock: +7 (3 ranks +4 DEX MOD)
Perform (comedy): +5 (3 ranks +2 CHA MOD)
Perform ("Magic" [slight of hand stuff - a reason to touch people, and them not be suspicious]): +5 (3 ranks +2 CHA MOD)
Search: +6 (3 ranks +3 INT MOD)
Sense Motive: +6 (5 ranks +1 WIS MOD)
Slight of Hand: +9 (3 ranks +4 DEX MOD +2 Synergy[Bluff])
Spot: +4 (3 ranks +1 WIS MOD)
Tumble: +9 (5 ranks +4 DEX MOD)
Use Magic Device: +8 (6 ranks +2 CHA MOD)
Languages:
Common
Elven
Draconic
Aquian (SP?)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EQUIPMENT
[Weapon(melee)]att/dmg/crit: Rapier / 1d6 / 18-20 x2
[Weapon(ranged)]att/dmg/crit/range: Crossbow, hand / 1d8 / 19-20 x2
[Armor]type/ACbonus/MaxDex/penalty: Leather / +2 / +6 / 0
[Shield]type/ACbonus/penalty:
[Protective item]ACbonus:
[Other modifying items/properties]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FEATS&SPECIAL ABILITES
*Evasion
*Trapfinding
*Trap Sense +1
*SNEAK ATTACK +2d6
Improved Initiative (+4 to initiative)
Combat Reflexes (# of Attacks of Opportunities = Dex Mod + 1)[5]
Weapon Finesse (rapier) - (you may use your Dex Mod instead of Str Mod on attack rolls)
Notes:
Abilities with an * in front of them are class skills - all others are feats
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPELLS
Spells known: (level=0/1/2/3/4/5/6/7/8/9)
Spells/day: (level=0/1/2/3/4/5/6/7/8/9)
Spell DC: (level=0/1/2/3/4/5/6/7/8/9)
Bonus Spells: (level=0/1/2/3/4/5/6/7/8/9)
spell book
0~level
1~level
2~level
3~level
4~level
5~level
6~level
7~level
8~level
9~level
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes/Additional Equipment:
Backpack
Crossbow bolts bundle of 10 x3
Theives' tools
Waterskin x2
Silk Rope (50 ft)
Grapling Hook
Flint & Steel
Bed Roll
Acid (flask)
Smokestick
Sun Rod
Tanglefoot Bag
107 gp 9 sp
Hunting Knife
Rations (3 Days)
Hatchet
Candles
Chalk
Small Hook

