These are the different Ninja Types or Classes that are available to RPCs, and which are placed in their profiles. These are OPTIONAL! You don't have to use them if you don't want, but they help to depict the kind of ninja you want to be and help to specialize your RPC, giving you a more unique feel, and some enhanced abilities. For every strength however, there is an inherent weakness, so specializing in one area can often mean incurring weakness in another, so choose wisely. (Every RPC may have up to two Ninja Types)
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Generic Shinobi Types


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Offensive Shinobi.
Description:
Offensive shinobi are quite powerful when it come to being on the attack and are not too shabby on their defense as well. When it comes to Chakra usage they often expel a good amount of it during battle situations.

Pros:
- Stronger jutsu.
[When you attack, your ninjutsu no matter what rank, is strengthened by one rank.]

Cons:
- It takes you one post more to learn all jutsu.
- You lose one jutsu when fighting.
[Meaning that your max jutsu for your level is down one.]



Defensive Shinobi.
Description:
Defensive Shinobi are very well at their tactic. The main idea is for them to defend until their opponent has basically caused their self to enter exhaustion by wasting chakra. As their enemy enters exhaustion defensive shinobi put their offense to the test.

Pros:
- Stronger jutsu.
[When you defend, your defensive technique no matter what rank, is strengthened by one rank.]

Cons:
- Offensive jutsu lose one rank of power.
[Meaning that any offensive technique is one rank lower than it states.]



Close Range Shinobi.
Description:
Close Range Shinobi are your Taijutsu based users. They excel in hand to hand combat and jutsu that require the use of close quarters. These shinobi combined hand to hand combat with techniques that can be used in the face of the enemy.

Pros:
- Stronger jutsu.
[When you preform a Taijutsu technique no matter what rank, is strengthened by one rank.]

Cons:
- Long range jutsu lose one rank of power.
[Meaning that any long range technique is one rank lower than it states.]



Long Range Shinobi.
Description:
Long Range Shinobi excel in attacking from distances, they train themselves very heavily in ninjutsu. These shinobi attack from afar to keep their opponent at a distance and themselves out of harms way.

Pros:
- Stronger jutsu.
[When you preform a Long ranged ninjutsu technique no matter what rank, is strengthened by one rank.]

Cons:
- No Taijutsu strength increase.
- Close range jutsu lose one rank of power.
[Meaning that any long range technique is one rank lower than it states.]



Support Shinobi.
Description:
Support shinobi are ninja who do not start or finish things on their own. They are shinobiu who help out others in battle often choosing their own attacks based on the decision of their allies.

Pros:
- When helping an ally one does not need to use hand seals.
- Learning all jutsu are halved.
[ When you learn a technique the post requirement of that technique is cut in half]

Cons:
- Team work, without a partner these shinobi are pretty lousy in combat.


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Generic Shinobi Types


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Speed Shinobi.
Description:
Speed type shinobi are the fastest and most agile of shinobi. They can preform jutsu at an extremely fast rate, as well as prefom more jutsu at a given time than most other shinobi.

Pros:
- Can preform three jutsu in one post.
- Speed is one rank higher.
[ This means that any shinobi the same rank as you will have a hard time seeing your movements.]

Cons:
- If for some reason the shinobi becomes bound and cannot move well, they lose physical strength as well as ninjutsu strength.


Assassin Shinobi.
Description:
Assassin shinobi specialize in hiding in spots that are otherwise unnoticeable to most, and disabling opponents making them easy prey. Often they try to take out their enemies with a single attack.

Pros:
- Ninja of Jounin or lower will not notice jutsu done by this shinobi.
- Jutsu that disable shinobi are undetectable to Chunin or lower.
[When you preform a ninjutsu that disables your enemy anyone under chunin are almost always effected.]

Cons:
- If noticed your attacks become harder to use and often weaker.



Stealth Shinobi.
Description:
Stealth shinobi are masters in the art of not being seen. They take their safety into mind often hiding amongst the shadows until they chose to be seen by their enemy. Often they preform jutsu without a word to keep themselves concealed. Unless given a specific clue to a hiding spot such as "a puddle on the ground with no water around" they are often hard to find.

Pros:
- Ninja of jounin rank or lower will not notice you until you attack.
- The names of jutsu do not need to be stated only described in the RP.

Cons:
- Failing an attack is almost a sure fire way to be caught.
- Vulnerable to certain Dojutsu.


Tactical Shinobi.
Description:
Tactical shinobi are masters of the mind. Often thinking of the quickest way to end an attack or attack their opponent. Because of their quick minds these shinobi often come up with counters and ways to prevent attacks faster than any other ninja.

Pros:
- Fast actions and counters.
- One rank off learning all jutsu.
[Meaning that when you learn a jutsu it require the same amount of posts as the rank below it.]

Cons:
- Often over thinking a situation can land these shinobi in hot water.
- Can be surprised quite quickly by muti-layered attacks.



Summoning Specialist.
Description:
Summoning specialists are shinobi who have devoted themselves to the art of fighting with summoned familiars. By being a specialist in summoning these shinobi can summon faster and learn summoning techniques with ease.

Pros:
- Summoning jutsus are one rank stronger.
[When you attack, your summoning no matter what rank, is strengthened by two ranks.]

Cons:
- After a summon is dismissed it costs one rank hiher chakra sacrifice to summon again.
[Meaning if your summon is up, to call it back would require a summoning technique one rank higher.]


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Advanced Shinobi Types


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Chakra Control.
Description:
Chakra control shinobi are those ninja who have sought out to completely master their chakra systems and manipulation. They have the ability to preform jutsu quickly and learn them even faster. After the rank of Anbu they no longer need hand seals to preform jutsu.

Pros:
- One rank off learning all jutsu.
- Jutsu take half the time to learn.
[ This means that every jutsu post limit is cut in half.]

Cons:
- Often waste large amounts of chakra when attacking because they do not need hand seals making them more tempted to preform multiple techniques.



Hand To Hand.
Description:
These are the shinobi who have sought out to master Taijutsu. They excel in hand to hand combat and often have strong physiques, with general speed. They are experts in close range combat.

Pros:
- Taijutsu techniques are strengthened by one rank.
- Learns Taijutsu techniques in half of the posts.
[When learning Taijutsu the post amount is halved.]

Cons:
- Weaker against jutsu by two ranks.
[When attacked with jutsu they are two ranks higher against you.]



Elemental Control.
Description:
These are shinobi who have for one reason or another devoted themselves to the complete mastery of elemental ninjutsu. This makes them stronger in the area of their elements as well as allowing them to learn elemental ninjutsu easier.

Pros:
- Non elemental Ninjutsu gains on rank of power.
- Elemental Ninjutsu gains two ranks of power.

Cons:
- Weak to Taijutsu and other physical attacks.



Combo User.
Description:
Combo users are shinobi who use chains of techniques to increase the overall power of their attacks. They have the ability to use multiple jutsu at once but often waste a lot of chakra in the process.

Pros:
- Can use up to four jutsu or Taijutsu in a single post.

Cons:
- Lose chakra very quickly due to multiple jutsu usage.
- All jutsu used in combination require one rank higher chakra.
[Meaning that if you perform any jutsu in succession it costs one rank higher if its an A rank it now costs S rank.]



Two Man Team.
Description:
This type of shinobi is a team worker. They have some kind of ally be it bugs, a pet, a summon, object, or even another person. They have strong physical strength in pairs and even stronger combination jutsu.

Pros:
- Attacking with a partner increases the strength of the attack by two ranks.

Cons:
- If for some reason the user loses their partner of their partner become trapped attacks lose three ranks of power.



Ability Control.
Description:
Ability control shinobi are shinobi who specialize in one particular ability. Be it their own custom jutsus, Kekkei Genkai, or any form of attacking.

Pros:
- The special ability decided upon by the shinobi is doubled in strength.
[Meaning that its gains two ranks worth of strength.]

Cons:
- These shinobi are focused on one thing really and are not well rounded shinobi.



Teaching Master.
Description:
These are shinobi who have devoted themselves to teaching the ninja arts to other and as such specialize in being able to quickly pass on knowledge.

Pros:
- When teaching all jutsu take half the time for the student to learn.
- Learning jutsu yourself requires half of the time.

Cons:
- By learning jutsu in half of the post time, you lose one rank off of their power.



Medical Shinobi.
Description:
These are shinobi who have devoted their lives to the art of medical training. As a medical shinobi they have the ability to heal the wounds of their-selves and others around them.

Pros:
- All medical jutsu increase one rank in power.
- When healing ones self it takes less chakra and posts.

Cons:
- Medical shinobi are often sought out first in combat situations.


Ninja Class
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Note: Must Have When Making Profiles


~Ninja Profession: - The Class in witch defines a Ninja's Choice of Attack's in Battle and defines the personal goals of each ninja. ~

Welcome to the Ninja Classes Thread as explained in a small quote above the Ninja class is that witch determines
available attacks For your RPC. The Classes have there own unique Abilities and also show witch are allowed
when using that class. Each class obviously has Limitations to stop everyone in the guild knowing all the
techniques and being a master at everything this adds a kind of realism factor to the Guild. Because in the
Cartoon of Naruto we all know that it was near impossible to be a master of Genjutsu, Taijutsu and Ninjutsu at
the same time.

Note: These Limitations are Still lose For Example The Taijutsu Class Still Allows for up to 20 Ninjutsu's At Kage
Level. but remember Chose Wisely you cannot change Halfway through the Life of your RPC.

Remember Only one Class can be picked. These classes don't limit your creativity.

Note: These classes do not affect custom and bloodline jutsu.


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Ninjutsu Class

These ninjas are truly ones to be feared, and in a Ninjutsu against Ninjutsu fight, the sounds of their jutsus can often be seen and heard within miles. These ninjas have the power to deal a lot of damage using their own elements, and are often very creative in their ways of fighting.

Strengths
-Highest chakra reserve: These ninjas have the largest amount of chakra within their own rank, only surpassed by bijuu hosts. With this amount of chakra they can deal a large number of devastating attacks.
-Mastery of elements: Ninjas of the Ninjutsu class are the only class that can completely master two types of elements (learn jutsus from both elements to the highest rank)

Weaknesses

-Vulnerability to opponents: If the opponent has elements which can counter theirs, these ninjas would be rendered useless in combat. In harsher words, they would be "sitting ducks".

Bonuses:
-Complete mastery of 2 elements (once you reach Chuunin level, you can learn jutsus of 2 elements up to your rank. Kage or Sannin can learn a 3rd element but it will be weaker, only up to Jounin rank.)
-Can learn Ninjutsu in 1 less post than required.
-No limit to ninjutsu knowlage

Limitations:

-Can only learn a limited number of Genjutsu
(Genin can learn 5, Chuunin 10 and Jounin 15, Kage or Sannin can learn 20)
-Can Learn a limited number of Taijutsu/Weapon Styles (2 Taijutsu Styles, or 1 Taijutsu/1 Weapon, or 2 Weapon Styles)
-1 more post than required to learn Genjutsu and Taijutsu.
-Cannot learn Medical Ninjutsu (Kage or Sannin can learn up to Genin level)


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Genjutsu Class

Those of the Genjutsu class have completely mastered the art of breaking the opponent's mind. Their aim in battle is to weaken the opponent's mind so much that the opponent is rendered unable to fight back, then defeat them with one quick strike. Though it may not always be the case, ninjas of this class are usually cleverer than others.

Strengths
-Stealth: Often the opponent would not realize it when they are under a Genjutsu, and when they do it is too late.
-Intelligence: Those of the Genjutsu class often have a devious or sadistic mind and can plan ahead for a few steps. Some of them even enjoy watching their opponents suffer mentally under their illusions. They are also harder to be placed under a Genjutsu themselves.

Weaknesses

-Weak bodies: Genjutsu specialists have spent all their time training their illusions and have not spent enough time honing their bodies, thus they are more vulnerable to damage and will succumb to fatigue more easily.

Bonuses
-Can learn any number of Genjutsu up to their rank.
-Can learn Genjutsu in 1 less post than required.
-Genjutsu power is increased by 1 rank.
-If you are 1 rank above the opponent, they cannot break out of the Genjutsu UNLESS they are also in the Genjutsu class or Medical class.

Limitations
-CANNOT learn any Taijutsu. Repeat: CANNOT. Basc kicks and punches may be used, but they will be very weak.
-Limited number of Ninjutsu
(Genin can learn 15, Chuunin 20 and Jounin can learn 25. Kage or Sannin can learn 35.)
-Mastery of 2 Elements of Ninjutsu
-Cannot learn Medical Ninjutsu
-Jounin can learn 1 Weapon Style.
-Kage and Sannin can learn up to 2 Weapon Styles


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Taijutsu Class

Ninjas specialising in Taijutsu have a much stronger and much more durable body than normal ninjas. Being close range specialists, they attack with strong, straightforward attacks. They may not have flashy attacks like Ninjutsu users, but remember; Ninjutsu may break your body, but Taijutsu may break your body for good.

Strengths
-Much stronger and durable body: Due to spending countless hours training their body everyday, ninjas in the Taijutsu class have much better speed and strength than those of the same rank but different classes (EXCEPT Assassin and Weapon for speed, Demon for strength)

Weaknesses
-Limited ways of attacking: Due to the fact that they have spent most of their time training how to attack with their body, their chakra control is not good, hence they are unable to perform Genjutsu to it's full extent and a limited amount of Ninjutsu.

Bonuses
-Physically stronger than those of the same rank
-Attacks 2 ranks below will have half the effect on you.
(E.g. if you are a Jounin, then, Chunin attacks are cut in half, Genin attacks will only put a small scratch on you)
-Taijutsu power is increased by 1 rank
-Second Fastest Class (Behind Assassin, and tied with Samurai)


Limitations
-Can only learn a limited number of Ninjutsu
(Genin 10, Chuunin 15 and Jounin 20. Kage or Sannin can learn 30)
-Can learn 2 elements when you get to Chuunin, but the second element will be weaker and you can only learn up to Jounin jutsus.
-Can learn a limited number of genjutsu.
(3 genin, 6 Chuunin, 9 jounin, 12 kage or sanin.)
-Genjutsus learnt are from a rank bellow you.
-Cannot learn Medical Ninjutsu
-Can learn up to 2 weapon styles


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Medical Class

Ninjas of this class are often the support of the group, providing medical aid to wounded comrades. They usually stay out of combat as Medical ninjas cannot afford to be lost, so most of the time they are ignored by many or even considered weak.

Strengths
-Well honed chakra control: Due to the fact that Medical Ninjutsus require extremely delicate chakra control
-Sharp intuition: As they always stay at the back of the group to provide support, not only do they have to watch out for their comrades but they have to watch out for themselves as well.

Weaknesses:
-Low attack power: Medical Ninjas can only learn jutsus that are exclusive to them. While Medical Ninjutsu have attacking jutsu as well, it is not varied and all of them are short ranged attacks so Medical Ninjas are more vulnerable to long ranged jutsus.

Bonuses
-Learning Medical Ninjutsu takes 1 less post than normal
-Only Ninja able to use "Sealing Jutsu"
-Can break out of Genjutsu more easily than others due to enhanced chakra control.
-Can learn Ninjutsu 1 less post than normal
-Can learn Taijutsu as normal
-Taijutsu is like Tsunade (please use this fact to dynamic entry someone through the wall)
-May use Puppets, but can only use a limited number. (1 at Genin, 2 at Chunin, 3 at Jounin, 4 at ANBU, 5 at Kage/Sannin)

Limitations
-Can only learn a limited number of Ninjutsu of ONE element. Repeat: ONE. Your second element is Medical. (Kage and Sannin may learn a 2nd element, but they can only learn jutsus up to Jounin level)
-Can learn 5 Genjutsu up to 1 rank below you
-Can Master 1 Weapon Style
-Can Master 3 Taijutsu Styles
-If learning Sealing, Sealing takes up your Sub Element slot

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Weaponry Class

Ninjas of this class have a wide variety of different fighting styles, depending on what weapons they hold. Unlike other classes who aim to damage the opponent through breaking bones, electrocuting, burning, etc., ninjas of this class go for really damaging blows, like stabs and slashes. Most of them follow the "kill in one blow" principle.

Strengths
-Flexible and agile: After a long time of honing their skills with their weapons, most of these ninjas are faster than others of the same rank, and have very flexible and unpredictable fighting styles. They are able to dodge attacks as easily as those in the Taijutsu class.

Weaknesses
-Lean and slender build: After a long time of relying on their weapons to do their work for them, these ninjas do not have the stamina or strength of Ninjutsu or Taijutsu specialists.

Bonuses
-Can have up to 6 custom weapons and as many normal weapons as you can carry
(Meaning that if you're a Genin, you obviously can't carry around 30 katanas. User your common sense.)
-Can channel elemental chakra into their weapons to make them stronger
-Jutsus concerning weapons are stronger by 1 rank (e.g. Tenten's Twin Rising Dragons)
-Capable of using hidden weapons

Limitations
-Can master 1 element but the second element will be weaker
-CANNOT learn Taijutsu. Repeat: CANNOT. (Jounin may learn 1 style, Kage and Sannin may learn 2)
-Can only learn 3 Genjutsu (up to 1 rank below you)
- They CAN learn medical jutsus, BUT only up to 1 rank below themselves


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Puppetry Class

Ninjas of this class are masters of mid to long range combat, manipulating the movements of their puppets to battle for them.

Strengths:
-Intelligence: Ninjas of the puppetry class are highly intelligent and are able to use the hidden weapons of their puppets to the fullest. Their style of combat also forces them to think a few steps before the opponent, and use combinations of their puppets to bring the opponent down.

Weaknesses:
-Weak bodies: As they have spent most of their time either perfecting their puppet's weapons or strengthening the puppet's defenses, they have not spent much time training and therefore their bodies do not have much strength and power.
-Long range fighters: if the opponent manages to close in on the puppet user, it would be disadvantageous to the puppet user as their fighting style means that they have to maintain a mid to long range of fighting.

Bonuses:
-Can learn both Ninjutsu and Genjutsu, but only a limited number.
(Genin can learn 5 of each, Chuunin 8, Jounin 11 and Kage or Sannin can learn 20)
-Can learn Ninjutsu from both elements once you reach Chuunin but your second element will be weaker (Can only learn up to one lower than your rank)
-Can replace a limb with a puppet limb, but abilities must be approved at the custom.
-Can learn all forms of puppetry jutsus (I'll post them in the jutsu thread)
-Can learn all forms of Medical Jutsu (Except Sealing Jutsu)

Limitations:
-CANNOT, repeat, CANNOT learn Taijutsu whatsoever.
-Only Kage or Sannin can learn the Human Puppet Technique.
-You may use weapons up close but you will be OWNED
-Your puppets can be broke OK?
-you may only have puppets of your rank
- Cannot learn Weapon Styles, Puppets are your only weapon

Number of Puppets User Can Control:
Genin: 2
Chuunin: 4
Jounin: 6
ANBU: 8
Kage or Sannin: 10
S rank Human Puppet: 100
All puppets must be approved at the "Custom Puppet Approval" thread.


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Animal Tamer Class

The Animal Tamer class is a strange one. It is the only class that requires an animal partner that can work with the ninja in synchronization and in perfect partnership. Their chakra are sometimes merged with each other when they have reached the peak of partnership, and together their potential for power is unimaginable.

Strengths:
-Fast and furious attacks: People of the Animal Tamer class tend to attack with fast and powerful straightforward attacks, and most of them retain their principle of "hit and run".
-Animalistic senses: These ninjas often have the same enhanced senses as their partners, giving them an advantage over the opponent.

Weaknesses:
-Separation: As most of their attacks are combination and require their partner to be able to perform properly. If the ninja and his or her partner is separated, they may not be able to unleash their full power.

Bonuses:
-Can learn any number of combination jutsus within your rank
-Combination jutsus with your partner are powered up by 1 rank (e.g. If you are Inuzuka and you are in this class, your Gatsuuga is ranked up from C to B.)
-You can learn 2 Summoning 1 at Genin, the other at Chunin
-Can have 2 Custom Pets/Partners
-Can learn both Ninjutsu and Taijutsu
(Genin can learn a total of 10 Ninjutsu AND Taijutsu, Chuunin 15, Jounin 20, Kage or Sannin can learn 30.)
-May Post up to 10 Custom jutsu a week (So long as they Combination Jutsu)

Limitations:
-Must have an animal partner or summon
-CANNOT, repeat, CANNOT learn Genjutsu, Weapon, or Medical Ninjutsu
-Can learn 2 elements of Ninjutsu


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Samurai Class

The Samurai Class is formed by people who wished to hone their skills with their weapons but not sacrifice their body strength for it. While the name may be misleading, those of the Samurai class do not necessarily choose a sword as their main weapon. Tiger claws, axes, whips, a wide variety of weapons have been seen throughout their history. They usually uphold a sense of honor and justice, and many have toughened up their bodies not unlike those of the Taijutsu class, as well as honed their skills with their weapons like the Weapon class.

Note: You have to choose a main weapon, and a secondary weapon


Strengths
-Mastery of the blade: After a long time of mastering the skills of wielding their weapons, they have become extremely skilled at it. Of course, that still means that they are nowhere as skilled at those who specialise with weapons.
-Tough bodies: While nowhere as strong or flexible as those of the Taijutsu class, these ninjas have honed their body muscles to be able to strike heavy and fast blows with their weapon.
-Short to mid range specialists: With their style of attacks, many ninjas of this class are practically untouchable at short to mid ranges, depending on their weapon.


Weaknesses:
-Limited ways of attacking: With their weapon style, many are not diverse in the ways of attacking.
-Can only carry 2 weapons, a Main and a Secondary (Tip: Have them both be Custom for greater power. Though no weapons that can change to different weapons)


Bonuses:
-Can have a maximum of 2 custom weapons
-Physically stronger than those of the same rank APART from Taijutsu class (may be at the same strength as medical class)
-Can Master 1 Taijutsu Style
-Can Master any weapon style involving their main weapon ( EX If the style says large sword, and your main weapon is a basic Katana I don't want to see you learning it)
-Can learn half the style of there Secondary Weapon
-Second Fasted Class (Behind Assassin, and tied with Taijutsu)

Limitations:
-Can master 2 elements when you get to Chuunin, but the second element you can only learn up to 1 rank below you.
-Can learn 5 Genjutsu maximum, up to your rank

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Assassin Class

The Assassin Class is often considered a dark and untrustworthy class of shinobi. As their name implies, these ninjas strike in a silent and fast manner, following their "one hit kill" motto. Ninjas of this class specialize in concealment, spying, information gathering, tracking and of course, assassination.


Strengths:
-Almost undetectable presence: After a long time spent on training to conceal themselves to spy on or watch the enemy's movements, these ninjas are almost impossible to be detected.
-Silent, fast and deadly: Ninjas of this class are among the fastest of the ninja world, apart from those with special abilities (e.g. Seki-Reigan, Inuzuka's Shikyaku no Jutsu)


Weaknesses:
-Weak bodies: Due to the fact that they have spent most of their time training their speed and honing their concealment skills, they have neglected to train their body strength and hence, if they are out in the open where there is nothing to hide behind, they are very vulnerable to being attacked.
-Bloodline abilities: When faced against someone with bloodline abilities such as Byakugan and Sharingan, their concealment skills and speed may be rendered useless.


Bonuses:
-Can learn Ninjutsu, Genjutsu and 1 Weapon style OR Taijutsu, as long as it consists with speed and assassination.
-Can coat our weapons with poison for faster killing, but all weapons with poisons MUST BE APPROVED AT THE CUSTOM THREAD.


Limitations:
-Ninjas of a higher rank can sense you but will not know exactly where you are. You can only hide from Doujutsu and clan abilities (e.g. Sharingan and Inuzuka) when you are a Kage or Sannin.
-Can learn a total of 5 Genjutsu for Genin, 8 for Chuunin, 10 for Jounin and 15 for Kage and Sannin.
-Again, you are not Godly fast, there are still some who can beat you, namely higher ranked Samurai or Taijutsu users, or certain bloodlines.