This type of roleplay is ment to be slightly more moderate then some of the roleplays you may have been in.
So when you create your profiles here are the things that your expected to include, make it realistic also so no genin easily overpowering kages. When you start to make things fair, you have to be Genin but I'll rank you up as I see your rp skill in your details going up.
Rules: No Godmodding -Auto hitting your opponent, claiming to be invincible or stronger then another, knowing your opponents moves before hand, and simply knowing about another ninja before they interact with you, or creating powerful attacks that are so powerful that they can blow up a village or the world.
When you use Jutsu's/ techniques that suck people into things such as Mangekyo Sharingan's genjutsu and dimensional abilitys, they have to be done in attempt and you can't control another character automatically. If one Godmods against a player, then they lose they can be disqualified when fighting another shinobi. You cannot have infinite chakra e
to use for your jutsus, so you can't be invincible, make sure when you use a high level jutsu such as a ss, s, or a rank techniques that you get really tired as a result of using them.
Genin cannot use any technique above D-rank jutsu, but they can use element techniques.
So when you create your profiles here are the things that your expected to include, make it realistic also so no genin easily overpowering kages. When you start to make things fair, you have to be Genin but I'll rank you up as I see your rp skill in your details going up.
Rules: No Godmodding -Auto hitting your opponent, claiming to be invincible or stronger then another, knowing your opponents moves before hand, and simply knowing about another ninja before they interact with you, or creating powerful attacks that are so powerful that they can blow up a village or the world.
When you use Jutsu's/ techniques that suck people into things such as Mangekyo Sharingan's genjutsu and dimensional abilitys, they have to be done in attempt and you can't control another character automatically. If one Godmods against a player, then they lose they can be disqualified when fighting another shinobi. You cannot have infinite chakra e
to use for your jutsus, so you can't be invincible, make sure when you use a high level jutsu such as a ss, s, or a rank techniques that you get really tired as a result of using them.
Genin cannot use any technique above D-rank jutsu, but they can use element techniques.
Jatai Manga Omikami
Knowing your elements
Elements have their natural strengths and weaknesses. One element can dominate another element, but be weaker against another. Knowing the elements, strengths and weaknesses, is a good way to gain the upper hand in battle, by allowing your opponent to use up chakra on an ineffective attack. Combo elements tend to have less weaknesses than the parent elements that they are formed from. (Example: Katon is vulnerable to suiton, but enton and zoton aren't)
Parent Elements:
Katon - the element of fire. Katon tends to involve destructive attacks over mid to long range. Katon rarely is ever concentrated into a small amount but attacks over spreads over wide areas. Katon's natural weakness is suiton, but can dominate over futon
Suiton- the element of water. Suiton is rarely concentrated and is usually spread over some wide areas. Suiton tends to go from mid to long range. Suiton, in use by a inexperienced shinobi, is manipulated, not generated, like a master would be able to. Suiton's natural weakness is doton, but can dominate over katon.
Fūton- the element of wind. Futon is generally sharp and thin, with chakra transformed into wind that acts as blades. Futon is generally short to mid-range. Futon's weakness is katon, it dominates raiton.
Raiton- the element of lightning. Raiton can hit most ranges, but is usually used from short to mid-range. Raiton is generally concentrated, using vibrations to increase sharpness, and is the fastest element. (example: a blast wave or raiton will reach its target before a blast wave of katon.) Raiton can also have the effect of numbness and paralysis, causing a target to become less nimble. Raiton's weakness is futon, it dominates over doton.
Doton- the element of earth. Doton can be used defensively or offensively by manipulating the earth. It often allows its user to travel underground much quicker than usual, which is useful in avoiding sound. Doton can also be generated from the user's body, rather than just being manipulated. Doton's weakness is raiton, it dominates suiton.
Combo Elements:
Enton- the combo element known as blaze. Enton is formed through the combination of katon and meiton elements, thus forming inextinguishable black flames. Enton is usually used by a user who has ocular kekkei genkei (example: Sharingan, Wujigan) Unlike, normal katon, enton is generated usually by sight rather than through the mouth. Enton also does not have a weakness to suiton, but loses its advantage over futon.
Zōton- the combo element known as solar. Zoton is formed by combining katon and hikatan elements, thus forming unquenchable white flames which give off an usual but radiant light. Zoton, like enton, is generated from ocular kekkei genkei, is not weak against water but does not have an advantage over futon anymore. However, the light given off from zoton is blinding, so even if it doesn't connect with its target, the target can be blinded or temporarily blinded.
Yōton- the combo element of lava and a kekkei genkei in its own right. Yoton is formed by combining katon and doton. Yoton cannot be beat by suiton, but cannot best futon, like it would if it were katon. Yoton's range and concentration properties are similar to suiton, but since yoton is lava, it is much less viscous, thus rendering it a rather slow element.
Mokuton- the combo element of wood. Mokuton is formed by combining doton and suiton. Mokuton can be generated and manipulated from anywhere on the user's body. Mokuton still holds its vulnerability to raiton and its power over suiton. Mokuton is also vulnerable to katon but has an advantage over futon. After Mokuton is generated, it can be used as a source of growth for plants and life, but is a rare element to see in a shinobi.
Ranton- the combo element of storm. Ranton is formed by combining raiton and suiton. Ranton tends to be bright beams of explosive electricity that flow as if it were water. However, ranton does not always hold those properties. Ranton has no weakness to any of the parent elements as well as no dominant strength over any of the parent elements.
Hyōton- the combo element of ice and a kekkei genkei in its own right. Hyoton is formed by combining suiton and futon. Weak hyoton based techniques tend to be weaker against katon release. Hyoton, when used by a master is less vulnerable to most katon attacks, but can still be melted away by an advanced katon technique or by zoton or enton. Hyoton is mostly generated or manipulated by willpower. In the hands of an amateur, hyoton can only be used in the presence of water, while a more mastered hyoton user can generate hyoton through thin air.
Futton- the combo element known as boil and a kekkei genkei in its own right. Futton is not to be confused with futon. Futton is formed through the combination of katon and suiton. Futton is usually mid to long range, forming a vapor that can melt most objects. It doesn't have a natural weakness or strength.
Advanced Elements:
Meiton- the element of darkness. Its opposite is hikatan which cancels out with it. Meiton has no weakness and no dominant strength. Meiton tends to be ominous, reacting to the user's chakra, as well as the target. It is often used to absorb a targets chakra, or decrease it from within, for a limited time. Other properties of meiton include its destructiveness. Meiton is never bright, radiant, or elegant, and often used to strike fear into the target.
Hikatan- the element of light. Similar to meiton it has no weakness or dominant strength. Hikatan tends to be brilliant, often blinding a target or creating a reaction with a target's body on a cellular level. Though hikatan can be destructive, it is sometimes accurate and always holds some elegance to it, never turning from its radiance.
Shōton- the element of crystals. Shoton is often generated or the user can manipulate crystalline structures. Shoton, however, cannot crystallize raw energy, thus it can be countered by elements such as futon, raiton, katon, enton, or energy based elements.
Kōton- the element of steel. This element cannot be generated, just manipulated by using crystalline structures in the earth. Koton is vulnerable to enton and zoton and dominates suiton and hyoton.
Karuton- the element of Yin-Yang. It is often attributed to certain bloodlines but can be used by some outside a clan that holds this element. It is basically Meiton and Hikatan in one body.
Elements have their natural strengths and weaknesses. One element can dominate another element, but be weaker against another. Knowing the elements, strengths and weaknesses, is a good way to gain the upper hand in battle, by allowing your opponent to use up chakra on an ineffective attack. Combo elements tend to have less weaknesses than the parent elements that they are formed from. (Example: Katon is vulnerable to suiton, but enton and zoton aren't)
Parent Elements:
Katon - the element of fire. Katon tends to involve destructive attacks over mid to long range. Katon rarely is ever concentrated into a small amount but attacks over spreads over wide areas. Katon's natural weakness is suiton, but can dominate over futon
Suiton- the element of water. Suiton is rarely concentrated and is usually spread over some wide areas. Suiton tends to go from mid to long range. Suiton, in use by a inexperienced shinobi, is manipulated, not generated, like a master would be able to. Suiton's natural weakness is doton, but can dominate over katon.
Fūton- the element of wind. Futon is generally sharp and thin, with chakra transformed into wind that acts as blades. Futon is generally short to mid-range. Futon's weakness is katon, it dominates raiton.
Raiton- the element of lightning. Raiton can hit most ranges, but is usually used from short to mid-range. Raiton is generally concentrated, using vibrations to increase sharpness, and is the fastest element. (example: a blast wave or raiton will reach its target before a blast wave of katon.) Raiton can also have the effect of numbness and paralysis, causing a target to become less nimble. Raiton's weakness is futon, it dominates over doton.
Doton- the element of earth. Doton can be used defensively or offensively by manipulating the earth. It often allows its user to travel underground much quicker than usual, which is useful in avoiding sound. Doton can also be generated from the user's body, rather than just being manipulated. Doton's weakness is raiton, it dominates suiton.
Combo Elements:
Enton- the combo element known as blaze. Enton is formed through the combination of katon and meiton elements, thus forming inextinguishable black flames. Enton is usually used by a user who has ocular kekkei genkei (example: Sharingan, Wujigan) Unlike, normal katon, enton is generated usually by sight rather than through the mouth. Enton also does not have a weakness to suiton, but loses its advantage over futon.
Zōton- the combo element known as solar. Zoton is formed by combining katon and hikatan elements, thus forming unquenchable white flames which give off an usual but radiant light. Zoton, like enton, is generated from ocular kekkei genkei, is not weak against water but does not have an advantage over futon anymore. However, the light given off from zoton is blinding, so even if it doesn't connect with its target, the target can be blinded or temporarily blinded.
Yōton- the combo element of lava and a kekkei genkei in its own right. Yoton is formed by combining katon and doton. Yoton cannot be beat by suiton, but cannot best futon, like it would if it were katon. Yoton's range and concentration properties are similar to suiton, but since yoton is lava, it is much less viscous, thus rendering it a rather slow element.
Mokuton- the combo element of wood. Mokuton is formed by combining doton and suiton. Mokuton can be generated and manipulated from anywhere on the user's body. Mokuton still holds its vulnerability to raiton and its power over suiton. Mokuton is also vulnerable to katon but has an advantage over futon. After Mokuton is generated, it can be used as a source of growth for plants and life, but is a rare element to see in a shinobi.
Ranton- the combo element of storm. Ranton is formed by combining raiton and suiton. Ranton tends to be bright beams of explosive electricity that flow as if it were water. However, ranton does not always hold those properties. Ranton has no weakness to any of the parent elements as well as no dominant strength over any of the parent elements.
Hyōton- the combo element of ice and a kekkei genkei in its own right. Hyoton is formed by combining suiton and futon. Weak hyoton based techniques tend to be weaker against katon release. Hyoton, when used by a master is less vulnerable to most katon attacks, but can still be melted away by an advanced katon technique or by zoton or enton. Hyoton is mostly generated or manipulated by willpower. In the hands of an amateur, hyoton can only be used in the presence of water, while a more mastered hyoton user can generate hyoton through thin air.
Futton- the combo element known as boil and a kekkei genkei in its own right. Futton is not to be confused with futon. Futton is formed through the combination of katon and suiton. Futton is usually mid to long range, forming a vapor that can melt most objects. It doesn't have a natural weakness or strength.
Advanced Elements:
Meiton- the element of darkness. Its opposite is hikatan which cancels out with it. Meiton has no weakness and no dominant strength. Meiton tends to be ominous, reacting to the user's chakra, as well as the target. It is often used to absorb a targets chakra, or decrease it from within, for a limited time. Other properties of meiton include its destructiveness. Meiton is never bright, radiant, or elegant, and often used to strike fear into the target.
Hikatan- the element of light. Similar to meiton it has no weakness or dominant strength. Hikatan tends to be brilliant, often blinding a target or creating a reaction with a target's body on a cellular level. Though hikatan can be destructive, it is sometimes accurate and always holds some elegance to it, never turning from its radiance.
Shōton- the element of crystals. Shoton is often generated or the user can manipulate crystalline structures. Shoton, however, cannot crystallize raw energy, thus it can be countered by elements such as futon, raiton, katon, enton, or energy based elements.
Kōton- the element of steel. This element cannot be generated, just manipulated by using crystalline structures in the earth. Koton is vulnerable to enton and zoton and dominates suiton and hyoton.
Karuton- the element of Yin-Yang. It is often attributed to certain bloodlines but can be used by some outside a clan that holds this element. It is basically Meiton and Hikatan in one body.
What should be in your profile:
Name: (Your character name.)
Age: (How old you are. O.o)
Gender: (Male/Female)
Rank: (Must start at genin-excluding me because I created this roleplay basically)
Affiliation: (Akatsuki, maybe a certain clan, etc.)
Chakra Natures: (Can only have one as a genin, as a jonin two, a sennin and up can use three)
Combined Chakra Natures: (Can't have one as a genin, chunin, jonin, or ambu. As a sennin you can have one, as a kage you can have two)
Jutsus: (Certain chakra techniques created by using an element)
Weapons/items:
(And basically whatever else you want to.)
Name: (Your character name.)
Age: (How old you are. O.o)
Gender: (Male/Female)
Rank: (Must start at genin-excluding me because I created this roleplay basically)
Affiliation: (Akatsuki, maybe a certain clan, etc.)
Chakra Natures: (Can only have one as a genin, as a jonin two, a sennin and up can use three)
Combined Chakra Natures: (Can't have one as a genin, chunin, jonin, or ambu. As a sennin you can have one, as a kage you can have two)
Jutsus: (Certain chakra techniques created by using an element)
Weapons/items:
(And basically whatever else you want to.)



