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Character Driven Plots [Workshop]

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Punk Fox TH
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PostPosted: Fri Aug 06, 2010 9:10 pm


There is a belief that characters are merely a tool. They are cogs to move your plot from point A to point B. If the plot needs something to happen, then the characters need to change to fit the plot.

Another way to write fiction is character driven. The plot isn't what you work out first; strong and interesting characters are your first step. Then the plot merely follows them as they get themselves into trouble and reach for their goals.

What makes a strong, interesting character? Two things stand above the rest: motivations and goals. To define these, I'm going to use the definition Randy Ingermason uses in his Snowflake Method:

The character's motivation is what he/she wants abstractly.

The character's goal is what he/she wants concretely.

Once you've settled this information for at least one of your characters you can set your sights for the story.

For example, we have a protagonist who really wants a cup of coffee. This is his goal. His motivation will be that he's really thirsty and craving coffee.

Using just this character we know that our protagonist will leave his location and go to a coffee shop and get coffee. After all, he wouldn't make it if he wants a really good coffee.

This is a very boring story idea as there's no conflict, so we need to add an antagonist for our plucky hero. So we add conflict, in the form of a pedestrian toll both on the way to the coffee house. This is an obstacle but to make it more interesting, we'll have a guard on duty. Now, remember, this is a character driven story, so our guard needs a motivation and a goal.

Our guard is going to be motivated by his duty. He has a job, and he intends to do a damn good work. That makes his motivation and goal closely related.

With this knowledge we now know our plot is going to involve a meeting between our coffee drinker and our guard, and our coffee drinker is going to have to make a decision: pay the toll, or try to avoid it somehow.

From our motivation and goal we can extrapolate further information. Is someone driven by thirst likely to remember the extra money for the toll? That's a decision only you can decide.

Workshop Assignment:

Create an outline for a short story using two characters. Remember your characters should have a motivation and goal. Explain in each point of the outline how the motivation or goal of one or the other character is affecting the story.

We will then discuss the posted plots and work on improving our character driven plots.
PostPosted: Sat Aug 07, 2010 1:26 am


I can see the danger for some people being that they concentrate on the mechanics of the character's life rather than pushing the story on (I've seen it before).

Plot outline:

Suzanna works with teenagers and she wants to teach the annoying, selfish little brats a lesson in manners on her next shift.

Bess is one of the teenagers that Suzanna works for. She has made it her mission to make every adult worker's job hell. She's rude, manipulative and often very volatile in mood. She loves to wind up staff to the point where they cry from frustration.

*first incident - Bess convinces other young people to barr the doors with their bodies so the staff can't come on shift.

-> Suzanna cancels an immenent trip they were looking forward to as punishment for dangerous and oppositional behaviour.

*second incident - Bess snatches food from a member of staff and eats it in front of her; throws hot drinks at them; rips displays off the walls.

-> Suzanna attempts to reason with Bess and her rude behaviour, trying to get her to empathise with those people she hurts with her antics. Bess has a "I don't care" attitude so Suzanna calls Bess' parents down without warning her so they can witness her behaviour. Previously, they'd been convinced that Bess wasn't capable of the things Suzanna had said she did.

*Third incident - Bess' parents witness how uncontrollable she is.

-> Suzanna is pleased to note how ashamed Bess' parents are and how them spoiling her has lead to her appalling treatment of others without fear of consequence.

II Ele II


Punk Fox TH
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PostPosted: Sat Aug 07, 2010 5:43 am


elementalWITHIN
I can see the danger for some people being that they concentrate on the mechanics of the character's life rather than pushing the story on (I've seen it before).


My thought on that is that every day life CAN be interesting, as long as it's not 'blah.' If they character is GOING somewhere and doing something, then ANYTHING can be interesting. Drive is the end result of the combination of drive and motivation.
PostPosted: Sun Aug 08, 2010 2:04 am


Yep, as long as someone avoids talking of the mundane. Just like when someone calls me and asks me what have I been up to. I leave out the "I got up, I brushed my teeth, I drank coffee..." etc xD

Fortunately, as a writer, you can skip several days if they're not that interesting. Time is a fun thing to play with.

II Ele II


Tapps the Watchmaker

PostPosted: Mon Nov 01, 2010 8:42 am


elementalWITHIN
Yep, as long as someone avoids talking of the mundane. Just like when someone calls me and asks me what have I been up to. I leave out the "I got up, I brushed my teeth, I drank coffee..." etc xD

Fortunately, as a writer, you can skip several days if they're not that interesting. Time is a fun thing to play with.


Yep. Time is fun to play with, and skipping around can move the story along, but don't forget to have something to connect scene A to scene B.
I'm sorry if it seems like I'm stating the obvious, but it sometimes gets overlooked, even in proofreading, and it leaves the story choppy and disjointed.
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