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Street Fighter BETA Turn Based Generator (Test Forum/System) Goto Page: 1 2 3 4 [>] [»|]

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So, What do you Think? ^_^
Love this Format!
66%
 66%  [ 2 ]
Man, this seems Complicated!
33%
 33%  [ 1 ]
Total Votes : 3



Siefren

Captain

Deadly Zealot

PostPosted: Wed Aug 18, 2010 5:12 am


Street Fighter BETA Turn Based Generator (Street Fighter TBG) Is based off of the random generating items available on Gaia (i.e. the Random Dice Roll, and Random Number Generator.) Meaning, that This will be like a Table Top RPG in some ways.

NOTE: After this Forum has been worked out, and everything confirmed, I plan on Opening this as it's own Sub Forum, with Stages. We can't have multiple fights going on at the same time in the same stage, or same topic, People may become confused lol.

Set Rules: (Rules 2.0, Subject to change at anytime)

Deciding Who Goes First: The two fighting will each roll one 6 sided dice, whoever gets the highest result can decide who he/she wants to go first, rather it be him/herself, or the Opponent. If it results in a Tie, keep rolling the 6 sided die until someone wins.

Set HP: As of right now, All Players will start with only 500 HP. (This will be changed if It takes too long to reach 0, or if the HP Limit is not High enough to allow for Ample Play time. This will have to be determined by vote or complaint through the Crew and Members who Participate in the RP.)

Damage Generator (Random Number Generator) Will be between 2 and 50

Confirmed Hits (Random Dice Roll) Will be only an 8 sided die, and only one (1) Die will be rolled.

The Random Number Generator will be multiplied by the Number Result on the Die. (Ex. Random Number Generated for Damage Calculation is 20, Dice roll lands on 6, Damage received will be 20 X 6 = 120 damage received.)

Special Attacks: The Special Attacks will be determined by a select amount of Damage given to Opposing player through the result of the damage generated by the RNG. That Set Damage Will be determined by the Random Number Generator.

The Set Damage is 35 and Up. (So, if you generate 35 and above, you will be given the ability to perform a special attack)

NOTE: This may change depending on how often that range is reached.

How to Execute Special Attack: Just like all other attacks, the Random Number Generated will be Multiplied by the Dice Roll. However, When a Special Attack has been Reached, instead of Rolling one (1) 8 sided Die, the Executor of the Special attack will Roll Two (2) 8 sided Dice (Ex. Player One Reaches Special attack requirement. The damage Generated by the RNG (Random Number Generator) is 50, The Dice Roll result is 1 Die with a result of 4, and the second a result of 5, Number to be Multiplied is 9. 50 X 9 = 450 Damage Received is 450. That Damage will be deducted from the remaining HP of opposing player.)

Key Rules to Remember:

Concerning HP Deduction: This should be easy to remember. The way that the HP will be reduced, will be based off of the Dice Roll and the RNG Multiplied by each other.

Example:

Player One's RNG Result is 20 and P1's Dice Roll lands on 4

20 X 4 = 80

P2's Remaining HP is 100

P2 HP 100 - Damage 80 = HP 20 Remaining

100 - 80 = 20


Custom Match Setup: Special Matches can be requested, and they can range from what ever you want them to be, from an adjustment to HP, to how many rounds it takes to win the match, to the removal of Special attacks to be granted.

Reaching a Special Attack: A Special Attack can only be reached once one player has managed to generate from the RNG damage ranging from 35 and Up. (Meaning that With only in one RNG result, you must reach at the least 35 damage, not if you've inflicted a total of 35 or more damage to your opponent within all the attacks you've generated calculated together. I don't want to see anyone cutting any loop holes with that here. You have to Inflict, with only one RNG result, 35 or more damage, and you can only have 2 Special attacks per Battle.)

When granted the Special Attack, You can choose to activate it Right away, or Save it for Later. You will only be granted 2 Special Attacks Per battle.

Requested Custom Battles will be conducted in 3 Rounds, First player to reach 2 victories in one Battle Is the winner. Best 2 out of 3 in Simple terms. So that Means you have 4 to 6 chances to use a Special attack per Match. (Remember A Custom Match Will be conducted in 3 rounds, best 2 out of 3 Wins the Match, Which also means, a Match can consist of only 2 rounds also.

It is Suggested that all Matches however be conducted in Sudden Death Format, but If Requested to have a Custom Match, you can have the best 2 out of 3 rounds to decide a victor, it's all up to you.)

Special Attack Example:

P1 has Reached the 35 Damage limit in one RNG result to be granted a Special Attack.

P1 Executes Special Attack. RNG generated is 40

P1 rolls 2 8-sided Dice, Dice results are 2 and 6

2 + 6 = 8

8 X 40 = 320

P2's Remaining HP is 350

HP 350 - Damage 320 = Remaining HP 30

350 - 320 = 30


(Remember that the Damage Range for the RNG is only between 2 and 50, This will change if I see a problem with it at any time, it may be limited higher or lower on either end of the post action).

Post Format: The Post format is how the post will be set up, when submitted. I would Like for all Players to align their Character's Name, and The HP count to either the Left or the Right, never center, or left as is. This is a way so that we can all see the HP count and Character's Name.

Also, when granted a Special attack, Please Include it in your HP count and Character Name Header. (After you have reached your limit of Two special attacks, I'd like for you to put, No More Special Attacks to be Granted, once you've used up all special attacks.)

Accidental Neglect to Issue A Post Action: If this Happens, It means that You did not issue your attack, or your Damage calculation.

The format should go like this:

Attack Post: Dice Roll Result (The Post you make when executing your attacks)

Damage Calculation: Random Number Result (The Post After Your Opponent has stated How many times he was Hit, determined by your Dice Roll)

After those posts have been made, the RNG is Multiplied by the Dice Roll, then deducted from the Player's HP of Whom was Struck.


NOTE: I will probably be abandoning this battle format for a much more simpler version I developed for another rp set up, But that doesn't mean this one can't be used if you decide to use it. I feel that the new one will be much more easily understood, and I'll post up it's format eventually.
Siefren rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Wed Aug 18, 2010 9:50 pm


Example Battle

P1 HP: 500


P1 Attacks P2


Siefren

Captain

Deadly Zealot



Siefren

Captain

Deadly Zealot

PostPosted: Wed Aug 18, 2010 9:54 pm


Example Battle

P2 HP: 500


P2 is Hit 3 times

(Remember to look up at the Dice Roll. P1 Has another post that has to be made first, before P2 Can attack. P1's next Post will be consisting of jumping back, and calculating the Damage.)
Siefren generated a random number between 1 and 50 ... 34!
PostPosted: Wed Aug 18, 2010 10:01 pm


Example Battle

P1 HP: 500


P1 Jumps back to give P2 Space.


Siefren

Captain

Deadly Zealot

Siefren rolled 1 6-sided dice: 1 Total: 1 (1-6)


Siefren

Captain

Deadly Zealot

PostPosted: Wed Aug 18, 2010 10:06 pm


Example Battle

P2 HP: 398


34 X 3 = 102

P2 took 102 damage. P2's HP is now 398

P2 Shakes off attack. P2 Attacks P1.

(P1 almost had a special attack granted lol, also, I would like for all of you to align your character's name, and HP to the left of the post (or to the Right, which ever you'd like, but never centered, or left normal), and make sure to keep it updated as damage is issued.)
PostPosted: Wed Aug 18, 2010 10:20 pm


Example Battle

P1 HP: 500


P1 is hit 1 time.

P1 is shaking it off.

(Also, feel creative when you make a post, give detail, and reactions. It'll make it more fun. ^_^)


Siefren

Captain

Deadly Zealot

Siefren generated a random number between 1 and 50 ... 20!


Siefren

Captain

Deadly Zealot

PostPosted: Wed Aug 18, 2010 10:22 pm


Example Battle

P2 HP: 398


P2 Guards himself, Wating for P1's Next move.
Siefren rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Wed Aug 18, 2010 10:29 pm


Example Battle

P1 HP: 480


20 X 1 = 480

P1 took 20 damage, He barly felt that. P1's HP is now 480

P1 jumps up and attacks P2

(Also, on another note, if you forget to post the proper post action, such as the dice roll first, or accidently generate damage first,Your attack does nothing, this will be an evasion on the behalf of the opposing player. I will address this in the rules as well. It'll be your own fault. No take backs.)


Siefren

Captain

Deadly Zealot



Siefren

Captain

Deadly Zealot

PostPosted: Wed Aug 18, 2010 10:31 pm


Example Battle

P2 HP: 398


P2 Really felt that. He's trying to shake it off!

(The same is true for the opposing player, like P1's next post will be what calculates the damage, if He forgets to use the RNG option, the Attack did nothing, and it was a block.)
Siefren generated a random number between 1 and 50 ... 7!
PostPosted: Wed Aug 18, 2010 10:32 pm


Example Battle

P1 HP: 480


P1 Waits to see if P2 will recover.


Siefren

Captain

Deadly Zealot

Siefren rolled 1 6-sided dice: 5 Total: 5 (1-6)


Siefren

Captain

Deadly Zealot

PostPosted: Wed Aug 18, 2010 10:37 pm


Example Battle

P2 HP: 363


5 X 7 = 35, P2 took 35 damage

398 - 35 = 363, P2's HP is now 363

P2 just smiles, it seems the attack was not effective!

P2 Low Kicks P1!
PostPosted: Wed Aug 18, 2010 10:41 pm


Example Battle

P1 HP: 480


P1 is Hit 5 times.

Waoh, doesn't look like P1 enjoyed that much at all!

He stumbles a bit.


Siefren

Captain

Deadly Zealot

Siefren generated a random number between 1 and 50 ... 30!


Siefren

Captain

Deadly Zealot

PostPosted: Wed Aug 18, 2010 10:42 pm


Example Battle

P2 HP: 363


P2 Keeps his guard up!
Siefren rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Wed Aug 18, 2010 10:45 pm


Example Battle

P1 HP: 330


30 X 5 = 150, P1 takes 150 Damage.

480 - 150 = 330, P1's HP is now 330.

P1 doesn't look too good after that attack! but he stays in the game!

P1 attacks P2 with a foot to the Face!


Siefren

Captain

Deadly Zealot



Siefren

Captain

Deadly Zealot

PostPosted: Wed Aug 18, 2010 10:51 pm


Example Battle

P2 HP: 363


P2 was hit 4 times.

P2 did not like that! He stands his ground.
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The Streets

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