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Posted: Mon Jan 16, 2006 4:35 pm
The place to discuss strategy and tactics for your favourite pirate kicking blonde.
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Posted: Sat Jan 21, 2006 5:50 pm
Samus is awesome~..she just became one of my mains. My only problems with her is the timing for the Fastfall missle cancel and the edge recovery missle cancel. I have better timing with the Super Wavedash than I do with the missles. Samus probably has the most "advanced" techniques in the game.
Here are some of Samus's basic moves:
bomb recovery --- while in the air, drop a bomb and stay in its path as it falls. As soon as she can drop another bomb, do so and then she should be in the explosion of the first. The explosion will transform her into her morph ball form and push her up.
beam-cancel --- using the maximum potential of the third jump next to a wall. If you get too close, then you will be propelled up in an unresponsive state. If you do it with a certain minimum distance in mind, then you should just get propelled up, without the unresponsiveness.
double-missle --- after missle-canceling, fire a missle. This reduces the time between missles, a temporary increase in her rate of fire. dual missle jump --- firing two missles in one jump. extended grapple --- while using the grapple, alternate between up and down, on the control pad, and tap Z. The next time she uses her grapple, on the ground, it will be longer, require pressing Z to grab, and home in while pressing L. Also, this cannot be done in the PAL version of SSBM.
FF Dual Missle Jump --- FFing the second missle. homing missle --- a type of missle that has limited homing capabilities, the slowest rate of fire, and the slowest traveling speed. Performed by moving (==not smashing) the joysick to either the left or the right and pressing the B button.
missle-cancel (MC) --- Before you land on the ground from jumping, fire a missle, the landing will cancel the missle animation and reduce normal missle firing lag.
pillar of fire --- while under an opponent (so close that you could drop a bomb and it would immediately explode), drop a bomb. The bomb will explode and cancel out the lag from dropping that bomb. Drop another bomb and another and another... the opponent should climb into the sky.
shuffled missle --- a short hopped, fast falled missle-cancel.
smash missle --- a type of missle that has no homing capabilities, the fastest rate of fire, and the fastest traveling speed. Performed by smashing the joystick to either the left or the right and pressing the B button.
super wavedash (SWD) --- drop a bomb and, as soon as you touch the ground (frame 41), in ball form, smash in the opposite direction you want to go and, on the next frame (frame 42), smash in the direction you want to go.
third jump --- while in the air, dodge up and grapple. This gives her a pseudo-jump that she can vary in height.
wavebombing --- WDing from a bombs explosion
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Posted: Sun Jan 22, 2006 9:13 pm
Samus is a pretty good character.
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Posted: Sun Jan 22, 2006 9:49 pm
Your damn right she's a good character.
Other things to know:
Samus's sex kick is priority heaven, this move will out prioritize most attacks.
Bombs can be used to delay the F-Smash, D-Smash, so on, and can also be used to power up her spin attack (Up B)
Bombs can also be used to short hop, cancel out the second jump and lag.
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Posted: Thu Jan 26, 2006 1:49 am
Sieg00 Your damn right she's a good character. Other things to know: Samus's sex kick is priority heaven, this move will out prioritize most attacks. Bombs can be used to delay the F-Smash, D-Smash, so on, and can also be used to power up her spin attack (Up B) Bombs can also be used to short hop, cancel out the second jump and lag. its called the screw attack, not spin, link has that one copywrighted.
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Posted: Fri Jan 27, 2006 9:35 am
Some other things: Samus's double SH sex kick is really good. Pretty much the core of my offense.
If you stun people with the grapple in the air. If you want to use it on the ground to stun; you can DI away from a bomb, then air dogde towards it and grapple beam. The grapple beam should hit the person and the bomb should cancel your grapple beam..allowing you to freely attack the other person while their stunned. Shooting a charged cannon shot is the most effective way to use this.
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Posted: Mon Jan 30, 2006 8:24 pm
she is the easiest character to use the wave dash technic, and she has the extend/homming chain which is so sweet. sucks when playing against ice climbers, nana always gets taken.
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Posted: Mon Jan 30, 2006 11:11 pm
Jeorg The Dragon Slayer she is the easiest character to use the wave dash technic, and she has the extend/homming chain which is so sweet. sucks when playing against ice climbers, nana always gets taken. well here in the PAL region a kangaroo stole our extended grapple so we are fdorever angry at them 3nodding , and for the record, marth is the easiest to wavedash with, him and luigi, luigis is just mor obvious.
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Posted: Wed Feb 01, 2006 5:09 pm
Ya you are proabably right about that part.
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Posted: Wed Feb 01, 2006 10:00 pm
Jeorg The Dragon Slayer Ya you are proabably right about that part. i always am 3nodding
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Posted: Sat Feb 11, 2006 9:00 am
I was messing around with Samus just yesterday. I went to training and tried doing the super wavedash, and I did it a few times and it kept on going backwards instead of forwards, so I always fell of the stage.
But I find her as the ultimate spammer with her missles and charge shot.
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Posted: Sat Feb 11, 2006 4:46 pm
HworangZiang I was messing around with Samus just yesterday. I went to training and tried doing the super wavedash, and I did it a few times and it kept on going backwards instead of forwards, so I always fell of the stage.
But I find her as the ultimate spammer with her missles and charge shot. watch out for power sheilding, capes and nayrus love, because a missle can cancel out a full charge beam,why? because missles dont believe in plasma.
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Posted: Sun Feb 12, 2006 6:10 am
and you are right again. well i dont have nothing else to say at the present time. apperently it seems like almost everything can block out samus's blast. the other day jiggly puff canceled it out with a pound attack.
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Posted: Sun Feb 12, 2006 11:34 pm
and much to sieg's dismay, sheiks needle's do as well.
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Posted: Mon Feb 13, 2006 1:36 am
K-0S and much to sieg's dismay, sheiks needle's do as well. god dam plasma sux a**.
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