by SuperDoodleMan
-------------------------------------
Slap 1
Total frames: 19
Hit frames: 2-3
Shield stun: 6
Shield hit lag: 3
Advantage: -14
Slap 2 advantage: -6
Window of the second slap: 3-25
Second slap starts: 10 (or later)
IASA: 16
-------------------------------------
Slap 2
Total frames: 20
Hit frames: 3-4
IASA: 17
Shield stun: 4
Shield hit lag: 2
Advantage: -11
-------------------------------------
F Tilt
Total: 41
Hit: 6-13
IASA: 37
Shield stun: 13
Shield hit lag: 6
Advantage: -23
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D Tilt
Total: 27
Hit: 12-13
IASA: 26
Shield stun: 13
Shield hit lag: 6
Advantage: -8
-------------------------------------
U Tilt
Total: 39
Hit: 9-13
Head Invincible: 9-12
IASA: 37
Shield stun: 13
Shield hit lag: 6
Advantage: -16_-20
-------------------------------------
Dash attack
Total: 37
Hit: 6-20
IASA: 36
--First part--
Shield stun: 13
Shield hit lag: 6
Advantage: -22
--weak part--
Shield stun: 9
Shield hit lag: 4
Advantage: -17
-------------------------------------
F smash
Total: 47
Hit: 15-18
Charge frame: 8
IASA: 40
Shield stun: 16
Shield hit lag: 7
Advantage: -14_-11
-------------------------------------
U smash
Total: 44
Hit: 13-22
Charge frame: 10
Head and arms invulnerable: 13-22
--regular--
Shield stun: 16
Shield hit lag: 7
Advantage: -23
--sour spot--
Shield stun: 9
Shield hit lag: 4
Advantage: -26
-------------------------------------
D smash
Total: 39
Hit: 5-6, 9-10, 13-14, 17-18, 21-22
Charge frame: 3
Legs invincible: 3-24
Shield stun: 7
Shield hit lag: 6
Advantage (last hit): 17
-------------------------------------
N-Air
Total: 49
Hit: 3-23
IASA: 42
Auto cancel: <2 36>
Landlag: 17
Lcanceled: 8
--strong hit--
Shield stun: 14
Shield hit lag: 6
Advantage: 0
Advantage float cancelled: +4
--weak hit--
Shield stun: 11
Shield hit lag: 5
-------------------------------------
U-Air
Total: 35
Hit: 7-11
IASA: 34
Auto cancel: <6 22>
Landlag: 15
Lcanceled: 7
Shield stun: 14
Shield hit lag: 6
Advantage: +1
Advantage float cancelled: +4
-------------------------------------
B-Air
Total: 44
Hit: 6-22
IASA: 38
Auto cancel: <4 23>
Landlag: 15
Lcanceled: 7
--Strong butt--
Shield stun: 14
Shield hit lag: 6
Advantage: +1
Advantage float cancelled: +4
--weak butt--
Shield stun: 11
Shield hit lag: 5
-------------------------------------
D-Air
Total: 39
Hit: 12-13, 18-19, 24-25, 30-31
IASA: 36
Auto cancel: <11 36>
Landlag: 15
Lcanceled: 7
Shield stun: 6
Shield hit lag: 3
Advantage: -4
Advantage float cancelled: -1
-------------------------------------
F-Air
Total: 54
Hit: 16-20
IASA: 51
Auto cancel: <15 39>
Landlag: 25
Lcanceled: 12
Shield stun: 15
Shield hit lag: 7
Advantage: -4
Advantage float cancelled: +4
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 7-8
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Ledge attack <100%
Total: 54
Hit: 10-14
Invincible: 1-6
Shield stun: 8
Shield hit lag: 4
Advantage: -40_-36
-------------------------------------
Ledge attack 100%>
Total: 69
Invincible: 1-40
Hit: 44-47
Shield stun: 11
Shield hit lag: 5
Advantage: -19
-------------------------------------
Ledge roll <100%
Total: 50
Invincible: 1-39
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Ledge roll 100%>
Total: 79
Invulnerable: 1-64
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Ledge jump <100%
Total: 38
Invincible: 1-10
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Ledge jump 100%>
Total: 48
Invincible: 1-20
-------------------------------------
Ledge stand <100%
Total: 32
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
invulnerable: 1-55
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get up from the ground
Total: 30
Invincible: 1-20
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Roll from the ground
Total: 35
Invulnerable: 1-19
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standup attack A from facedown
Total: 49
Hit: 17-18, 25-26
Invincible: 1-26
-------------------------------------
standup attack A from face up
Total: 49
Hit: 17-19, 25-27
Invincible: 1-27
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Veggie throw ground
Total: 23
release: 10 (forward, back)
Release: 11 (up)
Release: 9 (down)
-------------------------------------
Veggie throw Air
Total: 23
Release: 10 (down)
Release: 11 up)
Release: 10 (forward)
Release: 9 (backward)
-------------------------------------
Vegetable Pull
Total: 29
Vegetable lasts: 141 frames in air
-------------------------------------
Peach Bomber
Windup on ground: 21
Windup in air: 31
Lunging portion: 25 (1-10 do damage)
land lag: 33
Air lag: 28
Hit recovery: 27
-------------------------------------
Toad
Total: 64
Toad: 10-30
When hit:
invincible for 8 frames
1st spore released on 8th frame
Last spore is gone after frame 34-40
you can move on the 78th frame
-------------------------------------
Parasol
Part 1: 40
totally invincible frame 3
Hit: 6-29
Becoming floaty: 15
Hit: 10>
Being floaty lasts 944 frames max
Fastfalling: 1 frame
Becoming floaty again: see previous
Landlag: 30
Landfallspeciallag: 4
-------------------------------------
Float
Total: 150 frames
If you voluntarily end the float, you
can do nothing from frames 2-5 (frame
1 being the first frame you aren't
holding jump) and an attack started
on frame 1 will be float cancelled.
If the float ends naturally, you can
do nothing frames 1-5
-------------------------------------
Jump: airborne on frame 6
Air time: 59
Earliest FF: 30
FF air time: 46
SH air time: 42
Earliest FF: 22
SH FF air time: 29
-------------------------------------
Because Peach's second jump has a dip
at the beginning, she can land while
doing it, but instead of her landing
animation, it will go to her waiting
animation, which means there is no
lag, excepting that if you press any
button on the frame you land, Peach
will go to her landing animation.
These numbers assume a short hop, as
it is easier and more effective
When you press jump : when you land
1st frame in the air: 1 frame later
2nd frame in the air: 3 frames later
3rd frame in the air: 5 frames later
Moving forward increases dip SLIGHTLY
and may reduce above numbers by 1.
Moving back may decrease dip SLIGHTLY
and may increase above numbers by 1
I was unable to achieve 100%
consistency except with no movement
-------------------------------------
Taunt
Total: 85
saWEET!: 1
-------------------------------------
Air Dodge
invulnerable 4-19 out of 49
Ground dodge
invulnerable 2-18 out of 27
Roll
invulnerable 4-19 out of 31
landing stun: 4 frames
Dash becomes Run at frame 16
Run turnaround: 24
Turn-jump threshold: 12