Shattered realms
Almost 400 years ago the world was alight with war, limited resources and racial hate sent three huge kingdoms with vast armies against each other. The kingdom of fire, The Empire of the red sands, and the League of the wilds; each nation brought the full force of its nations power against his enemy to no avail. In an act of desperation the Empire made a deal with a Nation of the Shadowfell and summoned up their most powerful magic’s to break the barrier between the two planes and add the might of the armies of the Shadowfell nation to bear on the enemies of the empire. But their plans didn’t go without notice; League spies within the empire discovered the plan to break the barrier so the league made its own deals with a nation of the Feywild seeking to destroy the barrier between this world and the Feywild to counter the Empire move.
Neither side could have foreseen the outcome of both these actions, for when both barriers fell and the draining energy of the shadowfell met the vibrant energy of the feywild the world was shattered by a powerful shockwave. When the dust settled much of the lands which the Nations fought for existed, instead they were replaced by and almost endless ocean of air. More died that day then over the course of the entire war, all contact between the nations was lost and a strange peace settled in the world.
A peace that was no destined to last, as the league rebuilt its greatest thinkers began focusing on a way to cross the air seas in search of other surviving lands fresh resources and new blood. Some 200 years after the world shattered it was discovered that some beasts had adapted to the new environment, in accordance with League traditions these large flying beasts were inducted into the league and a partnership was formed granting the league the ability to traverse the skies. In the Year 350A.G.D. (after the great death as the league called it) breakthroughs we’ve made using magic to create controversial Rune ships constructs of wood and steel that could carry less that the flying beast the league had become accustomed to but could fly without break almost endlessly.
As the league expanded and other floating land masses were colonized it was discovered that the years of isolation had led the environments of each island to differ greatly and with every new island discovered countless new plants and animals were discovered as well. But all this unfettered expansion began to worry the League council, if the league had survived what of it old enemies?
The answer to that question came in the year 370A.G.D. when an island was discovered completely drained by shadowfell energies. Later that same year contact was made with an Empire slave caravan. After a brief exchange of fire both fleets fled to safety, it wasn’t long until the Empire sent a diplomat with the terms of league surrender and the ancient war began all over again.
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You are all members of a League Pirating outfit, The Blue Rogues, once you smuggled banned goods between league colonies for naught but your own profit. But with the return to the Empire your leader Captain Toff has decided to turn his forces against the Empire fighting for what’s right and turning a profit at the same time.
The Blue Rogue fleet consists of 7 Rune ships of different class size and armament you are all part of the crew of Rune ship # 6 “The Pipered Gale” a small but fast ship with little firepower it was designed for hit and runs and boarding action. You all have been assigned you posts under Captain Saji based upon you individual skills and abilities.
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The Blue Rogues:
You we’re born a member of the Blue Rogues you are a natural pirate and Rune ship master. Piracy is nothing new many stories of pirates come from the time before the great death. Shortly after the development of rune ships The Blue Rogues established themselves to take advantage of the trade between League settlements. However with the return of the Empire the Rogues under Captain Toff have taken it upon themselves to earn points with the league by raiding Imperial supply routes and warehouses.
Being Rogue Born comes with its advantages and disadvantages.
Advantages:
• Bonus to using Rune technology
Disadvantages:
• The Rogues are known criminals in both nations, if you’re a natural born rogue it shows and you’ll have to hide it
The Empire:
The one thing the empire always had was sand, sand and steel and they made the most of it. Their Ships are massive hunks of metal powered by T-cells, a creation of the people of the shadowfell. Using shadowfell energy they drain the arcane, primal and fey energy away from an area and trap it in a T-cell where it can be drawn upon later. Most of the empires technology is based around T-cells. As a Desert based culture they look down at wasting pretty much anything. Most Imperial youths are raised with military careers in mind and even being a recruit is a huge status boost.
After the Great Death the Shadar-kai nation that allied with the Empire surrendered to the Empire becoming one with them; making them available to those who are empire born along with the warforged and revenant races.
Being born into the Empire comes with its advantages and disadvantages, if you choose to be League born you get:
Benefits of empire born:
• Access to any and all warforged items and feats even is not a warforged character.
• Bonus to dealing with any and all T-Cell technology
• Bonus to Dealing with Empire citizens
Disadvantages to being empire Born
• Minus to dealing with League Beasts and or citizens.
• Cannot be League specific races (gnomes, bullywog, wilden, etc.)
• Cannot take any arcane familiar feats
The League
A representative democracy that has been in existence since before recorded time, their entire culture is based around a cult of druidic and shamanistic beliefs. They are very focused on the concept of balance and seek to find balance in all things; to this end the members of the league have formed symbiotic relationships with many of the creatures of the natural and magical world. These relationships form the basis of all the leagues technology. Their buildings aren’t built, their grown. They work will all manner of beasts to work the land and take in the harvest.
After the Great Death the Gnome nation that allied with the league in the war joined the league and brought the wildren with them. The league also includes members of the beast races (minotours, bullywog’s, kenku, etc.) who are therefore available to players who are League born.
Being born into the league comes with its advantages and disadvantages, if you choose to be League born you get:
Benefits of league born:
• Access to any and all arcane familiar feats even if not an arcane character.
• Bonus to dealing with any and all league partnered beasts
• Bonus to Dealing with League citizens
Disadvantages to being League Born
• Minus to dealing with Empire technology
• Minus to dealing with Rune Ships
• Cannot be warforged, revenant, or any race related to the shadowfell
• Minus to dealing with empire citizens
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Other rules:
• None of the other feywild/shadowfell races that have not been named appear in this world as all connection to the fey( and shadowfell) has been lost since the great death.
• Players are allowed to be evil, the party is part of a pirate band after all. However they aren’t allowed to go against the wishes of the Blue rogues as this would mean certain death.
• I reserve the right to change these rules as well as add to them whenever I see fit to properly balance the game.
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Holy Knights of the Shattered Dominion.
The guild for ShaDo members on Gaia. Roleplayers and Gamers welcome.
