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The Master- Lord of Time
Vice Captain

PostPosted: Wed Sep 22, 2010 10:56 pm


Table of Contents
PostPosted: Thu Sep 23, 2010 12:07 am


Name/Model Number: Type 25 Directed Energy Pistol

Alias: Plasma Pistol

Race/Product Manufacturer: Ministry of Holy Temperance.

Physical Description/Dimensions:
Length: 34.4 cm
Width: 6.4 cm
Height: 27.7 cm
Mass: 3.5 kg
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Affiliation: Sangheili Covenant

History/Design Features: The Plasma pistol is a Sangheili weapon reverse engineered from Djin weaponry. Instead of the mysterious GN particles they cannot generate, it fires superheated plasma of a green color. It is powered by a Hydrogen Fluoride power cell. Power output per shot is 100-150 kv. But under overcharge, power can be generated at 1.5 MV.

The damage done to an unarmored infantry target can be extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact/ Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt. Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect

The Pistol also has an overcharge function. By pressing and holding down the trigger, the Pistol will constantly charge, generating a massive ball of plasma. The holigraphic indicator will show when overcharge is reached. In order to not destroy the pistol, if an overcharge is held, it will bleed plasma from the charge ball, draining the battery rapidly. Once the trigger is released, the plasma bolt will launch at extreme velocity, and explode on impact. Such explosions can completely drain most infantry energy shielding, and burn straight through most armor plating. The additional splash damage can be catestrophic for clustered unarmored infantry. The plasma explosion also generates an EMP, which can stall most electrically-powered vehicles.

To avoid detonation of the plasma battery, a failsafe will activate when the temperature reaches critical. a vent will open on the top casing of the pistol, and vent excess heat. This will happen if an operated fires too quickly for too long, or after an overcharge shot.

Master/ Operator: Sangheili

Power Supply: Hydrogen Fluoride battery cell.

Weapon(s): Semi-automatic with overcharge capability

Defensive Capabilities:

Ship/Mode of transport/Propulsion: Hand Carried

Specialty: (Designed purpose)

Strengths:

Weaknesses:

Other:

The Master- Lord of Time
Vice Captain

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