~Appearance~

Full Name:
Seth Glenn
Alias/Famous Name:
Prince of Thieves
Age:
15
Gender:
Male
Seishou Affinity:
Sapling
A Seishou affinity that has yet to fully develop past its beginning stages. Due to a lack of experience, it's extremely weak, but seeks to grow through the user's experiences.
Race:
Human (Sairoki)
Weapon(s) of Choice:
Currently, Seth's only gear is a pocket knife. He never uses it in battle, though, prefering to use it as a tool with a wide variety of uses.
Keepsake:
Tome of Thieves
Keepsake Grade:
D
Keepsake Effect:
Records the owner's memories and thoughts along its blank pages, growing in strength as it goes. Because of it being used by Seth's father in the past, it has a bit of residual memory that helps in aquiring physical feats instead of magical prowess. As time goes, what was stored in the book before will begin to mix with Seth's personal discoveries, providing a bit of direction to what he may attempt to learn in the future.
~Personal Background~
Height:
6'0"
Weight:
130, due to many years without sufficient food.
Personality:
Of the Glenn siblings, Seth is known for being the more adventurous and knuckle-headed by far. His anger sets off much faster, and he'll react more visibly than Naomi, but there is almost no chance that he'll keep secrets from you. Because of his need to grow, Seth is also always trying out something new and exciting, whether it is stupid or productive, making him somewhat accident-prone, but he has the mental fortitude to keep moving regardless. On top of this, Seth follows his rules to a fault. If he decides something, he can be very stubborn, with little regard to the consequences
Physical Build:
Thin, recovering from being close to starvation.
Place of Origin:
Oozark Villiage
Family:
Naomi Glenn
Guild:
N/A
Guild Tattoo:
N/A
Affiliation:
Has connections with the local thieve's guild fences, though he doesn't do anything more than sell them items that other shops wouldn't consider taking.
Bio/History:
"The King of Thieves", that was his hero. His father, a figure of Robin Hood-esque stature, adored by the poor folk that the Glenn family lived near. For his entire childhood, Seth aspired to be like his dad, learning the ways of the thief and following a few basic guidelines:
1. Only take what can be spared.
2. Take not a life, for it is not yours to steal.
3. Only when you are at risk to lose it all can you take in equal measure.
For a while, Seth took these to heart and prepared for the day he too would enter the "family trade." This all stopped around age 12, however, when that shining example of the perfect bandit passed away. From all the things that could have happened, a magic-related injury from the past returned to claim the King of Thieves, leaving Seth to continue down the road on his own.
According to his interpretation of the three rules, Seth only steals from the rich, and only attempts something when he knows it won't result in him being seen. Even when caught, which is rare given his tendency to simply skip jobs that may end badly, Seth chooses to flee, in order to avoid taking life. This often caused him to go without success and without reward, but Seth showed his determination to follow his rules regardless of a few lost meals in the way. The third rule never seemed to surface, though, even with the many different ways of reading the code. With or without that last line, Seth plans to follow in the footsteps of his father, and even with Naomi against his plans to try to change their lives, nothing can halt the wheels of fate from bringing this young man into the world his father before him had conquered.
~Magic~
None. It dosn't look like he'll obtain any, either, given how slim his attention span can be. Seth believes that men shouldn't rely on magic to achieve what their arms can already accomplish.
~Special Abilities~
Scan- After witnessing something that creates a lasting impression, the memory is imprinted on the Book of Thieves, aiding in the development of later skills. Though it only records by what Seth sees and how he understands it, the background of the previous owners can sometimes help fill in holes in the information gained through Scan.
Omnitool- Using a specialized knife, Seth can preform a host of useful actions, from scaling walls to picking simple locks. Because of the knife's use as a multitool, Seth tries not to use it in battle.
~Extra~
Seth's true talent has yet to be realized. With years of study and application, his life could turn in any direction, or halt completely.

Full Name:
Seth Glenn
Alias/Famous Name:
Prince of Thieves
Age:
15
Gender:
Male
Seishou Affinity:
Sapling
A Seishou affinity that has yet to fully develop past its beginning stages. Due to a lack of experience, it's extremely weak, but seeks to grow through the user's experiences.
Race:
Human (Sairoki)
Weapon(s) of Choice:
Currently, Seth's only gear is a pocket knife. He never uses it in battle, though, prefering to use it as a tool with a wide variety of uses.
Keepsake:
Tome of Thieves
Keepsake Grade:
D
Keepsake Effect:
Records the owner's memories and thoughts along its blank pages, growing in strength as it goes. Because of it being used by Seth's father in the past, it has a bit of residual memory that helps in aquiring physical feats instead of magical prowess. As time goes, what was stored in the book before will begin to mix with Seth's personal discoveries, providing a bit of direction to what he may attempt to learn in the future.
~Personal Background~
Height:
6'0"
Weight:
130, due to many years without sufficient food.
Personality:
Of the Glenn siblings, Seth is known for being the more adventurous and knuckle-headed by far. His anger sets off much faster, and he'll react more visibly than Naomi, but there is almost no chance that he'll keep secrets from you. Because of his need to grow, Seth is also always trying out something new and exciting, whether it is stupid or productive, making him somewhat accident-prone, but he has the mental fortitude to keep moving regardless. On top of this, Seth follows his rules to a fault. If he decides something, he can be very stubborn, with little regard to the consequences
Physical Build:
Thin, recovering from being close to starvation.
Place of Origin:
Oozark Villiage
Family:
Naomi Glenn
Guild:
N/A
Guild Tattoo:
N/A
Affiliation:
Has connections with the local thieve's guild fences, though he doesn't do anything more than sell them items that other shops wouldn't consider taking.
Bio/History:
"The King of Thieves", that was his hero. His father, a figure of Robin Hood-esque stature, adored by the poor folk that the Glenn family lived near. For his entire childhood, Seth aspired to be like his dad, learning the ways of the thief and following a few basic guidelines:
1. Only take what can be spared.
2. Take not a life, for it is not yours to steal.
3. Only when you are at risk to lose it all can you take in equal measure.
For a while, Seth took these to heart and prepared for the day he too would enter the "family trade." This all stopped around age 12, however, when that shining example of the perfect bandit passed away. From all the things that could have happened, a magic-related injury from the past returned to claim the King of Thieves, leaving Seth to continue down the road on his own.
According to his interpretation of the three rules, Seth only steals from the rich, and only attempts something when he knows it won't result in him being seen. Even when caught, which is rare given his tendency to simply skip jobs that may end badly, Seth chooses to flee, in order to avoid taking life. This often caused him to go without success and without reward, but Seth showed his determination to follow his rules regardless of a few lost meals in the way. The third rule never seemed to surface, though, even with the many different ways of reading the code. With or without that last line, Seth plans to follow in the footsteps of his father, and even with Naomi against his plans to try to change their lives, nothing can halt the wheels of fate from bringing this young man into the world his father before him had conquered.
~Magic~
None. It dosn't look like he'll obtain any, either, given how slim his attention span can be. Seth believes that men shouldn't rely on magic to achieve what their arms can already accomplish.
~Special Abilities~
Scan- After witnessing something that creates a lasting impression, the memory is imprinted on the Book of Thieves, aiding in the development of later skills. Though it only records by what Seth sees and how he understands it, the background of the previous owners can sometimes help fill in holes in the information gained through Scan.
Omnitool- Using a specialized knife, Seth can preform a host of useful actions, from scaling walls to picking simple locks. Because of the knife's use as a multitool, Seth tries not to use it in battle.
~Extra~
Seth's true talent has yet to be realized. With years of study and application, his life could turn in any direction, or halt completely.

