BoredTears
Name biggrin warf
Detailed Description: Short and stout race, with thick bones and bodies covered in muscle. The average hight is 4 feet(122cm) with a typical variance of 6 inches(15.24cm), while the wide build can make them up to 30 inches(76) from shoulder to shoulder, and usually no less then 18 inches (45cm). They have wider hands and much wider feet then other races, as well as their legs are wider front to back then expected. Dwarves also have hard muscle in places where other races have no muscle, including the wrist and back of the hand, where the muscles and special tendons are used to lock the wrist joint in place for extended periods of time.
There is little difference between the genders, as such they usually appear indistinguishable in crowds, or to the uneducated. Female dwarves typically having less or no facial hair, while male dwarves have a more flat square shapes to the body, compared to the ever curving appearance of female dwarves. An example of this is that male muscles tend to have flat sections, while female dwarves have no flat surfaces on their bodies.
History of Origin: Typically Dwarves think of themselves as having come from the earth and rock itself, thinking of themselves as being living embodiments of earth. Dwarves also believe that they were the first beings to inhabit the world, though historically they appear later then most races coming from the frozen reaches of the world.
Specialties: Dwarves, have excellent detail oriented eyesight that works even in the lowest light, as well as some general eyesight that does not actually require any form of light, though dwarf eyes require a long time to focus and have issues focusing at distance.
They also have a general clairvoyant sense of what is around them, allowing them to sense flaws in rock, and feel the general makeup of materials. This is because of the danger of the underground, where dwarves typically live and are believed to have developed, requires more then luck to survive.
Dwarves also have a very mechanically oriented mind, allowing them to visualize complex interactions. This is tied with the clairvoyant sense as the dwarves needed more then to know what was wrong with the rock, they needed to understand why it mattered and what to do about it.
Dwarves also have greater strength then even their muscular frames would suggest, enough to break most rocks with their bare hands, as well as the endurance to match. Needing this because their slow speed requires that they be able to make killing blows to any threat the first time and every time they have the opportunity. They also require the strength to carve out a life in rock.
Lastly dwarves have a general resistance to all things, whether it be cold, heat, magic, or poison, as well as a physical toughness not seen in other races. Needing these because of their inability to get out of the way of damage, as well as the underground being a place where one might run into powerful magic from crystals or various minerals.
Combat: Dwarves tend to get into non lethal fights with one another on a regular basis, due to their toughness making such fights inconsequential. Dwarves also tend to end up fighting animals, whether they be livestock wild prey, or monsters, animals usually think of dwarves being short meaning that they can be pushed around.
They tend to encounter combat with other races mostly when those races are trying to steal from them, whether it be a small amount or a full out war for the resources the dwarves hold. Though dwarves more then other races tend to work as mercenaries, throwing themselves right into battle.
While fighting dwarves tend to weather attacks with their tough bodies and thick armor making individual killing blows when the opportunity for such strikes shows itself. Though dwarves also use a great deal of mechanical trickery when fighting, or general trickery.
Alignment tendencies: Dwarves tend to be neutral and uninterested in things that do not directly affect their own lives, though they consider anything that affects their community as affecting them personally. Dwarves typically seek their own wealth, and the betterment of their community, without morals getting in the way of their actions.
In fact most dwarves do not concern themselves with morality, merely with cause and effect, preferring to avoid things that may have negative consequences, though they seek to avoid actions that would negativity affect their community, seeing that as equally negative as if it were to only affect them.
Climate and Terrain: Dwarves are able to handle most climates with ease, but tend to hold a preference for extremes of heat and cold, as these prove far harsher on others then dwarves giving them an advantage.
As far as terrain, dwarves are best adapted to rocky, and mountainous areas, with a distinct dislike for marshlands.
Family/Organizational Structure: Dwarves tend to be very communal, with lower class dwarves typically holding little to no family structure, living and raising children in large groups. While dwarves with status and wealth typically marry and form individual families, as dwarves see the only reason to marry and raise their own children is to be sure of where your wealth and status would go should you die, as well as who you share your wealth with.
Any further information you can think of: Dwarves tend to deal with minor disputes via fights, and more serious disputes with lengthy legal actions. Dwarves also tend to have both the most complex yet strait-forward legal systems.
Detailed Description: Short and stout race, with thick bones and bodies covered in muscle. The average hight is 4 feet(122cm) with a typical variance of 6 inches(15.24cm), while the wide build can make them up to 30 inches(76) from shoulder to shoulder, and usually no less then 18 inches (45cm). They have wider hands and much wider feet then other races, as well as their legs are wider front to back then expected. Dwarves also have hard muscle in places where other races have no muscle, including the wrist and back of the hand, where the muscles and special tendons are used to lock the wrist joint in place for extended periods of time.
There is little difference between the genders, as such they usually appear indistinguishable in crowds, or to the uneducated. Female dwarves typically having less or no facial hair, while male dwarves have a more flat square shapes to the body, compared to the ever curving appearance of female dwarves. An example of this is that male muscles tend to have flat sections, while female dwarves have no flat surfaces on their bodies.
History of Origin: Typically Dwarves think of themselves as having come from the earth and rock itself, thinking of themselves as being living embodiments of earth. Dwarves also believe that they were the first beings to inhabit the world, though historically they appear later then most races coming from the frozen reaches of the world.
Specialties: Dwarves, have excellent detail oriented eyesight that works even in the lowest light, as well as some general eyesight that does not actually require any form of light, though dwarf eyes require a long time to focus and have issues focusing at distance.
They also have a general clairvoyant sense of what is around them, allowing them to sense flaws in rock, and feel the general makeup of materials. This is because of the danger of the underground, where dwarves typically live and are believed to have developed, requires more then luck to survive.
Dwarves also have a very mechanically oriented mind, allowing them to visualize complex interactions. This is tied with the clairvoyant sense as the dwarves needed more then to know what was wrong with the rock, they needed to understand why it mattered and what to do about it.
Dwarves also have greater strength then even their muscular frames would suggest, enough to break most rocks with their bare hands, as well as the endurance to match. Needing this because their slow speed requires that they be able to make killing blows to any threat the first time and every time they have the opportunity. They also require the strength to carve out a life in rock.
Lastly dwarves have a general resistance to all things, whether it be cold, heat, magic, or poison, as well as a physical toughness not seen in other races. Needing these because of their inability to get out of the way of damage, as well as the underground being a place where one might run into powerful magic from crystals or various minerals.
Combat: Dwarves tend to get into non lethal fights with one another on a regular basis, due to their toughness making such fights inconsequential. Dwarves also tend to end up fighting animals, whether they be livestock wild prey, or monsters, animals usually think of dwarves being short meaning that they can be pushed around.
They tend to encounter combat with other races mostly when those races are trying to steal from them, whether it be a small amount or a full out war for the resources the dwarves hold. Though dwarves more then other races tend to work as mercenaries, throwing themselves right into battle.
While fighting dwarves tend to weather attacks with their tough bodies and thick armor making individual killing blows when the opportunity for such strikes shows itself. Though dwarves also use a great deal of mechanical trickery when fighting, or general trickery.
Alignment tendencies: Dwarves tend to be neutral and uninterested in things that do not directly affect their own lives, though they consider anything that affects their community as affecting them personally. Dwarves typically seek their own wealth, and the betterment of their community, without morals getting in the way of their actions.
In fact most dwarves do not concern themselves with morality, merely with cause and effect, preferring to avoid things that may have negative consequences, though they seek to avoid actions that would negativity affect their community, seeing that as equally negative as if it were to only affect them.
Climate and Terrain: Dwarves are able to handle most climates with ease, but tend to hold a preference for extremes of heat and cold, as these prove far harsher on others then dwarves giving them an advantage.
As far as terrain, dwarves are best adapted to rocky, and mountainous areas, with a distinct dislike for marshlands.
Family/Organizational Structure: Dwarves tend to be very communal, with lower class dwarves typically holding little to no family structure, living and raising children in large groups. While dwarves with status and wealth typically marry and form individual families, as dwarves see the only reason to marry and raise their own children is to be sure of where your wealth and status would go should you die, as well as who you share your wealth with.
Any further information you can think of: Dwarves tend to deal with minor disputes via fights, and more serious disputes with lengthy legal actions. Dwarves also tend to have both the most complex yet strait-forward legal systems.

