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StrawberryBudikai Vice Captain
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Posted: Thu Oct 07, 2010 10:25 pm
It finally let me post a forum. Darn computer lol
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Posted: Tue Oct 12, 2010 11:46 am
Character Creation
Name: Age: Gender: Social Rank: (All elves are 2nd class citizens, for dwarves just state noble or commoner) Combat Class: Power: (Skills, abilites, specailties) Appearance: (No pictures, word describtion please. Pics for outfits and armor is fine) Weapons: Personality: Likes: Dislikes: History: Other: (any phobias, weaknesses, odd ticks or habbits that you want to note)
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StrawberryBudikai Vice Captain
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StrawberryBudikai Vice Captain
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Posted: Tue Oct 12, 2010 11:49 am
Humans
The humans are most numerous of the races, yet they are divided people. Once they were united under the great Tevinter Imperium, but the Imperium has since crumbled, and the great noble houses that remain fight among each other for supremacy. Only durrin the Blights has humanity ever united under a single banner, but today, the Blights are a distant memory, and even the invasion by the Qunari cannot bring the nations of humanity to work together.
The Nobility
King (any noble can challenge for the throne at any time) Teyrn( Warlords and generals) Arl(same as a Count) Bann(same as a Baron) Knight
If you choose to be a noble I leave it up to you to look up you’re history and family. Nobles can only be Humans and dwarves.
The Commoner Classes The Crafting class Freemen Ash Warriors
The Grey Wardens: The Grey Wardens are responsible for fighting Dark Spawn and Blights. Anyone can he a Warden so long as you pass the test.
"In war, victory. In peace, vigilance. In death, sacrifice" - Grey Wardens' motto
Dogs: The Mabari Hounds are very important to humans. They are war dogs and bound with one master.
Elves Once enslaved by humans, most eleves have all but lost thier culture, scrounging an improverished living in the slums of humans cities. Only yje nomadic Dalish tribes still cling to their traditions, living by the bow and rule of their old gods as the roam the anceint cforests, welcome nowhere else. Elves can be warroirs, rogues, or mages.
City Elves Dalish Elves
Elven Language Abelas (ah-BELL-aws) - elven for "sorrow," also used as an apology
Andaran atish’an (an-DARE-an AH-tish-awn) - a formal elvish greeting (literally, "enter this place in peace")
Arlathan (ahr-LATH-ahn) - the original homeland of the elves, from the phrase "ar lath’an" meaning "I love the place" or, more appropriately, "this place I love"
Da'len - child
Durgen’len (dur-gen-LEN) - "children of the stone," the original elven term for the dwarves
Elvhen - "the People" or "our People", elven name for their own race.
Elvhenan - "place of our people", the name of the elven civilization before the arrival of humans on Thedas[1].
Hahren - "elder", used as a term of respect by the Dalish, but more specifically for the spirtitual and moral leader of an alienage by the City Elves.
Halamshiral - "the end of the journey", also the name of the capital of the second elven homeland in the Dales[2].
Lethallin (leth-ah-LEEN) - "friend of mine," casual reference used for someone with whom one is familiar
Setheneran - "land of waking dreams" - a place where the Veil is thin[3].
Shemlen (shem-LEN) - literally "quick children," the original name of the elves for the human race. It continues to see use as a slang term amongst the City Elves ("Shems") even though its meaning has largely been lost
Shue shah tauthau toetoi thuet. - elven phrase for 'I don't want to kill you.'
Uthenera – archaic term referring to when an immortal elf passed their life onto the next generation. The theme song for Dragon Age: Origins is called ‘In Uthenera.’
Vallaslin (vahl-ess-LEEN) - "blood writing," the art of tattooing adopted by some elves to more prominently (and some might say belligerently) display their worship of the traditional elven pantheon[4].
Vhenadahl - the tree of the people[5].
Vhen'alas - the land itself, as in "the ground"
Dwarves
Rigidky biund by caste and tradition, the dwarves have been waging a losing war for generations, trying to protect the last stronghold of their once-vast underground empire from the darkspwan. Dwarves are very tough and have a high resistance to all forms of magic, thus preventing them from becoming mages.
Dwarven Language and Phrases "Let one who comes within the thaig know that Paragons have walked within these halls know that mothers have bled upon these stones and when from the Deep Roads shadows crept we clans arose, our vows were kept deaths resolute, no tears were wept" -- of unknown origin, inscribed at entrance to ruin
"Atrast Vala" is a dwarven greeting.
"Mekty nea shrowkan ton yo." -- Dwarven phrase meaning 'I don't want to kill you.'
"Thaig" is a dwarven colony, usually in the Deep Roads.
"Dwarva" is the word they use to refer to themselves. The human word most likely derives from it
Trivia The dwarven diet consists of nug, and much of their ale is brewed from things found within their caves, the most notable of which can be found in sulfuric pools.
After the death of the dwarf King Endrin Aeducan; Lord Pyral Harrowmont and Prince Bhelen Aeducan, two candidates for the throne of Orzammar, engage in a high profile political conflict meant to determine which of these two candidates will become the next king of Orzammar.
Early in development it was planned that Dwarves would speak with a German accent. It was, however, scrapped and Dwarves now speak with an American accent of English.
Unlike the Dwarves of many other fantasy settings, the Dwarves of the Dragon Age setting are neither averse to the use of magic -despite their complete inability to use it -nor are they the 'natural' enemy of Elves. Indeed, there is more trust between Dwarves and Elves in Dragon Age. In fact, there is evidence of dwarf-elf relations during the times of the ancient elven empire.
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Posted: Tue Oct 12, 2010 11:51 am

Combat Classes
Warrior Warriors use the best weapons and armor. They need them, because they are the ones who can charge into combat and take on foes face first. They can withstand large amounts of damage back on their adversaries.
Berserker –The first berserkers were dwarves. They would sacrifice finesse for dark rage that increased their strength and resilience. Eventually, dwarves taught these skills to others, and now berserkers can be found among all races. They are renowned as terrifying adversaries.
Templar- Mages who refuse the Circle’s control become apostates and live in fear of a templar’s powers-the ability to dispel and resist magic. As servants of the Chantry, the templars have been the most effective means of controlling the spread and use of arcane power
Reaver-Demonic spirits teach more than blood magic. Reavers terrorize their enemies, feast upon the souls of their slain opponents to heal their own flesh, and can unleash a blood frenzy that makes them more powerful as they come nearer to their own deaths.
Champion –The champion is a veteran warrior and a confident leader in battle. Possessing skill at arms impressive enough to inspire allies, the champion can also intimidate and demoralize foes. These are the heroes you find commanding an army, or plunging headlong into danger, somehow making it look easy.
Mage Mages tap into spells instead of talents. These spells range from healing to devasting AoE(area of effect) blasts to defensive buffs for combat and cast their magic from behind the prction of warriors and rogues.
Spirit Healer- Not all entities of the Fade are demonic. Many are benevolent entities consisting of life energy,which can be called upon to mend flesh and heal disease. Spirit healers focus on channeling the negies granted by these spirits, making them indispensable members of a party of adventures.
Shapeshifter- Rumors speak of babarians who hold secrets of transfomring the body into the formof animals. The Circle of Magi denies such rumors, but this rare art survives in the foggetn corners of thdas. MAstery of their bodies allows shapeshifters some protection, even in human form, making them durable oppnents and staunch alllies.
Arcane Warrior-
Blood Mage- Maleficar, "One Who Does Harm." Every MAge can feel the darl lure of blood magic. Originally learned from demons, these dark rites tap into the ppower, converting life into mana and giving the mage command over the minds of others. Such power comes with a price, though; a blood mage must sacrifice his own health, or the health of allies, to fuel these abiliteis.
Rogue In between warriors and mages in terms of toughness, the rogue has many talents (and we're not just talking about the abilites you unlock level by level!). Rogues can learn to pick locks, spot traps, and deal lethal backstabs from behind enemy targets.
Assassin- The assassin finds any notion of fairness a quaint ideal that has no place in combat. Poisons are their weapon of choice, as are crippling strikes that inflict persistent wounds on their foes. As killers, assassins are marvel of stealth and efficiency.
Bard-Bards follow an Orlesian traditon, acting as assassins, spies, and saboteurs, and following other secretive pursuits in the constant, and sometimes petty, struggles between nobles. Having taken the minstrl's art to new levels, bards are skilled preformed and master manipulators. They can inspire their allies or dishearten their foes through song and tale.
Ranger-Rangers have an affinity for open country and wilderness, but as independent scouts and militia, they are opportunists, not stewards of nature. They exploit every advantage of their enviroment, and can lure wild beasts to attack their foes.
Duelist-Duelists are deadly combatants who prefer to fight in light armors and strike with light, but precise attacks. Esperiened duelists have preternatural reflexes that allow them to evade their opponents' clusmy blows, as well as strike with remarkable precision.
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StrawberryBudikai Vice Captain
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StrawberryBudikai Vice Captain
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Posted: Tue Oct 12, 2010 11:52 am
Name: Kree Mahariel Age: 18 Gender: Male Social Rank: Outcast, 2nd Class citizen Combat Class: Rogue (for now) Power: He’s a very skilled and ruthless bandit. He’s very adept at trap-making and lock-picking, along with other slight-of hand tricks. Appearance: Kree has dark skin from his days staying out in the sun. Unlike most Dales he doesn’t enjoy staying within the forest. He inherited his father’s red hair and green eyes so he stands out among his people (I’ve notice that city elves have red hair but not Dalish). He’s a bit below average height for a young elf making him much smaller than any human his age. Despite his slight stature he has a strong build from years of Hunter training. Under the regular Dalish armor he wears a dark shirt and pants tucked into his boots. With some help from Contessa’s mother, he has sewn a hood onto his armor. Though he is of age Kree has not done the Blood Writing ritual mainly due to confussion over which god best reflects him, though many of his clan has chosen for him. Weapons: Short bow, twin blades, knives in his boots Personality: Hot tempered, stubborn, and often violent, Kree is incredible rebellious. His rough nature is only matched by his naïve view of the world. Because he thinks he’s right about everything he’s a hard student to teach. He’s also naturally curious, so despite pretending to know the answer he ask a lot of questions. It’s hard to get him to stay quiet. Kree enjoys talking even to humans, who he claims to hate. He’s quick to jump into battle and quick to kill but often times he wonders later if his decision was right. His lack of hesitation shouldn’t be mistaken for overconfidence. He knows his limitations but Kree is very eager to prove himself despite the odds. For a thief his approach to battle is a full frontal blitz with little stragety aside from “Stay Alive.” When he speaks he’s often coarse, crud, and slightly disrespectful. However he is honest and oddly insightful at times. He seems to only lie when he thinks the occasion calls for it, otherwise he tries to intimidate people. Likes: To fight, Contessa, Ancient Elven artifacts, gems, pain in some degree, sour food and preserved food, adventure Dislikes: Humans, Templars, Dalish and Human law, his family History: During the Blight a young Dalish woman and a Grey Warden elf fell in love. There story was short lived, however, because the Warden had to leave to continue his battle against the Blight. He lost his life during the fight with the archfiend (I assume since I haven’t finished the game yet). Kree’s mother tried to raise him to be an honorable young man but he is his father’s son in many ways. He inherited his father’s stubbornness and his thirst for battle. Because of his unruly manner and tendency to disregard rules many of his clan members fear him. Some of the elders even speculate that he has tainted blood from his father or he’s been possessed by a demon of the Dread Wolf himself. He became adapt at trickery and theft. At a very young age he terrorized humans and elves alike with his “practicing”. Eventually, however, Kree met his match when he tried to bully a little human girl named Contessa, who he found in the woods alone. After a very surprising little trick of her own, Contessa and Kree became good friends and their families live respectfully alongside each other. After his mother died from illness Kree began to spend more time with the “witches” than his own people, despite frequently claiming to hate all humans. He would never admit it but he is curious about his father and his adventures as a Grey Warden. His clan, however, knew very little about him and his mother refused to share what little she knew. Other: Kree is completely based off my Dragon Age: Origins character. Essentially they are the same character. He has no tattoo cause I can’t pick one for him lol XD Also his last name is the same as the in-game surname you get if you play the Dalish Elf Origin. His temper is his worst weakness, often causing him to lose control. Contessa is his 2nd weakness since he feels the need to protect her at all times. Lastly, he wears light armor.
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