BASIC NON PLAYER CHARACTERS
These types of NPCs are frequently seen, or characters that do not dramatically impact/ alter the events of the RP.
- Basic Zombie NPCs
-- Basic Zombie NPCs are any of the Basic Zombies found in the Zombie Types thread.
-- The number of Zombie NPCs created by any guild member MUST relate to the Infection Factor of the location in which the NPCs are "spawned." For example: In a location with Infection Factor 0, no zombie NPCs may be created. On the other hand, in a location with infection factor 10, as many as 200 TOTAL Basic Zombie NPCs may be created by an individual member. [Do note, however, that not all of these zombies would be able to move/ act at the same time. Gets a little crowded, you see icon_wink.gif ]
-- Basic Zombie NPCs must adhere to Basic Zombie lore. They are disorganized, mindless, and act without regards to possible danger.
-- Players may only create ONE "Runner" NPC per level of infection up to level Six. Past Infection Factor 6, TWO Runners may be created per level of infection.
Example: Three runners can be created at IF 3. FOURTEEN can be created at IF 7
-- Basic Zombie NPCs may be controlled by any player unless stated otherwise by the member who made them.
-- Basic Zombie NPCs may be whoever and whatever you'd like. An infected Marine, and Infected Police Officer, an infected crazy cat lady, etc.
- Basic Human NPCs
-- No Basic Human NPC may have a military background.
-- Basic Human NPCs may have one firearm of EQUAL or LESSER power to a .22 Rifle. They may not have automatic weapons, heavy explosives, or grenades. They may have any improvised melee weapon (crowbars, pans, baseballs bats, an ax, etc)
-- Unlike Zombie NPCs, Basic Human NPCs have a cap of four per player.
-- No more than ten Basic Human NPCs per player in Uninfected Areas (0)
-- No more than three Basic Human NPCs per player in Infected Areas (1 - 10)
-- Basic Human NPCs may NOT be created with the intent to farm their ammunition. Doing so is an act of metagaming.
- Skilled Zombie NPCs
-- Skilled Zombie NPCs may be created from the list of Advanced Zombies found in the Zombie Types thread.
-- No more than five Skilled Zombie NPCs may be controlled by a Guild Member in any infected areas.
-- A maximum of THREE Guild Members are allowed to create Skilled Zombie NPCs in each thread. This privilege may be passed from Member to Member via OOC in the thread.
Example: [From Kirby] ((I want nxegex to have my SZ privilige))
-- If more than three members want SZ Privileges, all desiring members must generate a random number between 1 and 10. The three members with the highest numbers are given SZ privileges.
- Skilled Human NPCs
-- Skilled Human NPCs may not be created by Guild Members unless given permission by Guild Crew or Moderators.
-- Skilled Human NPCs encompass all Human NPCs with light - moderate military background, practical and professional experience, ALL hostile Human NPCs and ALL Faction NPCs.
Examples: A Private in The US Army. A First Sergeant in Marine Corp. A Member of SWAT. An Agent of The FBI. A Freelance Mercenary. A Professional Hunter.
-- Skilled Human NPCs may also be used to drive personal plots and sub-plots.
-- Skilled Human NPCs have no concrete cap limit, but the number of SH NPCs created must be approved by Crew/ Moderators and be WITHIN REASON.
-- Skilled Human NPCs may have two sidearms and a primary weapon. They are allowed weapons that relate to their field, but must be standard weaponry. No Gatling guns or RPGs, you hear?
-- Skilled Human NPCs may only be controlled by their maker, Crew, and Moderators unless their maker gives permission to ONE other player,
- Vendors
-- Vendors may only be created by Members given permission by Moderators.
-- Members wanting to make Vendors must PM a moderator the list and quantity of goods they wish to make available.
-- A VENDORS GOODS ARE NOT INFINITE
-- A Vendors goods must NOT weigh more than 100 pounds unless they have a shop/ cart/ what have you.
-- Once a Vendor NPC has been created, all players may interact with it, but none may directly control it except its maker, The Vice Captain, and The Captain. Vendor NPCs may not be moved until all "business transactions" are finished, unless the situation is clearly life threatening.
-- Vendor NPCs will deal more with bartering than money, as currency has little to no value anymore.
-- Vendor NPCs will be few and far between. If your request is denied, it's not because we don't like you
- Power NPCs
-- Power NPCs may only be created by The_Master_Wielder (For Human NPCs), Strifer (For Zombie NPCs) or a "Game Assistant" of their choosing.
-- Power NPCs may only be controlled by their creators. Munching against Power NPCs is not a good idea.
-- Power NPCs range from Faction bosses to Super Deviants to High End Government Officials, and whatever best fits the situation
-- Power NPCs will be primarily used to drive the universal plot and create event scenarios for the RP community.
--Power NPCs may not be exploited. Doing so will result in the suspension of Power NPCs by that particular player.