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Feign Child

PostPosted: Thu Oct 28, 2010 8:53 pm


Alright, since the world has been mainly influenced by elements rather than gods I think there are a lot of possibilities for unique development in the world. I think we should develop the world differently because of what created the world...ex. gods supposedly have reason and method to the production of a world (water flows down streams, land doesn't float, fire eventually burns out) unless they wish to show their power and influence on the world. Since the god's have little influence here, such logic doesn't have to exist. Elementals on the other hand aren't really beings of thought and process, they are beings of knowledge. They came into existence with the creation of the earth, water, wind, fire, light, darkness, ect. and know all things that have ever occurred or interacted with them. So they don't see anything wrong with a waterfall that flows upwards or islands that float in the sky...But we do need to keep some kind of organization to things as opposed to the elemental planes where chaos of one element rules and make it uninhabitable for mortals.
PostPosted: Fri Oct 29, 2010 9:35 pm


I'm going to see if I'm understanding you correctly, you want us to figure out how the...geographical plane of the country look, right?

If so, then we may have hot springs at the snow. Yes, I know. You may start thinking of anime and japan, but cold snow and HOT water. That doesn't make sense, but people naturally accepts it. Of course, we can say there are no volcanoes, which I'm sure is the main reason why hot springs exist in a snowy terrain.

Not only that, but I think that we should get to making boundary lines for the races we have so far. They can be foggy, but we already have a good idea on where some of them can fit in. For example, if you look at the map, there is a mountainous area in the middle of the country. Since the gnomes are the suppliers of raw material, they should be the ones who inhabit that area and may just have majority of the territory in the country. Not only that, but, since some of us already said that some races may not like each other, the dwarves boundary for their kingdom can actually be what separate the races and keep them from clawing at each other's throat.

Do you agree?

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Now you see, in the middle is a giant plot of land on a country that looks like pieces were just put together. Now, of course, the dwarves won't definitely own all of that land. I'm thinking where it is near the center before it begins turning into plains near the coasts that the progress of dwarven land stops. You know, before they get to the water.. I believe that that would make sense, since dwarves are more ground than water types. Not only that, but it would also allow races to move around to the other side of the country without having to cross rocky and dwarven terrain.

Near the bottom of the map is a piece of land, this being marked by an active volcano, could be where the Orcs reside. I say this, because of the fact that the area is relatively small(I'm guessing the smallest area in sq. miles) and therefore not house as many of those dastardly brutes. Not only this, but orcs are already seen as creatures that can survive harsh terrain, conditions, and whatnot because of their shear strength and endurance which is why I set them up near the volcano.

Not only this, but also the position on which they find themselves in. They're at what can be considered the base of the mountain area off to the southwest. Now, they, by their nature, would go off to storm and attack the dwarves for their land, as I couldn't really see the two getting along that well, and if they do, it may just be an agreement for a "cease fire".

Neotepid

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Feign Child

PostPosted: Sat Oct 30, 2010 8:21 am


Right now, I'm not really interested in set boundaries or things on the continent itself. I'm thinking more along the lines of unique natural phenomenons that are seen commonly through the world. Things we would like to see that are unique and common and as we develop races and cultures we will say which features will be in their lands, if we decide to give boundaries, and tentatively show them on the map.
PostPosted: Sat Oct 30, 2010 5:13 pm


Oh how fun. I typed a lot for nothing! Whoot! I don't know why, but I can imagine the continent moving on its own accord. I don't mean as in the whole entire land mass travelling across the globe, but I mean like parts of it move up and down. For example, the end jutting out from its south east area, the one that looks like a tail, could, at times, move itself from south(the position it is in now), and north(the point where it meets land from the central mass).

And, if we want to get confusing, some of the snowy areas can be hot instead of cold. You know, instead of it being cold and freezing, it'll be hot and burning like the desert for some reason. Weird, I know, but something that we can partially blame on the elementals, though it may just be small areas.

We can also set up areas on the map that we can call special places or those that are cursed or no man zones, because of odd happenings that go on there. Like, we can have a marsh somewhere on this map where you get entranced by a mysterious purple fog, and you'll get lost in the swamp forever. Of course, if we do something like that, we may just have to go and bring up some lore for that area, but still. Special things that occur in specific places tend to have something made by man to rationalize things with something from holy scriptures or whatnot.

We should look at the landmarks. Do anybody else see a dragon?

Neotepid

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