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Weapon and Armor Descriptions

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ender_169
Vice Captain

PostPosted: Sun Jan 22, 2006 10:37 pm


Weapon and Armor Descriptions:
This will provide members with more knowledge of the weapons and armor used by The Brotherhood Of Steel.

Weapon Descriptions:
Damage indicates the amount of damage the weapon can cause on a normal basis, the higher the number, the more damage it can do, use in comparison to other weapons. Range goes from 1 (right beside the target and up to higher numbers, indicating the higher the number, the farther the weapon will shoot. The firing mode is in which ways the weapon can be used, for example the weapon may be able to be switched from single shot to burst. The weight is how many pounds the weapon weighs of course. The Ammo Type is what type of ammunition the weapon takes. Then a comment is provided describing the weapon within a few short sentences.

Armor Descriptions:
Weight indicates how much the armor weighs. Armor Class determines how likely the character is to get hit in the first place, the higher the number, the better and less likely to get hit and if you do, the less damage you will take from the protection of the armor. The Damage Treshold indicates how resistant the armor to certain elements. The Special section represents what the armor takes away or adds on to certain perks. Then the Comment section describes the armor within a few short sentences.
PostPosted: Mon Jan 23, 2006 2:22 am


Hand to Hand Weapons:

Axe Handle:
Damage: 5-13
Range: 1
Firing Mode: Swing, Thrust
Weight: 4 pounds
Ammo Type: N/A
Comment: A simple wooden axe handle.

Spear:
Damage: Thrust 8-9, Throw 9-10
Range: 1
Firing Mode: Thrust, Throw
Weight: 4 pounds
Ammo Type: N/A
Comment: Spear with a barbed blade at the end.

Brass Knuckles:
Damage: 3-6
Range: 1
Firing Mode: Punch
Weight: 1 pound
Ammo Type: N/A
Comment: Hardened knuckle grip that is actually made of steel. They protect your hand and do more damage in unarmed combat.

Cattle Prod:
Damage: 4-7
Range: 1
Firing Mode: Swing, Overload
Weight: 6 pounds
Ammo Type: Small Energy Cells
Comment: A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. This one is emblazoned "Now with new Overload setting"

Claw Hammer:
Damage: Head 4-11, Claw 5-17
Range: 1
Firing Mode: Head, Claw
Weight: 3 pounds
Ammo Type: N/A
Comment: A large hammer with big handle. Very popular with the muscular crowd.

Cleaver:
Damage: 7-15
Range: 1
Firing Mode: Swing
Weight: 4 pounds
Ammo Type: N/A
Comment: Heavy Butchers Cleaver. Great for cleaving off cuts of meat from dead or living animals.

Combat Knife:
Damage: 4-11
Range: 1
Firing Mode: Swing, Thrust
Weight: 2 pounds
Ammo Type: N/A
Comment: A high-quality combat knife, the Stallona is from Sharpwit.inc. the edge of this blade is guaranteed sharp for over a decade of use!

Dak Targ:
Damage: 5-13
Range: 1
Firing Mode: Swing, Thrust
Weight: 2 pounds
Ammo Type: N/A
Comment: Weapon constructed for a bunch of odsessive TV fans in the 20 century. It works like a real weapon which is really sad.

Sappers:
Damage: 6-8
Range: 1
Firing Mode: Punch
Weight: N/A
Ammo Type: N/A
Comment: Lead filled glove which is ideal for beating the crap out of opponents.

Knife:
Damage: 2-12
Range: 1
Firing Mode: Swing, Thrust
Weight: 1 pound
Ammo Type: N/A
Comment: A sharp bladed cutting and stabbing weapon.

Impact Gloves:
Damage: 9-17
Range: 1
Firing Mode: Piston Punch
Weight: 4 pounds
Ammo Type: N/A
Comment: Gloves with a built in piston to deliver a punch with extra power.

Iron Pipe:
Damage: 3-13
Range: 1
Firing Mode: Swing
Weight: 5 pounds
Ammo Type: N/A
Comment: A short length of lead pipe. Useful for plumbing or pummeling.

Lacerators:
Damage: 6-11
Range: 1
Firing Mode: Punch
Weight: 3 pounds
Ammo Type: N/A
Comment: Gloves with razor blades built into the back of the hand.

Shredders:
Damage: 5-8
Range: 1
Firing Mode: Punch
Weight: N/A
Ammo Type: N/A
Comment: Gloves with short claws built into the fingers.

Mace Glove:
Damage: 6-10
Range: 1
Firing Mode: Punch
Weight: 4 pounds
Ammo Type: N/A
Comment: Weighted gloves which are covered in spikes. Perfect for those situations when you have to "get medieval."

Machete:
Damage: 10-20
Range: 1
Firing Mode: Swing
Weight: 1 pound
Ammo Type: N/A
Comment: Hack your way through flora and fauna with this handy gardening implement.

Mircro Sledge:
Damage: 9-21
Range: 1
Firing Mode: Swing, Thrust
Weight: 4 pounds
Ammo Type: N/A
Comment: A Micro sledge hammer. Manufactured by the brotherhood of steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.

Plunger:
Damage: 2-5
Range: 2
Firing Mode: Swing, Thrust
Weight: 1 pound
Ammo Type: N/A
Comment: Bludgeoning, thrusting or sucking, take your pick with this trusty weapon.

Power Fist:
Damage: 13-25
Range: 1
Firing Mode: Punch
Weight: 7 pounds
Ammo Type: Small Energy Cells
Comment: A 'Big Frigger' Powerfist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. Others are just scared. Powered by small energy cells.

Punch Dagger:
Damage: 6-15
Range: 1
Firing Mode: Punch
Weight: 1 pound
Ammo Type: N/A
Comment: Spike which fits onto the back of the hand to increase the penetration of a punch.

Punch Gun:
Damage: 11-21
Range: 1
Firing Mode: Punch
Weight: 6 pounds
Ammo Type: 12 Gauge Shell
Comment: Hand held weapons that fires a single shotgun shell.

Razor Claws:
Damage: 7-25
Range: 1
Firing Mode: Punch
Weight: 2 pounds
Ammo Type: N/A
Comment: Gloves with extensible built in claws in the back of the hand.

Ripper:
Damage: 17-24
Range: 1
Firing Mode: Swing, Aimed
Weight: 2 pounds
Ammo Type: Capacity 30, Small Energy Cells
Comment: A Ripper vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.

Monkey Wrench:
Damage: 9-19
Range: 1
Firing Mode: Swing
Weight: 4 pounds
Ammo Type: N/A
Comment: A typical wrench used by mechanics for hurting people.

Scalpel:
Damage: 7-16
Range: 1
Firing Mode: Swing, Thrust
Weight: 1 pound
Ammo Type: N/A
Comment: Scalpel with a nicely made surgical steel blade. Very sharp.

Shiv:
Damage: 3-7
Range: 1
Firing Mode: Swing, Thrust
Weight: 1 pound
Ammo Type: N/A
Comment: This home made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.

Switchblade:
Damage: Swing (3-6), Thrust (3-7)
Range: 1
Firing Mode: Swing, Thrust
Weight: 1 pound
Ammo Type: N/A
Comment: The blade of this small knife is held by a string. When a button on a handle is pressed, the blade shoots out with a satisfying "Sssssshk" sound.

Spiked Brass Knuckles
Damage: 4-10
Range: 1
Firing Mode: Punch
Weight: 1 pound
Ammo Type: N/A
Comment: An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.

Mega Power Fist:
Damage: 20-40
Range: 1
Firing Mode: Punch
Weight: 7 pounds
Ammo Type: Small Energy Cells
Comment: A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. This one has upgraded power servos for increased strength. Powered by small energy cells.

ender_169
Vice Captain


ender_169
Vice Captain

PostPosted: Mon Jan 23, 2006 2:23 am


Pistols:

.44 Revolver:
Damage: 14-21
Range: 18
Firing Mode: Single
Weight: 8 pounds
Ammo Type: Capacity 6, .44 Mag
Comment: Smith&Wesson M29 .44 magnum revolver. The most powerful revolver of it's time, with a muzzle energy 30% greater than it's contemporaries.

9mm Beretta:
Damage: 5-10
Range: 17
Firing Mode: Single, Triple
Weight: 3 pounds
Ammo Type: Capacity 15, 9mm
Comment: One of the most common 9mm pistols. The Beretta is popular due to it's reliability. 15 round magazine and good looks.

9mm Mauser
Damage: 6-14
Range: 28
Firing Mode: Single
Weight: 3 pounds
Ammo Type: Capacity 7, 9mm Ball
Comment: A Mauser M/96, in 9x19mm Parabellum. In exllent condition. Extremly accurate.

Browning HP:
Damage: 7-14
Range: Single (20), Triple (16)
Firing Mode: Single, Triple
Weight: 6 pounds
Ammo Type: 12 rounds, 9mm
Comment: Browning High Power Pistol. Originally made in Belgium, construcion of North American models had a renaissance in the early 2010s.

Casull Revolver:
Damage: 13-18
Range: 15
Firing Mode: Single
Weight: 6 pounds
Ammo Type: 6 rounds, .44 Caliber
Comment: The origins of the Casull are lost to the mists of time.

Colt .45
Damage: 12-18
Range: 22
Firing Mode: Single, Triple
Weight: 3 pounds
Ammo Type: Capacity 12, .45 Ammo
Comment: The classic Colt M1911 A1. Easy to use, accurate and with tremendous stopping power, this weapon will not let you down.

Desert Eagle
Damage: 15-23
Range: 25
Firing Mode: Single
Weight: 4 pounds
Ammo Type: Capacity 8, .44mag
Comment: An ancient desert eagle pistol in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times.

Sigsauer Pistol
Damage: 6-12
Range: 19
Firing Mode: Single, Triple
Weight: 4 pounds
Ammo Type: Capacity 9, 9mm
Comment: No description available.

Smith & Wesson M29
Damage: 12-18
Range: 15
Firing Mode: Single
Weight: ? pounds
Ammo Type: Capacity 6, .44 Mag
Comment: Smith & Wesson M29 .44 Magnum Revolver. The most powerful revolver of its time, with a muzzle energy 30% greater than its contemporaries.

Zip Gun
Damage: 6-12
Range: 22
Firing Mode: Single
Weight: 3 pounds
Ammo Type: 1 round, 9mm
Comment: A handmade single shot pistol.

Needler Pistol
Damage: 14-24
Range: 30
Firing Mode: Single
Weight: 4 pounds
Ammo Type: Needle
Comment: You suspect the Birgham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts.

Flamer Pistol
Damage: 25-51
Range: 5
Firing Mode: Single
Weight: 14 pounds
Ammo Type: Flamer Fuel
Comment: A poorly designed, misconceived weapon. Essentially a cut-down version of the Flambe 450. Amuse your friends as you set yourself and everything around you ablaze.

Grenade Pistol
Damage: 10-17
Range: 25
Firing Mode: Single
Weight: N/A
Ammo Type: 44mm grenades
Comment: Single Shot Grenade Pistol. A heavily modified flare-gun, equipped to chamber 44mm grenades

.700 Nitro Express Revolver
Damage: 40-48
Range: 20-25
Firing Mode: Single
Weight: ?
Ammo Type: Capacity 6, .700 caliber
Comment: A production of Vincent Darkholme, combining a large caliber shell with a revolver to make an extremly powerful weapon rivaled only by Gauss technology.

Gauss Pistol
Damage: 55-75
Range: 25-32
Firing Mode: Single
Weight: 5 pounds
Ammo Type: 12 rounds, 2mm EC
Comment: The Gauss Pistol is of German design. It uses an electromagnetic field to propel 2mm steel rounds at tremendous speed... and pierce almost any obstacle.
PostPosted: Mon Jan 23, 2006 2:25 am


SMG's:

Calico Liberty 100
Damage: 10-20
Range: 22
Firing Mode: Single, 5 Round Burst
Weight: 9 pounds
Ammo Type: 100 rounds, 9mm
Comment: An extended variation of the Calico line, the Liberty is fully automatic. It carries a ludicrous amount of ammunition.

H&K MP5
Damage: Single (10-12), Burst (8-17)
Range: 20
Firing Mode: Single, 10 round burst
Weight: 5 pounds
Ammo Type: 30 Rounds, 9mm Ball
Comment: Probably the most widely used and trusted sub machine gun of the late 20th century.

M38
Damage: Single (12-24), Burst (10-21)
Range: 16
Firing Mode: Single, Burst
Weight: 8 pounds
Ammo Type: 30 rounds, 9mm
Comment: The Schmeisser MP38 9mm machine pistol was introduced as the standard sub-machine gun of the German army in 1938. Cheap and reliable.

Scorpio
Damage: Single 9-18, Burst (8-16)
Range: 18
Firing Mode: Single, 3 Round Burst
Weight: 7 pounds
Ammo Type: 32 rounds, 9mm
Comment: The VZ61 Scorpio machine pistol. Used by the members of the Spetsnaz.

Sten Gun
Damage: Single (16-24), Burst (14-21)
Range: 18
Firing Mode: Single, 3 Round Burst
Weight: 7 pounds
Ammo Type: Capacity 32, 9mm
Comment: The 9mm Sten gun was developed by the british during WW2 as a cheap alternative to more the expensive Thompson smg offered by the U.S. The Sten proved to exremely reliable and, due to it's fairly loose tolerances could perform in poor conditions much more reliably than ostensibly better weapons.

Tommy Gun
Damage: Single (9-36), Burst (8-32)
Range: Single (32), Burst (25)
Firing Mode: Single, Burst
Weight: 7 pounds
Ammo Type: 50 rounds, .45 caliber
Comment: This Thompson M1928 submachine gun is a sinister looking weapon - every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 50 round drum magazine.

Uzi 9mm
Damage: Single (8-16), Burst (7-14)
Range: 16
Firing Mode: Single, 5 Round Burst
Weight: 8 pounds
Ammo Type: Capacity 25, 9mm
Comment: A classic amongst drug runners and elderly folk during the early stages of the 21st century, the UZI is cheap, light and jams only occasionally.

Walther MPL
Damage: Single (12-20), Burst (10-17)
Range: Single (25), Burst (20)
Firing Mode: Single, Burst
Weight: 6 pounds
Ammo Type: 9mm
Comment: A popular choice for border guards and other policing outfits. Collapsible stock optional.

HK P90c
Damage: ?
Range: ?
Firing Mode: Single, Burst
Weight: ?
Ammo Type: ?
Comment: The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.

ender_169
Vice Captain


ender_169
Vice Captain

PostPosted: Tue Jan 31, 2006 7:36 pm


Shotguns:

Beretta 470 Silverhawk
Damage: 12-22
Range: 14
Firing Mode: Single, Double
Weight: 5 pounds
Ammo Type: Capacity 2, 12 Gauge
Comment: A good looking Italian double barrel weapon. A low rate of fire, but potentially devastating if both barrels are fired together.

H&K CAWS
Damage: Single 18-28, Burst (16-25)
Range: Single (30), Burst (24)
Firing Mode: Single, Burst
Weight: 12 pounds
Ammo Type: 10 rounds, 12 Gauge
Comment: The CAWS, short for Close Assault Weapons System, shotgun is a useful tool for close range combat. The bullpup layout gives the weapon a short, easily handleable length while still retaining enough barrel length for it's high velocity shells.

Neostead Combat Shotgun
Damage: Single (15-25), Burst (13-22)
Range: Single (22), Burst (17)
Firing Mode: Single, Burst
Weight: 10 pounds
Ammo Type: 12 rounds, 12 Gauge
Comment: An automatic, 12 gauge military shotgun. The best weapons for close quarters, except for a flame thrower.

Pancor Jackhammer
Damage: Single (20-32), Burst 17-28
Range: Single (30), Burst (24)
Firing Mode: Single, Burst
Weight: 13 pounds
Ammo Type: 10 rounds, 12 Gauge
Comment: The Jackhammer, despite it's name is an easy to control shotgun, even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced and easy to control.

Pump Action Shotgun
Damage: 14-24
Range: 14
Firing Mode: Single
Weight: 5 pounds
Ammo Type: Capacity 5, 12 Gauge
Comment: Found everywhere, the 12 gauge pump is a popular means of self defense due to it's wide area of effect and large ammunition capacity.

Ithaca Model 37
Damage: 14-24
Range: 14
Firing Mode: Single
Weight: 5 pounds
Ammo Type: 12 Gauge
Comment: ?

Gauss Shotgun
Damage: 60-80
Range: 35
Firing Mode: Single
Weight: 8 pounds
Ammo Type: Capacity 5, 2mm EC shotgun shells or 12 Gauge.
Comment: Designed by Vincent Darkholme. It uses an electromagnetic field to propel 2mm flechette rounds at tremendous speed... and pierce almost any obstacle. Allowing the Gauss Shotgun to be of dual use, it also can use 12 gauge rounds when the 2mm EC rounds as scarce. It uses a single pump action design. It's capacity as a close quarter weapon is unparalleled.
PostPosted: Tue Jan 31, 2006 8:19 pm


Rifles:

AK-47
Damage: Single (12-25), Burst (10-22)
Range: 28
Firing Mode: Single, 5 Round Burst
Weight: 8 pounds
Ammo Type: 24 rounds, 7.62mm
Comment: The AK-47 and it's derivates formed the mainstay of Soviet Armies. It's reliability, ruggedness and accuracy have earned it the reputation of being the best assault rifle ever made.

FN fal
Damage: Single (27-41), Burst (24-36)
Range: Single (35), Burst 28
Firing Mode: Single, 5 Round Burst
Weight: 11 pounds
Ammo Type: Capacity 20, 7.62mm
Comment: This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.

Hunting Rifle
Damage: 8-20
Range: 40
Firing Mode: Single
Weight: 9 pounds
Ammo Type: Capacity 10, 7.62mm
Comment: A Colt Rangemaster semi-automatic rifle in .223 caliber. Single shot only.

M-1 Garand
Damage: 12-24
Range: 40
Firing Mode: Single
Weight: 9 pounds
Ammo Type: 30.06
Comment: The .30 Cal Garand was the first automatic rifle to be used as the standard issue infantry weapon of a major army when it was adopted in 1936. Its rugged construction and and reliability make this weapon a popular and valuable addition to anyones arsenal.

M-14
Damage: Single 8-18, Burst (7-16)
Range: Single (40), Burst (32)
Firing Mode: Single, Burst
Weight: 7 pounds
Ammo Type: 12 rounds, .303
Comment: The M-14 succeeded the M1 garand as the standard U.S. Army rifle. It chambered the NATO standard 7.62mm round, and like it's predecassor, was noted for it's reliability and ease of operation.

M-16
Damage: Single (10-22), Burst (8-19)
Range: Single (42), Burst (36)
Firing Mode: Single, Burst
Weight: 7 pounds
Ammo Type: 24 rounds, 5.56mm
Comment: The chief rifle used by the US army during the middle part of the 20th century. Composed of the durable aluminum aloy and hardy plastic.

Ruger AC556F
Damage: Single (16-30), Burst (14-26)
Range: Single (22), Burst 18
Firing Mode: Single, Burst
Weight: 8 pounds
Ammo Type: 5.56mm
Comment: A Ruger AC556F is a development of Ruger mini 14a 5.56mm assault rifle, originally used by police forces, but also popular on the open market. A large magazine, and full auto fire makes this weapon a real crowd pleaser.

Sniper Rifle
Damage: 14-36
Range: 50
Firing Mode: Single
Weight: 10 pounds
Ammo Type: 7.62mm
Comment: A DKS-501 Sniper rifle. Exellent long range projectile weapon. Originally .308, this one is chambered in the more common 7.62mm.

Water Gun
Damage: 5-25
Range: 24
Firing Mode: Single
Weight: 7 pounds
Ammo Type: Acid Canister
Comment: A acid delivery device in the shape of a water gun, when the trigger is pulled, a stream of acid comes from the nozzle.

Spear Gun
Damage: 3-35
Range: 25
Firing Mode: Single
Weight: 2 pounds
Ammo Type: Bolt
Comment: Spear Gun. A simple weapon that uses a spring-loaded or compressed air powered mechanism to propel bolts of wood or metal into (and through) a target.

Steyr AUG
Damage: Single (15-30), Burst (13-26)
Range: Single (35), Burst (24)
Firing Mode: Single, Burst
Weight: 8 pounds
Ammo Type: 5.56mm
Comment: ?

Steyr HS
Damage: ?
Range: ?
Firing Mode: Single
Weight: 28.5 pounds
Ammo Type: .50 Caliber
Comment: ?

BAR
Damage: Single (18-32), Burst (18-32)
Range: Single (35), Burst 28
Firing Mode: Single and Burst
Weight: 9 pounds
Ammo Type: 30.06
Comment: ?

Enfield XL70E3
Damage: Single (16-30), Burst (14-26)
Range: Single (35), Burst 28
Firing Mode: Single, Burst
Weight: 9 pounds
Ammo Type: 20 rounds, 5.56mm
Comment: This was an experimental weapon at the time of the war. Manufactured primarily, from high strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate and can be broken down without the use of any tools.

M72 Gauss Rifle
Damage: 60-80
Range: 50
Firing Mode: Single
Weight: 9 pounds
Ammo Type: 20 rounds, 2mm EC
Comment: The M72 rifle is of German design. It uses an electromagnetic field to propel 2mm steel rounds at tremendous speed... and pierce almost any obstacle. It's range, accuracy and stopping power is almost unparalleled.

ender_169
Vice Captain


ender_169
Vice Captain

PostPosted: Sun Feb 05, 2006 10:43 am


Big Guns:

PWS Defender
Damage: 6-10
Range: 15
Firing Mode: 10 round burst
Weight: 12 pounds
Ammo Type: Capacity 80, 9mm
Comment: Compact and lightweight, the Defender's main purpose is to allow use of both hands for multiple tasks while firing. Not necessarily a powerful weapon, the PWS's auto targeting makes for a great defensive weapon. [Warning: Can only fire at any 45 degree angle facing forward]

Bren Gun
Damage: 20-30
Range: 40
Firing Mode: Burst
Weight: 26 pounds
Ammo Type: .303
Comment: ?

Lewis Gun
Damage: 22-32
Range: 45
Firing Mode: Burst
Weight: 30 pounds
Ammo Type: .303
Comment: ?

Avenger Minigun
Damage: 7-11
Range: 35
Firing Mode: 40 Round Burst
Weight: 28 pounds
Ammo Type: Capacity 120, 5.56 ammo
Comment: Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality.

Browning M2
Damage: 40-50
Range: 45
Firing Mode: Burst
Weight: 45 pounds
Ammo Type: 90 rounds, 50 Caliber
Comment: A heavy machine gun developed in 1918 and still in use right until the outbreak of war.

Flamer
Damage: 45-90
Range: 5
Firing Mode: Burst
Weight: 28 pounds
Ammo Type: Flamer Fuel
Comment: A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot , flamable liquid. Requires specialized fuel to work properly.

M-60
Damage: 18-26
Range: 35
Firing Mode: 10 Round Burst
Weight: ? pounds
Ammo Type: Capacity 50 rounds, 7.62mm
Comment: The 7.62 mm M-60 saw wide spread use with U.S. and allied forces during the latter half of the 20th Century as a light machine gun. It could also be mounted on vehicles.

M-249 SAW
Damage: 20-30
Range: 40
Firing Mode: Burst
Weight: 20 pounds
Ammo Type: 30 rounds, 7.62mm
Comment: This Belgium made M249 SAW (Squad Automatic Weapon) was adopted widely in the late 20th century as a squad level light machine gun, vastly increasing the firepower available to individual squads.

Rocket Launcher
Damage: 50-100
Range: 40
Firing Mode: Single
Weight: 15 pounds
Ammo Type: AP and Explosive Rockets, 1 charge
Comment: A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive rockets.

Vindicator Minigun
Damage: 16-25
Range: 45
Firing Mode: 25 Round Burst
Weight: 31 pounds
Ammo Type: Capacity 100, 7.62mm
Comment: The German Rheinmetal AG company created the ultimate minigun. The Vindicator throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. As the pinnacle of Teutonic engineering skill, it is the ultimate hand-held weapon.

M79 Grenade Launcher
Damage: 20-45
Range: 32
Firing Mode: Single
Weight: 3 pounds
Ammo Type: grenade ammunition
Comment: A sturdy weapon used to propel grenades, popular in warfare up to the outbreak of the war.

Gauss Minigun
Damage: 78-104
Range: 35
Firing Mode: Burst
Weight: 32 pounds
Ammo Type: Capacity 80, 2mm EC
Comment: The MEC Gauss is of Chinese design. It uses multiple electromagnetic fields to propel over 90,000 rounds per minute to relativistic velocities. Min ST:6. It weighs 32 pounds.

PTRD
Damage: 38-55
Range:50
Firing Mode: Single
Weight: 39 lbs
Ammo Type: .50 cal
Comment: An antique russian rifle. Very good for armor piercing with excellent range.
Ammo Capacity: 1
PostPosted: Sun Feb 05, 2006 11:17 am


Energy Weapons:

Laser Pistol
Damage: 10-22
Range: 35
Firing Mode: Single
Weight: 4 pounds
Ammo Type: 12 rounds, Small Energy Cell
Comment: A Wattz 1000 Laser pistol. Civilian model so the wattage is lower than military or police versions. Uses small energy cells.

Solar Scorcher
Damage: ?
Range: ?
Firing Mode: Single
Weight: ?
Ammo Type: Solar Power to recharge.
Comment: A laser pistol that uses solar energy to recharge.

Glock 86 Plasma Pistol
Damage: 15-35
Range: 20
Firing Mode: Single
Weight: 4 pounds
Ammo Type: Small Energy Cell
Comment: ?

Spasm Neuro Disruptor
Damage: 10-24
Range: 30
Firing Mode: Single
Weight: 6 pounds
Ammo Type: Small Energy Cell
Comment: When using this weapon, the target recieves a perception and agility penalty.

Laser Rifle
Damage: 23-50
Range: 45
Firing Mode: Single
Weight: 12 pounds
Ammo Type: Micro Fusion Cells
Comment: A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.

Plasma Rifle
Damage: 35-60
Range: 35
Firing Mode: Single
Weight: 13 pounds
Ammo Type: 10 rounds, Micro Fusion Cells
Comment: A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionized gas down a superconducting barrel. Powered by Micro Fusion Cells.

Pulse Rifle Prototype
Damage: 42-64
Range: 30
Firing Mode: Single
Weight: 9 pounds
Ammo Type: 8 rounds, Micro Fusion Cells
Comment: This is the prototype for a modified electromagnetic pulse weapon.

Sunbeam Gatling Laser
Damage: 20-40
Range: 30
Firing Mode: 10 Round Burst
Weight: 27 pounds
Ammo Type: Capacity 30, Micro Fusion Cells
Comment: An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.

YK42B Pulse Rifle
Damage: 54-78
Range: 30
Firing Mode: Single
Weight: 10 pounds
Ammo Type: Capacity 12, Micro Fusion Cells
Comment: The YK42B is an electromagnetic pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.

ender_169
Vice Captain


ender_169
Vice Captain

PostPosted: Sun Feb 05, 2006 11:47 am


Throwing Weapons/Miscellaneous:

Dynamite
Damage: 20-60
Range: N/A
Firing Mode: Activate
Weight: 5 pounds
Ammo Type: N/A
Comment: A high explosive, consisting of nitro-glycerin mixed with the absorbent substance kiselguhr. Includes a timer.

Fantasy Ball
Damage: 9-11
Range: 15
Firing Mode: Throw
Weight: 1 pound
Ammo Type: N/A
Comment: Looks like a shiny metal ball but it suddenly develops spikes in combat.

Acid Grenade
Damage: 31-61
Range: 15
Firing Mode: Throw
Weight: 1 pound
Ammo Type: N/A
Comment: Designed to deliver a quantity of acid to a target.

Frag Grenade
Damage: 31-51
Range: 15
Firing Mode: Throw
Weight: 1 pound
Ammo Type: N/A
Comment: A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.

Incendiary Grenade
Damage: 41-61
Range: 15
Firing Mode: Throw
Weight: 3 pounds
Ammo Type: N/A
Comment: Anti personal grenade loaded with napalm.

Pulse Grenade
Damage: 100-150
Range: 15
Firing Mode: Throw
Weight: 1 pound
Ammo Type: N/A
Comment: An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.

Plasma Grenade
Damage: 41-91
Range: 15
Firing Mode: Throw
Weight: 1 pound
Ammo Type: N/A
Comment: A magnetically sealed plasma delivery unit with detonating explosives. Creates a blast of superheated plasma on contact.

Flash Grenade
Damage: 4-10
Range: 15
Firing Mode: Throw
Weight: 1 pound
Ammo Type: N/A
Comment: A common grenade for stunning enemies temporarily with a bright flash emitted from the grenade.

Tangle Grenade
Damage: 6-13
Range: 15
Firing Mode: Throw
Weight: N/A
Ammo Type: N/A
Comment: Grenade containing tangler polymid. Designed to incapacitate personnel.

Smoke Grenade
Damage: 3-7
Range: 15
Firing Mode: Throw
Weight: N/A
Ammo Type: N/A
Comment: Creates a cloud of smoke which reduces perception in effected area.

Chemical Grenade
Damage: 6-13
Range: 15
Firing Mode: Throw
Weight: N/A
Ammo Type: N/A
Comment: Poisons and causes and a loss of perception in area of effect.

Molotov Cocktail
Damage: 9-21
Range: 18
Firing Mode: Throw
Weight: 1 pound
Ammo Type: N/A
Comment: A home-made flammable grenade. The weapon of choice for militant protesters.

Throwing Knives
Damage: 4-7
Range: 7-12
Firing Mode: Throw
Weight: 1 pound
Ammo Type: N/A
Comment: A knife, balanced specially for throwing. Made of titanium, and laser sharpened.

Throwing Stars
Damage: 3-7
Range: 15
Firing Mode: Throw
Weight: 1 pound
Ammo Type: N/A
Comment: Shiny metal Stars with very sharp edges designed for throwing.

Chakram
Damage: 5-7
Range: 15
Firing Mode: Throw
Weight: 2 pounds
Ammo Type: N/A
Comment: A razor edged throwing ring.

Mines
Damage: ?
Range: ?
Firing Mode: Activate
Weight: ?
Ammo Type: N/A
Comment: ?

Remote Detonator Traps
Damage: ?
Range: ?
Firing Mode: Activate
Weight: 4 pounds
Ammo Type: N/A
Comment: Used in conjuction with the Remote Detonator.

Detonator
Damage: No Damage
Range: ?
Firing Mode: Activate
Weight: ?
Ammo Type: N/A
Comment: Used in conjunction with planted charges, the detonator allows the user to get to a safe distance before setting off the charge.

Claymore
Damage: ?
Range: ?
Firing Mode: Activate
Weight: 4 pounds
Ammo Type: N/A
Comment: A small charge designed to both maim personnel and alert the trapper.

Plastique
Damage: ?
Range: ?
Firing Mode: Activate
Weight: 4 pounds
Ammo Type: N/A
Comment: A chunk of Cordex, a military brand of platic explosives. Highly stable , very destructive. Includes a timer.

Explosive Trap
Damage: ?
Range: ?
Firing Mode: Activate
Weight: 2 pounds
Ammo Type: N/A
Comment: Generic explosive trap. Use it to trap doors, objects, ect.

T86 Acid Sprayer
Damage: ?
Range: ?
Firing Mode: Activate
Weight: 4 pounds
Ammo Type: N/A
Comment: Designed to maim personnel and damage machinery.

T13 Antipersonnel Mine
Damage: ?
Range: ?
Firing Mode: Activate
Weight: 4 pounds
Ammo Type: N/A
Comment: Designed to maim and kill personnel.

T45SE Mine
Damage: ?
Range: ?
Firing Mode: Activate
Weight: 4 pounds
Ammo Type: N/A
Comment: Will do serious damage to a small vehicle and kill personnel.

T45LE Mine
Damage: ?
Range: ?
Firing Mode: Activate
Weight: 5 pounds
Ammo Type: N/A
Comment: Will blow a medium sized vehicle several meters into the air.

EMP Trap
Damage: ?
Range: ?
Firing Mode: Activate
Weight: 1 pound
Ammo Type: N/A
Comment: Creates a highly concentrated and localised EMP field. Does some damage to life forms but mainly to electric circuits.

Boom Bugs
Damage: 11-26
Range: 15
Firing Mode: Throw
Weight: 1 pound
Ammo Type: N/A
Comment: A giant mutant strain of ladybug with unstable body chemistry. Explodes when agitated, disturbed, angry, or bored.

Puffer
Damage: N/A
Range: N/A
Firing Mode: Activate
Weight: N/A
Ammo Type: N/A
Comment: Low tech tribal weapon made from a fungus. It releases a cloud of toxic spores when compressed.
PostPosted: Sun Feb 05, 2006 12:17 pm


Accessories:
A list of common items and accessories.

Directional Microphone
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Description: Directional Microphone.

Flare
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Description: A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.

Geiger Counter
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Description: A Wattz Electronics C-Radz model Geiger Counter. Detects the presence and strength of radiation fields.

Motion Detector
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Description: A Wattz Electronics C-U model motion sensor. Detects the movement of biological material over a distance of meters using a tuned radar device.

Night Vision Goggles
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Description: A pair of infra red goggles. Should increase perception at night.

Torch
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Description: A torch. Creates light for a short period of time. Watch the batteries as a recharge is a long way away.

Stealth Boy
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Description: A RobCo Stealth Boy 3001 personal stealth device. Generates a modulating field that transmits the reflected light from one side of an object to the other.

Stimpack
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Description: A healing chem. When injected, the chem provides immediate healing of minor wounds.

Super Stimpack
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Description: A very powerful healing chem. Superstims will cause a small amount of damage after a period of time due to powerful nature of the chemicals used.

Ultra Stimpack
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Description: An advanced healing chem. Ultra Stims will cause a large amount of damage after a period of time due to powerful nature of the chemicals used.

Trauma Pack
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Description: An extremely potent healing chem designed for immediate treatment of major injuries taken during combat. It will cause massive amount of damage after a period of time.

Healing Powder
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Description: A very powerful healing magic- though it will bring the feeling of sleep to your head.

Buffout
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Description: Highly advanced steroids. While in effect, they increase strength and reflexes. Very addictive.

After Burner Gum
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Description: After Burner is a powerful met amphetamine chewing gum that stimulates the central nervous system. The initial euphoric rush rarely lasts more than a few minutes, but during that time, the user is filled with a rush of energy & strength.

Mentats
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Description: A pillbox of mind-altering chems. Increases memory related functions, and speeds other mental processes. Highly addictive.

Psycho
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Description: An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier.

RadAway
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Description: A chemical solution that bonds with radiation particles and passes them through your system. Takes time to work.

Rad-X
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Description: Anti-radiation chems to be taken before exposure. No known side effects.

Mutie
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Description: A powerful mutanagenic compound designed to give the user abilities resembling those of a super mutant. It has very nasty side effects.

Voodoo
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Description: Voodoo is a tribal concoction, made from the left-over byproducts of various critters. It imbues the user with greater agility and a sense of invincibility.

Poison
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Description: A hypodermic needle full of powerful poison.

ender_169
Vice Captain


ender_169
Vice Captain

PostPosted: Sun Feb 05, 2006 12:30 pm


Ammunition:
Not all ammunition types are shown here, just some general ones.

Caliber: .308
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Damage: 0%
Penetration: 0%
Description: A case of ammunition, .308 caliber.

Caliber: .45 Caliber
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Damage: 0%
Penetration: 0%
Description: Ammunition. .45 Caliber

Caliber: .50 Cal DU
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Damage: 29%
Penetration: 80%
Description: A brick of ammunition, .50 caliber, Depleted Uranium. Designed for maximum penetration.

Caliber: 12 ga. EMP Shells
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Damage: 0%
Penetration: 0%
Description: Shotgun ammunition deisgned to deliver a concentrated EMP burst to a small area.

Caliber: 12 ga. Flechette Shells
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Damage: 60%
Penetration: -20%
Description: Ammunition. 12 Gauge Anti-personnel

Caliber: 12 ga. Rubber Bullets
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Damage: -100%
Penetration: -50%
Description: Shotgun ammunition. Designed to stun or maim, but only occasionally kill.

Caliber: 12 ga. Shotgun Shells
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Damage: -20%
Penetration: 60%
Description: Shotgun ammunition. This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3."

Caliber: 12 ga. Slug Shells
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Damage: 0%
Penetration: 0%
Description: Solid-slug shotgun ammunition.

Caliber: 2mm EC
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Damage: 0%
Penetration: 0%
Description: Gauss Ammunition.

Caliber: 30.06 ammo
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Damage: 0%
Penetration: 0%
Description: A case of ammunition, 30.06 caliber.

Caliber: .44 JHP
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Damage: 60%
Penetration: -20%
Description: A brick of ammunition, .44 magnum caliber, hollow-points.

Caliber: .44 Magnum AP
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Damage: -40%
Penetration: 80%
Description: A brick of ammunition, .44 magnum caliber, Armor Piercing.

Caliber: .44 Magnum Ball
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Damage: -11%
Penetration: -20%
Description: A brick of ammunition, .44 magnum caliber, Standard Issue.

Caliber: 44mm Gas Grenade
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Damage: 0%
Penetration: 0%
Description: A Gas Grenade for a Grenade launcher.

Caliber: 44mm Grenade
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Damage: 79%
Penetration: -20%
Description: A Grenade for a Grenade launcher.

Caliber: 5.56mm
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Damage: 0%
Penetration: 0%
Description: Ammunition. Caliber: 5.56mm.

Caliber: .50 Cal
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Damage: 0%
Penetration: 0%
Description: A brick of ammunition, .50 caliber, Standard Issue.

Caliber: 7.62mm
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Damage: 0%
Penetration: 0%
Description: Ammunition. Caliber: 7.62mm.

Caliber: 9mm AP
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Damage: -40%
Penetration: 80%
Description: Ammunition. Caliber: 9mm, Armor Piercing

Caliber: 9mm Ball
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Damage: 0%
Penetration: 0%
Description: A collection of ancient 9mm rounds. Heavy grease to preserve them from the environment. Standard bullets.

Caliber: 9mm JHP
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Damage: 60%
Penetration: -20%
Description: Ammunition. Caliber: 9mm, Hollow Point

Caliber: Canister of Acid
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Damage: 0%
Penetration: 80%
Description: Acid for use in the modified Supper Soaker.

Caliber: Explosive Rocket
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Damage: 0%
Penetration: 0%
Description: A rocket with a large explosive warhead.

Caliber: Rocket AP
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Damage: -40%
Penetration: 80%
Description: A rocket shell, with a smaller explosive, but designed to pierce armor plating.

Caliber: Telsa Rocket
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Damage: 0%
Penetration: 0%
Description: A rocket shell designed to produce a massive electrical discharge on impact.

Caliber: Rocket Sabot
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Damage: 0%
Penetration: 80%
Description: A soft shell casing cOntaining a hard core. Used for armor piercing.

Caliber: Flamethrower Fuel
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Damage: 0%
Penetration: 0%
Description: A cylinder containing an extremely flammable liquid fuel for flamethrowers.

Caliber: HN Needler Cartridge
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Damage: 0%
Penetration: 0%
Description: Ammunition. This cartridge appears to be ammo for the HN Needler Pistol. Each 'bullet' is a small hypodermic designed to inject a target with its contents upon impact.

Caliber: Micro Fusion Cell
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Damage: 0%
Penetration: 0%
Description: A medium sized energy production unit. Self-contained fusion plant.

Caliber: Small Energy Cell
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Damage: 0%
Penetration: 0%
Description: A small, self-contained energy storage unit.

Caliber: Speargun Bolt
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Damage: 0%
Penetration: 0%
Description: A leathal looking bolt for a speargun.

Caliber: Tank Shell
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Damage: 200%
Penetration: -20%
Description: A 75mm shell for use in tank mounted weapons.
PostPosted: Fri Oct 12, 2007 8:54 pm


Armor:

Leather Armor
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Weight: 8 pounds
Armor Class: 15
Damage Threshold:
Normal: 2/25%
Fire: 0/15%
Gas: 0/0%
Explode: 0/20%
Energy: 0/25%
Electric: 0/10%
Special: Damage Resistance +25%
Comment: Your basic all leather apparel. Finely crafted from tanned brahmin hide.

Leather Armor MKII
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Weight: 10 pounds
Armor Class: 20
Damage Threshold:
Normal: 3/25%
Fire: 1/17%
Gas: 0/0%
Explode: 1/25%
Energy: 1/30%
Electric: 0/10%
Special: Damage Resistance +25%
Comment: An enhanced version of the basic leather armour with extra layers of protection. Finely crafted from tanned brahmin hide.

Wraith Armor
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Weight: 10 pounds
Armor Class: 20
Damage Threshold:
Normal: 3/25%
Fire: 1/10%
Gas: 0/0%
Explode: 1/15%
Energy: 3/30%
Electric: 1/10%
Special: Damage Resistance +25% Sneak +50%
Comment: An enhanced version of the basic leather armour MkII. Finely crafted from polygrafic light destortion alloys.

Metal Armor
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Weight: 35 pounds
Armor Class: 10
Damage Threshold:
Normal: 4/30%
Fire: 4/15%
Gas: 0/0%
Explode: 4/25%
Energy: 3/37%
Electric: 0/10%
Special: Damage Resistance +30%, Sneak Skill -25%
Comment: Polished metal plates, crudely forming a suit of armor.

Metal Armor MKII
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Weight: 35
Armor Class: 15
Damage Threshold:
Normal: 4/35%
Fire: 4/20%
Gas: 0/0%
Explode: 4/30%
Energy: 4/45%
Electric: 0/10%
Special: Damage Resistance +35%, Sneak Skill -20%
Comment: Polished metal plates finely crafted into a suit of armour.

Combat Armor
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Weight: 25 pounds
Armor Class: 20
Damage Threshold:
Normal: 4/40%
Fire: 4/35%
Gas: 0/0%
Explode: 5/35%
Energy: 4/50%
Electric: 0/10%
Special: ?
Comment: Worn by Police and Special Military Forces.

Environmental Armor
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Weight: 20 pounds
Armor Class: 10
Damage Threshold:
Normal: 5/40%
Fire: 4/40%
Gas: 13/70%
Explode: 6/40%
Energy: 5/55%
Electric: 0/10%
Special: -50% Sneak, -10% Doctor, -10% Lockpick, -10% Steal, -10% Repair, -5% First Aid, -5% Science, +50% Poison Resistance, +50% Radiation Resistance
Comment: This armour affords the wearer 60% protection against harmful airborne agents and radiation.

Environmental Armor MKII
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Weight: 25 pounds
Armor Class: 10
Damage Threshold:
Normal: 6/40%
Fire: 5/42%
Gas: 20/90%
Explode: 9/45%
Energy: 6/60%
Electric: 0/10%
Special: -50% Sneak, -7% First Aid, -11% Doctor, -11% Lockpick, -10% Steal, -10% Repair, -5% Science, -2% Pilot, -1 Perception, +75% Poison Res, +85% Radiation Resistance
Comment: This armour affords the wearer 90% protection against radiation against harmful airborne agents and radiation.

Telsa Armor
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Weight: 40 pounds
Armor Class: 15
Damage Threshold:
Normal: 4/35%
Fire: 7/45%
Gas: 0/0%
Explode: 4/30%
Energy: 15/85%
Electric: 0/10%
Special: -20% Sneak
Comment: This shining armour provides superior protection against energy attacks. The three Tesla attraction coil rods disperse a large percentage of directed energy attacks.

Power Armor
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Weight: 42 pounds
Armor Class: 30
Damage Threshold:
Normal: 13/55%
Fire: 13/60%
Gas: 5/30%
Explode: 10/50%
Energy: 16/50%
Electric: 0/10%
Special: +3 Strength, -75% Sneak, -10%, Doctor, -10% First Aid, -10% Lockpick, -10% Steal, -10% Science, -10% Repair, +15% Poison Resistance, +30% Radiation Resistance
Comment: A self contained suit of advanced technology armour. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.

Advanced Power Armor
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Weight: 50 pounds
Armor Class: 35
Damage Threshold:
Normal: 18/60%
Fire: 15/65%
Gas: 7/45%
Explode: 10/50%
Energy: 17/55%
Electric: 0/10%
Special: +4 Strength, -75% Sneak, -10% Doctor, -10% First Aid, -10% Lockpick, -10% Steal, -10% Science, -10% Repair, +20% Poison Resistance, +40% Radiation Resistance
Comment: This powered armour is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality model as well.

ender_169
Vice Captain


ender_169
Vice Captain

PostPosted: Fri Oct 12, 2007 8:55 pm


Uncommon Armor:

Super Mutant Armor
User Image
Weight: 40 pounds
Armor Class: 10
Damage Threshold:
Normal: 4/20%
Fire: 4/15%
Gas: 0/0%
Explode: 4/25%
Energy: 3/37%
Electric: ?%
Special: Sneak -25%
Comment: Crude armor that uses straps of leather and metal bands to form a sparse but effective covering. It can only be worn by mutants.

Super Mutant Armor MKII
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Weight: 50 pounds
Armor Class: 15
Damage Threshold:
Normal: 4/35%
Fire: 4/20%
Gas: 0/0%
Explode: 4/30%
Energy: 4/45%
Electric: 0/0%
Special: Sneak -35%
Comment: Somewhat heavier armor using lightweight plastic straps and metal encased in leather panels. It can only be worn by mutants.

Reaver Armor
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Weight: 20 pounds
Armor Class: 20
Damage Threshold:
Normal: 3/25%
Fire: 3/17%
Gas: 3/15%
Explode: 3/25%
Energy: 2/30%
Electric: 0/10%
Special: Sneak -10%, +25% Damage Resistance
Comment: An effective armor made from woven cloth interspersed with steel cables.

Reaver Armor MKII
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Weight: 30 pounds
Armor Class: 25
Damage Threshold:
Normal: 4/35%
Fire: 4/20%
Gas: 4/40%
Explode: 40/30%
Energy: 4/45%
Electric: ?%
Special: Sneak -15%, +35% Damage Resistance
Comment: A bulky but effective armor that combines woven steel cables with plates interlocking steel mesh, encased in cloth panels.

Ghoul Armor
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Weight: 20 pounds
Armor Class: 10
Damage Threshold:
Normal: 0/20%
Fire: 0/10%
Gas: 0/0%
Explode: 0/20%
Energy: 0/25%
Electric: ?%
Special: Sneak -No
Comment: A light leather covering. It can only be worn by ghouls.

Ghoul Armor MKII
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Weight: 25 pounds
Armor Class: 20
Damage Threshold:
Normal: 3/25%
Fire: 1/15%
Gas: 0/0%
Explode: 1/20%
Energy: 1/25%
Electric: ?%
Special: Sneak - No
Comment: A mixture of leather and metal patches, held together by rubber straps. It can only be worn by ghouls.

Raider Armor MKI
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Weight: 20 pounds
Armor Class: 10
Damage Threshold:
Normal: 0/20%
Fire: 0/10%
Gas: 0/0%
Explode: 0/20%
Energy: 0/25%
Electric: ?%
Special: Sneak -No, +20% Damage Resistance
Comment:

Raider Armor MKII
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Weight: 25 pounds
Armor Class: 15
Damage Threshold:
Normal: 3/25%
Fire: 1/17%
Gas: 0/0%
Explode: 1/25%
Energy: 1/30%
Electric: ?%
Special: Sneak -10%, +25% Damage Resistance
Comment:

Devilthorn Jacket
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Weight: 20 pounds
Armor Class: 100
Damage Threshold:
Normal: 6/0%
Fire: 0/50%
Gas: 0/0%
Explode: 0/0%
Energy: 0/0%
Electric: 0/0%
Special: +2 Strength
Comment: This is an easter egg. It's actually an armour from Diablo 2. It can be found on a random encounter. NOTE: BANNED FROM GUILD USE. If it was allowed, it'd give the wearer the ability to withstand and avoid any weaponry and shells without taking damage at all, it's the ultimate armor and only included here to let it known that it exists, but it'll never be usable by anyone in the guild due to it being basically godmodding.
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