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The World Ends With You: Seven Days Of Chaos

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The clock is counting down, you have one week, trapped in Shibuya; let's hope you don't get erased. 

Tags: TWEWY, Sho Minamimoto, Shibuya, The World Ends With You, T1 Roleplay 

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Drake_XIV
Vice Captain

Malevolent Duelist

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PostPosted: Sun Nov 21, 2010 5:55 pm


At the Captain's request, here lieth the techniques thread.
Here, you can post any signature moves that your character(s) can perform, with or with out pins. The purpose is so that each style can be described in advance to make a much more fluid RP-style and possibly generate inspiration for someone else.
Do not see this as a sort of cheat sheet for gaining the upper-hand on each other but to just provide clarification on each technique to avoid accusations of godmodding.


Lvl. Lx Flare - Kenshin (So Zetta SIow)
Des: The user charges a great amount of blue-colored energy in their hands that creates a large explosion when hurled at their opponent.
Prerequisites: Must be a Taboo Reaper, and must have used the Lvl. I Flare at least once.

Lvl. I Flare
Des: The user recites the first 100 or so digits of pi to unleash a nuclear level explosion which inevitably destroys itself. It can be used to gain a Taboo body if one has a Taboo Sigil.
Prerequisites: Must be able to summon and use Taboo Noise, and must be an officer rank Reaper or higher, or an Angel to use.

Permafrost Shield - Ichimaru (Drake_XIV)
Des: Dome shield made purely out compacted ice. This is made by pulling water molecules in the vicinity together, creating theice it is made out of. At ti's most completed form, it becomes completely transparent. Negative power attacks coming it contact with the side going in are rebounded while those same attacks are magnified from the other side.
Prerequisites: The user must have some control over ice. Time consuming and takes more time to grow.

Lvl. i Nexus Ray - Ichimaru (Drake_XIV)
Des: A Nexus Ray heavily magnified by the Permafrost Shield. Once fired, it has a huge blowback, shooting the user far back and has a chance of damaging the shield. There is also a chance the used pin will be destroyed.
Prerequisites: Must have a usable Nexus Ray pin and an intact Permafrost Shield.

[FROST] Forme - Ichimaru (Drake_XIV)
Des: Noted by the blue Taboo-like markings on the host's body, this is attained when using ice related psychs, the user has a chance of accidentally infusing UG ice with their bodies. This results in a greatly boosted attack while in this state and even more so when using ice psychs. It can even refract light-based attacks and magnify them for even more damage. In exchange for the monstrous strength obtained, the body is rendered highly fragile and more prone to pyrotechnic attacks. This heightened offense, however, has a time limit, visible by the fading blue marks and heavily affected by damage taken from attacks as well as surrounding temperatures. This removal can be prolonged by further use of ice psychs.
Prerequisites: Ability to summon [FROST] Noise and tunable UG body.

Bioviri Flos - Yanagi (EternityDesire)
Des: Blooming flowers about 10 ft. wide. Although they look beautiful, their scent inflicts HP Drain. They launch boomerang leaves (Energy Rounds) and their roots are the equivalent to chains (Entanglement). Part of Yanagi's life force but also extension of her, meaning that although the HP fuel's her, destruction of the Bioviri Flos means near Erasure.
Prerequisites: Earth, underground tunnels for the plants to fill. Before the flowers can bloom, they must absorb massive quantities of energy.

Kazejin - (Aeir Sorrow)
Des: A gun from the RG that traditionally fires blanks that when used in combination with certain pins magnifies the destructive power of the rounds. It sometimes misfires as if controlled by someone else...
Prerequisites: A usable negative pin

Just a Sword Handle - (Aeir Sorrow)
Des: Without a blade, this highly decorated hold was fitted with a notch to fit pins of a certain size, it was produced in the RG for some purposes in the UG. Once fitted with a proper pin, it creates varying bladed weapons that correspond with the notched psych.
Prerequisites: A usable positive pin

"King of Reapers" - (Aeir Sorrow)
Des: When certain summons are done incorrectly or performed without preparation, this "summon" is produced to vanquish the plane of the failed pact and any witnesses.

While not a Noise, it is still able to attune to multiple planes with the same efficiency as Angels but at the cost of more energy. It is capable of being fatally wounded and even Erased in this state.
Prerequisites: Ability to produce Blood Bullets and capability to open the Gate

Blood Bullets - Dante/Nathaniel/Grave (Aeir Sorrow)
Des: By inflicting wounds to them self, a user can infuse their blood with Force Rounds, creating a dense barrier around the round slightly improving its penetrating force. It also gains the ability to deflect rounds of the same original base power.
Prerequisites: A usable Force Round pin

Winter Blade - Ariyoul (Akari Ryou ZX)
Des: By intensifying the power of a positive psych's with one's own frequency, the user gains the capability to harden the blade with a frost that is affected with the weather conditions. However, the overuse of manipulating frequency places a heavy cost on the user's stamina.
Prerequisites: A usable positive pin

Voiced - Serenade (Akari Ryou ZX)
Des: While using psychokinesis to manipulate objects for an extended period of time, a Player can channel their energy via music to enhance their frequency, increasing damage and dexterity.
Prerequisites: Ability to "sing" as well as skill and stamina to prolong effects of psychokinesis.

Lunar Dance - "Kirei" (Akari Ryou ZX)
Des: A subtle fusion and firing of psychs one has "tamed," activated by a specific dance. The amount of damage inflicted can be manipulated through the time of day the move is used, constantly changing as the hours pass.
Prerequisites: Ability to "dance" skillfully in according to its specifications.
PostPosted: Sun Nov 21, 2010 6:15 pm


dracokagebuyo
At the Captain's request, here lieth the techniques thread.
Here, you can post any signature moves that your character(s) can perform, with or with out pins. The purpose is so that each style can be described in advance to make a much more fluid RP-style and possibly generate inspiration for someone else.
Do not see this as a sort of cheat sheet for gaining the upper-hand on each other but to just provide clarification on each technique to avoid accusations of godmodding.


that bolded part is called meta gaming which is a form of god mod and against all forms of Role=play. Anyone caught doing any form of meta gaming will be erased D:<

Genji Gincosu

Divine Phantom


Drake_XIV
Vice Captain

Malevolent Duelist

5,850 Points
  • Guildmember 100
  • Alchemy Level 1 100
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PostPosted: Sun Nov 21, 2010 7:52 pm


Genji Gincosu
dracokagebuyo
At the Captain's request, here lieth the techniques thread.
Here, you can post any signature moves that your character(s) can perform, with or with out pins. The purpose is so that each style can be described in advance to make a much more fluid RP-style and possibly generate inspiration for someone else.
Do not see this as a sort of cheat sheet for gaining the upper-hand on each other but to just provide clarification on each technique to avoid accusations of godmodding.


that bolded part is called meta gaming which is a form of god mod and against all forms of Role=play. Anyone caught doing any form of meta gaming will be erased D:<

Thank you for the clarafication
PostPosted: Thu Jul 21, 2011 8:39 pm


BUMP.

As for the newer Players, please submit your own descriptions and pre-requisites. The forme changes, summons, and outside weaponry that have been exemplified in the RP falls into this thread.

Drake_XIV
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Crowe Gale
Vice Captain

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PostPosted: Thu Jul 21, 2011 9:19 pm


If we have been posting in the RP already with these exampled items u speak of, do we have to list them here too?
PostPosted: Thu Jul 21, 2011 9:25 pm


It'd be nice. Also, it helps cut down on reading time for other RPers instead of repeating stuff over and over again as you do them. It also gives you a chance to be more specific as to what does what.

Drake_XIV
Vice Captain

Malevolent Duelist

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Crowe Gale
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PostPosted: Fri Jul 22, 2011 10:10 am


Item: Muramasa, the Legendary Demon Blade, which always Nathaniel focus his power and control the spirit sealed inside this form of the blade

Item: Kazejin, a wind powered Magnum, Nathaniel used this certain gun while still alive, along with the Muramasa, and also live the Muramasa, it contains a spirit that powers the weapon

Item: Sword handle, This particular item lets players equip close-range type pin(s) to it to make a sword, along with the ability to use elemental pins and blade pins to create special moves

Summon: The King of Reapers, an accidental summon Nathaniel had summoned while still half-asleep and rushed by his partner, It's the Grim Reaper's Boss, so it's bigger, stronger, and has a bigger weakness to electric and light type moves than it's shorter counterpart

Item: PWF-comlinks or Psi-Wi-Fi Transmitters, there are only two so far, but these allow two players (mostly partners) communicate while seperated, this works because the Player Pin works with it, as well as Mic-type pins (LIVE!, for example)
PostPosted: Fri Jul 22, 2011 1:00 pm


[UPDATED]

I meant the items in action, but I've fixed it

Items such as the Transmitters don't need to be placed here as they are only a method of communication and not directly involved with combat.

Also, please limit outside creatures for future actions. It's more bearable for Reapers to introduce player-made (not Player-made, there's a difference) Noise, as it somewhat ties in with the basis without providing a chance for god-modding as it is with custom summons.

Drake_XIV
Vice Captain

Malevolent Duelist

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13th Sorrow

PostPosted: Fri Jul 22, 2011 3:23 pm


Weapon: Cerberus, A creature of legend known to guard the Underworld, the swords blade is 7 feet long, 3 inches wide

Weapon: Drakonis, an Custom shotgun made by Timothy's Master, made to channel his negative emotions into bullets, the stronger the negativity, the bigger the blast, and the stronger the bullet.
PostPosted: Fri Jul 22, 2011 4:14 pm


You are aware that these things can't be used in UG combat, correct?

Drake_XIV
Vice Captain

Malevolent Duelist

5,850 Points
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Crowe Gale
Vice Captain

Elysian Hellhound

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PostPosted: Sat Jul 23, 2011 8:31 pm


New ability for Grave/Nathaniel

Power: Gale Force, the name basically explains it, Grave is able to control Wind and use it to fight
PostPosted: Sat Jul 23, 2011 8:40 pm


What I meant by techniques was the utilization of pins in unorthodox ways as in using tethers as a mean of travel or something. Unless you are a Reaper, you shouldn't have any external powers much less use them to fight if, and only if, they are psych related.

Drake_XIV
Vice Captain

Malevolent Duelist

5,850 Points
  • Guildmember 100
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Crowe Gale
Vice Captain

Elysian Hellhound

24,125 Points
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PostPosted: Sat Jul 23, 2011 8:42 pm


dracokagebuyo
What I meant by techniques was the utilization of pins in unorthodox ways as in using tethers as a mean of travel or something. Unless you are a Reaper, you shouldn't have any external powers much less use them to fight if, and only if, they are psych related.

I thought that was what the Custom Pins thread was for
PostPosted: Sat Jul 23, 2011 9:11 pm


Custom Pins is for the introduction of player-made Pins and custom psychs. And no, you can't just go and create pins to match powers that you wish to attain. And also, I forgot this thread existed for a while. sweatdrop

And remember, external items can't be used in Games since psyches and psyche-affected items are the only things that can be used in combat. I've made an exception for some of your things by integrating pins with them and so on.

And do you really need all these extra things?

Drake_XIV
Vice Captain

Malevolent Duelist

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Akari Ryou ZX
Vice Captain

Proxy Player

PostPosted: Sat Jul 30, 2011 8:03 pm


Then would this work? sweatdrop >.<;


Ability: Ariyoul - Winter Blade

Des: Burning winter cold fused into a positive psych, (Yoshimitsu, etc.) brought in by the air around the one summoning it. The temperature and humidity affects its effectiveness, time it lasts, and strength. (As such, when used during the summer is at its weakest, winter at its best) It leaves the user somewhat tired and halfway to erasure.

Prerequisites: A positive psych


Ability: Serenade - Voiced

Des: When singing in battle, the plushies attack increases.

Prerequisites: Her plushies, a voice that actually works


And frankly, I don't like Serenade's much. *wince
Reply
Shibuya, Japan (RP)

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