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Final Darkness
Crew

PostPosted: Thu Jan 26, 2006 2:31 pm


Introduction


Welcome to the Metroid 101 Thread. For those of you that are new and want to learn more about the Metroid series, this is the best place to start.

No, I did not copy this from another website, this all of the Metroid information that I learned on my own. Except for the Games list.

1. Introduction
2. Games
3. Storyline
4. Items
5. Characters and Bosses

ATTN: Since I'm not going to finish Metroid Prime Hunters anytime soon (or possibly never), I'm willing to let everyone in the guild share some info on the game.

And no, I don't want to use Wikipedia unless it's a last resort.
PostPosted: Thu Jan 26, 2006 2:40 pm


Games


Here, in release date order, is all of the Metroid games ever made.

Metroid

Release Date: 1986
Console: NES
Second Release: October 25, 2004
Console: Game Boy Advance

Metroid II: Return of Samus

Release Date: 1991
Console: Game Boy


Super Metroid

Release Date: April 01, 1994
Console: Super Nintendo


Metroid Prime

Release Date: November 18, 2002
Console: Nintendo Gamecube

Metroid Fusion

Release Date: November 18, 2002
Console: Game Boy Advance


Metroid Zero Mission

Release Date: February 09, 2004
Console: Game Boy Advance


Metroid Prime 2: Echoes

Release Date: November 15, 2004
Console: Gamecube


Metroid Prime Hunters: First Hunt

Release Date: November 21, 2004
Console: Nintendo DS


Metroid Pinball

Release Date: October 24, 2005
Console: Nintendo DS


Metroid Prime Hunters

Release Date: March 20, 2006
Console: Nintendo DS

Final Darkness
Crew


Final Darkness
Crew

PostPosted: Thu Jan 26, 2006 3:47 pm


Storyline


This is the entire story of Samus Aran. *Note: Because Metroid Prime Hunters and Zero Mission is not involved in the Metroid story, it has been omitted*

IF YOU DO NOT LIKE SPOILERS, DO NOT READ THIS.


Long ago, a race of aliens known as the Chozo (Choujinzoku) had been wandering from planet to planet, in search of one they can call home. They had met many different life forms (such as the Luminoth), and had even created one themselves (Metroids). Finally, they decided to stop and live on a single planet, Planet Zebes. Although this was officially called their "home", they decided to continue wandering the galaxy.

Start: Metroid Manga

On Earth, the Galactic Federation had just harvested some energy crystals. It was only about an hour later that the Space Pirates attacked the colony in order to obtain those crystals, resulting in the death of the entire Federation and Samus's parents. The chozo arrived later and found her, the only survivor to the attack. It was then that she was raised and trained with the Chozo and her Power Suit until she was old and strong enough to fight alongside the Galactic Federation again. *End Manga*

Years later, the Space Pirates had found out and captured the Metroids, harnessing their power to become even more stronger. They then attacked Planet Zebes, killing the Chozo that stayed behind and lived there. They then built a headquarters there, along with their leader, Mother Brain.

Start: Metroid

The Galactic Federation had found about the Space Pirates' plan to make an army of Metroids on Planet Zebes. It was up to Samus to find them and destroy Mother Brain and the metroids. The mission was a success, and the Space Pirates retreated.

Start: Metroid Prime

The Space Pirates were discovered on the planet Tallon IV, along with a highly powerful and dangerous element, Phazon. This new material had been used in Space Pirate experiments, and was not long before they utilized it to it's full potential. Samus was once again sent in to eradicate the Space Pirates, the Phazon, and the ultimate experiment Metroid Prime.

Start: Metroid Prime 2: Echoes

A Galactic Federation squad was sent to planet Aether to investigate weird activites on the surface. With no response coming from the team, Samus was sent to investigate the team. It was there she found the result of another phazon disaster: The planet Aether had been hit with a phazon meteor, and entered a dimensional flux. The residents of the planet, the Luminoth, was in a losing war with the beings on the other side of the dimensional planet, the Ing. Her mission now was to eradicate the Ing, destroy the Dark Aether, and restore the original Aether. However, Dark Samus had escaped.



Reserved for Metroid Prime 3



Start: Metroid II: Return of Samus

Because of the attempts of the Space Pirates to use Metroids as a source of power and energy, they were now viewed as a dangerous threat to the galaxy, and had to be eradicated. Of course, Samus was the only one for the job. Her mission was to go to planet SR388, and destroy each and every single metroid alive. She destroyed all except a single Metroid larva, which she brought back to the Federation to use for good.

Start: Super Metroid

It was almost immediately after Samus dropped off the baby metroid, that the Space Pirates attacked the space colony that held it. Ridley got away with the Metroid to the newly constructed base on Planet Zebes. There, Samus had to once again destroy the Space Pirates and the re-incarnated Mother Brain, with the Metroid larva destroyed in the process. Except this time, the destruction of the base also destroyed the entire planet.

Start: Metroid Fusion

Because of the lack of Metroids on planet SR388, their natural prey, the X parasites, were able to reproduce and destroy all life on the planet. Samus was sent in to investigate, when she came under attack by the X parasite. Because the X attaches to the central nervous system of the host and copies its DNA, there wasn't much the scientists could do to save her. Pieces of her infected suit were taken apart and shipped to the Space Colony Lab for research. It was at the last minute that Samus was infused with Metroid DNA, killing the X parasites inside her. Soon after, the parts of her suit containing the X parasites had morphed into the Super Metroid version of Samus and destroyed the containment capsule, spreading the X parasites all over the space station. Samus had no choice but to go in and destroy the X Parasites. In the end, she was forced to take out the entire Space Station, sending it crashing into planet SR388.

To be continued.
PostPosted: Thu Jan 26, 2006 4:16 pm


Items


Here's a list of all the items that Samus has ever had in her inventory.

Power Beam
Samus's initial weapon. Infinite energy, and easy to use. First seen in: Metroid

Long Beam
An upgrade to the Power Beam, this lets her shots travel farther than her initial beam. First seen in: Metroid

Charge Beam
This beam lets Samus store energy into her arm cannon, and unleashes it with increased force and power similar to a missile. First seen in: Super Metroid

Ice Beam
The most famous beam, this gives all of her shots a freezing effect, turning anything it hits into a solid block of ice. First seen in: Metroid

Wave Beam
This beam lets all of Samus's shots pass through solid matter, hitting enemies that could be on the other side. In Metroid Prime, this power is swapped for electrical properties. First seen in: Metroid

Spazer Beam
This beam gives her shots a "wider range", spreading to get hard-to-hit enemies. No aiming skill required. First seen in: Metroid II: return of Samus

Plasma Beam
The most powerful upgraded shot, this gives her beam the ability to pass through enemies, destroying more than one at a time. In Metroid Prime, this ability is lost to give it a flame effect. First seen in: Metroid II: Return of Samus

Phazon Beam
Part of the Phazon Suit, this lets Samus absorb Phazon into her arm in order to unleash a deadly ray of Phazon energy. First seen in: Metroid Prime

Light Beam
Filled with the power of concentrated light energy, this gives all of Samus's shots a bright and burning effect. First seen in: Metroid Prime 2: Echoes

Dark Beam
Filled with dark matter, this shot absorbs energy from the enemy, slowing it down and maybe freezing it. First seen in: Metroid Prime 2: Echoes

Annihalator Beam
A fusion of Light and Dark energy, this beam gives off a piercing supersonic sound wave that locks on to opponents. First seen in: Metroid Prime 2: Echoes

Hyper Beam
The beam to top all beams, this was given to Samus from the larva Metroid. This beam is so powerful it can even destroy walls. First seen in: Super Metroid

Missile
The most basic tool in Samus's arsenal. Quick, powerful, and in large supplies. First seen in: Metroid

Seeker Missile
Not actually a missile, but more like an upgrade to Samus's gun. It allows Samus to lock-on and shoot up to 5 Missiles simultaneously. First seen in: Metroid Prime 2: Echoes

Super Missile
A step up to Samus's missiles, the Super missile is faster and 5X more powerful than missiles. First seen in: Super Metroid

Ice/Diffusion Missile
Made for Samus because her metroid-fused body couldn't use the Ice Beam, these Ice Missiles work just the same. The Diffusion missiles spread ice over all nearby enemies. First seen in: Metroid Fusion

Morph Ball
Another important ability, this allows Samus to roll up into a ball in order to navigate small and secret passageways. First seen in: Metroid

Morph Ball Bomb
Nothing more than a simple concussive blast, this is ideal for locating secrets and hidden passageways. First seen in: Metroid

Power Bomb
Pure annihalation in a small package. This completely wipes out any nearby enemies, and draws X parasites to the source of the blast. First seen in: Super Metroid

Spider Ball
This feature allows the Morph Ball to climb along walls. In Metroid Prime 1 and 2, it's limited to electric tracks only. First seen in: Metroid II: Return of Samus

Spring Ball
This lets the Morph Ball jump on it's own, without help from the bombs. First seen in: Metroid II: Return of Samus

Boost Ball
This power lets Samus charge energy in the Morph Ball in order to release it into a speed charge. First seen in: Metroid Prime

Power Suit
Samus's initial suit. It's weak and has no real abilities, so it needs to be upgraded. First seen in: Metroid

Varia Suit
Samus's defualt suit, it's resistant to extreme temperatures and increases her defense against attacks. Not good for protection against dark atmospheres. First seen in: Metroid

Gravity Suit
An extra plate of armor, this one allows free movement underwater and grants immunity to lava and acid. First seen in: Super Metroid

Phazon Suit
A suit pressed with pure phazon, it grants immunity to the harmful radiation of phazon and also unlocks the Phazon Beam. First seen in: Metroid Prime

Dark Suit
An upgrade made by the Luminoth, it gives resistance to the dark atmosphere of Dark Aether. First seen in: Metroid Prime 2: Echoes

Light Suit
The perfect blend of Chozo and Luminoth power, it grants immunity to anything dark (especially atmosphere), and allows you to ride beams of light. First seen in: Metroid Prime 2: Echoes

Fusion Suit
The mutated form of Samus's Power Suit due to Metroid DNA. It has no powers, and may be weaker than the original Power Suit. First seen in: Metroid Fusion

Energy Tank
A nifty add-on, it adds 100 Energy to Samus's maximum Energy. 14 maximum. First seen in: Metroid

Reserve Tank
Very special tanks, they store 100 Energy each for you to use at anytime or automatically when you die. First seen in: Super Metroid

X-Ray Visor
Gives Samus's view the ability to see through walls and can locate hidden items and enemies. First seen in: Super Metroid

Thermal Visor
Self explanatory, allows you to see heat signals such as jetpacks and radiation sources. First seen in: Metroid Prime

Scan Visor
Gives Samus the ability to search an enemy for it's strengths and weaknesses, and records it for future use. Also locates key points in the environment. First seen in: Metroid Prime

Echo Visor
Gives Samus the ability of echolocation, or the ability to see sound. Only useful for unlocking sound-activated doors. First seen in: Metroid Prime 2: Echoes.

Dark Visor
A special visor able to pick up things that are in dimensional confusion, such as enemies that are seen in one but are actually "there" in the other. First seen in: Metroid Prime 2: Echoes

Hi-Jump Boots
An attachment to the armor's shoes, it gives Samus the power to jump higher. First seen in: Metroid

Power Grip
This power lets Samus grab onto corners and edges of platforms. Useful for those hard-to-reach tunnels and far jumps. First seen in: Metroid Zero Mission

Speed Booster
One of the more devastating attacks, it lets Samus run nearly at the speed of light, breaking rocks and smashing any living thing in her path. First seen in: Super Metroid

Grappling Beam
An electric arc shoots from Samus's gun that can grapple to some metals and attach, letting Samus swing freely for a swinging jump. Can also fry small enemies to a crisp. First seen in: Super Metroid

Space Jump
The very definition of freedom, this gives Samus the ability to flip through the air any number of times she wants, which means unlimited flight. First seen in: Metroid II: Return of Samus

Screw Attack
This is, without a doubt, the strongest attack in the game. This charges Samus with pure energy, making her a buzzsaw when she flips. With the Space Jump, she's invincible. First seen in: Metroid

Secret Abilities

Shinespark
When Samus charges the Speed Booster, she can stop in place, storing the energy and releasing it in the direction of her choice, making her a flying rocket. Press down while running, and she will stop and glow. Press the jump button and then the direction of your choice. Flipping does not activate it. However, she can't do it with low energy. First seen in: Super Metroid

Crystal Flash
A true hidden secret, this lets Samus convert her weapons into Energy for her Energy Tanks. Here's how to do it: You must have 29 or less Energy, 10 or more Missiles and Super Missiles each, and 11 or more Power Bombs. Go into Morph Ball mode, and press and hold L, R, and the Shot button. It will not start until the Power Bomb stops exploding. All of the items in her inventory will implode, giving Samus all of the Energy. First seen in: Super Metroid

Charge Attack
Similar to the Screw Attack, this power occurs when Samus stores up energy for the Charge Beam and spins into an enemy while holding it. The energy of the Charge Beam is rushed into the enemy, and is completely destroyed. First seen in: Super Metroid

Multi-Bomb
A useful attack, this occurs when Samus stores up energy for the Charge Beam and morphs into the Morph Ball. Upon entering the Morph Ball, five normal bombs are produced, spreading out and exploding. First seen in: Super Metroid

Beam Combos
Very powerful, this super-charges any of Samus's beams into a deadly energy attack. 5 missiles are required to use these attacks in Metroid Prime and Prime 2 (along with the respective ammo in Prime 2), and a Power Bomb for use in Super Metroid.

Super Missile (Prime + Prime 2)
This beam combo launches the Power Beam's Charged Shot and a Missile at the same time, creating a shot with the force and power of 5 missiles together.

Wavebuster (Prime)
This attack uses the Wave Beam to shoot out a high-voltage arc of purple electricity. It's continuous, as long as Samus has missiles to generate the electricity (45 seconds maximum).

Ice Spreader (Prime)
This uses the Ice Beam to create a larger, wider, and faster-freezing shot than the charged Ice Beam shot. When this hits a surface or object, everything within a 15-ft. radius of the target is instantly frozen in ice.

Flamethrower (Prime)
Used with the Plasma Beam, this creates a continuous stream of burning fire, incinerating enemies almost instantly. Similar to the Wavebuster, it needs missiles to sustain the attack.

Darkburst (Prime 2)
This attack utilizes the Dark Beam to create a slow-moving black hole that transports enemies to another dimension. Along with the cost of 5 missiles, 30 rounds of Dark ammo is needed to use this attack.

Sunburst (Prime 2)
This attack supercharges the Light Beam to create a miniature slow-moving Sun that incinerates all nearby enemies. This requires 5 missiles and 30 Light Beam shots.

Sonic Boom (Prime 2)
The Annihalator Beam's special attack, this shot launches a concentrated supersonic blast (at a fixed range, 40 ft. maximum), completely shattering anything that can't handle such a strong focus of low-frequency sound waves. This requires 30 Dark and 30 Light beam ammo, as well as the 5 missile default.

Ice Beam (Super Metroid)
This attack launches 4 larce circling ice crystals arouns Samus. When one of these crystals touch an enemy, they instantly freeze and damage it.

Wave Beam (Super Metroid)
This attack summons four pink orbs that revolve around Samus, going through walls and damaging anything it touches. When Samus moves in a direction, the orbs are whiplashed in the same direction to reach farther ahead.

Spazer (Super Metroid)
This attack shoots out several Spazer shots around Samus, which then shoot up and come down like rain, covering the entire screen.

Plasma Beam (Super Metroid)
This attack launches four indestructible green halos around Samus, which shoot out in a circling pattern, come back, and shoots out again all the way.

Final Darkness
Crew


Final Darkness
Crew

PostPosted: Fri Jan 27, 2006 8:14 pm


Characters


A list of every character Samus has crossed paths with.

Samus Aran
The protagonist in the whole story, this heroine has devoted herself to bringing peace and order through the galaxy. Infused with Chozo (and Metroid) blood and technology, nothing can stand in her way.

Galactic Federation
The organization dedicated to bringing order through the galaxy, they are fighting a war with the Space Pirates. Samus is the top-ranked bounty hunter in the Federation.

Mother Brain
The leader of the Space Pirates, she calls all of the shots. Is responsible for everything the Space Pirate Organization does.

Space Pirates
The antagonist of the series, they seek wealth and power, bringing destruction everywhere they go. Responsible for most of the things that has ever happened.

Omega Pirate
The perfect result of Phazon infusion, this Space Pirate is equipped with all of the strength it can handle. Sadly, it's intelligence is gone. It's also armed with anti-Samus shields and weaponry.

Ridley
Mother Brain's most trusted sidekick, and the Elite Space Pirate. He's responsible for the most important tasks that the Space Pirates have failed or may fail. He and Samus have clashed many times.

Kraid
Guardian of the Planet Zebes, Kraid is the key to unlocking the location of Mother Brain's lair.

Phantoom
Not really part of Mother Brain's army, but is a key to her defense. Phantoom can only survive by draining energy from nearby sources.

Draygon
Also just a defensive ploy, this aquatic creature fights to protect it's young.

Metroids
The backbone to the whole story, they are the reason that most of this ever happened. They were created by the Chozo for the sole purpose of controlling or eliminating the deadly X parasites. They are weak against cold weapons or environments, making metroid containment somewhat easy. All metroids can be multiplied when exposed to beta rays, and mutated when exposed to gamma rays.

Alpha Metroid
As Metroids grow, they mutate and evolve into bigger and stronger forms. The Alpha phase is the first step in the evolutionary ladder, as they have now developed eyes and a partial outer shell.

Gamma Metroid
The next evolutionary stage, they grow bigger and have bigger features than the Alpha version.

Zeta Metroid
At this stage, drastic changes have happened. The ability to fly in the air latch onto things is lost, but the metroid now has a complete outer shell, expendable arms and legs, claws and a mouth, giving them an animal-like appearance.

Omega Metroid
It's at this stage that all of the features of the Zeta Metroid are now better and at their peak.

Queen Metroid
The final stage of Metroid evolution. The biggest, baddest Metroids can only grow to be at the Queen stage. Their body shifts to walk on all four legs, they have an extendable head and neck, and can reproduce en masse.

Hunter Metroids
A different species of metroids, they have gained an extra long tentacle to drain energy from a distance, as well as more girth and a powerful body rush. This may have been caused by slight doses of Phazon radiation.

Fission Metroid
These Metroids were exposed to heavy amounts of Phazon radiation. Because of this, they can asexually reproduce at their own free will. They can also change their genetic makeup, giving them immunity to several of Samus's beam weapons.

Mochtroid
Newborn Metroids that have not fully developed into maturity, they are extremely weak to all forms of attack. They are unable to attach onto their prey, making them useless until they grow into their adult forms.

Metroid Larva
The sole survivor to the Metroid eradication, it was rescued by Samus, kidnapped by Ridley, mutated by Mother Brain, and died fighting Mother Brain to save Samus.

Metroid Prime
Similar to the Omega Pirate, this metroid was infused to maximum power with phazon. It's able to produce metroids at it's own will, and can bend light rays, making it invisible to heat and x-rays alike. It's only weakness is the phazon that supplies it.

Chozo
The "peacekeepers", they aided the Galactic Federation at times, and rescued and raised Samus from the Space Pirate attack. The majority of them died at the hands of the Space Pirates, and the rest are somewhere in the galaxy.

Torizo
Basically the same as a Chozo, but bloodthirsty and prone to attack.

Luminoth
Another peaceful race, they fell victim to a phazon meteor and are under attack by their dimensional opposite, the Ing.

Ing
Bloodthirsty creatures from the dark version of Aether, they're trying to rid the light world of the Luminoth in order to claim it as their own.

Dark Samus
The reincarnated form of Metroid Prime, it's on a never-ending search for Phazon to fuel itself, as well as getting revenge on Samus Aran. It has all of Samus's abilities and shares her DNA because of the Phazon Suit it absorbed as Metroid Prime before Samus killed it.

X Parasite
The natural food supply to the Metroids, they are now able to reproduce freely because of the lack of predators. They enter and corrupt their victim's central nervous system, killing the host. They then absorb it's DNA in order to replicate the former host.

SA-X
An X Parasite that attacked Samus, it now has all of the abilities of Samus from Super Metroid. Cold and relentless, it seeks to destroy everything, especially the Metroids that eat them.
PostPosted: Fri Jan 27, 2006 9:03 pm


*Reserved*

Final Darkness
Crew


The last sheikah

PostPosted: Sat Feb 25, 2006 10:24 am


Am i allowed to post here? Delete this post if not...
The Chozo didn't all die. they went to some other planet, and nobody knows where.
Also, they created the metroids for the purpose of getting rid of the X parastites.
Apart from that, it's all great info...
PostPosted: Sat Feb 25, 2006 8:00 pm


I don't see a reason why you shouldn't post, and you'll get credit for the info.

I didn't know that there were Chozo still alive. Do you happen to know if it was before or after the space Pirate attack?

I already knew about the Chozo making the Metroids to get rid of the X parasites, but I guess I can make it a little more obvious. Thanks.

Final Darkness
Crew


The last sheikah

PostPosted: Mon Feb 27, 2006 12:35 pm


Final Darkness

I didn't know that there were Chozo still alive. Do you happen to know if it was before or after the space Pirate attack?

I'm pretty sure there's a scan in Prime, saying the chozo 'fled to the stars', or something.
Although this could be referring to when they left their physical bodies and left Tallon, I guess*, and that could be before the space pirates attacked, and killed them.

*Yes, I'm looking up the chozo on Wiki at the moment.
PostPosted: Sat Mar 25, 2006 10:04 am


The last sheikah
Final Darkness

I didn't know that there were Chozo still alive. Do you happen to know if it was before or after the space Pirate attack?

I'm pretty sure there's a scan in Prime, saying the chozo 'fled to the stars', or something.
Although this could be referring to when they left their physical bodies and left Tallon, I guess*, and that could be before the space pirates attacked, and killed them.

*Yes, I'm looking up the chozo on Wiki at the moment.


If I weren't lazy I would read all the lore from Prime.

Sahe-Tsuge Kitsune


Samus_Aran1992

PostPosted: Tue May 30, 2006 11:13 am


Zero mission is a part of the storyline, not a huge one but it is. It is the retelling of events from Metroid 1 but with more detail on her escape from Zebes. Basically the the only different part of the story is the space pirate mothership sequence. and Hunters takes place between Prime 1-2
or Prime 2-3....I am pretty sure it is 2-3. If you don't know why between 2-3 pm me and i'll tell you (I think it is a small spoiler)
PostPosted: Tue Jun 06, 2006 8:49 pm


Samus_Aran1992
Zero mission is a part of the storyline, not a huge one but it is. It is the retelling of events from Metroid 1 but with more detail on her escape from Zebes. Basically the the only different part of the story is the space pirate mothership sequence.
It's only a remake of the original Metroid. It's still the same Samus and the same mission, only more detailed. The scene with the Space Pirate mothership is only an extra to make the game longer. It doesn't really explain anything important.
Samus_Aran1992
and Hunters takes place between Prime 1-2
or Prime 2-3....I am pretty sure it is 2-3.
I don't want to put you down with this, but I kinda need more proof before I put it up.

Omega Darkness
Crew


MasterGiovanni
Crew

PostPosted: Wed Jun 21, 2006 8:24 pm


cool Wow, that's great! ::reads the whole thing::

....Oh yah, and didnt you forget to add Houston Armstrong?
(You know the guy from the Nintendo Power comic?)
...Why do I know this...?

---> User Image - Blocked by "Display Image" Settings. Click to show.

Or are you only doing this based off the games?
PostPosted: Wed Jun 21, 2006 8:52 pm


Yeah, this was based on the games and just about everything related to Samus. But this sounds kinda funny, I'll do a search on him.

Omega Darkness
Crew

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