Items
Here's a list of all the items that Samus has ever had in her inventory.
Power BeamSamus's initial weapon. Infinite energy, and easy to use. First seen in: Metroid
Long BeamAn upgrade to the Power Beam, this lets her shots travel farther than her initial beam. First seen in: Metroid
Charge BeamThis beam lets Samus store energy into her arm cannon, and unleashes it with increased force and power similar to a missile. First seen in: Super Metroid
Ice BeamThe most famous beam, this gives all of her shots a freezing effect, turning anything it hits into a solid block of ice. First seen in: Metroid
Wave BeamThis beam lets all of Samus's shots pass through solid matter, hitting enemies that could be on the other side. In Metroid Prime, this power is swapped for electrical properties. First seen in: Metroid
Spazer BeamThis beam gives her shots a "wider range", spreading to get hard-to-hit enemies. No aiming skill required. First seen in: Metroid II: return of Samus
Plasma BeamThe most powerful upgraded shot, this gives her beam the ability to pass through enemies, destroying more than one at a time. In Metroid Prime, this ability is lost to give it a flame effect. First seen in: Metroid II: Return of Samus
Phazon BeamPart of the Phazon Suit, this lets Samus absorb Phazon into her arm in order to unleash a deadly ray of Phazon energy. First seen in: Metroid Prime
Light BeamFilled with the power of concentrated light energy, this gives all of Samus's shots a bright and burning effect. First seen in: Metroid Prime 2: Echoes
Dark BeamFilled with dark matter, this shot absorbs energy from the enemy, slowing it down and maybe freezing it. First seen in: Metroid Prime 2: Echoes
Annihalator BeamA fusion of Light and Dark energy, this beam gives off a piercing supersonic sound wave that locks on to opponents. First seen in: Metroid Prime 2: Echoes
Hyper BeamThe beam to top all beams, this was given to Samus from the larva Metroid. This beam is so powerful it can even destroy walls. First seen in: Super Metroid
MissileThe most basic tool in Samus's arsenal. Quick, powerful, and in large supplies. First seen in: Metroid
Seeker MissileNot actually a missile, but more like an upgrade to Samus's gun. It allows Samus to lock-on and shoot up to 5 Missiles simultaneously. First seen in: Metroid Prime 2: Echoes
Super MissileA step up to Samus's missiles, the Super missile is faster and 5X more powerful than missiles. First seen in: Super Metroid
Ice/Diffusion MissileMade for Samus because her metroid-fused body couldn't use the Ice Beam, these Ice Missiles work just the same. The Diffusion missiles spread ice over all nearby enemies. First seen in: Metroid Fusion
Morph BallAnother important ability, this allows Samus to roll up into a ball in order to navigate small and secret passageways. First seen in: Metroid
Morph Ball BombNothing more than a simple concussive blast, this is ideal for locating secrets and hidden passageways. First seen in: Metroid
Power BombPure annihalation in a small package. This completely wipes out any nearby enemies, and draws X parasites to the source of the blast. First seen in: Super Metroid
Spider BallThis feature allows the Morph Ball to climb along walls. In Metroid Prime 1 and 2, it's limited to electric tracks only. First seen in: Metroid II: Return of Samus
Spring BallThis lets the Morph Ball jump on it's own, without help from the bombs. First seen in: Metroid II: Return of Samus
Boost BallThis power lets Samus charge energy in the Morph Ball in order to release it into a speed charge. First seen in: Metroid Prime
Power SuitSamus's initial suit. It's weak and has no real abilities, so it needs to be upgraded. First seen in: Metroid
Varia SuitSamus's defualt suit, it's resistant to extreme temperatures and increases her defense against attacks. Not good for protection against dark atmospheres. First seen in: Metroid
Gravity SuitAn extra plate of armor, this one allows free movement underwater and grants immunity to lava and acid. First seen in: Super Metroid
Phazon SuitA suit pressed with pure phazon, it grants immunity to the harmful radiation of phazon and also unlocks the Phazon Beam. First seen in: Metroid Prime
Dark SuitAn upgrade made by the Luminoth, it gives resistance to the dark atmosphere of Dark Aether. First seen in: Metroid Prime 2: Echoes
Light SuitThe perfect blend of Chozo and Luminoth power, it grants immunity to anything dark (especially atmosphere), and allows you to ride beams of light. First seen in: Metroid Prime 2: Echoes
Fusion SuitThe mutated form of Samus's Power Suit due to Metroid DNA. It has no powers, and may be weaker than the original Power Suit. First seen in: Metroid Fusion
Energy TankA nifty add-on, it adds 100 Energy to Samus's maximum Energy. 14 maximum. First seen in: Metroid
Reserve TankVery special tanks, they store 100 Energy each for you to use at anytime or automatically when you die. First seen in: Super Metroid
X-Ray VisorGives Samus's view the ability to see through walls and can locate hidden items and enemies. First seen in: Super Metroid
Thermal VisorSelf explanatory, allows you to see heat signals such as jetpacks and radiation sources. First seen in: Metroid Prime
Scan VisorGives Samus the ability to search an enemy for it's strengths and weaknesses, and records it for future use. Also locates key points in the environment. First seen in: Metroid Prime
Echo VisorGives Samus the ability of echolocation, or the ability to see sound. Only useful for unlocking sound-activated doors. First seen in: Metroid Prime 2: Echoes.
Dark VisorA special visor able to pick up things that are in dimensional confusion, such as enemies that are seen in one but are actually "there" in the other. First seen in: Metroid Prime 2: Echoes
Hi-Jump BootsAn attachment to the armor's shoes, it gives Samus the power to jump higher. First seen in: Metroid
Power GripThis power lets Samus grab onto corners and edges of platforms. Useful for those hard-to-reach tunnels and far jumps. First seen in: Metroid Zero Mission
Speed BoosterOne of the more devastating attacks, it lets Samus run nearly at the speed of light, breaking rocks and smashing any living thing in her path. First seen in: Super Metroid
Grappling BeamAn electric arc shoots from Samus's gun that can grapple to some metals and attach, letting Samus swing freely for a swinging jump. Can also fry small enemies to a crisp. First seen in: Super Metroid
Space JumpThe very definition of freedom, this gives Samus the ability to flip through the air any number of times she wants, which means unlimited flight. First seen in: Metroid II: Return of Samus
Screw AttackThis is, without a doubt, the strongest attack in the game. This charges Samus with pure energy, making her a buzzsaw when she flips. With the Space Jump, she's invincible. First seen in: Metroid
Secret AbilitiesShinesparkWhen Samus charges the Speed Booster, she can stop in place, storing the energy and releasing it in the direction of her choice, making her a flying rocket. Press down while running, and she will stop and glow. Press the jump button and then the direction of your choice. Flipping does not activate it. However, she can't do it with low energy. First seen in: Super Metroid
Crystal FlashA true hidden secret, this lets Samus convert her weapons into Energy for her Energy Tanks. Here's how to do it: You must have 29 or less Energy, 10 or more Missiles and Super Missiles each, and 11 or more Power Bombs. Go into Morph Ball mode, and
press and hold L, R, and the Shot button. It will not start until the Power Bomb stops exploding. All of the items in her inventory will implode, giving Samus all of the Energy. First seen in: Super Metroid
Charge AttackSimilar to the Screw Attack, this power occurs when Samus stores up energy for the Charge Beam and spins into an enemy while holding it. The energy of the Charge Beam is rushed into the enemy, and is completely destroyed. First seen in: Super Metroid
Multi-BombA useful attack, this occurs when Samus stores up energy for the Charge Beam and morphs into the Morph Ball. Upon entering the Morph Ball, five normal bombs are produced, spreading out and exploding. First seen in: Super Metroid
Beam CombosVery powerful, this super-charges any of Samus's beams into a deadly energy attack. 5 missiles are required to use these attacks in Metroid Prime and Prime 2 (along with the respective ammo in Prime 2), and a Power Bomb for use in Super Metroid.
Super Missile (Prime + Prime 2)
This beam combo launches the Power Beam's Charged Shot and a Missile at the same time, creating a shot with the force and power of 5 missiles together.
Wavebuster (Prime)
This attack uses the Wave Beam to shoot out a high-voltage arc of purple electricity. It's continuous, as long as Samus has missiles to generate the electricity (45 seconds maximum).
Ice Spreader (Prime)
This uses the Ice Beam to create a larger, wider, and faster-freezing shot than the charged Ice Beam shot. When this hits a surface or object, everything within a 15-ft. radius of the target is instantly frozen in ice.
Flamethrower (Prime)
Used with the Plasma Beam, this creates a continuous stream of burning fire, incinerating enemies almost instantly. Similar to the Wavebuster, it needs missiles to sustain the attack.
Darkburst (Prime 2)
This attack utilizes the Dark Beam to create a slow-moving black hole that transports enemies to another dimension. Along with the cost of 5 missiles, 30 rounds of Dark ammo is needed to use this attack.
Sunburst (Prime 2)
This attack supercharges the Light Beam to create a miniature slow-moving Sun that incinerates all nearby enemies. This requires 5 missiles and 30 Light Beam shots.
Sonic Boom (Prime 2)
The Annihalator Beam's special attack, this shot launches a concentrated supersonic blast (at a fixed range, 40 ft. maximum), completely shattering anything that can't handle such a strong focus of low-frequency sound waves. This requires 30 Dark and 30 Light beam ammo, as well as the 5 missile default.
Ice Beam (Super Metroid)
This attack launches 4 larce circling ice crystals arouns Samus. When one of these crystals touch an enemy, they instantly freeze and damage it.
Wave Beam (Super Metroid)
This attack summons four pink orbs that revolve around Samus, going through walls and damaging anything it touches. When Samus moves in a direction, the orbs are whiplashed in the same direction to reach farther ahead.
Spazer (Super Metroid)
This attack shoots out several Spazer shots around Samus, which then shoot up and come down like rain, covering the entire screen.
Plasma Beam (Super Metroid)
This attack launches four indestructible green halos around Samus, which shoot out in a circling pattern, come back, and shoots out again all the way.