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Queen Cherry Fluff Captain
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Posted: Tue Dec 21, 2010 7:22 pm
What Goes Bump In The Night . . .Brightwyn, New York: A small town, with a decent population just above 3 thousand. Most of the town is residential, with a large number of historic homes with ancient trees lining the sidewalks leaving the town in a constant state of sleepy shade.It only has one grocery store on the north side of town and a used clothing store next to it. In the center of town is a well groomed graveyard with a handful of mausoleums and lots of standing graves. About two blocks away is the high school, a gigantic three story brick building with vines creeping over it, built in the 1900's... Something about this town does not sit right. Elements of the supernatural are found throughout the world, though only a small proportion of the human population is aware of this. There's something big coming to this town, and you have a choice to either save it or watch it burn.
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Posted: Tue Dec 21, 2010 11:08 pm
Races: Humans: Not to much of an explanation is needed here. You are a human being- though you can be killed easily you have numbers, technology, and on a rare occasion a special power.
Hit Points: 40
When creating your profile roll 1 one hundred sided die. 0-50: You are an average human being. 51-60: You have access to one of the following powers: (Choose one) Telepathy (Minor. You can sometimes read another person's thoughts or send one sentence phrases to another mind) Telekinesis (Minor. You Can levitate and object with a weight less than or equal to a deck of cards (about 3.5 ounces) ) 61-70: Ten more hit points 71-96: You are an average human being 97-100: You are gifted with something very special. (Game Master's Choice) Vampires: Romanticized creatures of the night, forever searching for that next drink. You can be turn a human into vampire by feeding them vampire blood.
HP: 60
When creating your profile roll 1 one hundred sided die. 0-30: You are an average Vampire. 31-40: Soul curse. 41-50: Poison nails, if you successfully hit a creature you have a 50% chance of inflicting poison. 51-60: You have access to one of the following powers: (Choose one) Telepathy (Minor. You can sometimes read another person's thoughts or send one sentence phrases to another mind) Telekinesis (Minor. You Can levitate and object with a weight less than or equal to a deck of cards (3.5 ounces)) 61-70: Ten more hit points 71-96: Hypnosis, with direct eye contact you can hold a victim in place for one turn. 97-100: You are gifted with something very special. (Game Master's Choice) Werewolfs: Victims of chance or perhaps fate, these people become hungry monsters three nights of the month. Some try to control it- they lock themselves in great steal cages for the protection of their loved one. Others relish it, believing the wolf is the truest form of their personality.
HP: (Human HP with the exception of 3 consecutive lunar phases) 80
0-25: Increased strength even when human. (+1d4) 26-50: You are an average werewolf. 51-60: Telepathy with any other werewolfs in a 60 foot radius 61-70: Increased strength even when human. (+1d4) 71-96: You are an average werewolf. 97-100: You are gifted with something very special. (Game Master's Choice)Demons: This one is the loosest of all the races, if you want to play a demon PM me with what you want to play and we'll work it out.
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Queen Cherry Fluff Captain
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