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A roleplaying guild based on Pokemon that utilizes an in-depth game system in order to offer an experience that resembles the video games. 

Tags: Pokemon, Dungeons, Dragons, Tabletop, Dice 

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Linus Ruy

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McClane
Captain

PostPosted: Tue Jan 04, 2011 12:34 pm


User Image

---------Basic Information---------

Character Name: Linus Ruy

Age: 18

Gender: Male

Physical Description: Linus dreamed of being a Pokemon Trainer his whole life, so he only wears clothing found in the Pokemon merchandise shops. His favorite outfit is his comfortable and stylish Ace Trainer clothing. A red, black, and white shirt and black pants. He has white hair and is average height and weight.

Personality: Linus is a little arrogant at times, but his superior battling skills can back up his talk. He constantly finds himself reading Pokemon magazines in order to determine what sorts of strategies the pro Trainers are using.

Hometown: Citizen from Fuchsia City

---------Stats---------

Level: 2

Total Hp: 70
Current Hp: 70

Base Strength: 13
Str Class Bonus: +1
Str Added Points: 0
Str Total: 14
Str Mod: 2

Base Dexterity: 9
Dex Class Bonus: 0
Dex Added Points: 0
Dex Total: 9
Dex Mod: -1

Base Constitution: 13
Con Class Bonus: +1
Con Added Points: 0
Con Total: 14
Con Mod: 2

Base Intelligence: 10
Int Class Bonus: 0
Int Added Points: 0
Int Total: 10
Int Mod: 0

Base Wisdom: 9
Wis Class Bonus: -2
Wis Added Points: 0
Wis Total: 7
Wis Mod: -3

Base Charisma: 10
Cha Class Bonus: 0
Cha Added Points: 2
Cha Total: 12
Cha Mod: 1

---------Pokedex---------

Seen: 50
Owned: 5

---------Classes---------

Pokemon Trainer
Ace Trainer

---------Trainer Features---------

Enhanced Training: Ace Trainer Feature
Static
Trigger: Your pokemon gains experience points.
Effect: Each of your pokemon gains 1.2x the amount of experience they would gain normally. This replaces the amount of experience they would normally gain.

Improved Attacks: Ace Trainer Feature
Static
Trigger: Your pokemon’s damage dealing attack hits.
Effect: When adding up damage dealt to the foe, add either half of your STR modifier or half of your CON modifier before your foes subtracts their defense or special defense from the attack.

Chain Weapons User: Arms Feature
Gifted To: Ace Trainer or Ranger or Coordinator or Martial Artist
Prerequisites: 16 CON
Effect: The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Pole Weapons category. These weapons deal 1d6 + CON modifier.

Press: Ace Trainer Feature
Prerequisites: Ace Trainer, Chain Weapons User
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: Your own pokemon.
Effect: Deal your own pokemon 10 damage, that cannot be prevented, with your weapon. Raise any of their stats’ Combat Stages 1 level.

---------Current Pokemon---------

Starly

Buneary

Beautifly

---------Stored Pokemon---------

None

---------Inventory---------

Money: 1000

-Pokeballs-
None

-Potions-
x1 Super Potion (Heals 20 +1d20 HP when used.)

-Badges/Ribbons/Medals-
None

-Weapons-
Whip

-Misc-
None
PostPosted: Wed Jan 05, 2011 7:22 pm


User Image - Blocked by "Display Image" Settings. Click to show.

---------Basic Information---------

Species: Starly

Nickname: Black Bird

Gender: Female

Type: Normal/Flying

Egg Group: Flying

Level: 10

Total Experience: 1000

Max Hp: 22
Current Hp: -2

Nature: Gentle
Nature Bonus: +2 Special Def., -2 Defense

---------Stats---------

Base Hp: 4
Hp Added Points: 0
Total Hp: 4

Base Attack: 6
Attack Added Points: 3
Total Attack: 9

Base Defense: 3-2= 1
Defense Added Points: 1
Total Defense: 2

Base Special Attack: 3
Special Attack Added Points: 0
Total Special Attack: 3

Base Special Defense: 3+2= 5
Special Defense Added Points: 1
Total Special Defense: 6 (It is now temporarily 5 from Koffing's Smog Attack)

Base Speed: 6
Speed Added Points: 4
Total Speed: 10

Physical Evasion: 0

Special Evasion: 1

Speed Evasion: 1

---------Abilities---------

Keen Eye
The pokemon’s eyes are unhindered; nothing can separate their gaze and the target.
Constant
Effect:
The pokemon cannot have its Accuracy Rolls raised by anything except a target’s Defense, Special Defense or Speed.
Overworld - Cast - Hourly
If a wild encounter is about to begin, roll 1d6 and call the result X. Wild foes must be at most X levels below the pokemon using Keen Eye. Wild foes flee if they are too low of a level to meet the requirement.

---------Natural Moves---------

Growl – Normal
The user lets out a warning growl; it contains a hex that restrains the hearing target’s offense.
At-Will – 2
Ranged None
Effect: No Target, Burst
Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.

Tackle – Normal
The user throws themselves at the target, their whole weight impacting them.
At-Will – 3
Melee Physical
Damage Check: 2d10
Effect: 1 Target, Weight Class
For each Weight Class the user is above the target, they deal additional 1d10 damage

Quick Attack – Normal
A speedy attack impacts the target before the target can act.
At-Will – 2
Melee Physical
Damage Check: 2d10
Effect: 1 Target, Interrupt
If your foe wants to declare a Move, you instead use Quick Attack on their turn before they can use their Move.

Wing Attack – Flying
While flying by quickly, the user strikes the target with their wing.
At-Will – 2
Melee Physical
Damage Check: 3d10
Effect: 1 Target

---------TM/HM Moves---------

None

McClane
Captain


McClane
Captain

PostPosted: Wed Jan 05, 2011 7:49 pm


User Image - Blocked by "Display Image" Settings. Click to show.

---------Basic Information---------

Species: Buneary

Nickname: Hoppy

Gender: Male

Type: Normal

Egg Group: Field/Human Shape

Level: 10

Total Experience: 1000

Max Hp: 34
Current Hp: 34

Nature: Relaxed
Nature Bonus: +2 Defense, -2 Speed

---------Stats---------

Base Hp: 6
Hp Added Points: 2
Total Hp: 8

Base Attack: 7
Attack Added Points: 2
Total Attack: 9 (It is now temporarily 11 from Linus's Push Feature)

Base Defense: 4+2= 6
Defense Added Points: 1
Total Defense: 7

Base Special Attack: 4
Special Attack Added Points: 0
Total Special Attack: 4

Base Special Defense: 6
Special Defense Added Points: 1
Total Special Defense: 7

Base Speed: 9-2= 7
Speed Added Points: 3
Total Speed: 10

Physical Evasion: 1

Special Evasion: 1

Speed Evasion: 1

---------Abilities---------

Klutz
The pokemon is cursed with slippery hands; nothing they hold onto stays there for longer then a few seconds.
Constant
Effect:
The pokemon with Klutz may not hold items. If they try to hold anything, they’ll drop it immediately.

---------Natural Moves---------

Defense Curl – Normal
The user scrunches up into a ball, improving their defenses.
At-Will – None
Self
Effect: No Target
Defense Curl raises the user’s Defense 1 Combat Stage. If the user uses the Move Ice Ball or Rollout later in the encounter without having been switched out, the number of dice rolled in their Damage Check is doubled while using the attack.

Foresight – Normal
By focusing energy to the eyes, and then their body, nothing escapes their attack’s effectiveness.
At-Will – None
Self
Effect: No Target
The user’s Normal-Type and Fighting-Type Moves can now hit and affect Ghost-Type targets. Foresight’s user is unaffected by the effects of Moves which make them have to roll higher during Accuracy Checks to hit. Targets may not use their Speed stat to modify Accuracy Checks. Foresight’s user can see through illusions.

Pound – Normal
The user pounds the target with whatever body part they see fit.
At-Will – 2
Melee Physical
Damage Check: 2d10
Effect: 1 Target

Splash – Normal
The user flops around on the ground while being extra useless.
At-Will – None
Self None
Effect: No Target

Endure – Normal
The user forsakes all of their energy to ensure they survive one more hit.
Center – None
Self
Effect: No Target, Interrupt
If the user is being hit by a damaging Move, you may Endure. If the Move would bring Endure’s user down to 0 HP or less, Endure’s user is instead set to 1 Hp.

---------TM/HM Moves---------

None
PostPosted: Wed Jan 05, 2011 8:03 pm


User Image - Blocked by "Display Image" Settings. Click to show.

---------Basic Information---------

Species: Beautifly

Nickname: Flappy

Gender: Female

Type: Bug/Flying

Egg Group: Bug

Level: 10

Total Experience: 1000

Max Hp: 31
Current Hp: 31

Nature: Rash
Nature Bonus: +2 Special Atk., -2 Special Def.

---------Stats---------

Base Hp: 6
Hp Added Points: 1
Total Hp: 7

Base Attack: 7
Attack Added Points: 1
Total Attack: 8

Base Defense: 5
Defense Added Points: 1
Total Defense: 6

Base Special Attack: 9+2= 11
Special Attack Added Points: 2
Total Special Attack: 13

Base Special Defense: 5-2= 3
Special Defense Added Points: 1
Total Special Defense: 4

Base Speed: 7
Speed Added Points: 3
Total Speed: 10

Physical Evasion: 1

Special Evasion: 0

Speed Evasion: 1

---------Abilities---------

Swarm
When attacked into a danger zone, the user forms insect motes to aid it in what could be its final assault.
Trigger
Effect: Last Chance
Bug

---------Natural Moves---------

String Shot – Bug
Waves of silk threads are spit to cover the target, slowing them down. At-Will – 3
Ranged None
Effect: 1 Target, Spray
String Shot creates a Spray 3-meters long and 45 degrees wide. All Legal Targets within the Spray lower their Speed 1 Combat Stage. If a target is hit by String Shot for 5 consecutive turns, they are Trapped. If a target’s Speed Combat Stage has already been lowered 6 times, String Shot Traps them.

Tackle – Normal
The user throws themselves at the target, their whole weight impacting them.
At-Will – 3
Melee Physical
Damage Check: 2d10
Effect: 1 Target, Weight Class
For each Weight Class the user is above the target, they deal additional 1d10 damage.

Poison Sting – Poison
A small, poisoned barb is shot at the target.
At-Will – 2
Ranged Physical
Damage Check: 1d8
Effect: 1 Target
Poison Sting Poisons the target on 17-20 during Accuracy Check.

Harden – Normal
The user’s skin stiffens, increasing their defense.
At-Will – None
Self None
Effect: No Target
Raise the user’s Defense 1 Combat Stage.

Absorb – Grass
The user siphons the foe’s energy through their touch.
At-Will – 2
Melee Special
Damage Check: 1d8
Effect: 1 Target
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target.

---------TM/HM Moves---------

None

McClane
Captain

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