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Posted: Tue Jan 04, 2011 12:34 pm
---------Basic Information---------
Character Name: Linus Ruy
Age: 18
Gender: Male
Physical Description: Linus dreamed of being a Pokemon Trainer his whole life, so he only wears clothing found in the Pokemon merchandise shops. His favorite outfit is his comfortable and stylish Ace Trainer clothing. A red, black, and white shirt and black pants. He has white hair and is average height and weight.
Personality: Linus is a little arrogant at times, but his superior battling skills can back up his talk. He constantly finds himself reading Pokemon magazines in order to determine what sorts of strategies the pro Trainers are using.
Hometown: Citizen from Fuchsia City
---------Stats---------
Level: 2
Total Hp: 70 Current Hp: 70
Base Strength: 13 Str Class Bonus: +1 Str Added Points: 0 Str Total: 14 Str Mod: 2
Base Dexterity: 9 Dex Class Bonus: 0 Dex Added Points: 0 Dex Total: 9 Dex Mod: -1
Base Constitution: 13 Con Class Bonus: +1 Con Added Points: 0 Con Total: 14 Con Mod: 2
Base Intelligence: 10 Int Class Bonus: 0 Int Added Points: 0 Int Total: 10 Int Mod: 0
Base Wisdom: 9 Wis Class Bonus: -2 Wis Added Points: 0 Wis Total: 7 Wis Mod: -3
Base Charisma: 10 Cha Class Bonus: 0 Cha Added Points: 2 Cha Total: 12 Cha Mod: 1
---------Pokedex---------
Seen: 50 Owned: 5
---------Classes---------
Pokemon Trainer Ace Trainer
---------Trainer Features---------
Enhanced Training: Ace Trainer Feature Static Trigger: Your pokemon gains experience points. Effect: Each of your pokemon gains 1.2x the amount of experience they would gain normally. This replaces the amount of experience they would normally gain.
Improved Attacks: Ace Trainer Feature Static Trigger: Your pokemon’s damage dealing attack hits. Effect: When adding up damage dealt to the foe, add either half of your STR modifier or half of your CON modifier before your foes subtracts their defense or special defense from the attack.
Chain Weapons User: Arms Feature Gifted To: Ace Trainer or Ranger or Coordinator or Martial Artist Prerequisites: 16 CON Effect: The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Pole Weapons category. These weapons deal 1d6 + CON modifier.
Press: Ace Trainer Feature Prerequisites: Ace Trainer, Chain Weapons User Daily – Every 5 levels gained, you may perform this Feature another time per day. Target: Your own pokemon. Effect: Deal your own pokemon 10 damage, that cannot be prevented, with your weapon. Raise any of their stats’ Combat Stages 1 level.
---------Current Pokemon---------
Starly
Buneary
Beautifly
---------Stored Pokemon---------
None
---------Inventory---------
Money: 1000
-Pokeballs- None
-Potions- x1 Super Potion (Heals 20 +1d20 HP when used.)
-Badges/Ribbons/Medals- None
-Weapons- Whip
-Misc- None
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Posted: Wed Jan 05, 2011 7:22 pm
---------Basic Information---------
Species: Starly
Nickname: Black Bird
Gender: Female
Type: Normal/Flying
Egg Group: Flying
Level: 10
Total Experience: 1000
Max Hp: 22 Current Hp: -2
Nature: Gentle Nature Bonus: +2 Special Def., -2 Defense
---------Stats---------
Base Hp: 4 Hp Added Points: 0 Total Hp: 4
Base Attack: 6 Attack Added Points: 3 Total Attack: 9
Base Defense: 3-2= 1 Defense Added Points: 1 Total Defense: 2
Base Special Attack: 3 Special Attack Added Points: 0 Total Special Attack: 3
Base Special Defense: 3+2= 5 Special Defense Added Points: 1 Total Special Defense: 6 (It is now temporarily 5 from Koffing's Smog Attack)
Base Speed: 6 Speed Added Points: 4 Total Speed: 10
Physical Evasion: 0
Special Evasion: 1
Speed Evasion: 1
---------Abilities---------
Keen Eye The pokemon’s eyes are unhindered; nothing can separate their gaze and the target. Constant Effect: The pokemon cannot have its Accuracy Rolls raised by anything except a target’s Defense, Special Defense or Speed. Overworld - Cast - Hourly If a wild encounter is about to begin, roll 1d6 and call the result X. Wild foes must be at most X levels below the pokemon using Keen Eye. Wild foes flee if they are too low of a level to meet the requirement.
---------Natural Moves---------
Growl – Normal The user lets out a warning growl; it contains a hex that restrains the hearing target’s offense. At-Will – 2 Ranged None Effect: No Target, Burst Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.
Tackle – Normal The user throws themselves at the target, their whole weight impacting them. At-Will – 3 Melee Physical Damage Check: 2d10 Effect: 1 Target, Weight Class For each Weight Class the user is above the target, they deal additional 1d10 damage
Quick Attack – Normal A speedy attack impacts the target before the target can act. At-Will – 2 Melee Physical Damage Check: 2d10 Effect: 1 Target, Interrupt If your foe wants to declare a Move, you instead use Quick Attack on their turn before they can use their Move.
Wing Attack – Flying While flying by quickly, the user strikes the target with their wing. At-Will – 2 Melee Physical Damage Check: 3d10 Effect: 1 Target
---------TM/HM Moves---------
None
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Posted: Wed Jan 05, 2011 7:49 pm
---------Basic Information---------
Species: Buneary
Nickname: Hoppy
Gender: Male
Type: Normal
Egg Group: Field/Human Shape
Level: 10
Total Experience: 1000
Max Hp: 34 Current Hp: 34
Nature: Relaxed Nature Bonus: +2 Defense, -2 Speed
---------Stats---------
Base Hp: 6 Hp Added Points: 2 Total Hp: 8
Base Attack: 7 Attack Added Points: 2 Total Attack: 9 (It is now temporarily 11 from Linus's Push Feature)
Base Defense: 4+2= 6 Defense Added Points: 1 Total Defense: 7
Base Special Attack: 4 Special Attack Added Points: 0 Total Special Attack: 4
Base Special Defense: 6 Special Defense Added Points: 1 Total Special Defense: 7
Base Speed: 9-2= 7 Speed Added Points: 3 Total Speed: 10
Physical Evasion: 1
Special Evasion: 1
Speed Evasion: 1
---------Abilities---------
Klutz The pokemon is cursed with slippery hands; nothing they hold onto stays there for longer then a few seconds. Constant Effect: The pokemon with Klutz may not hold items. If they try to hold anything, they’ll drop it immediately.
---------Natural Moves---------
Defense Curl – Normal The user scrunches up into a ball, improving their defenses. At-Will – None Self Effect: No Target Defense Curl raises the user’s Defense 1 Combat Stage. If the user uses the Move Ice Ball or Rollout later in the encounter without having been switched out, the number of dice rolled in their Damage Check is doubled while using the attack.
Foresight – Normal By focusing energy to the eyes, and then their body, nothing escapes their attack’s effectiveness. At-Will – None Self Effect: No Target The user’s Normal-Type and Fighting-Type Moves can now hit and affect Ghost-Type targets. Foresight’s user is unaffected by the effects of Moves which make them have to roll higher during Accuracy Checks to hit. Targets may not use their Speed stat to modify Accuracy Checks. Foresight’s user can see through illusions.
Pound – Normal The user pounds the target with whatever body part they see fit. At-Will – 2 Melee Physical Damage Check: 2d10 Effect: 1 Target
Splash – Normal The user flops around on the ground while being extra useless. At-Will – None Self None Effect: No Target
Endure – Normal The user forsakes all of their energy to ensure they survive one more hit. Center – None Self Effect: No Target, Interrupt If the user is being hit by a damaging Move, you may Endure. If the Move would bring Endure’s user down to 0 HP or less, Endure’s user is instead set to 1 Hp.
---------TM/HM Moves---------
None
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Posted: Wed Jan 05, 2011 8:03 pm
---------Basic Information---------
Species: Beautifly
Nickname: Flappy
Gender: Female
Type: Bug/Flying
Egg Group: Bug
Level: 10
Total Experience: 1000
Max Hp: 31 Current Hp: 31
Nature: Rash Nature Bonus: +2 Special Atk., -2 Special Def.
---------Stats---------
Base Hp: 6 Hp Added Points: 1 Total Hp: 7
Base Attack: 7 Attack Added Points: 1 Total Attack: 8
Base Defense: 5 Defense Added Points: 1 Total Defense: 6
Base Special Attack: 9+2= 11 Special Attack Added Points: 2 Total Special Attack: 13
Base Special Defense: 5-2= 3 Special Defense Added Points: 1 Total Special Defense: 4
Base Speed: 7 Speed Added Points: 3 Total Speed: 10
Physical Evasion: 1
Special Evasion: 0
Speed Evasion: 1
---------Abilities---------
Swarm When attacked into a danger zone, the user forms insect motes to aid it in what could be its final assault. Trigger Effect: Last Chance Bug
---------Natural Moves---------
String Shot – Bug Waves of silk threads are spit to cover the target, slowing them down. At-Will – 3 Ranged None Effect: 1 Target, Spray String Shot creates a Spray 3-meters long and 45 degrees wide. All Legal Targets within the Spray lower their Speed 1 Combat Stage. If a target is hit by String Shot for 5 consecutive turns, they are Trapped. If a target’s Speed Combat Stage has already been lowered 6 times, String Shot Traps them.
Tackle – Normal The user throws themselves at the target, their whole weight impacting them. At-Will – 3 Melee Physical Damage Check: 2d10 Effect: 1 Target, Weight Class For each Weight Class the user is above the target, they deal additional 1d10 damage.
Poison Sting – Poison A small, poisoned barb is shot at the target. At-Will – 2 Ranged Physical Damage Check: 1d8 Effect: 1 Target Poison Sting Poisons the target on 17-20 during Accuracy Check.
Harden – Normal The user’s skin stiffens, increasing their defense. At-Will – None Self None Effect: No Target Raise the user’s Defense 1 Combat Stage.
Absorb – Grass The user siphons the foe’s energy through their touch. At-Will – 2 Melee Special Damage Check: 1d8 Effect: 1 Target After the target takes damage, the user gains HP equal to half of the damage they dealt to the target.
---------TM/HM Moves---------
None
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