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Pokemon Tabletop Adventures

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A roleplaying guild based on Pokemon that utilizes an in-depth game system in order to offer an experience that resembles the video games. 

Tags: Pokemon, Dungeons, Dragons, Tabletop, Dice 

Reply Pokemon Trainer Profiles
Henrike Tomiko

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McClane
Captain

PostPosted: Tue Jan 04, 2011 12:43 pm


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---------Basic Information---------

Character Name: Henrike Tomiko

Age: 22

Gender: Female

Physical Description: Henrike is slim and trim from constantly working out. She is blonde, tall, and has a piercing gaze.

Personality: This young woman trains night and day with her sword and her Pokemon. She is very serious when it comes to battle and won't accept any less than the best effort from each of her Pokemon.

Hometown: Citizen from Saffron City

---------Stats---------

Level: 2

Total Hp: 75
Current Hp: 50

Base Strength: 13
Str Class Bonus: +1
Str Added Points: 1
Str Total: 15
Str Mod: 2

Base Dexterity: 13
Dex Class Bonus: +1
Dex Added Points: 1
Dex Total: 15
Dex Mod: 2

Base Constitution: 11
Con Class Bonus: 0
Con Added Points: 0
Con Total: 11
Con Mod: 0

Base Intelligence: 9
Int Class Bonus: -2
Int Added Points: 0
Int Total: 7
Int Mod: -3

Base Wisdom: 9
Wis Class Bonus: 0
Wis Added Points: 0
Wis Total: 9
Wis Mod: -1

Base Charisma: 9
Cha Class Bonus: 0
Cha Added Points: 0
Cha Total: 9
Cha Mod: -1

---------Pokedex---------

Seen: 50
Owned: 3

---------Classes---------

Pokemon Trainer
Martial Artist

---------Trainer Features---------

Improved Combat: Martial Artist Feature
At-Will
Trigger: You hit a foe with an attack.
Effect: Add your STR and DEX modifiers to the damage you deal as a Trainer.

Improved Endurance: Martial Artist Feature
Static
Target: Your HP value.
Effect: Add your STR and DEX modifiers and multiply the total by 5 HP. Add this to your HP total

Blade Weapons User: Arms Feature
Gifted To: Martial Artist - Gift
Prerequisites: 16 STR
Effect: The Trainer can use Swords of any kind, Short Swords of any kind, Two-Handed Swords of any kind, Sickles, Axes, Scythes and any bladed weapon between the length of 1 to 5 feet, and anything else that would fit into the Blade Weapons category. These weapons deal 1d8 + STR modifier.

Blade Weapons Proficiency: Arms Feature
Prerequisites: Blade Weapons User
Effect: The Trainer can use Swords of any kind, Short Swords of any kind, Two-Handed Swords of any kind, Sickles, Axes, Scythes and any bladed weapon between the length of 1 to 5 feet, and anything else that would fit into the Blade Weapons category. These weapons deal 1d10 + STR modifier.

---------Current Pokemon---------

Koffing

Wingull

Psyduck

---------Stored Pokemon---------

None

---------Inventory---------

Money: 500

-Pokeballs-
None

-Potions-
x1 Potion (Heals 10+1d10 HP when used.)

-Badges/Ribbons/Medals-
None

-Weapons-
Katana

-Misc-
None
PostPosted: Wed Jan 05, 2011 2:58 pm


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---------Basic Information---------

Species: Koffing

Nickname: Smokey

Gender: Male

Type: Poison

Egg Group: Indeterminate

Level: 10

Total Experience: 1000

Max Hp: 25
Current Hp: 25

Nature: Docile
Nature Bonus: None

---------Stats---------

Base Hp: 4
Hp Added Points: 1
Total Hp: 5

Base Attack: 7
Attack Added Points: 2
Total Attack: 9

Base Defense: 10
Defense Added Points: 2
Total Defense: 12

Base Special Attack: 6
Special Attack Added Points: 2
Total Special Attack: 8

Base Special Defense: 5
Special Defense Added Points: 1
Total Special Defense: 6

Base Speed: 4
Speed Added Points: 1
Total Speed: 5

Physical Evasion: 2

Special Evasion: 1

Speed Evasion: 0

---------Abilities---------

Levitate

---------Natural Moves---------

Poison Gas – Poison
A nauseous gas is released from the user, poisoning the surrounding area.
At-Will – 11
Ranged None
Effect: No Target, Burst
Poison Gas makes a 4-meter Burst. Poison Gas Poisons all Legal Targets.

Tackle – Normal
The user throws themselves at the target, their whole weight impacting them.
At-Will – 3
Melee Physical
Damage Check: 2d10
Effect: 1 Target, Weight Class
For each Weight Class the user is above the target, they deal additional 1d10 damage.

Smog – Poison
A thick gas is released into the air that poisons the target.
EOT – 5
Ranged Special
Damage Check: 1d8
Effect: 1 Target, Blast
Smog creates a 3-meter Blast. Smog Poisons all Legal Targets on 13-20 during Accuracy Check.

Smokescreen – Normal
The user throws up a smokescreen, making them more difficult to attack.
EOT – None
Ranged None
Effect: No Target, Wall
Place 5-meters of Wall that can be passed through and attacked through. Smokescreen’s Walls must be placed within 3-meters of the user. If anyone’s Move tries to target through a Smokescreen wall, they must roll +3 during Accuracy Check to hit. The walls sustain for 10 rounds. Smokescreen’s Walls cannot be broken by Brick Break.

---------TM/HM Moves---------

None

McClane
Captain


McClane
Captain

PostPosted: Wed Jan 05, 2011 3:29 pm


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---------Basic Information---------

Species: Wingull

Nickname: Sea Wing

Gender: Female

Type: Water/Flying

Egg Group: Water 1/Flying

Level: 10

Total Experience: 1000

Max Hp: 25
Current Hp: 19

Nature: Lonely
Nature Bonus: +2 Attack, -2 Defense

---------Stats---------

Base Hp: 4
Hp Added Points: 1
Total Hp: 5

Base Attack: 3+2= 5
Attack Added Points: 1
Total Attack: 6

Base Defense: 3-2= 1
Defense Added Points: 1
Total Defense: 2

Base Special Attack: 6
Special Attack Added Points: 2
Total Special Attack: 8

Base Special Defense: 3
Special Defense Added Points: 1
Total Special Defense: 4

Base Speed: 9
Speed Added Points: 3
Total Speed: 12

Physical Evasion: 0

Special Evasion: 1

Speed Evasion: 0

---------Abilities---------

Frisk
The pokemon quickly pats down the target, checking for a held item.
Cast - Hourly
Effect:
The adjacent target reveals what item they are holding, if any.

---------Natural Moves---------

Growl – Normal
The user lets out a warning growl; it contains a hex that restrains the hearing target’s offense.
At-Will – 2
Ranged None
Effect: No Target, Burst
Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage

Water Gun – Water
The target shoots water from its mouth, hoping to irritate the target.
At-Will – 2
Ranged Special
Damage Check: 2d10
Effect: 1 Target

Supersonic – Normal
A horrible screech is sent towards the target, when successful the user’s target looses their send of direction.
EOT – 11
Ranged None
Effect: 1 Target, Column
Supersonic creates a Column 2-meters wide. Supersonic Confuses all Legal Targets.

---------TM/HM Moves---------

None
PostPosted: Wed Jan 05, 2011 4:44 pm


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---------Basic Information---------

Species: Psyduck

Nickname: Quackers

Gender: Male

Type: Water

Egg Group: Water 1/Field

Level: 10

Total Experience: 1000

Max Hp: 31
Current Hp: 31

Nature: Sassy
Nature Bonus: +2 Special Def., -2 Speed

---------Stats---------

Base Hp: 5
Hp Added Points: 2
Total Hp: 7

Base Attack: 5
Attack Added Points: 1
Total Attack: 6

Base Defense: 5
Defense Added Points: 1
Total Defense: 6

Base Special Attack: 7
Special Attack Added Points: 2
Total Special Attack: 9

Base Special Defense: 5+2= 7
Special Defense Added Points: 2
Total Special Defense: 9

Base Speed: 6-2= 4
Speed Added Points: 1
Total Speed: 5

Physical Evasion: 1

Special Evasion: 1

Speed Evasion: 0

---------Abilities---------

Damp
The user’s presence moistens the area surrounding it, preventing foes from gathering enough hot air required to make an explosion.
Constant
Effect:
The Moves Selfdestruct and Explosion may not be used when a pokemon with Damp is within 20-meters of Selfdestruct or Explosion’s user. The Ability Aftermath may not be activated when a pokemon with Damp is within 20-meters of the pokemon attempting to activate Aftermath. If those Moves or that Ability have been used, the pokemon that used them will have wasted their turn.

---------Natural Moves---------

Scratch – Normal
The user throws out their clawed arm, scraping the target’s body.
At-Will – 2
Melee Physical
Damage Check: 2d10
Effect: 1 Target

Water Sport – Water
The user covers them in water to better defend themselves from fire power.
EOT – None
Ranged None
Effect: 1 Target, Coat
Water Sport makes a Coat resisting Fire Moves.

Tail Whip – Normal
The user casts a charm and spins around, the ridiculous-looking performance distracts the target from noticing their defenses weakening.
At-Will – 2
Ranged None
Effect: 1 Target
The target’s Defense is lowered 1 Combat Stage.

Water Gun – Water
The target shoots water from its mouth, hoping to irritate the target.
At-Will – 2
Ranged Special
Damage Check: 2d10
Effect: 1 Target

---------TM/HM Moves---------

None

McClane
Captain


McClane
Captain

PostPosted: Tue Jan 11, 2011 8:42 am


A note to viewers,
This Pokemon was added to Henrike's team after her battle with Linus.


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---------Basic Information---------

Species: Scyther

Nickname: Slashy

Gender: Male

Type: Bug/Flying

Egg Group: Bug

Level: 10

Total Experience: 1000

Max Hp: 31
Current Hp: 31

Nature: Bold
Nature Bonus: +2 Defense, -2 Attack

---------Stats---------

Base Hp: 7
Hp Added Points: 0
Total Hp: 7

Base Attack: 11-2= 9
Attack Added Points: 2
Total Attack: 11

Base Defense: 8+2= 10
Defense Added Points: 3
Total Defense: 13

Base Special Attack: 6
Special Attack Added Points: 0
Total Special Attack: 6

Base Special Defense: 8
Special Defense Added Points: 0
Total Special Defense: 8

Base Speed: 11
Speed Added Points: 4
Total Speed: 15

Physical Evasion: 2

Special Evasion: 1

Speed Evasion: 1

---------Abilities---------

Swarm
When attacked into a danger zone, the user forms insect motes to aid it in what could be its final assault.
Trigger
Effect: Last Chance
Bug

---------Natural Moves---------

Leer – Normal
A hex sent through locked eyes weakens the foe’s defenses.
At-Will – 2
Ranged None
Effect: 1 Target
The target’s Defense is lowered 1 Combat Stage.

Quick Attack – Normal
A speedy attack impacts the target before the target can act.
At-Will – 2
Melee Physical
Damage Check: 2d10
Effect: 1 Target, Interrupt
If your foe wants to declare a Move, you instead use Quick Attack on their turn before they can use their Move.

Vacuum Wave – Fighting
The user remotely crushes a pocket of air around the target, resulting in a quick shock to the target’s body.
At-Will – 2
Ranged Special
Damage Check: 2d10
Effect: 1 Target, Interrupt
If your foe wants to declare a Move, you instead use Vacuum Wave on their turn before they can use their Move.

Focus Energy – Normal
A quick meditation focuses the user’s body, to execute more devastating attacks.
At-Will – None
Self
Effect: No Target
The user’s Moves are Critical Hits on 17-20. If a Move already has an extended Critical Hit range, Focus energy extends that range by -3. Focus Energy’s effect cannot be used more then once per encounter unless the user somehow loses the benefit of Focus Energy.

Pursuit – Dark
The user flashes next to the target, getting one last hit on them before they flee like the coward they are.
EOT – 2
Melee
Damage Check: 2d10
Effect: 1 Target, Interrupt
If foe is fleeing or being switched, Pursuit moves the user adjacent to a fleeing foe and hits them before they escape or are switched out with an additional Damage Check of 2d20. Pursuit cannot be used as an interrupt unless the target of Pursuit is running away or being switched out.

---------TM/HM Moves---------

None
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