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A roleplaying guild based on Pokemon that utilizes an in-depth game system in order to offer an experience that resembles the video games. 

Tags: Pokemon, Dungeons, Dragons, Tabletop, Dice 

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McClane
Captain

PostPosted: Tue Jan 11, 2011 8:00 am


When you receive your starting Pokemon or acquire a new Pokemon, you will find a Raw Profile posted for them here. The Raw Profile will already contain information such as the Pokemon's Species Name, Level, Gender, Base Stats, Ability, Nature, Egg Group, and current moves. You will also be informed of how many stat points you are allowed to distribute into that Pokemon's stats.

You will then make your own post in this same thread. You will put the Pokemon's profile into this post with the stat points distributed. You are also expected to update its Max Hp and Current Hp as well as its Evasion Bonuses. If you've read through the Pokemon Profiles thread in the game system sub-forum, you will know how to do this. For its Current Hp, you may just set it as the same as its Max Hp.

When you are distributing stats, remember to keep Base Relation in mind, as it is the very most important factor involved with distributing a Pokemon's stats. Visit the Base Relation thread in the game system sub-forum if you can't remember what it is.
PostPosted: Tue Jan 11, 2011 8:14 am


The following profile is the Scyther that Henrike Tomiko captured.

She has 9 points that she may distribute into its stats.


---------Basic Information---------

Species: Scyther

Nickname:

Gender: Male

Type: Bug/Flying

Egg Group: Bug

Level: 10

Total Experience: 1000

Max Hp:
Current Hp:

Nature: Bold
Nature Bonus: +2 Defense, -2 Attack

---------Stats---------

Base Hp: 7
Hp Added Points: 0
Total Hp:

Base Attack: 11-2= 9
Attack Added Points: 0
Total Attack:

Base Defense: 8+2= 10
Defense Added Points: 0
Total Defense:

Base Special Attack: 6
Special Attack Added Points: 0
Total Special Attack:

Base Special Defense: 8
Special Defense Added Points: 0
Total Special Defense:

Base Speed: 11
Speed Added Points: 0
Total Speed:

Physical Evasion:

Special Evasion:

Speed Evasion:

---------Abilities---------

Swarm
When attacked into a danger zone, the user forms insect motes to aid it in what could be its final assault.
Trigger
Effect: Last Chance
Bug

---------Natural Moves---------

Leer – Normal
A hex sent through locked eyes weakens the foe’s defenses.
At-Will – 2
Ranged None
Effect: 1 Target
The target’s Defense is lowered 1 Combat Stage.

Quick Attack – Normal
A speedy attack impacts the target before the target can act.
At-Will – 2
Melee Physical
Damage Check: 2d10
Effect: 1 Target, Interrupt
If your foe wants to declare a Move, you instead use Quick Attack on their turn before they can use their Move.

Vacuum Wave – Fighting
The user remotely crushes a pocket of air around the target, resulting in a quick shock to the target’s body.
At-Will – 2
Ranged Special
Damage Check: 2d10
Effect: 1 Target, Interrupt
If your foe wants to declare a Move, you instead use Vacuum Wave on their turn before they can use their Move.

Focus Energy – Normal
A quick meditation focuses the user’s body, to execute more devastating attacks.
At-Will – None
Self
Effect: No Target
The user’s Moves are Critical Hits on 17-20. If a Move already has an extended Critical Hit range, Focus energy extends that range by -3. Focus Energy’s effect cannot be used more then once per encounter unless the user somehow loses the benefit of Focus Energy.

Pursuit – Dark
The user flashes next to the target, getting one last hit on them before they flee like the coward they are.
EOT – 2
Melee
Damage Check: 2d10
Effect: 1 Target, Interrupt
If foe is fleeing or being switched, Pursuit moves the user adjacent to a fleeing foe and hits them before they escape or are switched out with an additional Damage Check of 2d20. Pursuit cannot be used as an interrupt unless the target of Pursuit is running away or being switched out.

---------TM/HM Moves---------

None

PTA CREW
Crew


McClane
Captain

PostPosted: Tue Jan 11, 2011 8:28 am


---------Basic Information---------

Species: Scyther

Nickname: Slashy

Gender: Male

Type: Bug/Flying

Egg Group: Bug

Level: 10

Total Experience: 1000

Max Hp: 31
Current Hp: 31

Nature: Bold
Nature Bonus: +2 Defense, -2 Attack

---------Stats---------

Base Hp: 7
Hp Added Points: 0
Total Hp: 7

Base Attack: 11-2= 9
Attack Added Points: 2
Total Attack: 11

Base Defense: 8+2= 10
Defense Added Points: 3
Total Defense: 13

Base Special Attack: 6
Special Attack Added Points: 0
Total Special Attack: 6

Base Special Defense: 8
Special Defense Added Points: 0
Total Special Defense: 8

Base Speed: 11
Speed Added Points: 4
Total Speed: 15

Physical Evasion: 2

Special Evasion: 1

Speed Evasion: 1

---------Abilities---------

Swarm
When attacked into a danger zone, the user forms insect motes to aid it in what could be its final assault.
Trigger
Effect: Last Chance
Bug

---------Natural Moves---------

Leer – Normal
A hex sent through locked eyes weakens the foe’s defenses.
At-Will – 2
Ranged None
Effect: 1 Target
The target’s Defense is lowered 1 Combat Stage.

Quick Attack – Normal
A speedy attack impacts the target before the target can act.
At-Will – 2
Melee Physical
Damage Check: 2d10
Effect: 1 Target, Interrupt
If your foe wants to declare a Move, you instead use Quick Attack on their turn before they can use their Move.

Vacuum Wave – Fighting
The user remotely crushes a pocket of air around the target, resulting in a quick shock to the target’s body.
At-Will – 2
Ranged Special
Damage Check: 2d10
Effect: 1 Target, Interrupt
If your foe wants to declare a Move, you instead use Vacuum Wave on their turn before they can use their Move.

Focus Energy – Normal
A quick meditation focuses the user’s body, to execute more devastating attacks.
At-Will – None
Self
Effect: No Target
The user’s Moves are Critical Hits on 17-20. If a Move already has an extended Critical Hit range, Focus energy extends that range by -3. Focus Energy’s effect cannot be used more then once per encounter unless the user somehow loses the benefit of Focus Energy.

Pursuit – Dark
The user flashes next to the target, getting one last hit on them before they flee like the coward they are.
EOT – 2
Melee
Damage Check: 2d10
Effect: 1 Target, Interrupt
If foe is fleeing or being switched, Pursuit moves the user adjacent to a fleeing foe and hits them before they escape or are switched out with an additional Damage Check of 2d20. Pursuit cannot be used as an interrupt unless the target of Pursuit is running away or being switched out.

---------TM/HM Moves---------

None
PostPosted: Tue Jan 11, 2011 8:35 am


Scyther's profile is correct and is approved. Henrike may now post it into her profile when she's ready.

PTA CREW
Crew


PTA CREW
Crew

PostPosted: Sat Jan 15, 2011 6:01 pm


Sukotto, you will have four Stat Points to distribute into Croagunk's stats. After you do that, you will need to update its Hp and Evasion Bonuses. Also, don't forget to give it a nickname! Once you have made the adjustments, please post it in here so that I may check it over.

User Image - Blocked by "Display Image" Settings. Click to show.

---------Basic Information---------

Species: Croagunk

Nickname:

Gender: Male

Type: Fighting/Poison

Egg Group: Humanshape

Level: 5

Total Experience: 65

Max Hp: 0
Current Hp: 0

Nature: Naughty
Nature Bonus: +2 Attack, -2 Special Def.

---------Stats---------

Base Hp: 5
Hp Added Points: 0
Total Hp: 0

Base Attack: 6+2= 8
Attack Added Points: 0
Total Attack: 0

Base Defense: 4
Defense Added Points: 0
Total Defense: 0

Base Special Attack: 6
Special Attack Added Points: 0
Total Special Attack: 0

Base Special Defense: 4-2= 2
Special Defense Added Points: 0
Total Special Defense: 0

Base Speed: 5
Speed Added Points: 0
Total Speed: 0

Physical Evasion: 0

Special Evasion: 0

Speed Evasion: 0

---------Abilities---------

Anticipation
The pokemon knows its worst threats and can tell by looking at another pokemon when that pokemon possesses them. With this knowledge in hand, the pokemon takes extra care to avoid the attacks by reading them when the foe begins to use them.
Cast – Hourly
Effect:
During an encounter you may target a pokemon. Roll 1d20; on roll, the target reveals if they have any Moves that are Super-Effective against the pokemon with Anticipation; on 11 or better, the target reveals up to 3 moves that are Super-Effective against the pokemon with Anticipation; on 16 or better, the target reveals up to 5 moves that are Super-Effective against the pokemon with Anticipation and all of those Moves must roll +1 during Accuracy Check to hit the pokemon with Anticipation.

---------Natural Moves---------

Astonish – Ghost
While striking the target, the user pulls a scary thought to the front the victim’s mind – it mentally damages the target and shocks them.
EOT – 2
Melee Physical
Damage Check: 1d12
Effect: 1 Target
Astonish Flinches the target on 18-20 during Accuracy Check.

Mud-Slap – Ground
The user splashes mud towards the target’s eyes, blinding them.
Battle – 2
Ranged Special
Damage Check: 1d8
Effect: 1 Target, Spray
Mud-Slap creates a Spray 2-meters long and 45 degrees wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter on 17-20 during Accuracy Check.

---------TM/HM Moves---------

None
PostPosted: Sat Jan 15, 2011 6:08 pm


User Image - Blocked by "Display Image" Settings. Click to show.

---------Basic Information---------

Species: Croagunk

Nickname: Doku no Kawazu

Gender: Male

Type: Fighting/Poison

Egg Group: Humanshape

Level: 5

Total Experience: 65

Max Hp: 23
Current Hp: 23

Nature: Naughty
Nature Bonus: +2 Attack, -2 Special Def.

---------Stats---------

Base Hp: 5
Hp Added Points: 1
Total Hp: 6

Base Attack: 6+2= 8
Attack Added Points: 1
Total Attack: 9

Base Defense: 4
Defense Added Points: 0
Total Defense: 4

Base Special Attack: 6
Special Attack Added Points: 1
Total Special Attack: 7

Base Special Defense: 4-2= 2
Special Defense Added Points: 0
Total Special Defense: 2

Base Speed: 5
Speed Added Points: 1
Total Speed: 6

Physical Evasion: 0

Special Evasion: 0

Speed Evasion: 0

---------Abilities---------

Anticipation
The pokemon knows its worst threats and can tell by looking at another pokemon when that pokemon possesses them. With this knowledge in hand, the pokemon takes extra care to avoid the attacks by reading them when the foe begins to use them.
Cast – Hourly
Effect:
During an encounter you may target a pokemon. Roll 1d20; on roll, the target reveals if they have any Moves that are Super-Effective against the pokemon with Anticipation; on 11 or better, the target reveals up to 3 moves that are Super-Effective against the pokemon with Anticipation; on 16 or better, the target reveals up to 5 moves that are Super-Effective against the pokemon with Anticipation and all of those Moves must roll +1 during Accuracy Check to hit the pokemon with Anticipation.

---------Natural Moves---------

Astonish – Ghost
While striking the target, the user pulls a scary thought to the front the victim’s mind – it mentally damages the target and shocks them.
EOT – 2
Melee Physical
Damage Check: 1d12
Effect: 1 Target
Astonish Flinches the target on 18-20 during Accuracy Check.

Mud-Slap – Ground
The user splashes mud towards the target’s eyes, blinding them.
Battle – 2
Ranged Special
Damage Check: 1d8
Effect: 1 Target, Spray
Mud-Slap creates a Spray 2-meters long and 45 degrees wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter on 17-20 during Accuracy Check.

---------TM/HM Moves---------

None

McClane
Captain


PTA CREW
Crew

PostPosted: Sat Jan 15, 2011 6:13 pm


It looks good. Go ahead and post your Pokemon's profile into its own post in your Trainer's thread in the Trainer Profiles sub-forum.

You may also add 1000 Pokedollars and 3 Pokeballs to your inventory.
PostPosted: Sun Jan 16, 2011 12:28 am


The following profile is Cenron's Bellsprout. You will have four points to distribute into its stats. Don't forget to keep Base Relation in mind.

You will also have to update its Nickname, Hp, and Evasion Bonuses. Once you've done this, make a post in this thread with the updated information for approval.


---------Basic Information---------

Species: Bellsprout

Nickname:

Gender: Male

Type: Grass/Poison

Egg Group: Plant

Level: 5

Total Experience: 65

Max Hp: 0
Current Hp: 0

Nature: Quirky
Nature Bonus: None

---------Stats---------

Base Hp: 5
Hp Added Points: 0
Total Hp: 0

Base Attack: 8
Attack Added Points: 0
Total Attack: 0

Base Defense: 4
Defense Added Points: 0
Total Defense: 0

Base Special Attack: 7
Special Attack Added Points: 0
Total Special Attack: 0

Base Special Defense: 3
Special Defense Added Points: 0
Total Special Defense: 0

Base Speed: 4
Speed Added Points: 0
Total Speed: 0

Physical Evasion: 0

Special Evasion: 0

Speed Evasion: 0

---------Abilities---------

Chlorophyll
While the sun shines brightly, the user benefits from its plant-like body and greatly increases their speed.
Trigger - Hourly
Effect:
While Sunny, the Speed stat of the pokemon is doubled.

---------Natural Moves---------

Vine Whip – Grass
A vine emerges from the user, striking the target of their choice.
EOT – 2
Ranged Physical
Damage Check: 2d10
Effect: 1 Target

---------TM/HM Moves---------

None

McClane
Captain


crazywolf07

PostPosted: Sun Jan 16, 2011 12:55 am


---------Basic Information---------

Species: Bellsprout

Nickname: Doctore

Gender: Male

Type: Grass/Poison

Egg Group: Plant

Level: 5

Total Experience: 65

Max Hp: 20
Current Hp: 20

Nature: Quirky
Nature Bonus: None

---------Stats---------

Base Hp: 5
Hp Added Points: 1
Total Hp: 6

Base Attack: 8
Attack Added Points: 0
Total Attack: 0

Base Defense: 4
Defense Added Points: 1
Total Defense: 5

Base Special Attack: 7
Special Attack Added Points: 0
Total Special Attack: 0

Base Special Defense: 3
Special Defense Added Points: 1
Total Special Defense: 4

Base Speed: 4
Speed Added Points: 1
Total Speed: 5

Physical Evasion: 1

Special Evasion: 0

Speed Evasion: 0

---------Abilities---------

Chlorophyll
While the sun shines brightly, the user benefits from its plant-like body and greatly increases their speed.
Trigger - Hourly
Effect:
While Sunny, the Speed stat of the pokemon is doubled.

---------Natural Moves---------

Vine Whip – Grass
A vine emerges from the user, striking the target of their choice.
EOT – 2
Ranged Physical
Damage Check: 2d10
Effect: 1 Target

---------TM/HM Moves---------

None
PostPosted: Sun Jan 16, 2011 1:18 am


Approved. Go ahead and post your Pokemon's profile into its own post in your Trainer's thread in the Trainer Profiles sub-forum.

You may also add 1000 Pokedollars and 3 Pokeballs to your inventory. Welcome to the guild as its first member, Cenron. I wish you the best of luck on your adventures!

McClane
Captain


McClane
Captain

PostPosted: Sun Jan 16, 2011 10:17 am


The following profile is Stew's Ponyta. You will have four points to distribute into its stats. Don't forget to keep Base Relation in mind.

You will also have to update its Nickname, Hp, and Evasion Bonuses. Once you've done this, make a post in this thread with the updated information for approval.


---------Basic Information---------

Species: Ponyta

Nickname:

Gender: Male

Type: Fire

Egg Group: Field

Level: 5

Total Experience: 65

Max Hp: 0
Current Hp: 0

Nature: Lax
Nature Bonus: +2 Defense, -2 Special Def.

---------Stats---------

Base Hp: 5
Hp Added Points: 0
Total Hp: 0

Base Attack: 9
Attack Added Points: 0
Total Attack: 0

Base Defense: 6+2= 8
Defense Added Points: 0
Total Defense: 0

Base Special Attack: 7
Special Attack Added Points: 0
Total Special Attack: 0

Base Special Defense: 7-2= 5
Special Defense Added Points: 0
Total Special Defense: 0

Base Speed: 9
Speed Added Points: 0
Total Speed: 0

Physical Evasion: 0

Special Evasion: 0

Speed Evasion: 0

---------Abilities---------

Run Away
The user summons energy to their feet and makes great haste as it leaves any problem it had behind.
Cast - Daily
Effect:
The pokemon escapes an encounter without fail. It can escape Traps. If Run Away’s user can hold another pokemon or their trainer, they are freed from the encounter as well.

---------Natural Moves---------

Tackle – Normal
The user throws themselves at the target, their whole weight impacting them.
At-Will – 3
Melee Physical
Damage Check: 2d10
Effect: 1 Target, Weight Class
For each Weight Class the user is above the target, they deal additional 1d10 damage.

Growl – Normal
The user lets out a warning growl; it contains a hex that restrains the hearing target’s offense.
At-Will – 2
Ranged None
Effect: No Target, Burst
Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.

---------TM/HM Moves---------

None
PostPosted: Mon Jan 17, 2011 12:41 am


The following profile is Oratu's Krabby. You will have four points to distribute into its stats. Don't forget to keep Base Relation in mind.

You will also have to update its Nickname, Hp, and Evasion Bonuses. Once you've done this, make a post in this thread with the updated information for approval.


---------Basic Information---------

Species: Krabby

Nickname:

Gender: Female

Type: Water

Egg Group: Water 3

Level: 5

Total Experience: 65

Max Hp: 0
Current Hp: 0

Nature: Rash
Nature Bonus: +2 Special Atk., -2 Special Def.

---------Stats---------

Base Hp: 3
Hp Added Points: 0
Total Hp: 0

Base Attack: 11
Attack Added Points: 0
Total Attack: 0

Base Defense: 9
Defense Added Points: 0
Total Defense: 0

Base Special Attack: 3+2= 5
Special Attack Added Points: 0
Total Special Attack: 0

Base Special Defense: 3-2= 1
Special Defense Added Points: 0
Total Special Defense: 0

Base Speed: 5
Speed Added Points: 0
Total Speed: 0

Physical Evasion: 0

Special Evasion: 0

Speed Evasion: 0

---------Abilities---------

Shell Armor
The pokemon has such thick plating on its body it is actually unable to be hit in any vital areas.
Constant
Effect: Immune
Critical Hits

---------Natural Moves---------

Bubble – Water
The user spits bubbles that explode on the target covering them in froth.
At-Will – 2
Ranged Special
Damage Check: 1d8
Effect: 1 Target
Bubble lowers the target’s Speed one Combat Stage on 16-20 during Accuracy Check.

Mud Sport – Ground
After covering the target, or themselves, in mud electricity becomes significantly less effective.
EOT – None
Ranged None
Effect: 1 Target, Coat
Mud Sport makes a Coat resisting Electric Moves.

Vicegrip – Normal
Using large pincers, the user clamps the target to damage them.
At-Will – 2
Melee Physical
Damage Check: 3d10
Effect: 1 Target

---------TM/HM Moves---------

None

McClane
Captain


McClane
Captain

PostPosted: Mon Jan 17, 2011 12:52 am


The following profile is Metsuki's Minun. You will have four points to distribute into its stats. Don't forget to keep Base Relation in mind.

You will also have to update its Nickname, Hp, and Evasion Bonuses. Once you've done this, make a post in this thread with the updated information for approval.


---------Basic Information---------

Species: Minun

Nickname:

Gender: Female

Type: Electric

Egg Group: Fairy

Level: 5

Total Experience: 65

Max Hp: 0
Current Hp: 0

Nature: Adamant
Nature Bonus: +2 Attack, -2 Special Atk.

---------Stats---------

Base Hp: 6
Hp Added Points: 0
Total Hp: 0

Base Attack: 4+2= 6
Attack Added Points: 0
Total Attack: 0

Base Defense: 5
Defense Added Points: 0
Total Defense: 0

Base Special Attack: 8-2= 6
Special Attack Added Points: 0
Total Special Attack: 0

Base Special Defense: 9
Special Defense Added Points: 0
Total Special Defense: 0

Base Speed: 10
Speed Added Points: 0
Total Speed: 0

Physical Evasion: 0

Special Evasion: 0

Speed Evasion: 0

---------Abilities---------

Minus
A negative charge is sent throughout the field, it empowers those who have a positive field in their body.
Constant
Effect:
When an ally with the Ability Plus uses an attack that consults their Special Attack multiply the damage by x1.5 after applying weakness and resistance but before the target applies stats.

---------Natural Moves---------

Growl – Normal
The user lets out a warning growl; it contains a hex that restrains the hearing target’s offense.
At-Will – 2
Ranged None
Effect: No Target, Burst
Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.

Thunder Wave – Electric
Electricity rushes through the air, shutting down the target’s nervous system.
Center – None
Ranged None
Effect: 1 Target, Column
Thunder Wave creates a Column that is 2-meters wide. All Legal Targets in the Column are Paralyzed. Thunder Wave cannot miss.

---------TM/HM Moves---------

None
PostPosted: Mon Jan 17, 2011 1:01 am


---------Basic Information---------

Species: Krabby

Nickname: Amerad

Gender: Female

Type: Water

Egg Group: Water 3

Level: 5

Total Experience: 65

Max Hp: 17
Current Hp: 17

Nature: Rash
Nature Bonus: +2 Special Atk., -2 Special Def.

---------Stats---------

Base Hp: 3
Hp Added Points: 1
Total Hp: 4

Base Attack: 11
Attack Added Points: 1
Total Attack: 12

Base Defense: 9
Defense Added Points: 1
Total Defense: 10

Base Special Attack: 3+2= 5
Special Attack Added Points: 0
Total Special Attack: 5

Base Special Defense: 3-2= 1
Special Defense Added Points: 1
Total Special Defense: 2

Base Speed: 5
Speed Added Points: 0
Total Speed: 5

Physical Evasion: 2

Special Evasion: 0

Speed Evasion: 0

---------Abilities---------

Shell Armor
The pokemon has such thick plating on its body it is actually unable to be hit in any vital areas.
Constant
Effect: Immune
Critical Hits

---------Natural Moves---------

Bubble – Water
The user spits bubbles that explode on the target covering them in froth.
At-Will – 2
Ranged Special
Damage Check: 1d8
Effect: 1 Target
Bubble lowers the target’s Speed one Combat Stage on 16-20 during Accuracy Check.

Mud Sport – Ground
After covering the target, or themselves, in mud electricity becomes significantly less effective.
EOT – None
Ranged None
Effect: 1 Target, Coat
Mud Sport makes a Coat resisting Electric Moves.

Vicegrip – Normal
Using large pincers, the user clamps the target to damage them.
At-Will – 2
Melee Physical
Damage Check: 3d10
Effect: 1 Target

---------TM/HM Moves---------

None

Pruri3nt


McClane
Captain

PostPosted: Mon Jan 17, 2011 7:41 am


First, you'll need to change your stats around a little.

In this game, everyone must follow a rule known as Base Relation when they are adding stats to their Pokemon.

Base Relation means that a Pokemon's stats must always stay in the same order.

For instance, your Krabby's Base Attack is 11, so Krabby's Attack will always have to be its highest stat.

Krabby's Base Defense is 9, so Krabby's Defense will always have to be its second highest stat.

Krabby's Base Special Defense is 1, so Krabby's Special Defense must always be its lowest stat.

Krabby's stats must be in this order from highest to lowest,

1. Attack
2. Defense
3. Special Attack and Speed are tied, so either one can be higher. If any Base Stats are tied, they may ignore each other.
4. Hp Stat
5. Special Defense

If you don't understand this, let me know. If you think you do, go ahead and fix up Krabby's profile. You can just edit the post you made above and then make another post letting me know you've changed it.
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