|
|
|
|
|
|
|
|
|
Posted: Tue Jan 11, 2011 8:00 am
When you receive your starting Pokemon or acquire a new Pokemon, you will find a Raw Profile posted for them here. The Raw Profile will already contain information such as the Pokemon's Species Name, Level, Gender, Base Stats, Ability, Nature, Egg Group, and current moves. You will also be informed of how many stat points you are allowed to distribute into that Pokemon's stats.
You will then make your own post in this same thread. You will put the Pokemon's profile into this post with the stat points distributed. You are also expected to update its Max Hp and Current Hp as well as its Evasion Bonuses. If you've read through the Pokemon Profiles thread in the game system sub-forum, you will know how to do this. For its Current Hp, you may just set it as the same as its Max Hp.
When you are distributing stats, remember to keep Base Relation in mind, as it is the very most important factor involved with distributing a Pokemon's stats. Visit the Base Relation thread in the game system sub-forum if you can't remember what it is.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 11, 2011 8:14 am
The following profile is the Scyther that Henrike Tomiko captured.
She has 9 points that she may distribute into its stats.
---------Basic Information---------
Species: Scyther
Nickname:
Gender: Male
Type: Bug/Flying
Egg Group: Bug
Level: 10
Total Experience: 1000
Max Hp: Current Hp:
Nature: Bold Nature Bonus: +2 Defense, -2 Attack
---------Stats---------
Base Hp: 7 Hp Added Points: 0 Total Hp:
Base Attack: 11-2= 9 Attack Added Points: 0 Total Attack:
Base Defense: 8+2= 10 Defense Added Points: 0 Total Defense:
Base Special Attack: 6 Special Attack Added Points: 0 Total Special Attack:
Base Special Defense: 8 Special Defense Added Points: 0 Total Special Defense:
Base Speed: 11 Speed Added Points: 0 Total Speed:
Physical Evasion:
Special Evasion:
Speed Evasion:
---------Abilities---------
Swarm When attacked into a danger zone, the user forms insect motes to aid it in what could be its final assault. Trigger Effect: Last Chance Bug
---------Natural Moves---------
Leer – Normal A hex sent through locked eyes weakens the foe’s defenses. At-Will – 2 Ranged None Effect: 1 Target The target’s Defense is lowered 1 Combat Stage.
Quick Attack – Normal A speedy attack impacts the target before the target can act. At-Will – 2 Melee Physical Damage Check: 2d10 Effect: 1 Target, Interrupt If your foe wants to declare a Move, you instead use Quick Attack on their turn before they can use their Move.
Vacuum Wave – Fighting The user remotely crushes a pocket of air around the target, resulting in a quick shock to the target’s body. At-Will – 2 Ranged Special Damage Check: 2d10 Effect: 1 Target, Interrupt If your foe wants to declare a Move, you instead use Vacuum Wave on their turn before they can use their Move.
Focus Energy – Normal A quick meditation focuses the user’s body, to execute more devastating attacks. At-Will – None Self Effect: No Target The user’s Moves are Critical Hits on 17-20. If a Move already has an extended Critical Hit range, Focus energy extends that range by -3. Focus Energy’s effect cannot be used more then once per encounter unless the user somehow loses the benefit of Focus Energy.
Pursuit – Dark The user flashes next to the target, getting one last hit on them before they flee like the coward they are. EOT – 2 Melee Damage Check: 2d10 Effect: 1 Target, Interrupt If foe is fleeing or being switched, Pursuit moves the user adjacent to a fleeing foe and hits them before they escape or are switched out with an additional Damage Check of 2d20. Pursuit cannot be used as an interrupt unless the target of Pursuit is running away or being switched out.
---------TM/HM Moves---------
None
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 11, 2011 8:28 am
---------Basic Information---------
Species: Scyther
Nickname: Slashy
Gender: Male
Type: Bug/Flying
Egg Group: Bug
Level: 10
Total Experience: 1000
Max Hp: 31 Current Hp: 31
Nature: Bold Nature Bonus: +2 Defense, -2 Attack
---------Stats---------
Base Hp: 7 Hp Added Points: 0 Total Hp: 7
Base Attack: 11-2= 9 Attack Added Points: 2 Total Attack: 11
Base Defense: 8+2= 10 Defense Added Points: 3 Total Defense: 13
Base Special Attack: 6 Special Attack Added Points: 0 Total Special Attack: 6
Base Special Defense: 8 Special Defense Added Points: 0 Total Special Defense: 8
Base Speed: 11 Speed Added Points: 4 Total Speed: 15
Physical Evasion: 2
Special Evasion: 1
Speed Evasion: 1
---------Abilities---------
Swarm When attacked into a danger zone, the user forms insect motes to aid it in what could be its final assault. Trigger Effect: Last Chance Bug
---------Natural Moves---------
Leer – Normal A hex sent through locked eyes weakens the foe’s defenses. At-Will – 2 Ranged None Effect: 1 Target The target’s Defense is lowered 1 Combat Stage.
Quick Attack – Normal A speedy attack impacts the target before the target can act. At-Will – 2 Melee Physical Damage Check: 2d10 Effect: 1 Target, Interrupt If your foe wants to declare a Move, you instead use Quick Attack on their turn before they can use their Move.
Vacuum Wave – Fighting The user remotely crushes a pocket of air around the target, resulting in a quick shock to the target’s body. At-Will – 2 Ranged Special Damage Check: 2d10 Effect: 1 Target, Interrupt If your foe wants to declare a Move, you instead use Vacuum Wave on their turn before they can use their Move.
Focus Energy – Normal A quick meditation focuses the user’s body, to execute more devastating attacks. At-Will – None Self Effect: No Target The user’s Moves are Critical Hits on 17-20. If a Move already has an extended Critical Hit range, Focus energy extends that range by -3. Focus Energy’s effect cannot be used more then once per encounter unless the user somehow loses the benefit of Focus Energy.
Pursuit – Dark The user flashes next to the target, getting one last hit on them before they flee like the coward they are. EOT – 2 Melee Damage Check: 2d10 Effect: 1 Target, Interrupt If foe is fleeing or being switched, Pursuit moves the user adjacent to a fleeing foe and hits them before they escape or are switched out with an additional Damage Check of 2d20. Pursuit cannot be used as an interrupt unless the target of Pursuit is running away or being switched out.
---------TM/HM Moves---------
None
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 11, 2011 8:35 am
Scyther's profile is correct and is approved. Henrike may now post it into her profile when she's ready.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jan 15, 2011 6:01 pm
Sukotto, you will have four Stat Points to distribute into Croagunk's stats. After you do that, you will need to update its Hp and Evasion Bonuses. Also, don't forget to give it a nickname! Once you have made the adjustments, please post it in here so that I may check it over. ---------Basic Information---------
Species: Croagunk
Nickname:
Gender: Male
Type: Fighting/Poison
Egg Group: Humanshape
Level: 5
Total Experience: 65
Max Hp: 0 Current Hp: 0
Nature: Naughty Nature Bonus: +2 Attack, -2 Special Def.
---------Stats---------
Base Hp: 5 Hp Added Points: 0 Total Hp: 0
Base Attack: 6+2= 8 Attack Added Points: 0 Total Attack: 0
Base Defense: 4 Defense Added Points: 0 Total Defense: 0
Base Special Attack: 6 Special Attack Added Points: 0 Total Special Attack: 0
Base Special Defense: 4-2= 2 Special Defense Added Points: 0 Total Special Defense: 0
Base Speed: 5 Speed Added Points: 0 Total Speed: 0
Physical Evasion: 0
Special Evasion: 0
Speed Evasion: 0
---------Abilities---------
Anticipation The pokemon knows its worst threats and can tell by looking at another pokemon when that pokemon possesses them. With this knowledge in hand, the pokemon takes extra care to avoid the attacks by reading them when the foe begins to use them. Cast – Hourly Effect: During an encounter you may target a pokemon. Roll 1d20; on roll, the target reveals if they have any Moves that are Super-Effective against the pokemon with Anticipation; on 11 or better, the target reveals up to 3 moves that are Super-Effective against the pokemon with Anticipation; on 16 or better, the target reveals up to 5 moves that are Super-Effective against the pokemon with Anticipation and all of those Moves must roll +1 during Accuracy Check to hit the pokemon with Anticipation.
---------Natural Moves---------
Astonish – Ghost While striking the target, the user pulls a scary thought to the front the victim’s mind – it mentally damages the target and shocks them. EOT – 2 Melee Physical Damage Check: 1d12 Effect: 1 Target Astonish Flinches the target on 18-20 during Accuracy Check.
Mud-Slap – Ground The user splashes mud towards the target’s eyes, blinding them. Battle – 2 Ranged Special Damage Check: 1d8 Effect: 1 Target, Spray Mud-Slap creates a Spray 2-meters long and 45 degrees wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter on 17-20 during Accuracy Check.
---------TM/HM Moves---------
None
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jan 15, 2011 6:08 pm
---------Basic Information---------
Species: Croagunk
Nickname: Doku no Kawazu
Gender: Male
Type: Fighting/Poison
Egg Group: Humanshape
Level: 5
Total Experience: 65
Max Hp: 23 Current Hp: 23
Nature: Naughty Nature Bonus: +2 Attack, -2 Special Def.
---------Stats---------
Base Hp: 5 Hp Added Points: 1 Total Hp: 6
Base Attack: 6+2= 8 Attack Added Points: 1 Total Attack: 9
Base Defense: 4 Defense Added Points: 0 Total Defense: 4
Base Special Attack: 6 Special Attack Added Points: 1 Total Special Attack: 7
Base Special Defense: 4-2= 2 Special Defense Added Points: 0 Total Special Defense: 2
Base Speed: 5 Speed Added Points: 1 Total Speed: 6
Physical Evasion: 0
Special Evasion: 0
Speed Evasion: 0
---------Abilities---------
Anticipation The pokemon knows its worst threats and can tell by looking at another pokemon when that pokemon possesses them. With this knowledge in hand, the pokemon takes extra care to avoid the attacks by reading them when the foe begins to use them. Cast – Hourly Effect: During an encounter you may target a pokemon. Roll 1d20; on roll, the target reveals if they have any Moves that are Super-Effective against the pokemon with Anticipation; on 11 or better, the target reveals up to 3 moves that are Super-Effective against the pokemon with Anticipation; on 16 or better, the target reveals up to 5 moves that are Super-Effective against the pokemon with Anticipation and all of those Moves must roll +1 during Accuracy Check to hit the pokemon with Anticipation.
---------Natural Moves---------
Astonish – Ghost While striking the target, the user pulls a scary thought to the front the victim’s mind – it mentally damages the target and shocks them. EOT – 2 Melee Physical Damage Check: 1d12 Effect: 1 Target Astonish Flinches the target on 18-20 during Accuracy Check.
Mud-Slap – Ground The user splashes mud towards the target’s eyes, blinding them. Battle – 2 Ranged Special Damage Check: 1d8 Effect: 1 Target, Spray Mud-Slap creates a Spray 2-meters long and 45 degrees wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter on 17-20 during Accuracy Check.
---------TM/HM Moves---------
None
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jan 15, 2011 6:13 pm
It looks good. Go ahead and post your Pokemon's profile into its own post in your Trainer's thread in the Trainer Profiles sub-forum.
You may also add 1000 Pokedollars and 3 Pokeballs to your inventory.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 16, 2011 12:28 am
The following profile is Cenron's Bellsprout. You will have four points to distribute into its stats. Don't forget to keep Base Relation in mind.
You will also have to update its Nickname, Hp, and Evasion Bonuses. Once you've done this, make a post in this thread with the updated information for approval.
---------Basic Information---------
Species: Bellsprout
Nickname:
Gender: Male
Type: Grass/Poison
Egg Group: Plant
Level: 5
Total Experience: 65
Max Hp: 0 Current Hp: 0
Nature: Quirky Nature Bonus: None
---------Stats---------
Base Hp: 5 Hp Added Points: 0 Total Hp: 0
Base Attack: 8 Attack Added Points: 0 Total Attack: 0
Base Defense: 4 Defense Added Points: 0 Total Defense: 0
Base Special Attack: 7 Special Attack Added Points: 0 Total Special Attack: 0
Base Special Defense: 3 Special Defense Added Points: 0 Total Special Defense: 0
Base Speed: 4 Speed Added Points: 0 Total Speed: 0
Physical Evasion: 0
Special Evasion: 0
Speed Evasion: 0
---------Abilities---------
Chlorophyll While the sun shines brightly, the user benefits from its plant-like body and greatly increases their speed. Trigger - Hourly Effect: While Sunny, the Speed stat of the pokemon is doubled.
---------Natural Moves---------
Vine Whip – Grass A vine emerges from the user, striking the target of their choice. EOT – 2 Ranged Physical Damage Check: 2d10 Effect: 1 Target
---------TM/HM Moves---------
None
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 16, 2011 12:55 am
---------Basic Information---------
Species: Bellsprout
Nickname: Doctore
Gender: Male
Type: Grass/Poison
Egg Group: Plant
Level: 5
Total Experience: 65
Max Hp: 20 Current Hp: 20
Nature: Quirky Nature Bonus: None
---------Stats---------
Base Hp: 5 Hp Added Points: 1 Total Hp: 6
Base Attack: 8 Attack Added Points: 0 Total Attack: 0
Base Defense: 4 Defense Added Points: 1 Total Defense: 5
Base Special Attack: 7 Special Attack Added Points: 0 Total Special Attack: 0
Base Special Defense: 3 Special Defense Added Points: 1 Total Special Defense: 4
Base Speed: 4 Speed Added Points: 1 Total Speed: 5
Physical Evasion: 1
Special Evasion: 0
Speed Evasion: 0
---------Abilities---------
Chlorophyll While the sun shines brightly, the user benefits from its plant-like body and greatly increases their speed. Trigger - Hourly Effect: While Sunny, the Speed stat of the pokemon is doubled.
---------Natural Moves---------
Vine Whip – Grass A vine emerges from the user, striking the target of their choice. EOT – 2 Ranged Physical Damage Check: 2d10 Effect: 1 Target
---------TM/HM Moves---------
None
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 16, 2011 1:18 am
Approved. Go ahead and post your Pokemon's profile into its own post in your Trainer's thread in the Trainer Profiles sub-forum.
You may also add 1000 Pokedollars and 3 Pokeballs to your inventory. Welcome to the guild as its first member, Cenron. I wish you the best of luck on your adventures!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 16, 2011 10:17 am
The following profile is Stew's Ponyta. You will have four points to distribute into its stats. Don't forget to keep Base Relation in mind.
You will also have to update its Nickname, Hp, and Evasion Bonuses. Once you've done this, make a post in this thread with the updated information for approval.
---------Basic Information---------
Species: Ponyta
Nickname:
Gender: Male
Type: Fire
Egg Group: Field
Level: 5
Total Experience: 65
Max Hp: 0 Current Hp: 0
Nature: Lax Nature Bonus: +2 Defense, -2 Special Def.
---------Stats---------
Base Hp: 5 Hp Added Points: 0 Total Hp: 0
Base Attack: 9 Attack Added Points: 0 Total Attack: 0
Base Defense: 6+2= 8 Defense Added Points: 0 Total Defense: 0
Base Special Attack: 7 Special Attack Added Points: 0 Total Special Attack: 0
Base Special Defense: 7-2= 5 Special Defense Added Points: 0 Total Special Defense: 0
Base Speed: 9 Speed Added Points: 0 Total Speed: 0
Physical Evasion: 0
Special Evasion: 0
Speed Evasion: 0
---------Abilities---------
Run Away The user summons energy to their feet and makes great haste as it leaves any problem it had behind. Cast - Daily Effect: The pokemon escapes an encounter without fail. It can escape Traps. If Run Away’s user can hold another pokemon or their trainer, they are freed from the encounter as well.
---------Natural Moves---------
Tackle – Normal The user throws themselves at the target, their whole weight impacting them. At-Will – 3 Melee Physical Damage Check: 2d10 Effect: 1 Target, Weight Class For each Weight Class the user is above the target, they deal additional 1d10 damage.
Growl – Normal The user lets out a warning growl; it contains a hex that restrains the hearing target’s offense. At-Will – 2 Ranged None Effect: No Target, Burst Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.
---------TM/HM Moves---------
None
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 17, 2011 12:41 am
The following profile is Oratu's Krabby. You will have four points to distribute into its stats. Don't forget to keep Base Relation in mind.
You will also have to update its Nickname, Hp, and Evasion Bonuses. Once you've done this, make a post in this thread with the updated information for approval.---------Basic Information---------
Species: Krabby
Nickname:
Gender: Female
Type: Water
Egg Group: Water 3
Level: 5
Total Experience: 65
Max Hp: 0 Current Hp: 0
Nature: Rash Nature Bonus: +2 Special Atk., -2 Special Def.
---------Stats---------
Base Hp: 3 Hp Added Points: 0 Total Hp: 0
Base Attack: 11 Attack Added Points: 0 Total Attack: 0
Base Defense: 9 Defense Added Points: 0 Total Defense: 0
Base Special Attack: 3+2= 5 Special Attack Added Points: 0 Total Special Attack: 0
Base Special Defense: 3-2= 1 Special Defense Added Points: 0 Total Special Defense: 0
Base Speed: 5 Speed Added Points: 0 Total Speed: 0
Physical Evasion: 0
Special Evasion: 0
Speed Evasion: 0
---------Abilities---------
Shell Armor The pokemon has such thick plating on its body it is actually unable to be hit in any vital areas. Constant Effect: Immune Critical Hits
---------Natural Moves---------
Bubble – Water The user spits bubbles that explode on the target covering them in froth. At-Will – 2 Ranged Special Damage Check: 1d8 Effect: 1 Target Bubble lowers the target’s Speed one Combat Stage on 16-20 during Accuracy Check.
Mud Sport – Ground After covering the target, or themselves, in mud electricity becomes significantly less effective. EOT – None Ranged None Effect: 1 Target, Coat Mud Sport makes a Coat resisting Electric Moves.
Vicegrip – Normal Using large pincers, the user clamps the target to damage them. At-Will – 2 Melee Physical Damage Check: 3d10 Effect: 1 Target
---------TM/HM Moves---------
None
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 17, 2011 12:52 am
The following profile is Metsuki's Minun. You will have four points to distribute into its stats. Don't forget to keep Base Relation in mind.
You will also have to update its Nickname, Hp, and Evasion Bonuses. Once you've done this, make a post in this thread with the updated information for approval. ---------Basic Information---------
Species: Minun
Nickname:
Gender: Female
Type: Electric
Egg Group: Fairy
Level: 5
Total Experience: 65
Max Hp: 0 Current Hp: 0
Nature: Adamant Nature Bonus: +2 Attack, -2 Special Atk.
---------Stats---------
Base Hp: 6 Hp Added Points: 0 Total Hp: 0
Base Attack: 4+2= 6 Attack Added Points: 0 Total Attack: 0
Base Defense: 5 Defense Added Points: 0 Total Defense: 0
Base Special Attack: 8-2= 6 Special Attack Added Points: 0 Total Special Attack: 0
Base Special Defense: 9 Special Defense Added Points: 0 Total Special Defense: 0
Base Speed: 10 Speed Added Points: 0 Total Speed: 0
Physical Evasion: 0
Special Evasion: 0
Speed Evasion: 0
---------Abilities---------
Minus A negative charge is sent throughout the field, it empowers those who have a positive field in their body. Constant Effect: When an ally with the Ability Plus uses an attack that consults their Special Attack multiply the damage by x1.5 after applying weakness and resistance but before the target applies stats.
---------Natural Moves---------
Growl – Normal The user lets out a warning growl; it contains a hex that restrains the hearing target’s offense. At-Will – 2 Ranged None Effect: No Target, Burst Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.
Thunder Wave – Electric Electricity rushes through the air, shutting down the target’s nervous system. Center – None Ranged None Effect: 1 Target, Column Thunder Wave creates a Column that is 2-meters wide. All Legal Targets in the Column are Paralyzed. Thunder Wave cannot miss.
---------TM/HM Moves---------
None
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 17, 2011 1:01 am
---------Basic Information---------
Species: Krabby
Nickname: Amerad
Gender: Female
Type: Water
Egg Group: Water 3
Level: 5
Total Experience: 65
Max Hp: 17 Current Hp: 17
Nature: Rash Nature Bonus: +2 Special Atk., -2 Special Def.
---------Stats---------
Base Hp: 3 Hp Added Points: 1 Total Hp: 4
Base Attack: 11 Attack Added Points: 1 Total Attack: 12
Base Defense: 9 Defense Added Points: 1 Total Defense: 10
Base Special Attack: 3+2= 5 Special Attack Added Points: 0 Total Special Attack: 5
Base Special Defense: 3-2= 1 Special Defense Added Points: 1 Total Special Defense: 2
Base Speed: 5 Speed Added Points: 0 Total Speed: 5
Physical Evasion: 2
Special Evasion: 0
Speed Evasion: 0
---------Abilities---------
Shell Armor The pokemon has such thick plating on its body it is actually unable to be hit in any vital areas. Constant Effect: Immune Critical Hits
---------Natural Moves---------
Bubble – Water The user spits bubbles that explode on the target covering them in froth. At-Will – 2 Ranged Special Damage Check: 1d8 Effect: 1 Target Bubble lowers the target’s Speed one Combat Stage on 16-20 during Accuracy Check.
Mud Sport – Ground After covering the target, or themselves, in mud electricity becomes significantly less effective. EOT – None Ranged None Effect: 1 Target, Coat Mud Sport makes a Coat resisting Electric Moves.
Vicegrip – Normal Using large pincers, the user clamps the target to damage them. At-Will – 2 Melee Physical Damage Check: 3d10 Effect: 1 Target
---------TM/HM Moves---------
None
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 17, 2011 7:41 am
First, you'll need to change your stats around a little.
In this game, everyone must follow a rule known as Base Relation when they are adding stats to their Pokemon.
Base Relation means that a Pokemon's stats must always stay in the same order.
For instance, your Krabby's Base Attack is 11, so Krabby's Attack will always have to be its highest stat.
Krabby's Base Defense is 9, so Krabby's Defense will always have to be its second highest stat.
Krabby's Base Special Defense is 1, so Krabby's Special Defense must always be its lowest stat.
Krabby's stats must be in this order from highest to lowest,
1. Attack 2. Defense 3. Special Attack and Speed are tied, so either one can be higher. If any Base Stats are tied, they may ignore each other. 4. Hp Stat 5. Special Defense
If you don't understand this, let me know. If you think you do, go ahead and fix up Krabby's profile. You can just edit the post you made above and then make another post letting me know you've changed it.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|