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Posted: Mon Jan 24, 2011 3:03 pm
These are the profiles for the Morality clutch, in order of Impression! Enjoy!
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Posted: Mon Jan 24, 2011 3:04 pm
Name: Donnath Color: Blue Final Size: 29.0 Impressee Name: Mari Hex Color: #04307b Egg Name/Image  Humility Dragon Image Hatching Message Nearby, Humility's raging was sure to not go unnoticed. The egg turned over on its side as the dragon inside fought to get free. Would this one have a better omen than a green? The egg fought and writhed, cracks forming along the base. The large egg did not ever stop, unlike it sibling. Instead, through one of the brown circles, a large crack took form. The circle broke, splitting the egg up the side. Pressing himself against the ground, the Designer blue wiggled his way free, completely ignoring his former prison once he was released. Hatchling Name The Designer Hatchling Description The Designer blue is pretty big for his color, but his bone-structure sets him apart. He is thin-boned with elongated legs that make him taller than other dragons. His neck and tail are longer to help him maintain balance. His movements, even when young, are rushed. He doesn't stand still, moving with uncertainty due to his longer limbs that will eventually evolve into quick grace. His hide is very pale in color, but the pastel is marred. One of the darkest shades of blue forms a splash over most of the left half of his face, the same-side wing, and his front-left leg. Public Impression Message The Designer blue was starting to get worried. There was someone here, he just knew it! But every examination was met with failure on their parts. Too tall, too short, too round, too plain. They weren't perfect! Now agitated, he stalked to the next victim of his prying eye, standing on his back legs and peering carefully at the boy. No, no, no! Dropping back to where he could walk, the blue growled warningly, and the boy took a step far away. Too weak. Suddenly, his head lifted and he scurried past the next two candidates, dismissing them without a second thought. He loped down the line, unsure of his footing, but stopping shortly before he got off balance enough to fall. His head darted around the few candidates near him, looking them over with scrutiny. Suddenly, the red anger in his eyes swirled a mix of greens and blues, a slight distaste of hunger remaining as he approached a girl with short, dark hair. Private Impression Message The blue with the odd markings stops in front of you, his eyes changing to a pleasant whirl. Suddenly, the air seems hard to breathe. It presses against the lungs, intense enough to cause a coughing fit. It is toxic for a moment, and you can almost swear that you're going to choke. The feeling becomes less intense after the first few seconds, and the smoke that fills your mouth takes on a slightly sweet taste. It's... nice, once the unpleasantness fades. The Designer blue has approached you, crooning gently as you finish reeling, as you become accustomed to his oneness with you. Marimine, your Donnath was starting to lose hope. All of them – they are not you. They are not perfect, darlingmine. Not like you at all!Name and Inspiration Donnath – From Madonna, the Italian term for an important woman or "my lady." Madonna is a term frequently associated with art, particularly paintings depicting Mary with an infant Jesus. Throughout history, Madonna's have been the most revered, most beautiful women in society. Personality Even from a young age, Donnath's odd behavior will be his defining feature. Incredibly judgmental, he sees everyone for their face value. Where others might be quiet about how others appear, Donnath has ideas. His ideas must be made known, and his victims must fall into order. His voice has a very condescending manner, as though his plans that involve the Weyr's appearance and other, lesser matters, were beyond the grasp of others. His slightly drawn out "darling" (which is what he calls everyone except his bonded on the rare occasion) will be widely known as one of the most venomous words in the Weyr. His mood can change rapidly, from vaguely complimentary to raging mad in a matter of seconds. His rages are short, thankfully, but the pain after can last a very long time. Donnath does not forget, and revenge in any manner is the sweetest thing. Stay on his good side and put up with his very demanding and over-the-top attitude. His dramatics and orders will be worth it to not have the dragon who knows a person's flaws turn his bad side to you. As he grows older, moderation will remain a word barely known to the dragon. Maybe, when he was young, he would submit and keep his opinions quiet, but when the Weyrlingmaster no longer looms over him and he feels free, Donnath's voice will be well heard by everyone. He is bossy, rude, and completely uncaring about who he offends. His brutal honesty will be both a repellant and a draw. What will truly separate his friends from the pretenders will be the test of his rage. When someone defies him when someone insults him, or sometimes for no reason at all, he flies into a gigantic fit of anger. The matter will trouble him deeply. Sometimes, the only way to get rid of it completely is by enacting some sort of punishment on the offender. The punishments can be civil, like stealing a kill or participating in a Flight for a rival's weyrmate, or they can be some of the craziest plots Pern will ever see. Donnath will never have many friends. He will have his circle, but the other dragons will either feel intimidated by his attitude or will look down on him for his emotional tendencies. His relationships will usually only go in one direction; once one of his wingmates decides whether they like Donnath or not, it will be hard to convince them otherwise. Either Donnath's personality is endearing or grating. Simple tolerance is not ever the answer, given his ability to push himself further in until either rejected or accepted. Donnath doesn't accept middle ground. Donnath is not good at Threadfighting. He likes making fire; chewing firestone and making flames and smoke seem to excite him. But the overload of doing possibly his favorite single activity accompanied with the fast pace of fighting gets him distracted. If his bonded is stern and can get Donnath to accept that they're a team, then they might be able to squeak by without injury, but Donnath will never be a great fighter. Flights are usually a matter of fun. Donnath participates often in the Flights; he enjoys going fast, but the extra energy he gains comes at a steep price. His movements become erratic, his thoughts jumbled. In his excitement, he may end up missing the green's move and overshooting, or guessing wrongly at her intentions and ending up very far off-course. As such, his bonded will have to deal with these headaches and a great many losses, though they hardly seem to rattle Donnath much at all. Donnath's bonded is his closest friend and gossip buddy. Donnath can confide his snide remarks and scathing commentary to His, but his condescension never ceases. Donnath does think that his bonded is good enough and that they are equal partners, but it is a near-invisible line to see. He gives orders and expects them to be followed, no matter how outrageous the claim may be. The worst thing he can do to his partner is make them step beyond their moral grounds, which he is not above and will never see, no matter how hard they push to get him to. Mind Voice Donnath's voice is smoke, invading one's senses, filling the lungs. At first, his speech makes the body react negatively, discomfort growing around the chest just for a moment. Given Donnath's love for chatter, the listener grows used to it very quickly. When his emotions rise, the smoke grows thicker, tastes more like ash, but the moods are so fleeting, given his ability to hide it, that only the slightest after-taste remains soon after. Inspiration(s) Donnath is based off of the character Cruella De Vil from Disney's 101 Dalmatians. Cruella is a fashion designer, rich because of her impressive talent to create clothes. She has a certain affinity for fur and enough heartlessness to not care about the animals that get hurt on the way to making her clothes a reality. When she spots a dalmatian for the first time, Cruella knows that she must have a coat – no, a whole line of clothing – made from the spotted fur! Her devious plan unfolds as she begins buying little, spotted pups the moment she sees them from pet-stores and the like. Only, life isn't quite as fun without just a bit of revenge. And one of her former employees just-so-happens to have a lovely litter of fifteen.
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Posted: Mon Jan 24, 2011 3:05 pm
Name: Aepeth Color: Green Final Size: 21.8 Impressee Name: Ayna Hex Color: #9fcc19 Egg Name/Image  Impatience Dragon Image Hatching Message The Impatience egg continued to shudder and shake, determined to be first. Those who had felt its frantic need to be noticed and remembered surely saw the egg getting its much-deserved time in the spotlight, but, curiously, it slowed. The creature inside seemed to have suddenly lost its urge for violence. It gave a solid shudder, a darker chasm forming down the side of the egg. It was almost free! It ceased moving for a moment as the hatchling readied another go. Nearby, Humility began to rock with the same energy that Impatience had experience, Honesty receiving some of the same excitement. The large egg rumbled back and forth, but Humility seemed eager to race as the creature inside Impatience slammed against the confining walls. The large crack shattered outwards and the first dragon toppled onto the ground. Hatchling Name The Sorceress Hatchling Description The Sorceress green's yellowed hide simply seems to make her stand out from other greens, almost like she is somehow faded, not completely part of this world. Her face is a bit longer than usual, her build being generally lithe and small. She is small, even for a green, but she holds a certain dangerous presence about her. Her hide is marked down the back by an odd set of darker diamonds with a lighter border around them. These only seem to add to the general feeling that she is not one to be trifled with. Speed is her ultimate weapon, given her size, and one can bet that she knows how to use it. Public Impression Message The Sorceress green had watched the hubbub between the other green and blue with curiosity. When the blue had gone after the candidates, she had shown no worry. The girl was not right, was not good enough for her. Yet, when they began to move quicker down the line, she saw the green charge. Where they were going... no! Pulling herself to her feet, she raced across the sand, letting loose her own angry voice. She dodged the other dragons as they collectively barreled into part of the line. Her head and shoulder connected with a blue-eyed girl, knocking her from her feet. The green dropped beside her, shielding her until the fray had moved far enough away. Her eyes full of worry, she looked over at the girl, gently noting where she had accidentally walked across her leg, her claws leaving behind significant gashes in blood. Private Impression Message You watch with horror as the newly-hatched green and blue commit their clumsy fight. The blue tramples on a girl, and the green turns to rush at them – their destructive path will land directly in your lap unless you move fast. They near, still too close for comfort, but suddenly heat shoots through your heart, your soul. Barely audible, no more than a quiet hiss, a voice informs you, Get down! You should trust it, not that you have much a choice. The head and body slam into you, forcing you to the ground. Her claws dig into your leg, leaving deep wounds across it, but something is clear. The Sorceress green is protecting you, shielding you from the fight. Slowly, they move away and she rises off you. They would have hurt you, Aynamine. Her gently hissing voice is filled with concern and love. Your Aepeth could not let that happen. Are you alright? She looks at the injuries on your leg before looking you in the eyes. You can feel her hunger, but her concern for your is a far more overwhelming emotion. She would not hurt Hers intentionally; she loves you too much. Name and Inspiration Aepeth – From Apep in Egyptian Mythology. Apep is said to be in a constant battle with Ra, the sun god; he attempts to devour the sun every day when it rests on the horizon. A denizen of the Underworld, he is an ancient spirit of evil and destruction. He takes the form of a giant snake with a hypnotic stare. Personality In her youth, Aepeth will be a very quiet dragon to everyone except her bonded. When she speaks to others, she is careful, her words tailored to get the result she wants from them. She wants something from everyone, even if it doesn't show. Even at a young age, Aepeth will have a master plan with specific places for everyone. She doesn't expect them to just fall in place – if Aepeth believes anything it is that others are too stupid to understand her – instead she knows how to pull them to their places and keep them there. When she speaks, when she acts, she is capable of getting almost anyone to do what she wants. The few with the ability to resist her are viewed as threats and she acts hostile towards them. This is one of the few times the stereotypical moody green will rear its head. As she grows older, Aepeth will open up a bit more, in that she will grow to understand that being more social means that she can earn peoples' trust. As such, she will attempt to become close to the people who are important, people she can use, whether they be a green firelizard or a gold dragon. Her quietness is forgotten, but her calmness remains. It would appear that she is the master of being calm, but her bonded will know the depth of her anger, when someone defies her, when a part of her plan goes wrong. She does have her temper, but rarely does it show on the outside – usually, it will be when she knows she is invincible because of the situation or allies. If Aepeth can get away with being nasty to someone who has wronged her, she will. Her grudges can last for a long time, and her ability to get others to do her work so that it can't be traced back to her would be legendary, if all of her networks were fully revealed. Since they provide a service to her, Aepeth will be on good terms with her Wing. She obeys the Wingleader carefully, maybe suggesting at times to his dragon that she should be put somewhere unimportant, somewhere where she can be covered by something larger than her. Her fellow dragons will be on mostly good terms with her, unless one of them spreads doubt among her peers about Aepeth's intent. She does have a certain charisma; her ability to keep others happy is unmatched. If they're happy with her, they're more likely to do her little favors that allow her to move the larger whole. When it comes to Threadfighting, Aepeth always holds back the slightest bit. She is not good at it, despite being bred for it. Her speed it amazing and she can sweep up patches that larger and less observant dragons would miss with great accuracy. However, she will tire quickly and her inability to keep up with the others seems to her to be a weakness. While she is not a fighter, she still wants to be the best, to be out there and prove herself. Aepeth really won't complain about needing to remain in rest, though. After all, it is still less work that she has to do herself. Aepeth's Flights are usually a quick affair. She is fast to fly and fast to fade, sadly. She doesn't view the Flights as anything more than satisfying a need; the ones who can keep up with her for when her energy suddenly fails, namely blues and sometimes browns, will be the victors. Flights are the only time she seems to forget her plot for the greater whole. As a matter of fact, a blue or brown she has a rivalry with, that she dislikes completely, might get chosen more often than any other. Her affections after the Flight are barely there. She may be satisfied with him, be close to him for a day or two afterward, but then he is nothing but another potential pawn. She will not even pretend to be affectionate to gain his favor; it is perhaps the most decent thing about her entire process. Her time building up to her Flight is just like any other green's – she likes to flirt and occasionally her anger shows itself. Aepeth's bonded is her chosen one. There is no one else on the planet she trusts more, no one who knows all of her anger and frustrations. There is no one else who she will share with her ultimate plans. Her bonded will not betray her to anyone – their closeness will forbid it. Aepeth needs someone she can talk to, someone she can ever-so-occasionally insult who will still love her. Her bonded fills that hole, and her attempts to drag them down to make her feel better are often apologized for. She will never be one for a lot of physical contact, but the only one who she will touch is Hers. In exchange for her mood swings, Aepeth's keen knowledge of how people and dragons work will prove to be her bonded's greatest ally – Aepeth is the best adviser on Pern when it comes to what to say or do in order to remain in peoples' good graces. Seeing her advice followed through on and succeeding gives her the most joy. Given that it is precious, it is reserved for Hers and perhaps, occasionally, to a dragon that manages to somehow get close to her. Mind Voice Aepeth's voice is that of a gentle hiss. It sounds faint, almost like it's not there. The person listening must really listen to her; barely paying attention will not cut it. The whisper of a voice reminds one of lazy warmth, of luxury. The feeling of being rich is just out of reach, just barely there. The warmth is uncomfortable; it's just not quite there. Only when Aepeth is happy, truly happy in her triumphs, does the luxury finally feel obtainable and the heat hits the listening just right. Inspiration(s) Aepeth is based off of the character Jafar from Disney's Aladdin. Jafar is the corrupt adviser to the Sultan, the Grand Vizier. With his hypnotic staff, he controls the Sultan's whims and orders, ensuring that Jafar gets what he desires. He takes the attitudes of the childish Sultan and the feisty princess in stride for a long time, carefully pulling together the resources to open the Cave of Wonders that contains the genie's lamp that will allow him to ascend to being the most powerful being to ever exist. Becoming Sultan? A bonus prize he intends to cherish.
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Posted: Mon Jan 24, 2011 3:06 pm
Name: Lyratrath Color: Green Final Size: 24.6 Impressee Name: Kurta Hex Color: #064c28 Egg Name/Image  Modesty Dragon Image Hatching Message The Modesty egg moved slower than its counterparts. It twitched violently every now and then, as though the dragon inside bashed repeatedly on the side. The gray band and white star began to fracture and break with each oncoming attack. Most eyes were not on the plain egg; it did not draw quite the attention to itself that the other, more active eggs did. Nonetheless, it was the next to break forward, revealing the dragon's head first, ducked down and braced. Hatchling Name The Hunter Hatchling Description The Hunter green is already a large girl when she Hatches. She stands full and proud, her coloring the deep green that will allow her to hide in a forest. Her feet, eyeridges, and the back of her wings are a darker color; they are small, unassuming patches that could aid her if she ever needed to sneak upon her prey. Her face is more squared than other dragons, her muzzle just a little crooked from the norm. However, her size is probably the thing of most note. She is one of the larger greens; she will always be muscular and impressive. It slows her down considerably compared to others of her color, but it gives her a greater durability when it comes to anything physical. Public Impression Message Her eyes turned red. As the injured girl yelled, the green raced towards them, uttering low noises of warning. Between the girl's yells, the hum that continued to echo off the chamber, and the roar of voices in the stands talking about the recent fight, it was not loud enough to be heard by anyone. She neared the cluster rapidly, loping across the sands. The first person in her way was going to get it good. The girl stooped low to help the injured stand was the nearest offender. The Hunter green tough, sharp claws dragged diagonally down the length of Lenri's back, breaking the robes, skin, leaving quickly-made but deep caverns down the girl's back. The Healer, nearby, trying to coax her into a calm state, got a weaker, but still very angry swipe to his shins. She pushed them both away with a hiss, isolating the girl herself. The green thrust her head at the hands that covered the girls face. Without warning, she bumped her head against the other's with enough force to leave her with a headache on top of all of that. She drew back enough to give her space to breathe, but remained close enough to still be a problem, staring at the covered, marked face. Private Impression Message Your face is marred by that damned blue, the feeling of blood hot against your skin as well as the awful embarrassment that this has happened to you. You hear cries of pain nearby that had once been voices of comfort – had they seen the mess your face was now in? They are gone from you, perhaps repelled by your new deformity, but someone is close, way too close for comfort. It's close to your face, then suddenly against your face as the inconsiderate jerk headbutts you, causing that much more intense pain. Suddenly, the world around you spins, and you'd be able to swear across every dimension, at the stake of your own life, that you were drunk. It lasts for no more than a minute, but the taste and stench of alcohol remains burned into your senses. What are you doing? Look at me! Mine, Kurta, Lyratrath will not stand for this! Look at me!Name and Inspiration Lyratrath – from lycanthrope, an word synonymous with werewolf. Werewolves appear to be human by the light of day, but when night falls and the full moon rises, they become ravenous beasts, eager to tear apart any animal or human that stands in their path. They are the ultimate hunters with heightened senses and strength, and their weaknesses are limited to one: silver. Personality Lyratrath is pretty sure that she owns the world. From the moment she Hatches, her head is lifted up high and she struts everywhere she walks. She is loud to everyone but not necessarily friendly. Lyratrath is okay – so long as the conversation can come back to her. She loves talking about herself, boasting her great achievements. While she is young, these boasts can be ever-so-simple as she find everything a delight. Lyratrath did not come with much knowledge, and so it can take her a while to solve a problem. Most of the time, if it can't be taken care of with brute force, the green is stumped. Even in her youth, she exhibits many of the qualities that mark her color. She is very emotional in rage. She does not ever despair or whine; those are not Lyratrath things to do. She gets mad, furious even. And she is prone to wrecking things when she is in those moods. She is also extremely flirty towards males; her unusual brutish charm guarantees that she will always have a following of male companions who view her as a refreshing change from the usual complications of females. As she grows older, Lyratrath's vanity and ego will only grow. Her social capabilities are rather stunted, but she will seem to have a decent following. She is good at telling stories (that glorify herself of course). When it comes to talking to others and games, she finds herself entertained. However, her incredible competitiveness gets in the way of anything simple. If someone says something that makes themselves look good, Lyratrath must one-up them. Her stories are much more adult now, telling exaggerated tales that are not as mundane (to everyone else) as the ones she spoke of during childhood. The problem is that she is very convincing about it. Her rages will only grow more sparse over time, but when they occur, they are huge. They are normally set off by someone besting her in something she is sure of herself winning. During these, she is dangerous to be around for everyone and anyone except her bonded. Her fans, particularly the males she strings along, will probably be asked to jump to her defense, to aid her as their leader. She is convinced that she is the best at everything, and authority will always bring its problems. Submitting to golds hurts her pride; she is better than any of them! She longs, ever so much, to prove it. Given her ability to attract others, her wingmates will most likely find her to be a pleasure. The few that are upset with her pig-headedness will be silenced by their peers and she will glance smugly at them. She is very social, and being frozen out by those she spends most of her time with is a dangerous venture. She needs interaction. She needs others to see how great she is. Is that too much to ask? Threadfall is the perfect time for Lyratrath to show off. It doesn't help that she good at it, one of the best greens. She can strain herself to be the most efficient at what she does, her natural predatory instinct leading her to do just fine on her own. Tactics soar over her head and she will have to work hard to remember to keep formation. It doesn't help that she is incredibly lucky. If she makes a long-shot, something that should injure her, Lyratrath' ability to dodge the situation, a rare burst of speed, comes to her aid. Due to this, she will not have many scars from Threadfall. Which does wonders to increase her vanity even further. Lyratrath's Flights are pretty straightforward, sadly. The green doesn't make mistakes and her movements are simple. It's hardly the glorious chase that some greens seem to give. Instead she pushes everyone to their limits, to new heights. She gets up close to males and teases them, but in the end, she chooses simply the male that is the prettiest. She wants to only have the best mate, the best being the best looking. Lyratrath's views on beauty can change, and there's no use in thinking she won't stray, but if she finds someone that compliments her, they will be her main course, with a few deserts here and there. After Flights, she becomes attached to the male if she feels that he is the best, and she will never cease badgering him for approval and love. Lyratrath's bonded will have to struggle to know that she loves them. Lyratreth talks down to her bonded and seems to still think herself wholly better than them. However, without them, she is not complete. Making her bonded keep in shape is one of her many pasttimes. Should they become too close with someone else, she will become jealous. She is the greatest; her bonded must have no others before her. If you can put up with her condescension, it's easy to see that Lyratreth will share everything, every story that glorifies her will go through her bonded first, who will never be able to convince her that she is remembering wrong. Her bonded is also the only one allowed to share in her glory. Mind Voice Lyratrath's voice is fairly androgynous; it sounds almost feminine, which allows it to sound deep when compared to that set of voices. It reminds one of alcohol, particularly the stench and taste. However, there is no light-headedness, except perhaps in the time before Lyratrath's Flight. Only then is there a feeling of intoxication. The rest of the time, this green and her bonded can hold their own, able to "drink" things that would peel paint. Inspiration(s) Lyratrath is based off of the character Gaston from Disney's Beauty and the Beast. Gaston is a hunter, admired for his marksmanship, impressive drinking habits, masculine stature, and his rough personality. He continuously has a string of women trying to win his attention, but he sets his sights on the lovely Belle instead. His vanity becomes clear; he is interested in her solely for her appearance. He hopes that she will become a good little housewife for him, his many dogs, and many sons. When she rejects him for something less beautiful than he, the egotistical hunter sets his sights on the creature that injured his pride.
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Posted: Mon Jan 24, 2011 3:07 pm
Name: Tartuth Color: Blue Final Size: 27.5 Impressee Name: Calyx / C'lyx Hex Color: #1b6bc4 Egg Name/Image  Meekness Dragon Image Hatching Message The rapidly moving egg only picked up speed at the close noise, shaking and cracking angrily. The smooth egg broke fracture by fracture, but the hatchling was having a great deal of difficulty breaking free. Even when the white dots were all but unrecognizable due to the shallow gashes around the egg, the cracks could not seem to deepen. Only once the Hunter green rose up on her back legs, slamming her paws through the egg onto the ground, did the shell's structure weaken enough to allow the dragon inside to explode free. Hatchling Name The Devil Hatchling Description The Devil blue is a medium blue, neither too bright nor too dark. He is pretty average in height and length, though his structure is something to be interested with. His body is lean, but his legs, neck, and tail all seem to grow larger the farther from the body. It is not hideously overdone, just noticeable enough to be curious. His wings are large for his size; it is a safe bet to say that he will be a fantastic flier as he grows older. As for markings, his are a bit odd. A lighter, pale blue stands out against his hide, encompassing the top half of his face. There are holes in the marking around his eyes, allowing for a darker color. The marking stays solid and flows down about to his shoulders, where it fades away. Public Impression Message After a few minutes, he grew tired of watching as the brown sat idly by, looking over the candidates one-by-one from his far off distance before shaking his head and looking to the next. The Devil blue stood slow enough to not cause a problem. He made a slight mumbling noise beneath his breath, stalking towards the candidates. He lifted his head once he seemed to be on the trail of someone. He became frantic, worried that in the commotion, something might have happened. The candidates around him stepped back, knowing his temper, even if he seemed to be down now. He stopped before a large, tanned teen, making yet another deep, grumbling noise, glancing suspiciously at the other hatchlings and eggs before looking back at the boy, seeming, at the least, a little happier. Private Impression Message Heat, hot, burning, charring at your skin. You thought it was hot on the sands before, but the sand didn't burn your insides, your heart, your tongue, your everything. It literally feels like you've touched something hot, and soon it grows more intense with each word the blue before you speaks. They, them, they're all so awful. That green ruined everything, C'lyxmine. I didn't do anything they didn't deserve, yet everyone likes them. Resentment, enough to make you almost swear that your skin is cracking even though there is no change in your actual being, sounds in his voice. Your Tartuth will get them back. We will get them back! Right, mine?Name and Inspiration Tartuth – From Tartarus, the worst place in the Underworld according to Greek mythology. When a person died who was required to be punished for their misadventures in life, they were placed into Tartarus, which was a deep, black abyss of torment, and were administered the worst torments in order to pay for their transgressions. Personality Tartuth is a very passionate blue; even from a young age, it is clear that he is controlled by emotions. He can appear calm, can even function. He has a very playful personality, but at any given moment, Tartuth is prone to exploding into anger. His fuse is very short and very easily lit; he will openly yell, venting his frustrations on anyone who is listening. Luckily, his outbursts are quickly over. As a Weyrling, he will be lonesome as most will not be able to deal with his sick sense of humor and random tempers, which only will serve to make him openly resent his peers. He feels like everyone is doing better than he is, that he's being put down. As such, he will try to bully his way into a higher standing, but the problem in his youth is that he simply does not have the power behind his actions to stand up to the others of his clutch. As such, he will be put down time and time again. As he grows older, Tartuth's tempers will not become any easier to deal with. He will always be on edge, and when someone says the wrong thing, he will wheel on them and snap. His words remain far stronger than his physical abilities to deal with conflict. Even so, he knows how to get people to do as he asks. He knows the others who are discontented, those who have been brushed aside; they are his allies, willing to take up against those who succeed no matter the gain. He doesn't manipulate them. He just knows how to get them what they want. Nevertheless, where others succeed, he will usually fail. It is some twist of fate that prevents him from ever being top of the food-chain, but that doesn't mean that he can't climb as far as he wants. He no longer bullies, but tries to befriend the right people to lift him up. He will never have an overly large group of friends, but a fair few will be able to weather his bad tempers and they will find a rewarding and often clever blue waiting behind the rage. His wingmates will often look down on him for his simplicity, for his inability to hold his head and his tongue. He will always be seen as a wild card, better to be ignored than encouraged lest he do something potentially harming to them all. His friendships will always be low in number; he is not a dragon to underestimate. He endears himself to the right people, and even the mightest bronze can find themselves standing head-to-head with Tartuth, surprisingly on level ground. Tartuth loves flying Thread. He has an overly odd affinity for the job, loving the feeling of charring the Thread. He will always be efficient and rather impressive in his work, but there is one way to make him perform better. It is the single sure-fire thing, and once his bonded or Wingleader figures it out, exploiting the weak point to make him a very dangerous fire-breathing machine will most likely become routine. If someone makes Tartuth angry, his flames will be bigger, he will seek out dangerous spots and escape with a single breath; he will be, without a doubt, one of the best dragons in the sky. Chasing, for Tartuth, is another matter entirely. He pursues greens at a regular rate, but his desire to stay with the female once the deed is done is entirely dependent upon her. If he finds her charming, beautiful, and able to deal with his tempers, he will try to stay near her. Once he finds his One, he will be stuck to her like glue, always eager to please her. A true mate. That will not stop his escapades in the sky; she must understand that or she is not worthy anyway. He is not above tricking her to deal with him, coming up with phony excuses. Who cares about the means when the results are exactly what he wanted, anyway? Tartuth's bonded will be his partner in crime. The blue is dependent on support to hold himself up, to feel that he is justified. He will never misuse the one closest to him; it is odd to see him exhibit such affection for any living being. He can be cold at times, true, maybe even a little bit cruel with his jokes, but when it comes down to the wire, his bonded is his single trustee. Tartuth will never be tamed. His tempers will not decrease with perseverance. His bonded can be the person to bring him back to down to the ground when he needs it the most. Mind Voice Tartuth's voice feels like fire is surrounding the listener, gently warming the listener when he is calm, tickling at them when he is happy. However, when his frequent rages strike him, the listener feels flames around them, closing in. At their worst moments, his bonded will almost swear that he is being burned. Luckily, these moments are fleeting, what with Tartuth's rages being short-lived, but even for an hour afterwards, they can feel sensitive to their surroundings, the "burns" paining when anything touches them. Inspiration(s) Tartuth is based off of the characters Hades from Disney's Hercules. Hades has always lived in the shadow of his older brother, Zeus, king of the gods. Forced to take care of the Underworld, Hades is naturally unhappy with his dreary prison when he compares it to the glory of Olympus. He finds his overly friendly and exuberant brother to be the cause of all of his pains, so he makes plans to take his place in the sky. There is, as always, a small problem: Zeus's newborn son Hercules is foretold to be the bane of Hades's plans. Getting rid of a god, even a newborn, might prove to be a little bit of a problem.
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Posted: Mon Jan 24, 2011 3:08 pm
Name: Scyllakarth Color: Brown Final Size: 34.6 Impressee Name: Aethian / A'tan Hex Color: #ad4918 Egg Name/Image  Honesty Dragon Image Hatching Message The Honesty egg's cracks covered the side of the slowly rocking egg. The different streaks of color were being broken, shifted so slightly that it was almost unnoticeable until the lines were completely cut off from their proper other half. The top half of the egg seemed to oddly lift, revealing a jagged black edge forming the equator around the egg. The top came back down before heaving up again, lifting. The dragon inside poked its brown head out, its wings jutting out and apart. Spreading the gooey appendages allowed the slowly-cracked exterior to finally shatter, raining down shards onto the dragon, clinging to its hide. Hatchling Name The Sea Monster Hatchling Description The Sea Monster brown is large and in charge. His weight is considerable. Pudgy or round doesn't do the large creature justice. Surprisingly, he moves fluidly, with confidence either on the ground or eventually in the air, where his large wings will carry him to greater heights. His size doesn't seem to hinder him, nor does he seem particularly bothered by it, swaying slightly when he walks. The brown is a lighter shade of brown, tendrils of darker brown curling around his legs. Around the top of his head is a similar curvy structure, a ring of lighter color that seems almost a crown upon his head. The same light color fills his wingsails. Public Impression Message The Sea Monster brown watched the Devil blue scurry off to his bonded, as discontent as he would always be. The large male was rather pleased with himself, smugly looking over the candidates he had to himself, for the moment. He heard the slow breakings of the Loyalty egg, but he did not show the same panics his siblings had been put through. He heard the quieting of the humans, and looked to see his odd sibling slowly preen herself. The brown paid her no heed, suddenly very much aware of the rumblings that shook his stomach. The brown trekked to the white-robed candidates, some who might have flinched considering his rather overeager siblings. Yet, the Sea Monster brown was altogether calm. Even when he passed a crying candidate, he did not turn his head. He was on a mission, and the way he stubbornly pushed his head forward, nudging aside any candidates who got in the way of his natural swaying gait clearly showed that he would not be messed with. It was his only sign of aggression that he showed from the moment he Hatched until he stopped a few inches away from a black-haired man so suddenly that his body continued to jiggle as he stopped moving, looking up at His. Private Impression Message You feel suddenly as though you've been plunged to the depths of the oceans. It is black, cold, and completely wet. Unable to see or feel, you become aware of a pair of glowing eyes, the color of fire, piercing the blackness, aware of you. The dark monster – darker still in this place of no light – moves its massive body around, swimming at you, surrounding you, observing everything about you. It sees into the depths of your soul. Whatever it finds seems to satisfy it, and words seem to float along in the dark waters. I hunger, A'tanmine. The calm brown stands before you, his weight and mannerisms suddenly counteracting against the monster that lies just close enough, glaring with its red eyes, waiting, perhaps, for your fatal mistake. Scyllakarth is glad those others did not hurt you. That would be most troublesome. The final word is emphasized slightly, pressed on. Wholly unpleasant. Troublesome is not on his agenda. Name and Inspiration Scyllakarth – From Scylla and Charybdis/Kharybdis, the two sea terrors that terrorize Odysseus and his crew in Homer's The Odyssey. Scylla is a giant six-headed monster, standing so close to Charybdis, a giant, sentient whirlpool, that to pass between them requires the skills of a great sailor. Too often, ships would shy from one, and find themselves in the deadly grips of the other. Personality Scyllakarth will be quite the social dragon when he is younger. The brown is friendly, a people person, though still rather reserved and calm. He can be with almost any group and be happy. Others can make comments about his weight, but the brown seems undisturbed by them, even joking in return; nothing said to him can make him feel bad or hurt. He seems to be honest and sincere to the others that he is friends with, but things are not what they seem. Scyllakarth loves pulling the wool over others' eyes; harmless tricks and plays on their gullibility make him him happy, it makes him feel that he's in control. If someone should make a fool out of him, you can bet that he will be angry. It may be fleeting, never more than a day, but some resentment will remain, stirring for a while. Scyllakarth does not forget those who slight him, though he only occasionally dwells on them. As he grows older, Scyllakarth will feel his control slip. From the Weyrlingmaster that bosses him around, to eventually the queens, Weyrleader, and just generally those who outrank him – he will feel second-rate. Fooling them and those they care about makes him feel powerful, and his favorite method is making deals. Scyllakarth's friendly and inviting nature gives him many advantages that he is more than willing to lend to others. For a price, of course. He always delivers on his end of the bargain – even if those who have wronged him somehow end up getting a raw deal, that's their fault – and so gets very annoyed when the other can't keep their promise. He has his methods for getting them back. The corruption of power makes him long to have it his own, but Scyllakarth is far too prideful to suck up to the higher-ups to get his dues. There's a better way to do it, and he will find it. Most dragons will be Scyllakarth's friends. His wingmates will probably find him to be a bit of a slow flier, but his good humor will generally make them forget that small shortcoming. Truly, the only thing that can block Scyllakarth off from his fellows would be the dragons who have found his bad side. It is not hard to see the brown as conniving, plotting, controlling – someone just has to open their eyes and really see him. Should he ever be betrayed, Scyllakarth will simply move on to the next dragons that will accept him, and keep those in mind who turned on him for his nastiest ideas. When Thread falls, Scyllakarth's lack of speed is put against his stamina. He can hold his own, that much is certain. He is not a born fighter, but he is capable of holding his space in the wing and charring as best he can. He is not particularly passionate about Falls, but if he's currently mad, he can really get into it. Never an agile dragon, it is likely that he will sustain injuries, but unless they incapacitate him, then he really won't care, except to maybe be frustrated enough to actually pay attentions. Flights are a time of excitement for him. He enjoys the chase, particularly winning greens. He will speak during Flights, cooing to them, convincing them that he is the best, that they are at their best when they choose him. Scyllakarth's winning personality will often have sway over the weaker ones to come to his embrace and those wins are a lot less satisfying that those who ignore his words and that he wins by a stroke of luck. Yet, he continues. No point in losing when he can win, right? As for gold Flights, Scyllakarth may participate in one or two, but when it boils down to it, he despises them too much for their rank over him. As such, he will usually ignore that urge like most browns before him. Scyllakarth's bonded is his best friend, perhaps his only genuine companion. All of his nasty plots and snide remarks that he has directed at others get filtered to His. The two can either be partners in crime, or the brown can work alone. He sees the person he Impresses as the second half of himself. Maybe he will use His every once in a while to a greater means, fooling them as he does others, but he would never endanger or harm his bonded on purpose. Yet, if he sees his bonded going into any sort danger, Scyllakarth holds his tongue. He did not Impress to a fool; His knows what to do and Scyllakarth will be there to help. Even if the 'rider were to set fire to the Weyr and need a getaway ride – the brown would be there, saddled up and ready to jump between. Mind Voice Scyllakarth's voice rests at the bottom of the ocean, dragging the listener into cold darkness around them, perhaps even feeling, for a moment, water brushing against their skin. Down there, in that crag with no light, lies a monolithic monster, glowing red eyes rested on the viewer. Perhaps, when the speaker is happier, it is more amiable, just lying there and observing with curiosity. It always invited the listener closer, eager to hear, bringing out their curiosity as to the giant monster. Once riled, the creature leaps into the water around, circling its prey, dark limbs clicking and groaning in the immense water. It may, after Scyllakarth calms, a luckily quick process, go back to its lurking, but the memory will stick with the listener who has made the brown angry – the absolute fear that the monster might be real, might be coming for them. Inspiration(s) Scyllakarth is based off of the character Ursula from Disney's The Little Mermaid. Ursula is a sea witch, an outcast by the other members of the sea for her selfish, lying ways. Her only two friends in the ocean are her eels Flotsam and Jetsam, but she doesn't particularly care. She lures in unsuspecting merfolk with promises of a better life; just one simple thing to change, but their price usually makes their contract impossible to fill. Once they have failed, she deprives them of their forms, letting them live as miserable blobs in the entrance to her cave. Regardless of her bad reputation, it seems that she has attracted the eye of a particular princess, and Ursula finally sees her chance to gain the ultimate power: the king's trident. A delicate plan is required, but those poor, unfortunate fools in love can make her job so easy.
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Posted: Mon Jan 24, 2011 3:09 pm
Name: Fraseith Color: Green Final Size: 22.7 Impressee Name: Rita Hex Color: #0f6f41 Egg Name/Image  Loyalty Dragon Image Hatching Message The Loyalty egg's crack caused by the Designer blue grew deeper, more evident, splitting the egg up the middle. The egg rocked from side to side and the crack grew down the middle. Tiny crackling noises, small cracks split off the main, but the attack on the crack soon reveal a clawed hand, struggling, pushing. It broke free, scratching on the outside of the shell, searching for a the freedom chance. The edges cut at the ankle, cutting the skin enough to draw the tiniest bit of ichor, before it retreated. The crack split outwards, freeing the odd inhabitant inside. Hatchling Name The Dinosaur Hatchling Description The Dinosaur green looks to be an average little dragon until she steps completely into the light. From the time she exits her shell, she shall be known for the odd shadows and highlights that play across her hide, which is a nice way of saying that, for some reason or another, this green is saggy. In her egg, the Dinosaur green did not grow large enough to fill her skin, which will sag on her throughout her life. As she grows older, her hide will chip and flake, but the green will have the advantage of not noticing much – however, her hide will continue growing, even if she doesn't always match it. It will be at its worse when she is full-grown, sadly. The green is a lovely shade of green, with darker, wavy streaks ornamenting her face and legs. It is a shame about her condition. Otherwise, the medium-sized green would be quite pretty. Public Impression Message The green slowly stood, shaking herself and her now wounded body. Looking over at the Witch, she uttered a quiet squawk. When the Witch turned to her again, the Dinosaur took off over the sands, much slower than the other. The Witch bounded after her, her steps wild and mad. The lumbering green led the other for a few moments before the Witch marked her back again, sending the Dinosaur to the ground. The other green stood after a few moments, under the careful eye of her sibling. She looked at the candidates, eyes seeking out one of the broken, bleeding candidates on the sands. She released a quiet cry before backing away from the Witch, who watched as she ran towards one of the injured. Private Impression Message The fight between the greens is brutal – it's pretty obvious that the Dinosaur green is outmatched by her pretty sibling. The cuts the Witch gave you burn as you see the Dinosaur get pinned for the second time, forced to submit and slink unhappily over to the candidates. She looks up – looks at you. Suddenly, the world is blinding, painful purple. The color bleeds into your eyes, mouth, ears and you feel blinded. After a few seconds, it backs away, but the world seems to still be tinted, almost like it is burned into your eyes, imprinted. The wrinkled green stands over you, low to the ground. The letters, words, are the same color, floating across your being, bright and distracting. She is so nasty, Ritamine, to do this to you and to me! We will show her. Fraseith will show that ugly green! But not now. First, you need to be not hurt. We'll start with that.Name and Inspiration Fraseith – From Frankenstein, the scientist who brought the Monster back to life. In his lab with his faithful henchman by his side, Frankenstein defies the laws of Nature and reanimates a bunch of dead tissue carefully reconstructed to be in the shape of a large man. Personality Fraseith is a very easily offended dragon, which is going to be hard to deal with given her appearance. She takes everything personally, and, until she matures a little bit, will be unable to discern compliment from insult. As such, she will usually break down into angry fits of brief violence while she tries to sort everything out herself. She thinks best when she is menacing trees or rocks; it will often be her fall-back plan in lieu of being productive. She has a pretty average intelligence, but thinks herself higher than the people around her. Therefore, she often doesn't pay attention during lessons and will insist on doing things her way. No matter how many times it fails. Her bonded will have to be careful, especially when it comes time to between for the first time or they could join the other Weyrlings lost their first time jumping. As she grows older, Fraseith will become more convinced that the world is completely off its rocker and that her way of doing things is the best. She will try to form bonds with others, but usually they will be with someone she feels she can use. They do not have to be someone in power. Fraseith will even befriend the dumbest dragons in the Weyr, if she feels that they will offer her emotional support and not make fun of her. She will still be very easily offended, but she will learn to control it far better, seething inside until she can perform her ritual destruction away from the eyes and ears of those she is mad at. When she does this, or when she does something that she feels she's done right, a confidence comes upon her that is almost unshakeable. Conviction carries strong in her; once she is set to do something, it will get done. One way or another. The dragons in her wing will likely find her to be quite dull. She can make small talk, but her obvious anger and social issues will get in the way of her being close with anybody except the minority. She is bad at hiding her true intentions and most dragons will see through her. Or will feel free to use her then toss her aside. Fraseith will notice this more than anything else, that dragons will need her for however long, and then will dump her like yesterday's news. Fraseith will never be fully able to adjust to these dealings, always believing herself to have the upper hand. Threadfall shows off more of Fraseith's inability to listen to directions. Her way is always the best way, and it is by pure luck – or one of her rare friends making a lucky shot at keeping her safe – that she will not get into too much trouble. Pain is a powerful teacher, and she will learn to perfect her methods and plans, but only once her hide bears the scars caused by Thread. Getting her to remain in formation and obedient will always be a battle. She will apologize to the Wingleader afterward, but she will never be truly sorry for her misbehavior. Fraseith's proddiness before her Flight will be marked by awkward flirting. She will not realize that she is physically unattractive at this point; she thinks that every male is falling over her. Truth be told, with her attitude during this time, it's a bit hard to pull yourself away. It's odd to see her like this; one just wants to stick around and see how it turns out. Her Flights are bound to be interesting; her unique way of thinking allows for her to make odd series of tricks. It is the only time where she is not incompetent – her Flights will be enjoyable for those that will dare them. Fraseith's bonded will find that the green is very adoring towards her, but that the green always wants work to be done. The bonded will be set out on the most random errands to bring things back to the weyr, only to have them be vanished by morning. Fraseith's machinations are hard to figure out, but her bonded will come closest to understanding her odd behaviors. Only they can calm her rages without her needing to stomp and destroy. More importantly, only they can truly love her, and her never suspect that they are trying to wrong her. Mind Voice Fraseith's voice reminds one of purple. At first, it is overpowering, where almost everything is tinted with the shade. A few seconds after Impression, it backs off, but when her emotions run very high, the purple tints red and those listening can almost lose their vision for a few seconds. The shade of the color tells a lot about how she feels; if it is more red-tinted, she is upset. Blue-tinted generally means sadness or aggravation (of which there will be a lot of), and a normal, violet shade will mean her feeling normal, happy even. How bright or faint the shade is generally tells how strongly she is feeling, hence the temporary blindness when she is furious. Inspiration(s) Fraseith is based off of the character of Yzma from Disney's The Emperor's New Groove. Yzma, over her many, many years of serving the Empire, has practically raised (and spoiled rotten) the current Emperor Kuzco. Having not earned his affections in a way that will allow her to control his actions, she slowly encroaches upon his power, hoping he has enough heart to let her handle the small things. When he reacts negatively to her advances, Yzma plots, with her less-than-intelligent sidekick, to be rid of the menace by any means necessary. The problem? She is really bad at being bad.
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Posted: Mon Jan 24, 2011 3:10 pm
Name: Luficeth Color: Green Final Size: 23.9 Impressee Name: Auren Hex Color: #144c31 Egg Name/Image  Love Dragon Image Hatching Message The Love egg had been biding its time, sitting by and rocking slowly. The cracks had spread across the brightly colored surface, but it almost seemed that now, when the spotlight could be stolen away and given to itself, that it began to shake more. No less beautifully, but the shards fell away one at a time, flaking the sand around it a brightly colored red. Deliberately, the creature inside worked its way to freedom, finally forming a hole large enough to step calmly out of. Hatchling Name The Witch Hatchling Description The Witch green is a pale green, and when she first steps onto the Sands, it is almost difficult to see her. She moves with purpose, graceful and slow. Her legs are longer than the norm, and the ground obeys her whims. Her pale hide is marked by striking dark wings that carry to a hood-like marking on the top of her head, stretching down her spine, over her flanks, and ending half-way down her tail. She will grow to be medium-sized, but her strength in the air will be speed. Her movements will always have a restrained quality, like she moves slowly because she contemplates every movement. This adds to her odd charm and gives her a certain grace that will be add to her appearance to mark her as the prettiest green of the clutch. Public Impression Message The Witch green watched as the boys on the sands looked at one another with angry eyes. She met eyes briefly with the Judge before turning her face away, back to the candidates. She moved as slowly as ever, just as deliberately as when she had stepped from her egg and not splashed with the red of candidates. She moved before the sorrowful one, whose mind seemed to be on everywhere but the Hatching itself. Least of all on her. The Witch struck again, perhaps crueler than her other attacks, digging her claws into the girls hip, knocking her to the ground. She pinned her there, staring into her eyes. Private Impression Message As the Witch green strikes your hip, leaving a blooming flower of red on your robes, a flower of red imprints itself to your mind. The single rose sits amidst the thickest thorns, the long, sharp objects tearing at your flesh. Agitation, anger rests here, and it is most certainly directed at you. You will think of them will you? The images of the recently injured flash through your mind, in the middle of the thorns, the black spikes tearing into them. You shall cry over her will you? The thorns reach up, prying into your memories, prying the image of Lia, gone forever, entwined in those thorns. Her image tries to get away, but the thorns tighten, and the flower seems to bloom more brilliantly, a distraction. You shall not, Auren. They are nothing, mine. Not at all. Her voice seems to taunt you, daring you to disagree with her. The thorns swallow the images and only the flower and thorns remain. Luficeth is more than some worthless firelizard. I am more than any of them.Name and Inspiration Luficeth – from Lucifer, a angel who challenged God. He and his followers were cast from Heaven to become demons. Lucifer, being one of the most powerful angels, became the Devil, head over the demons with a personal mission to thwart his former master as repayment for his exile. Personality Luficeth is in control from the moment she Hatches. Her movements are well-defined, slow and regal. Her acknowledgments of others are passing, regal almost. She has a very high intelligence and she doesn't bother hiding it. If anyone asks her and she knows, her answer may be cutting, but it will be correct. Given her beauty and smarts, she will feel incredibly slighted in the color department. From the first time she is ignored for being "just a green," Luficeth's true nature reveals itself. Cunning, wits; she knows how to make a dragon absolutely miserable, knows how to hold them back and prevent their dreams from coming true. She will do anything to make someone who has wronged her pay for their crimes. As such, those who are on her good side will see a passive, perhaps even lazy dragon, while those on the wrong side of her conflict will see her as a conniving demon, capable and willing to break the rules to cause the tiniest inconveniences. When accused, she will not lie. She is, as a matter of fact, proud of her accomplishments. As she grows older, Luficeth will better know how to pick her battles. Instead of going out of her way to cause small damages to her enemies, she will take her time, make promises and threats, and follow through with ruthless efficiency. As she grows older, her dark heart will find these pleasures much more enjoyable than typical relationships, and almost every dragon and human she meets undergoes the analysis of their weak points. She likes finding them and exploiting them. For no real reason except her amusement. As such, finding her getting friendly with others is a rarity. Though pretty, she is not one to use her looks to get things done. Instead, she relies on her charming voice and civil manners (to those who do not know her true side) to convince others to fall neatly in their place. Should she be thwarted, Luficeth's civility-switch fizzes out. Violence towards another living being is not in a dragon's genetic programming. Someone crossed a wire. These incidents are so spread out, so rare, that they will be almost forgettable, if the first doesn't mark her forever in the eyes of all. Luficeth's wingmates will most likely see a very polite, feminine dragon who is willing to get her claws dirty. Her brutal honesty and cutting wit will damage her relations with them, but most can be won back over when they realize that she means no harm by it. That is, until they know she means harm in her actions. The first time she crosses another dragon, the others might not believe them, and her sweet attitude may win them back. If she keeps playing it right, she may maintain trust, but if everyone else in the Weyr should hate her, Luficeth will not care. Being lonely is not something she can be; she is fine on her own, after all. Luficeth will not shine so brightly in Threadfall, due to her inherent nature. Her slow deliberateness is bound to have her run into somebody or not fly quick enough – the first time she is damaged should finally give her some sort of hint that dilly-dallying is just not something one does. She does have ferocity. She has the ability to be a great flier, but it is solely up to her, with maybe encouragement from her bonded, to get her motivated enough to actually live up to her potential. Luficeth's Flights are a different matter. Her slow movements are forgotten and the green's speed can be almost startling, though not nearly as much as her tricks. She loves to get her suitors to follow her down the dangerous path. She is testing them for weaknesses, trying to find the one most suitable to Fly her. She will tire quickly, but not before putting the boys before some of the most strenuous flying they will ever do. She is not attached to them for long. Unless, of course, she finds something worth breaking. Then she can be like honey, at least for a short week. Her bonded will have to get used to Luficeth. The green will not change for them; they will have to adjust for her schemes and plots, all of which she monologues to them as fascinatingly as possible. She will share physical comfort with them if they would like it; she doesn't really care either way. As a partner, she is not needy. She only requires that Hers stand beside her when she needs them too. In the face of angry Wingleaders, weyrfolk, and dragons, she needs their support. Not to stand up with; she could do just fine without them. But if her bonded were to turn against her, the one she trusts, the only one besides her who is faultless to a point, then Luficeth will become lost. When two perfect beings oppose one another, what can possibly be left? Mind Voice Luficeth's voice is a flowering rose amidst a large thornbush. The flower wilts when she is sad or blazes beautifully when she finds joy; it is quite mesmerizing and simple, her moods being delivered by the feeling of a flower blooming. When she is angry or when her voice is filled with dark intent, the thorns rise up and scratch at the listener almost to the point of physical pain, digging into their brain, into their skin. A weaker person might try to scratch the thorns away or scream. A stronger will have the feeling of being penetrated for hours after her most intense of moods. Inspiration(s) Luficeth is based off of the character Maleficent from Disney's Sleeping Beauty. Maleficent is a witch bent on causing as much personal torment to Aurora and her Prince for no really discernible reason. She curses the fair princess to die at sixteen on the day of her birth – it is only by intervention that Maleficent's plan does not kill the beautiful maiden. Instead, she takes the chance to place both her and her castle under a mystical slumber that can only be broken by True Love's Kiss. The problem is that, of course, she has the princess's True Love under lock and key. Let's see those three inferior pixies beat her now.
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Posted: Mon Jan 24, 2011 3:11 pm
*Adoptable* Name: Ulreth Color: Bronze Final Size: 36.3 Impressee Name: Unknown Hex Color: #caa749 Egg Name/Image  Righteousness Dragon Image Hatching Message The Righteousness egg that had, for a few moments, been theorized as a gold, began to crack and fracture. The stripes that decorated it were broken by lightning-shaped cracks. It broke, little by little, and the cracks began to form a large circle. Pushing against this, pulsing even, the dragon inside fought for freedom. It pressed against the weak point, rocking only enough as the dragon began to get free. The weak point burst, sending shards flying out across the Sands. Egg fluid and a hatchling fell into the sands. The latter picked himself up, proudly standing, the victor over his fight with the egg. Hatchling Name The Judge Hatchling Description The Judge bronze appears to be very small for a bronze, even if he is really just a bit below average. There is very little meat on his bones, making him appear withered and, at times, very old. His arms and legs look like sticks, which would be quite comical if they were on any other dragon. They add to his diminished appearance, as does his lighter coloring. His hide is dark enough to be recognizable as a bronze, but not a shade darker. His back is covered in slightly darker markings that almost look like claw marks. The darkest spot on his body is on his chest, on the left. The marks from his back are repeated here, centered on a very small spot. The Judge moves with dignity, but deliberately. He seems to always be looking down at everyone because of the way he carries himself. Public Impression Message The Judge bronze regained his composure, stopping short of the candidates. The Brother stopped nearby, but walked away, leaving the Judge to his own. The bronze walked among the healthy boys, a few who had been scraped by the others. They shied away from him, they stood straight and tall when he walked by. He stopped before a few before he continued wandering, shaking his head. None were good enough. He soon halted, examining the boy this way and that, circling around him warily. Finally, he stood before the young man again, the Judge's eyes slowly whirling from red to blue. Private Impression Message N/A Name and Inspiration Ulreth – from Uriel, the archangel. Uriel is generally represented one of two ways. First, he is the angel of light and purity. One of God's trusted minions, he delivers judgment with an even hand and a cool head. His second interpretation is as the angel of fire. Uriel seeks to rid the world of evil as violently as possible in the name of justice. Only by completely purging the darkness Personality Ulreth is a snob. He really believes himself to be the greatest being to walk the planet, completely perfect. Even when he is younger, with so many other creatures that are bigger than him or that outrank him, it will be very difficult to find someone that Ulreth will consider his better. He talks down to everyone, lords his presence over them. He can find fault in everyone, even if they are acting under the best of intentions. No one ever meets his standards. It really doesn't help that Ulreth is incredibly biased against the lower colors. Browns or lower? Forget it; they're a waste of his time, constantly jumping in numbers (no thanks to the golds) and good only as fodder in Threadfall. He is not shy about these opinions being made public. Why should he be? He is always right, after all. When shamed or backed into a corner, Ulreth may find a bit of kindness for someone lesser than him. Once he has made this odd befriending, though it will occur very rarely, he will search for a way to make this person useful to him and his eventual plan. As Ulreth grows older, he will fully settle into his role as a bronze. He will be responsible, active, everything the ideal leader of the Weyr should be if you ignore his condescension. His flaws are enough to make him a complete outcast, if his talents in recognition and planning didn't make him such a good leader. Ulreth will continue to be unkind to most of the populace, looking down upon them, using those he can, but remaining strong in his belief that they are weaker than him. The few who weasel their ways into his heart will have to deal with his cold attitude that may even get worse than it used to be. As he grows older, Ulreth will find himself, for whatever reason, drawn to greens. They fascinate him, specifically the ones who will stand up to him, and somewhere deep down, he may even like them. Given his strict beliefs that bronzes should only be with golds, that the greens are worthless, he finds his fascination with them as a serious flaw in his system. As such, he will be even meaner to them to make up for his secret admiration. Most other dragons will not like Ulreth. He looks down on them, insults them, and finds ways to make their day a little harder. He makes a hard shell to break through, and the few who try will find themselves met with even more anger than the normal populace. He will never be popular with others, even the kindest of dragons will find themselves frustrated with the effort he puts into keeping others away. Eventually, his wingmates will accept his talents that go along with his snobby attitude. They don't have to like it, but they will have to accept it. Rarely will a dragon find Ulreth's pleasant side, because he doesn't really have one. If someone could tolerate him and could provide him a challenge, then he might look at them as some sort of comrade, but he will always believe himself to be above them. Ulreth is really good at flying against Thread. Threadfall finds him in the sky, working as a fluid cog in the machine of his Wing, capable of picking up where others fail. His problems lie in trust and planning. He trusts none of the others to properly do their job, so he finds it difficult to let them at it. On the off-chance that the entire Wing does something right, he will be moderately surprised and willing to mark it as an anomaly. When it comes to planning, Ulreth has a been of a problem too. He will know what has been practiced: formations and plans will be memorized by heart. However, improvising when a teammate falls is not in his strong suit. If it hasn't been practiced, then he has difficulty doing it. Frequently will the skies see Ulreth give Chase to a female. Queens he cannot deny; any gold will find him eager to prove himself to them. He is obviously the best; why shouldn't he be recognized as such? His stamina will prove to be a good aid during a gold's Flight, and he will be able to keep up with any number of more experiences bronzes, even when he is young. Much to his own disdain, he will also Chase quite a few greens. They are his guilty pleasure; he enjoys their Flights even more than the queens'. However, he will have quite a problem with them, due to his size. Should he win, he will be gone shortly thereafter and will be downright mean to them to get the green to leave him alone. Queens will find him to be a pleasant mate, but his eyes will always wander to the other females. Ulreth's bonded will find him to be a perfectionist. The bronze expects the best out of the man who rides him. His bonded will have to deal with Ulreth's self-righteous attitude and hypocrisy as best he can; Ulreth does not like mistakes. When His fails, as humans tend to do, Ulreth will be sour, will point out the mistake in a sneering voice, will leave it like a black mark on his bonded. His is the only one to know Ulreth's failings and secret problems. It gives him a position of power over the bronze, and since their relationship will mostly be based on a power struggle between them, it gives the bonded the tiniest bit of leverage. There will be no affection, no support. There is a mutually beneficial partnership. It's the best Ulreth can give to anyone. Mind Voice Ulreth's voice reminds one of shifting light and darkness. It is constantly changing, constantly battling to find its center, but, no matter what, the light can never win. Even on his best days, Ulreth's darkness is present, cutting into him, stretching its wings and trying to take back what it belongs. As such, the listener almost feels their own dark secrets coming to light, can feel their own struggles, promises, losses plaguing them. Ulreth's condescending, judgmental ways tend to not help those he subjects to the raging beasts. Who is winning at the time almost seems completely dependent on the dragon himself – when he is in a good mood or inspired, the light beast banishes the dark monster to the far corners. When he is in a foul mood, the light exists as no more than a candle flame, flickering faintly, threatening to go out. Inspiration(s) Ulreth is based off of the character Frollo from Disney's The Hunchback of Notre Dame. Frollo is the Minister of Justice, intent on keeping Paris as normal as possible. When the chaotic gypsies arrive, Frollo sees them as vermin, just as though a plague of rats had descended upon the Paris streets. He's been tracking them for years, trying to find their source, their nest. Along the way, he's made a small acquisition – Quasimodo, the deformed bell-ringer. Teaching the horrendous child has had no benefit for the judge, and when the boy becomes disobedient, he is more than a little tempted to find a way to wash his hands of the ungodly monster once and for all. It seems that the bell-ringer has taken a bit of liking to the outspoken gypsy witch called Esmerelda. Disgusted with his own attraction to the sinful woman, he thinks he might finally have found some use for Quasimodo.
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Posted: Mon Jan 24, 2011 3:12 pm
Name: Rolumeth Color: Brown Final Size: 31.1 Impressee Name: Landoki / L'oki Hex Color: #2a1909 Egg Name/Image  Sympathy Dragon Image Hatching Message The Sympathy egg rocked back and forth at a steady pace, jerking violently once or twice as the creature inside grows more desperate for freedom. The darkly colored egg slowly grew cracks on all sides, but it never seemed dedicated enough to pick one place to break through. The red and purple shell quickly began to lose its first shards. The creature inside turned towards the light, kicking and headbutting the hole to make it larger. Finally, a dark head emerged, quickly followed by the body of a brown dragon. Hatchling Name The Brother Hatchling Description The Brother brown is small with a lithe frame. He's not very intimidating to look at, especially given the way he carries himself. The brown almost seems to make himself smaller, creeping close to the ground. To catch him standing full height is an oddity; he will always lower himself on his already-short legs. His wings are pretty impressive in size; they help him move quickly. His face seems to be more angular than the average dragon's, which makes his careful considerations seem dangerous. His color seems only a few shades toward the side of dark, though the slightly mundane color is set off by markings so dark that they seem to be black. The dark markings form a hood over his head, stopping at the base of his neck. His legs and tip of his tail are the same dark color. Public Impression Message The Brother brown watched with fascination as the creature began to move inside, but his interest soon waned. He glanced up at Elenneth, who seemed to disapprove of what he had done. Ducking, he slunk away from the egg, over to the ones who might feed him and save him from the gold's eyes. He prowled quickly among the candidates, marking them off as they lost relevancy to him. He bumped slightly into a boy with dirty blond hair, weaving around behind him and peering out at the scene beyond. Private Impression Message Something soft presses against your mind. Smooth, it soothingly rubs against your consciousness, making itself known. In the outside world, the brown that tampered with the dead egg scurries away quickly. It fears the wrath of the queen, but even that hitch in the feeling, the slight rough patch against the smooth feelings in your mind, doesn't register for long. It is alive? Never matter. The voice purrs the words into your mind, soothing but still a demanding presence. Rolumeth does not care what that bronze thinks, nor the gold. The brown slowly comes out of his hiding place behind your legs, looking up at you. What have I to fear when you and I are together, L'okimine?Name and Inspiration Rolumeth – From Romulus, one of the founders of Rome. He and his brother Remus were said to have been raised by a she-wolf after being abandoned by their real mother. They wanted to build a city, but could not decide on the location. They both picked separate places and prayed to the gods for deliverance. Romulus, thinking that his divine signs were more sure than his brother's, had his followers construct walls and start on building. Remus leaped across their defenses, which was a great insult to Romulus, who slew his brother in a fit of rage. Personality Rolumeth will be a very discontent hatchling. He will feel constantly overshadowed by the bronzes of the Weyr, that he is being looked down on for not being the best. As he comes to learn of his place in the Weyr as a brown, his feelings will only grow more severe. So his father was a brown and the Weyrleader? Yet every single dragon would offer higher praises to him for siring the bronze that overshadows Rolumeth rather than recognizing him! He will be very emotional early on in his life. The injustices that plague him will cause him immense amounts of anger as he struggles to be accepted. No matter how accommodating his fellows may be, Rolumeth will always feel that he is second best, that he is being denied his true position. Anger will become his constant companion, and his frustrations will slowly begin to fade. As an adult, Rolumeth's anger has all but vanished from visibility. Overly calm, sarcastic, taunting others with power even – his flippant attitude toward authority will be well known. He will fall into line, but only barely so. The few who know him, whom he consider his friends, will not even be privy to his darkest secrets. His innermost thoughts will concern those who would bring him down, who consider his color a disadvantage. He will bide his time, waiting for the best moment to strike. His method for revenge will be suitable, and, above all, perfectly executed. He will spend most of his time alone, thinking hard on how to grab his moment of glory. He will, as he knows, have to take it by force and hold on for dear life. He is a very smart dragon, and fully of autonomy that others might not have when it concerns the dragons that shine. Especially those damn bronzes. Rolumeth's wingmates will always feel that he is a bit off. He is not physically trained as most of them are, and his solitary attitude will isolate them from him. The few dragons who are his friends will regard his humor as simply that – a dry joke, a meaningless, sarcastic comment – and never really suspect how deep his loathing really goes. There will be a great many dragons who will not see him as an equal. Even if he should rise in rank, it is apparent that he is always staring at the next leg up. His desperate need for others to approve, to concede to him will overpower most other charms he has. They will laugh at him and his greed and destroy him for his envy. Rolumeth's strong point is not threadfighting. He is not good at anything physical, and his formation skills are only notable because of the heavy thought he places into his movements. His intelligence keeps him out of harm's way, but his lack of speed and stamina means that he will be down for the count before long without having done too much. When he does scar, he wears his badges of his failures with pride – another constant reminder of what he has done wrong and what he must do to never be wronged again. Flights for Rolumeth are, again, a test of strength and ability that he simply doesn't possess. He will have to think quickly to win anything based on strength. More often than not, that will be the reason he wins any of the few green Flights he participates in. When it comes to gold, Rolumeth is unimpressed. He might participate – in the course of an act of some supreme being, he might actually win. It will not mean anything to him the next morning as he returns to find out his way to the top. His relationships with females who expect him to be their mate are strained; he cannot give them the emotional support that they may desire, nor does he have the inclination to waste his time so frivolously. Rolumeth's bonded will be the only one who knows the depth of his hatred, but will be blind on almost anything else. The brown is a deceiver, and hides his true emotions even from his bonded. When he is younger, he will treat the other like a compatriot. As he grows, his relationship will become strained as his paranoia and inward planning evolve. His bonded can remain a part of those plans if they press in the correct way. If not, they will have to watch and trust that Rolumeth will not leave his partner behind, which is won't. His is just as beaten down as he is; why should he punish them for that? Mind Voice Rolumeth's voice is smooth to hear, the words carefully rolled over in the velvet that is his voice. It sounds almost like he purrs over his words, but any comparison to a feline's noises seems to almost blow the other out of the water. The deep tones roll around a person's mind, brushing against them in a very casual manner that somehow feels very comforting. The smooth presses of his voice do not seem to be affected by his emotions, save for when he is feeling deeply offended. The purring deepens, roughs up, shoves against the listener offensively. The growling can last until Rolumeth moves on to a new issue and the old one has been logged away under issues to address in the future. Inspiration(s) Rolumeth is based off of the character Scar from Disney's The Lion King. Scar has, for most of his life, lived in his brother's shadow. Mufasa is the perfect king, with the perfect mate, and with a perfect heir to the throne, while Scar can only watch from the outside. He desires nothing more than to show up his brother, even if he has to take matters into his own hands. He plots in silence for years, enlisting the help of the enemy. The hyenas are easily ruled and a valuable ally. When his first chance to rid himself of, at the very least, the upcoming heir, Scar feels the need to make a more definite bid for power. All the pieces fall into place as he watches his nephew scramble among the stampede. Time to step out of the shadows. Long live the king.
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Posted: Mon Jan 24, 2011 3:13 pm
Name: Thulcth Color: Blue Final Size: 23.8 Impressee Name: Zanarian / Z'nar Hex Color: #5242bc Egg Name/Image  Truth Dragon Image Hatching Message The white egg's cracks had not seemed to spread since he had tripped over it. Above him, Elenneth crooned gently. The brown lifted his head, giving a slight nod, seeming to understand that the Truth egg was dead. Fluid leaked from between the cracks, rolling down the surface. The Brother nudged at it. Some of the fluid got in the wounds on his face. Recoiling, he gave a shriek, wiping at the wounds carefully with his leg. Once the stinging had ceased, the Brother gave another cry of anger, striking the cracks as hard as his small body could. It collapsed inward, breaking out. The brown jumped away, revealing a pale tail coiling from beneath the egg out onto the sands. It twitched once, twice, and something bigger began to move, pushing weakly at the egg that had fallen on top of it. The Truth egg was open. Hatchling Name The Feline Hatchling Description The Feline blue is tiny, obviously not meant to ever make it into the world were it not for the help he received. His coloring is faint, a powdery blue that seems almost nonexistent. Stripes adorn his entire body, slightly darker, leaning a bit to the purple side. If it weren't for these, it would take absolute strain to tell that he had any coloring at all. However, his lack of color is not what will draw the eye. His form is shriveled, his wings large enough that they may carry him in short flights as he gets older. There is one thing that makes the Feline blue absolutely terrifying: his half-formed maw. The skin that forms his mouth is ragged, curving upwards into a very toothy grin. The smile prevents most emotions from passing over his face; only the stare and teeth will meet those he sees. His presence is unsettling, also due in part to his movements, which are erratic, made with little sense, and yet somehow always seem to trigger the feelings of nightmares. Public Impression Message He stood there even longer, then stepped towards the line again. He stumbled, fell again. The slight momentum made him land on his side. He tried to scoot along but could not. The Feline managed to stand after numerous, shaky trials, moving only once he had ceased being unsure of his position. His face turned from side to side as he peered up and down the line. Somewhere along the way, he ceased movements, singling out the person. He continued to trip his way, no more frantically or quickly than before. Not without any more spills either. Yet, the Feline made his way. The broken dragon's eyes were focused on a dark boy, and it was near him that he finally ceased movement, his grin turned upwards towards the young man's face. Private Impression Message The world seems disorienting. Whispers flood your mind, infuriating questions mocking you. They seem to have no aim; they make very little sense. There is an overwhelming number, and they all seem to come from a single source. A louder voice, one that is definitely the dominant out of the flood of questions, speaks. Are you? The smaller voice ask the same, maddeningly peeping up before they devolve back into their dance. The blue does not move, standing just as still as though he was not slowly driving out the sanity. Zzzzz... Z'nar. The name seems to be a bit beyond him, but he finally finds it, pins it down. Just like that, you feel it slip away again. Thulcth. Am I? The name seems a bit more sure, but the question makes the confidence fade. The voices all mumble quietly. Am I? Do I? Are we? Where? And they never stop. Name and Inspiration Thulcth – From Cthulu, the Ancient one in Lovecraftian lore who causes madness to all who see it. He is hideous in appearance, a giant whose very presence is said to cause terror. Personality Thulcth has more than a few screws loose. He seems to have no full capabilities concerning thought and reason: at times it seems like his mind is jumping randomly from topic to topic, mumbling to anyone who can hear complete absurdities. It seems all he has to say, in the rare times he speaks, is absolute nonsense. It is apparent that there is some flare of knowledge behind his gruesome face, though. If he is moved against by the more aggressive of his siblings, he instinctively knows to move. He has an odd speed that allows for him to dodge their attacks, but even if he is hit, Thulcth gives almost no signs of being in pain. No matter how often he is hit, how many scars he may bear, he just turns his grin towards the attacker. He may appear to be blank, and to be honest, it's a hard trail to wind down – to find out how much a part of the world Thulcth is. As he grows older, it seems that a switch has been turned in his brain. Where he might have spent his days just going along when he was younger, Thulcth seems to, one day, realize that there are other beings in the world. Other people do not fascinate him or draw him, he just so happens to be around them a lot. He has an uncanny ability to find their discomfort and lead them, roundabout, to feeling uncomfortable. Whether it is his movements or something he says – directly or indirectly (he prefers the latter) – he can find another person's tender spot and push against it. He seems more in-touch with the world, though its not enough to change him. He will talk with others, will delight in their presence and in their frustrations with him, but he will probably only have a vague memory afterward. Rarely, he will find another person or dragon that make the nerves in his brain connect. These are rare, and he goes out of his way to realize their paths, to wait for them by their favorite sunning spot. These run-ins are intentional; if he dogs a particular person, its a sign that they have penetrated the dull haze that consumes his life. It's a compliment, even if he does nothing else in particular than force them to answer nonsensical questions. Other dragons will either hate Thulcth for his infuriating responses and his distance from the world or they will pity him for his lack of intelligence and capability. It is hard for anyone to form a bond with him, and so the outsiders are kept distant. In time, there's a chance that most of those who pity him will find someone better to spend their time on. The ones who hate will always see Thulcth as the absolute worst of dragonkind, the perfect reason a brown should never mate with a gold. Even when he is fully grown, Thulcth will likely bear the recent marks of very disappointed dragons who find the small blue to be a repulsive monster, barely a dragon and definitely not worth their respect. Threadfall will generally be an uneventful time for Thulcth. Given his physical deformities and mental incapability, he will probably never actually see action. He might, for a short time, be assigned to the queen's wing. After a few drills, it will be completely apparent that order and safety are not things he understands or is capable of. The only time he might rise to meet Thread would be if he decided to go for a nice fly while the dragons circled in formation above the Weyr, which he might do out of an instinctual desire to do what he was bred for or just as a whim. Either way, if his bonded should go along and give him firestone, accidents would be prevalent. Thulcth is just not a fighting dragon. When females Rise, Thulcth's urges are near to non-existent. Every now and then, once in a blue moon, the mood and emotions will overpower his dulled mind and he may offer up a feeble attempt, but the chances of Thulcth actually succeeding in the conquest of a green are so slim that there is almost no hope for him. In the air, with his sensibilities overridden, he and his bonded will fuse into a creature of pure madness, Thulcth's normally incoherent mind tearing at his bonded's sensibilities. The fusion is violent, and the bonded will often wake from these fits to find themselves restrained by some of the more physically capable members of the Weyr, or else having committed a very bloody act on some other creature. Thulcth's bonded is almost just another face in the crowd. The blue doesn't seem to pay much attention; he is never physically affectionate, nor does he seem to talk any more to his bonded than he does to anyone else. It might be disheartening, but Thulcth's cycles of awareness seem to loop back when His needs it to. Whether this means he is always aware and simply plays dumb, or if it is simply a coincidence, nobody knows. His bonded's tireless job of watching out for him will be accompanied by the constant question of whether or not Thulcth is putting on a show. Any questioning toward the matter will be met with the same confusing answers that he gives over every other topic. His will simply have to live with it and learn to enjoy the brief moments where Thulcth actually seems to have a functioning mental capacity. Mind Voice Thulcth's voice is simply one of infuriating questions. Even when he speaks and is being straightforward, his voice is a whisper of doubt, leading the listener down a million different paths, a hundred different questions. It almost seems like he will say something to lead people to his true meaning, always skirting away from what he really wants to say. His voice is mentally straining as the echoes lead the listener; it can almost always induce a headache. It does not change at all according to how he feels; it is always the same, gentle whisper. Inspiration(s) Thulcth is based off of the character The Cheshire Cat from Disney's Alice in Wonderland. The Cat is not a particularly malevolent presence in the mad realm of Wonderland; he seeks to do no harm to poor Alice. He just exists, perfectly willing to ask her the questions that will make her question her own presence. He infuriates her for no reason. It is simply his nature to always be asking, to never answer, and then to disappear, leaving only his grin floating in the air before her.
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