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A roleplaying guild based on Pokemon that utilizes an in-depth game system in order to offer an experience that resembles the video games. 

Tags: Pokemon, Dungeons, Dragons, Tabletop, Dice 

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PTA CREW
Crew

PostPosted: Wed Jan 26, 2011 7:47 am


This thread will be used to bring players through solo adventures. It will be used by players who are normally on a Team with multiple members. Do not post in here unless you've been given permission. If the thread is active, the character who is participating in the Solo Event will have their name in parenthesis next to the Topic's name.
PostPosted: Wed Jan 26, 2011 9:21 am


After agreeing to split up in order to find unique allies, Team #1's Sukotto Hosenka began looking for Wild Pokemon

Solo Event Rules

1. Start the Event by describing which Pokemon Habitat your character is heading to. Your choices are Urban, Arctic, Tundra, Taiga, or Grassland.

2. Your character will manage to find a Wild Pokemon. If you aren't interested in this specific Pokemon, you may pass up the opportunity and continue looking. In this scenario, you are only allowed to do this up to two times, so if you end up passing up two Wild Pokemon, you will encounter a third, but it will be the last that you encounter in this Event.

The Event Begins

PTA CREW
Crew


McClane
Captain

PostPosted: Wed Jan 26, 2011 6:49 pm


After happily receiving his two Pokemon from the nurse at the Pokemon Center, Sukotto began to make his way through the city, exploring the sights and keeping his eyes peeled for urban Pokemon. He wasn't exactly sure what to expect, as his hometown of Cianwood was more of a beach than a city. In his hometown, he would see the occasional water Pokemon scurrying along the beach or swimming in the water, but he was forbidden from entering the caves near his town, so his experiences had been limited. It was quite nice to finally get out on his own to see the sights of the world. He had been to a few larger cities, but had always been plagued with schedules to keep and a family to stay glued to. The Trainer was really glad to finally inhale his first breath of freedom by venturing to the foreign land of Tohoku. He hoped that the remainder of his adventure would be just as exciting as the start of it had been.

[Enter from Seiuchi City]
PostPosted: Wed Jan 26, 2011 7:01 pm


Sukotto only wandered through the city for a few moments before coming across two small Pokemon. They were pink and sort of grumpy looking. These were known as Snubbull.

User Image - Blocked by "Display Image" Settings. Click to show.


Wild Encounter
Species: Snubbull
Number of Pokemon: 2

Will the Trainer engage the Snubbull in battle? If you would like to, send out your Pokemon. If you're not interested, your character should say so.

PTA CREW
Crew


McClane
Captain

PostPosted: Thu Jan 27, 2011 7:21 am


Sukotto raised an eyebrow as he happened across two angry looking pink Pokemon. They looked a little cutesy at first, but the Trainer knew enough about Pokemon to know that looks could be very deceiving. He had once read something about a small, pink, and grumpy Pokemon that had access to a vast amount of elemental techniques. If this was that Pokemon, then Sukotto simply had to have one. Unfortunately, there were two of them which, meant that the battle would probably prove to be a little difficult. Thankfully, the Trainer had two Pokemon with him, so if the little pink Pokemon managed to take one of them out, he'd at least have one more to pick up the slack. He decided to try out the newest addition to his team in order to see how she would handle herself in a fight. "Kyuubi, let's see what you can do!" With that, the Trainer tossed out his Vulpix. He would be quite surprised if these grumpy Pokemon could match the speed of his Vulpix.

User Image


First Pokemon: Vulpix
Vulpix's Speed: 10
Sukotto's Dexterity: 10
PostPosted: Thu Jan 27, 2011 7:38 am


After the Trainer sent out his Pokemon, the two Snubbull noticed his presence. They merely glared at the Vulpix had been sent out, making it clear that they were in no mood to battle with it. A low and quiet growl could be heard coming from the two Wild Pokemon, which also made it clear that the Trainer and his Pokemon were not welcome in the Snubbull's territory.

Snubbull Speed: 4

Since there are two Snubbull with Intimidate, Vulpix's Attack is lowered two Combat Stages.

Intimidate
The user lets out a low growl while looking into the eyes of a foe, discouraging a good performance during battle.
Cast - Hourly
Effect:
At the beginning of an encounter, you may lower a target’s Attack 1 Combat Stage.
Overworld - Cast - Hourly
If a wild encounter is about to begin, roll 1d6 and call the result X. Wild foes must be at most X levels below the pokemon using Intimidate. Wild foes flee if they are too low of a level to meet the requirement.

PTA CREW
Crew

McClane rolled 1 20-sided dice: 6 Total: 6 (1-20)

McClane
Captain

PostPosted: Thu Jan 27, 2011 11:02 pm


Sukotto hoped that his Vulpix would be capable of taking two Pokemon on at once. If the Snubbll were especially powerful, he wasn't sure how the fight would go, exactly. The Trainer knew that he'd just have to play the battle by ear and do his very best in order to take the Wild Pokemon down. "Kyuubi, hit one of them with your Ember attack and see if you can't weaken them enough for me to capture them quickly!" With that said, the Vulpix quickly launched a small burst of fire from its mouth, aimed at the nearest Snubbull. Sukotto watched in anticipation, hoping that the move would deal a fair amount of damage to the Wild Pokemon.

Ember – Fire
A small puff of fire is thrown at the target.
At-Will – 2
Ranged Special
Damage Check: 2d10
Effect: 1 Target
Ember Burns the target on 18-20 during Accuracy Check.
McClane rolled 2 10-sided dice: 3, 8 Total: 11 (2-20)
PostPosted: Thu Jan 27, 2011 11:04 pm


Damage Check: 2d10

Snubbull #1

11(Result) + 7(Vulpix's Special Attack) = 18 Special Damage Dealt

McClane
Captain

PTA CREW rolled 1 20-sided dice: 4 Total: 4 (1-20)

PTA CREW
Crew

PostPosted: Thu Jan 27, 2011 11:58 pm


18(Ember) - 5(Snubbull's Spec Defense) = 13 Damage Dealt

The attack hits the Snubbull fairly hard and it is difficult to say whether or not it would be able to survive another one of that strength. However, the Pokemon is still standing fairly strong.

Snubbull #1

The pink Pokemon intensified its growl as it was hit with the hot embers that had been spewed out by Vulpix. The Pokemon decided to retaliate with a shocking attack of its own. After concentrating electric energy into its teeth, the Snubbull attempted to bite the Vulpix, hoping to stun the Pokemon that had decided to heat things up.

Thunder Fang – Electric
Electricity is focused to the user’s mouth as they sink their teeth into their target.
EOT – 3
Melee Physical
Damage Check: 2d20
Effect: 1 Target
Thunder Fang Paralyzes or Flinches on 19 during Accuracy Check. Roll a 1d4. If the roll is even, the target is Paralyzed. If it's odd, the target Finches. On 20 during Accuracy Check, the foe is Paralyzed and Flinches.
PTA CREW rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Fri Jan 28, 2011 12:01 am


Snubbull #2

The other Snubbull was slightly less annoyed by the situation, so it merely attempted to shock the Vulpix by putting a little more effort into its facial expression.

Scary Face – Normal
The user puts on their ugliest mug and makes the target hesitant while moving.
EOT – 4
Ranged None
Effect: 1 Target
The target’s Speed is lowered 2 Combat Stages.

PTA CREW
Crew

PTA CREW rolled 2 20-sided dice: 2, 6 Total: 8 (2-40)

PTA CREW
Crew

PostPosted: Fri Jan 28, 2011 12:02 am


Damage Check: 2d20

8(Result) + 8(Snubbull's Attack) = 16 Physical Damage Dealt
PostPosted: Fri Jan 28, 2011 12:05 am


Due to Vulpix's Evasion, Thunder Fang misses.

Vulpix's Speed has been lowered 2 Combat Stages.

Sukotto chooses to skip his Trainer Action step

McClane
Captain

McClane rolled 1 4-sided dice: 1 Total: 1 (1-4)

McClane
Captain

PostPosted: Fri Jan 28, 2011 12:11 am


Totally forgot to roll Vulpix's STAB for that previous attack. This damage will be subtracted directly from Snubbull #1's Hp.
McClane rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Fri Jan 28, 2011 12:12 am


Thankfully, the Snubbull's powerful attack missed its target, as Kyuubi was too fast for the grumpy Pokemon to hit. Sukotto knew that his Vulpix wouldn't last long if it was hit by attacks such as that, so he decided to go all out and attack the same Snubbull once again. Even if he managed to knock the Pokemon out, his chances of successfully coming out of the fight with a new Pokemon would be increased significantly. "Kyuubi, hit the same one with your Ember attack! If you can finish it off, go for it!" With that said, the Trainer watched in anticipation as his Pokemon attempted to use another Ember attack on the weakened Snubbull. He could tell that the Scary Face that the other Pokemon had used was taking its toll on the speed of his Vulpix. This would mean that it was much less likely to dodge another powerful attack.

Targeting Snubbull #1

Ember – Fire
A small puff of fire is thrown at the target.
At-Will – 2
Ranged Special
Damage Check: 2d10
Effect: 1 Target
Ember Burns the target on 18-20 during Accuracy Check.

McClane
Captain

McClane rolled 2 10-sided dice: 8, 10 Total: 18 (2-20)

McClane
Captain

PostPosted: Fri Jan 28, 2011 12:13 am


Damage Check: 2d10

Snubbull #1

18(Result) + 7(Vulpix's Special Attack)+1(STAB) = 26 Special Damage Dealt
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