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Tags: Roleplay, Vampires, Thieves, Wolves, Demons 

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Draka The Solitary
Vice Captain

PostPosted: Thu Feb 03, 2011 1:01 pm


This is to all Mercenaries!!!!! If you could please place a copy of your RPC as a reply to this topic that would be great!!! Thank you!
PostPosted: Thu Feb 03, 2011 1:33 pm


Name: Draka

Age: 1500(looks to be 20)

Profession: Mercenary, Assassin, If money is involved then he just might do it.

Race: Daemon

Power: Different elemental magics, the primary being that of the moon, and necromantic magics, as well as supernatural speed, strength, agility, as well as heightened senses and swordsmanship and marksmen skills. To this day he has not found anyone who can kill him, he is completely immortal even to the most lethal attacks.

He has a few hidden mysteries in his arsenal but he has mastered some of his inner demonic spirit allowing him to transform into three different forms.

Bio: He was born human, but as with all Daemons he was born human. He was stolen from his family at the age of 3, and was trained as an elite body guard to a formerly known necromancer. He trained from the time he could stand to be the perfect warrior. He began apprenticing to become a necromancer himself at the age of 15.

During this time him and his master experimented with undead beings, trying to create a new species. Many experiments failed or produced results that were less than satisfactory. With his help the necromancer was able to find the perfect candidate, an ex soldier. Being newly retired he volunteered for the procedure in which he would be transformed. In order to create a Daemon a body must be recently deceased, if it is too old the results will yield a terrible mistake. And soon after the death a demonic spirit must be conjured and sealed within the body making it animate again.

So this soldier became the first Daemon. Soon after that he helped produce 20 more of the creatures before he was betrayed. When the he turned 20 the necromancer poisoned his ale. But he was supposed to die and didn't. There was not enough poison in the drink to kill him only enough to paralyze his body. The procedure was excruciating and he still cannot remember to this day what happened that evening after him drinking the ale. He simply remembers regaining consciousness standing in a circle of his Daemon brethren as the necromancer lay dead at his feet.

Since that time Draka has been a drifter, traveling from land to land, town to town searching for answers as to what he truly is and searching for his original family. He acts the part as a free lance mercenary, since it is one of the most lucrative arts.

Human Form
Abilities: Super human, strength, speed, agility, reflexes, and his magics but his physical attacks are increased in this stage ie fighting with his daggers, swords, or hand to hand. Heightened senses (About Vampire lvl)

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Demon Form 1
Abilities: Flight is now accessible to him and though his maneuverability with weapons decreases incredibly his speed and agility are heightened allowing him to do alot of minor damage in a short amount of time. His Magics strength is also slightly elevated though he can no longer use his necromancy his moon magics are still there for use. His resistance to offensive magic is increased 10 fold. Heightened senses 2 fold that of a vampire.

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Demon From 2
Abilities: In this stage speed and agility are greatly diminished for the ability to become 10 times as strong as he once was. Flight is no longer achievable and his magics are weaker but he still can use some to buff himself and his weapons and armor making his attacks slightly quicker, stronger, or deadlier (laced with poison, or have a despell effect) or to take less damage.Heightened senses 4 fold that of a vampire.

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Demon Form 3
Abilities: Draka's final and strongest form no one in five hundred years has seen this form and lived to tell about it. It is as close to perfect as it can get when it comes to his skills. Strength, speed, magical strength and resistance, agility, hand to hand and swordsmanship. These abilities are increased 12 fold making him a deadly combination of flight or ground combatant. Heightened senses 8 fold that of a vampire. He has full range of necromancy and his moon magics in this form.

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Draka The Solitary
Vice Captain


Grandmaster Allan

PostPosted: Thu Feb 03, 2011 1:56 pm


Name: Alex Greywind
Age: 16
Race: Vampire/human hybrid, tells most people that he is human.
Faction: Mercenary
Profession: Tactician and soldier for hire.
Bio: Alex was raised by mercenaries, so he saw most of the world as they were hired by every type of army out there. When he hit 14, he left to join the family buisness, he dove into battle head first and hasn't stopped yet.
Appearence: Alex is a thin and almost fragile-looking teen, he typically wears a leather tunic with a silver eagle on the front and back, his family crest. His primary weapon is his halberd, a 5'5" polearm with a head consisting of an axe on one side, a hammer on the other, and a spike jutting out of the top. His long brown hair is usually kept in a shoulder-length ponytail.
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When he is forced to use his vampiric abilities, his blue eyes turn blood red, with his pupils vanishing, his hair turns pure white and he grows fangs.
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Personality: Alex is a happy person, always trying to cheer people up, but when in battle he becomes a strong commander and a loyal comrade. He despises all traitors and will kill without hesitation when faced with anyone who betrays him.
Name: Gorim Greywind
Age: 15
Race: Ogre
Faction: Mercenary
Proffession: Good old fashioned sword-for-hire
Bio: When the parents of Alex Greywind were hired in a northern country to kill a band of barbarians, they found the baby they unintentionally orphaned and took him in. When his big brother Alex left to further his career, Gorim followed and has been by Alex's side ever since.
Appearence: Gorim is a massive man, especially considering he is just 15, he wears a cuirass of plate armor with the Greywind family crest on the front and back, he also wears a set of armored boots as well. His teeth are sharp tusks that he could use as weapons to do serious damage if he bit someone. His primary weapon is a claymore, he is capable of wielding this weapon with alarming skill.
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Personality: Gorim is rather submissive, something Alex tries to help him with, and while he is a kind person he isn't above using his intimidating looks to avoid conflict or get his way. He follows Alex loyally and refuses to fight, or accept jobs, without him.
PostPosted: Thu Feb 03, 2011 6:48 pm


Name:shade

Age:N/A

Race:human

Faction:Mercenary

Profession: assassin

Appearance: on the smaller side but has a good build 5,8 and 185 pounds a long black overcoat that can hide his many weapons.

Bio: Shade was the name given to him by a group of outlaws that found him. Up until then he has no remembrance of who his is or who his parents were. The outlaws took him in and began to train him in the arts of stealth warfare. Bows and blades mostly there was a alchemist there that tried to teach him poisons but he had no interest in killing by poisons. he became a man of many talents. then His brothers the outlaws were captured by guards that had been tracking them down by only luck did he escape. Now he lives out the rest of his life killing for hire in hopes he will find those who took him in and free them were ever they are

Powers/Other: good tracker expert archer, locksmith and a expert with blades

Jakwow

3,300 Points
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B321

PostPosted: Fri Feb 04, 2011 10:23 pm


Name - Alphonse Bordel
Age - 21
Race - Human
Profession - Assassin
Faction - Mercenary Guild
Appearance - User Image - Blocked by "Display Image" Settings. Click to show.
Biography - Alphonse was born in the outskirts of Invictus city, his mother died while giving birth. His irresponsible father left them. Mercenaries were coming back from a mission and found the baby Alphonse and took him, and gave the mother a proper burial. Alphonse spent all his life growing up in the mercenary camp, learning their ways. He became an official mercenary at the age of 15, and from then on has been carrying out missions until now. He has never failed to complete a contract. He is wanted in many cities , especially Invictus... Alphonse specializes in daggers and swords, and his speed, stealth, and quick escapes are unparallel to most humans.
PostPosted: Fri Feb 04, 2011 10:32 pm


Character name: Rayne Makaela
Age: 19
Race: Valkyrie Sorceress
Profession: Mercenary
Faction: Mercenary
Abilities: Abilities of a sorceress, Elemental control, Healing, Mirror and Dimension Witch. Has a necklace that transforms into any weapon she wants. Can turn into mist for a short period of time.
Bio and Personality: Rayne's mother was a Sorceress. Raised in Valhalla, free to leave when she had reached her immortality. She can be coy and loves to tease, may also appear vain most of the time but she is a skilled fighter. Recently found out that Drake is her half-brother.
Normal Attire:
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Sorceri Attire:
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Maya Rehna
Crew


halofira7

4,400 Points
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PostPosted: Sat Feb 05, 2011 12:08 pm


Alec:User Image
Ashlin:User Image
Name: Alec Ridgewell, Ashlin
Age:18 (Alec), 900 give or take (Ashlin)
Race:Human, Nine tailed Fox
Faction: Mercenary
Profession: Summoner, battle mage
Appearances: 6 foot, 145 pounds (Alec) 5'9", Virtually weightless (Ashlin, her feet don't touch the ground she floats however she can weigh up to 125 pounds give or take)
Bio:When Alec was born he was instantly abandoned by his parents since he is believed to be cursed due t his power to summon, his only friend throughout life was a Familiar named Ashlin, she raised him and loved him like a son, but when he realized what his powers were he chose to use them for the power of good rather than for personal gain. Over the years Ashlin and Alec became heroes in many places and villains in others.
PostPosted: Sun Feb 06, 2011 6:39 pm


Travis
looks eighteen
demon
Demons, mercenary
Mercenary
User Image
bottom
controls the elements darkness, fire, and air. He communicates with the dead and cxan control them at his will. He can make people feel like they're on fire without causing them physical pain. He can shape-shift. He is loud, fun, and kinda a perv.

AnimentalCosplayer

2,500 Points
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L2453

Desirable Guildsman

6,950 Points
  • Brandisher 100
  • Person of Interest 200
  • Citizen 200
PostPosted: Mon Feb 07, 2011 11:26 am


Name: Axel Steel
Age: 23
Race: hybrid: Human-elemental
Faction: mercenary
Profession: depends on the job he takes. Is usually good with being a spy and an assassin.
Appearence:User Image
Bio: Axel was raised in an abusive environment and despite everything that he's been through people are surprised by how happy and kind he is. When he fights though he acts like he's insane and loves to scare the opponents. He is often seen reading a book, working out, or cooking.
Powers/Other: afterimage, abnormal speed, has a birthmark on the back of his left calf that when angry enough can make him transform and amplify his powers by the anger. Clairvoyance- allows him to get a brief glimpse into the future but at the cost of energy.
Weapons/equipment: 1 knife, throwing knives, throwing axe, and his claws
PostPosted: Thu Feb 10, 2011 11:29 am


Name: Ezekiel Ramha Hao
Age: 163
Race: Elf
Faction: Mercenary Faction
Profession: Healer mostly.
Appearence:
User Image
Bio: Ezekiel Ramha Hao comes from a near non-existent place in a forest man leagues from Invictus. His family, mother, father, older sister, and little brother all are healers. Ezekiel and his family are eleventh generation healers and their abilities and gifts have a healing nature. However, forty-three years ago a band of rebels stumbled upon his village and killed a great deal of the population. His family escaped, but he and his older sister were left together, separated from the rest of the family. Time went on with no word or location of his family and his sister helped him to try and regain a life again. They set up residence on the edge of a town in the nearby woods and life for the next forty years saw nothing but peace. He and his sister worked in the nearby medical facilities and helped many people. Until one evening when on his way back home from gathering more herbs, and material to replenish their supply. He was within eyesight of his home where he could see his sister returning from work. A group of Demons appeared out of nowhere and attacked her. She attempted to fight them off, but it all happened too fast for Ezekiel to do anything but watch. They slaughtered her, and burned down his home. His sister, Reya tried to fight them off with what magic she had but, she was a healer, not a fighter.

Fleeing from that place in shear panic, Ezekiel simply had no idea where to go and so traveled in the deep wilderness, with a vengeful heart. His anger festered until it manifested into new abilities that would allow him to not only be the healer he was, but to fight as well. He trained and would defeat any attacking force on his way. His travels soon landed him in the great city of Invictus. The two year hike to Invictus would be his most life changing travel. For the last year, Ezekiel has lived in the city of Invictus, setting up shop out of his home in the woods and doing small jobs for anyone.
Powers/Other: Aptitude for medicinal herbs and potions. Healing abilities, with abilities to control nature and water. He can also bend the forces of the sky to his will.
 

Shipmaster Voro


Kege_Rensu
Crew

Blessed Friend

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PostPosted: Mon Feb 14, 2011 12:00 pm


Name: Kai Mooncrest

Age: 17

Race: Human

Faction: Mercenary

Profession: Assassin

Appearence:
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Bio: Kai grew up in a village protecting a secret under his father. One day his village was attacked by greedy creatures after this hidden power. His father died protecting it. Desperate to ward off the invaders Kai taped into the power his village kept hidden and with it vanquished the invaders. Kai was soon after recruited by Moonreaper Cresentscar to join the Demon Knights and was accepted. Many centuries of time passed by before Moonreaper met his end and the Book which contained him was destroyed. He was freed from the Book before it's destruction surviving the ordeal. He now continues with his previous quest now that he is once again mortal and freed from the power and restraints of being a Demon Knight. Kai shows unmovable Loyalty to anyone he deems truly powerful.

Powers/Other: Kai is skilled with every slashing weapon in creation. He can use but doesn't have much skill in bludgeoning or piercing weapons. Kai's power involves the unique ability for him to reach into another dimension and bring forth any weapon he desires from it.
PostPosted: Tue Feb 15, 2011 4:42 pm


Name: Blaze DragonHeart
Age: 750
Looks:17
Race: Dragonoid
Faction: Mercenary
Profession: Almost anything involving money
Bio: Raised in the holy temple of the dragon Kal Rasha, Blaze was chosen by the gods to be the Dragonoid 733 years ago. In the temple a Dragonoid ( Human/Dragon ) is only picked once every 500 years, even though most die in combat while protecting the temple.
Appearence:
Human Form
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Powers:
In human form his magical skills are unmatched while his Intellect and agility are immense, His skin is stronger then then that of a human.
Awakening Form:
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Awakened Powers:
In his awakened form Blaze trades his magic for Protection spells, his agility for his Aiming skills and gains the ability to levitate.
Imperfect form:
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Imperfect Powers:
While in his imperfect form Blazes skin transforms into dragon hide and his body turns into that that more resembles a half grown dragon. The Wings allow him to fly in payment of his levitation abilities and His tail gives him agility in trade of his Aiming skills. For this transformation he gains the strength of a normal human x7 and Magical fire skills.
Perfect Form:
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Perfect Powers:
While in perfect form all Senses, Abilities and Physical traits are Upped by 50%. His Dragon hide turns into what would seem to be a unidentifiable metal that protects it from the heat of a volcano and the coldness of a blizzard storm.

Catrl Knight


Ruki XXIII

Tipsy Pieslinger

PostPosted: Tue Feb 15, 2011 5:30 pm


Name: Karsten Fleischer
Age: 64
Race: Human
Faction: Mercenary
Profession: Doctor by name, butcher and torturer by practice.
Appearance: User Image
Bio: Fleischer was a nobleman of high standing in his home lands. His farther had hoped for him to become a musician, but Karsten was fascinated with biology and all things organic. He also had a drive to help others, so it only seemed inevitable for him to study to become a doctor.

Then, his country declared war on its neighbor. To show the common that nobility weren't cowards, that they did care for the people, Fleischer joined the army as a young man, where he could put his newly acquired medical skills to use. Unfortunately, but not unexpectedly, his time on the front lines had a very negative effect on his mind.

That isn't to say he didn't get results; no, very few men died under Flesicher's care. He would go to great lengths to preserve them, going so far as to essentially create freaks of nature. Eventually, the young nobleman cared less and less about the men he worked with and more what he could make them into. He stopped caring about people and started caring more about the human body itself, and the kinds of punishments it was able to withstand.

Wars don't last forever, and when this one ended, Fleshier didn't quite know what to do with himself. Now, he doesn't much discuss this time of his life, but there are rumors in his home country of a man who brutally butchered hospital patients.

Karsten took as much of his family's money as he could and left to travel the world. He did odd jobs here and there when his money started to dry up, and tried to keep a low profile. Eventually he found his way to Invictus, and found the city to be absolutely perfect. One thing seemed both a blessing and a curse; the different factions want to take control of the entire city. While the chaos that would be in the streets while everyone struggled for power would be fantastic, the ensuing calm that would come from an actual winner would be considerably less so.

Now, being a physically normal human mercenary in a city full of murderous creatures of all kinds, Fleshier needs more than just brute strength and an extensive knowledge of the inner workings of almost any living thing. He isn't above making mistakes, as the scar over his eye proves, but he is smart; smart enough to live to such an old age in such a dangerous line of work. It would be unwise to underestimate him.

Powers/Other: No powers, aside from the inhuman-seeming immunity to most spells. A magical spear through the heart will still kill him, but if you try to use magic to turn him inside out, for some reason it won't work quite as planned. Powers that effect the mind also do not work at all on him. Fleshier doesn't know why, and other than the fact it has helped keep him alive, doesn't care.
PostPosted: Wed Feb 16, 2011 11:12 am


User ImageName: Arya Lavoe
Age: 2813
Race: Vampire
Faction: Mercenary
Profession: Assassin/Thief
Bio: Arya has been a Vampire for quite some time. She tried living with the other Vampires, but has a strong distaste for the weak. Arya lives for the thrill of a fight, the blood, everything dark. She has joined the Mercenary Group with high hopes of coming across contracts that can actually put her to the test, and reward her lust for battle.
Powers/Other: Arya is very athletic, having inhuman speed, strength, and senses. On top of that, she has the keen ability to seduce nigh on anyone, something she picked up over the years. Arya can keep her mind locked to others, and use the fire and lightning elements.

A faint smile

Dedicated Friend


Toneldren the Conjurer

PostPosted: Mon Feb 21, 2011 1:03 am


Name: Toneldren

Age: 21

Race: Human

Faction: Mercenary

Profession: Wizard

Appearence: Not much could be said about the man’s appearance, for he does look rather plain. After spending most of his life indoors studying, his complexion is rather pale; lacking the healthy glow of flesh exposed to sunlight whilst the body itself though healthy, is physically weak; he is the typical scholar type. His bright green eyes shine with a sharpness that contrasts with his youthful and otherwise plain appearance.

The magician’s choice of clothing looks to be a mix of a well tailored and fitted suit and the typical robes of a magician. He usually wears a few layers of clothing on his upper body, generally consisting of a shirt, a tabard, a vest and a coat over top. The tabard itself drapes down to his ankles, and in combination with his coat’s long tail, gives the impression of a robe-like appearance. Generally, one piece of his attire will have a hood, further giving the impression of a typical wizard’s robes. His coats tend to all have many small pockets sewn into its inner lining which is used to hold various spell components. A simple pants and boots combination finishes his lower body. His tactile senses are very important to him, as he has become deft at plucking spell components out of his many pockets, and on the occasion that he wears any gloves, they tend to leave his fingertips exposed.

Most often, he carries a sachel with him that holds various books, including his spellbook, as well as several scrolls, vials and other instruments of his profession.

commissioned artwork only.

Bio: Toneldren grew up in one of those less-than-fortunate type of families, being in the lower class of society. But that was to be expected of anyone who lived in the hamlet of Westlake; whose small community was made up mostly of farmers. Many of the other children in the community were raised to follow in their parent’s footsteps to be farmers as well. However, Toneldren possessed an adept ability of learning and intelligence, and thus, was set upon a different path. His parent’s hopes for success were placed in him as he was sent off to be tutored in a school a town over. He quickly picked up on literary skills, but it did not just stop there, as his quick ability to learn and curiosity put him on the path of taboo in the society he originates from; magic.

Secretly finding a teacher of the arts is an extremely difficult task to accomplish when society as a whole frowns on the art. Eventually, after much time spent gathering information, he would discover the location of a remote school, and enroll himself at the age of fifteen, though much to the dismay of his family. His parents did not take very kindly to their son’s choice, and subsequently disowned him.

For the next four years, he would live and study the arcane arts where he would build the foundation to his skills as well as his other talents such as sleight of hand tricks and disguises, but with such few years, even with his amazing ability to learn, it paled in comparison to the few other students who have studied the art since childhood. Toneldren did not possess a natural talent for the arts like a prodigy, but his diligent study and hard work strengthened his ability to use the most basic of spells since he lacked the experience of more advanced magic available to others. Ever since however, he has traveled to faraway lands, putting theories to practical application, quickly advancing both his skill and knowledge of the art.


Powers/Other: Toneldren is incredibly intelligent. He is also a wizard, and is trained in crafting arcana. His main school of study is that of conjuration. He is especially adept at summoning, controlling and banishing summoned creatures, and is skilled in binding as well. He is also possesses rudimentary skill in the other schools of magic, however, due to his specialization in conjuration, he has neglected study in the school of evocation and necromancy, and is not able to cast spells pertaining to those schools.

The magician is also trained in sleight of hand tricks, which allows him to pluck spell components from the pockets in his clothes and bags quickly, or hide objects in plain view.
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