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The RP guild you have always dreamed about. With several modifications in order to keep it active. Sister-guild of I GOT BLEACHED. 

Tags: Bleach, Roleplay, Anime, Manga, Shinigami 

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Rules of Fighting, [NOT IN USE->] Health Point System

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Colonel Gabrielle
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PostPosted: Sun Feb 06, 2011 11:32 am


In this topic you will find everything you need to know about the rules of fighting in this guild!
PostPosted: Sun Feb 06, 2011 11:48 am


Rules


No god-modding. OK, not even I am exactly aware of what it exactly means. I just want you guys to know how to lose, how to accept your defeat. There are no characters in this roleplay who can go all I-can-defend-everything except for the main villain. But she has some soft spots as well, you'll just have to find it. So, point is :: You can not defend all hits unless your opponent is that much weaker than you.

No auto-hitting. This means that you first write down a certain attack or defense, and wait for the other player to react. An auto-hitting is like this :: "XY unsheathed his sword quickly, blocked a few attacks then stabbed his opponent in the guts. His enemy coughed up some blood and died." Give your opponent a fair chance, he/she will probably not just defend all your attacks.

Everything under PG-13. I know a fight gets exciting when it gets all bloody. We get it. But do not go overboard.

This is not drama. No standing up after you're defeated, no fighting back when you have no more power, and no more living after you're dead.

Nobody has eternal energy. Know when you are running out of power, energy. Bankai takes up a lot. Also, if your character is not good at e.g. Kidou, it means they need more energy to perform a spell.

Colonel Gabrielle
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Colonel Gabrielle
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PostPosted: Mon Feb 07, 2011 12:00 pm


THE HEALTH POINT SYSTEM IS CURRENTLY NOT IN USE.
I will, however, bring it to life if I see fit.


Health Point System
more than important :: you do NOT have to use it. it is perfectly optional


It is often a big problem to decide - when are you done for? When are you dying? When is the time to say you can't stand up anymore? And what if your opponent thinks other?

You don't have to indicate your health points during the fight. Just remember it for yourself, and die when you have to. Although you can show it, if you'd like.

Minutes are not meant in Real Life, but Tournament Time, depending on when your opponent replies, etc.


These are approximate numbers.
★ Everybody starts off with 1 000 HP.

★ Espada :: You get plus +200 HP per rank (like, Espada 9 gets +200 HP, Espada 8 gets +400 HP).

★ Vizard :: You get +500 HP.

★ Quincy :: You get +50 HP per one year of practicing the way of quincy.

★ Human and Mod Soul :: You get +50 HP per special ability/weapon.

★ Shinigami :: +50 HP per seat number, +250 HP if you are a vice-captain, plus +500 HP if you are a captain.

★ Main villain has +750 HP.

★ Your attacks and defense gets worse at 500 HP, and you start panting heavily.

★ You're barely able to stand up and you sometimes wobble at 250 HP.

★ Your state is critical at 100 HP.

★ At 50 HP there is a high chance you will not survive and you pass out.

★ At 0 HP you are dead.

***********************************************

★ You gain back 2 HP in one minute. With High Speed Regeneration 10 HP in one minute, if you are good at High Speed Regeneration, 20-50 HP in a minute.

★ A small wound heals in 5 minutes, a big one in 15 minutes. Until then you keep losing 1 HP per minute. With High Speed Regeneration a short one is half minute, a big one in 5 minutes. These are meant for wounds on skin.

★ A stab heals in half an hour. Until then you keep losing 5 HP per minute. With High Speed Regeneration, it is 10 minutes.

*********************************************

Health Points of Attacks

★ Kidou

- Level 1-30 :: 10-40 HP
- Level 30-60 :: 30-80 HP
- Level 60-90 :: 80-200 HP
- Level 90-100 :: 200-500 HP

★ Hand-to-Hand Combat

- Punch :: 20-100 HP
- Kick :: 50-150 HP
- Heading :: 30-120 HP
- Hitting with other object :: 20-400 HP (depending on size and force)

★ Sword

- Small wound :: 10 HP - 50 HP
- Big wound :: 50-150 HP
- Deep wound :: 50-200 HP
- Stab :: 100-400 HP
- Losing internal organ or limb ::

★ Poison and Explosion (poison takes HP per minute)

- Small explosion :: 50-100 HP
- Big explosion :: 150-350 HP
- Light Poison :: 20 HP
- Deadly Poison :: 50 HP
- Getting Thrown onto Ground/Building from close :: 50-150 HP
- Getting Thrown onto Ground/Building from far :: 100-300 HP

**************************

If there are any other techniques/attacks I forgot to mention, please tell me. Until I reply, feel free to give it a HP number as long as it is reasonable.

***************************

If you find your opponent (or yourself) breaking the rules, or not using the Health Point System properly, feel free to contact Captain or Vice-Captain about it.
PostPosted: Tue Feb 15, 2011 2:58 pm


Does this health point system only apply to tournaments or to all roleplaying?

RuggedMinge

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Colonel Gabrielle
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PostPosted: Wed Feb 16, 2011 10:55 am


CCCrypto
Does this health point system only apply to tournaments or to all roleplaying?


Well, as all fights are made in the Tournament subforum, it only applies to that part. (You don't need to know your Health Point if you are just simply living your life, right? Your HP increases back to normal anyways after the fight - unless of course you are in a bad enough condition to have your life at risk.
PostPosted: Wed Feb 16, 2011 1:40 pm


Colonel Gabrielle
CCCrypto
Does this health point system only apply to tournaments or to all roleplaying?


Well, as all fights are made in the Tournament subforum, it only applies to that part. (You don't need to know your Health Point if you are just simply living your life, right? Your HP increases back to normal anyways after the fight - unless of course you are in a bad enough condition to have your life at risk.

Actually what I mean t was does this system apply to the story?
Like if we were fighting in the actual roleplay this guild is built around, do we use this health system?

RuggedMinge

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Colonel Gabrielle
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PostPosted: Wed Feb 16, 2011 2:17 pm


CCCrypto
Colonel Gabrielle
CCCrypto
Does this health point system only apply to tournaments or to all roleplaying?


Well, as all fights are made in the Tournament subforum, it only applies to that part. (You don't need to know your Health Point if you are just simply living your life, right? Your HP increases back to normal anyways after the fight - unless of course you are in a bad enough condition to have your life at risk.

Actually what I mean t was does this system apply to the story?
Like if we were fighting in the actual roleplay this guild is built around, do we use this health system?

Yes, we use this HP system. {Is it bad? :< Should it be only optional?}
PostPosted: Wed Feb 16, 2011 2:26 pm


Colonel Gabrielle
CCCrypto
Colonel Gabrielle
CCCrypto
Does this health point system only apply to tournaments or to all roleplaying?


Well, as all fights are made in the Tournament subforum, it only applies to that part. (You don't need to know your Health Point if you are just simply living your life, right? Your HP increases back to normal anyways after the fight - unless of course you are in a bad enough condition to have your life at risk.

Actually what I mean t was does this system apply to the story?
Like if we were fighting in the actual roleplay this guild is built around, do we use this health system?

Yes, we use this HP system. {Is it bad? :< Should it be only optional?}

Oh no, it's fine. I was just wondering so I just know. If you know what I mean.

RuggedMinge

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Holy Emperor Raigin
Vice Captain

PostPosted: Wed Feb 16, 2011 7:07 pm


To be honest I disagree with the life points system, its not bad... but I believe in simply roleplaying fairly, usually two roleplayers are speaking while their fighting so they can determine who wins that way. Or even better you dont have to win to show your ultimately stronger then another person. Where this system is a good Idea I dont beleive it SHOULD be needed for the story if you think your going down your going down, if you get hit directly with a cero, unless you have a really good reason... and i mean a REALLY good reason. Your not getting up without at least your clothes in tatters and bleeding profusely from a lost limb you used to deflect the blast. Captains could presumably redirect one without too much trouble but even then its incredibly annoying to do. (The only captain to do it in the series(As far as ive seen) being Kenpachi with his massive reserves of reaitsu to collect in any point on his body to repel basically anything. Even this isnt perfect...) basically if everyone plays fairly and doesnt uber dodge everything I dont see any reason for this to be needed in the rp. though for the tournament I could immagine it being fun.
PostPosted: Sun Feb 27, 2011 7:11 am


Holy Emperor Raigin
To be honest I disagree with the life points system, its not bad... but I believe in simply roleplaying fairly, usually two roleplayers are speaking while their fighting so they can determine who wins that way. Or even better you dont have to win to show your ultimately stronger then another person. Where this system is a good Idea I dont beleive it SHOULD be needed for the story if you think your going down your going down, if you get hit directly with a cero, unless you have a really good reason... and i mean a REALLY good reason. Your not getting up without at least your clothes in tatters and bleeding profusely from a lost limb you used to deflect the blast. Captains could presumably redirect one without too much trouble but even then its incredibly annoying to do. (The only captain to do it in the series(As far as ive seen) being Kenpachi with his massive reserves of reaitsu to collect in any point on his body to repel basically anything. Even this isnt perfect...) basically if everyone plays fairly and doesnt uber dodge everything I dont see any reason for this to be needed in the rp. though for the tournament I could immagine it being fun.

But that exactly is the problem. Not everyone knows where is the limit, when they are going down.
Of course, a cero doesn't always make you lose points, since you can dodge it. However, IF the cero makes contact with your skin, now THAT makes you lose points.
I made this HPS in order to help the newbies and to prevent god-mod. It gets really annoying when you try to kill them, they took like a billion hits, but they still stand up.
This system is not perfectly accurate, because everybody can feel a bit down, a bit tired, or super-healthy and energized.
This is only a crutch to help you and your opponent.
Also, if you wouldn't like to lose it, you are given permission - but if anyone other than you or me reads it, and thinks they have the permission, as well, I say NO.
I want everyone who finds this system bad to CONTACT me about it.

Colonel Gabrielle
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