THE HEALTH POINT SYSTEM IS CURRENTLY NOT IN USE.
I will, however, bring it to life if I see fit.
Health Point System
more than important :: you do NOT have to use it. it is perfectly optional
It is often a big problem to decide - when are you done for? When are you dying? When is the time to say you can't stand up anymore? And what if your opponent thinks other?
You don't have to indicate your health points during the fight. Just remember it for yourself, and die when you have to. Although you can show it, if you'd like.
Minutes are not meant in Real Life, but Tournament Time, depending on when your opponent replies, etc.These are approximate numbers.★ Everybody starts off with 1 000 HP.
★ Espada :: You get plus +200 HP per rank (like, Espada 9 gets +200 HP, Espada 8 gets +400 HP).
★ Vizard :: You get +500 HP.
★ Quincy :: You get +50 HP per one year of practicing the way of quincy.
★ Human and Mod Soul :: You get +50 HP per special ability/weapon.
★ Shinigami :: +50 HP per seat number, +250 HP if you are a vice-captain, plus +500 HP if you are a captain.
★ Main villain has +750 HP.
★ Your attacks and defense gets worse at 500 HP, and you start panting heavily.
★ You're barely able to stand up and you sometimes wobble at 250 HP.
★ Your state is critical at 100 HP.
★ At 50 HP there is a high chance you will not survive and you pass out.
★ At 0 HP you are dead.
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★ You gain back 2 HP in one minute. With High Speed Regeneration 10 HP in one minute, if you are good at High Speed Regeneration, 20-50 HP in a minute.
★ A small wound heals in 5 minutes, a big one in 15 minutes. Until then you keep losing 1 HP per minute. With High Speed Regeneration a short one is half minute, a big one in 5 minutes. These are meant for wounds on skin.
★ A stab heals in half an hour. Until then you keep losing 5 HP per minute. With High Speed Regeneration, it is 10 minutes.
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Health Points of Attacks
★ Kidou
- Level 1-30 :: 10-40 HP
- Level 30-60 :: 30-80 HP
- Level 60-90 :: 80-200 HP
- Level 90-100 :: 200-500 HP
★ Hand-to-Hand Combat
- Punch :: 20-100 HP
- Kick :: 50-150 HP
- Heading :: 30-120 HP
- Hitting with other object :: 20-400 HP (depending on size and force)
★ Sword
- Small wound :: 10 HP - 50 HP
- Big wound :: 50-150 HP
- Deep wound :: 50-200 HP
- Stab :: 100-400 HP
- Losing internal organ or limb ::
★ Poison and Explosion (poison takes HP per minute)
- Small explosion :: 50-100 HP
- Big explosion :: 150-350 HP
- Light Poison :: 20 HP
- Deadly Poison :: 50 HP
- Getting Thrown onto Ground/Building from close :: 50-150 HP
- Getting Thrown onto Ground/Building from far :: 100-300 HP
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If there are any other techniques/attacks I forgot to mention, please tell me. Until I reply, feel free to give it a HP number as long as it is reasonable.
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If you find your opponent (or yourself) breaking the rules, or not using the Health Point System properly, feel free to contact Captain or Vice-Captain about it.