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Posted: Sun Feb 13, 2011 7:33 pm
A guide to Ranks and Requirements!
First you start with the Puppy, and have 4 possible paths to follow, and only one skill slot.

Then we move on to more specific rank paths. Starting with Strength * If it has a ? that means the lineart is yet to be made.------------------------------------ The Skill Chart: Text Version This a quicker way of looking at the skill charts, though I recommend skipping it and reading the charts in the following posts, as they provide better visuals.
Strength Skill Path
1 Slot Pup: Strength
3 more Slots Teen: Brawn + Fighter = Rank: Guardian Teen: Instincts + Adrenaline = Rank: Hunter
6 more Slots Adult (Guardian): Morality + Courage + Overpowering + Living Shield + Wisdom = Protector Adult (Guardian): Fury + Disable + Revenge + Battle Cry + Fighting Mastery = Warrior Adult (Hunter): Tracker + Marked + Killing Strike + Persistence + Leader = Master Hunter Adult (Hunter): Fortitude + Opportunist + Trapper + Wit + Wild = Wild Animal
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Speed Skill Path
1 Slot Pup: Speed
3 more Slots Teen: Perception + Agility = Adventurer Teen: Endurance + Stealth = Rogue
6 more Slots Adult (Adventurer): First Aid + Lay of the Land + Artisan + Guide + Second Nature = Master Adventurer Adult (Adventurer): Eagle Eye + Deception + Sneak + Combatant + Lie Detector = Shadow (Detective) Adult (Rogue): Sixth Sense + Vanish + Deadly Strike + Charmer (Silver Tongue) + Master Stealth = Con Artist (Charlaton) Adult (Rogue): Nimble + Recover + Disorder + Haste + Savage = Bandit
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Knowledge Skill Path
1 Slot Pup: Knowledge
3 more Slots Teen: Coercion + Intuition = Advisor Teen: Logic + Philosophy = Sage
6 more Slots Adult (Advisor): Order + Free Will + Inspiration + Authoritative + Master Coercion = Trusted Advisor Adult (Advisor): Watchful Eye + Strength + Speed + Anima + Educator = Mentor Adult (Sage): Chemist + Experiment + Potion Maker + Materialist + Practicality = Alchemist Adult (Sage): Earths Heart + Power of the Bear + Birds Grace + Tranquility + Natural Instinct = Druid
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Anima Skill Path (Requires a Master of the field of study and an apprenticeship)
1 Slot Pup: Anima
3 more Slots Teen: Concentration + Medic = Healer Teen: Element + Reincarnation = Shaman
6 more Slots Adult (Healer): Herbalist + Vitality + Cure + Purify + Master Medic = Master Healer Adult (Healer): Weak Spot + Poison Maker + Mental focus + Quick Reflexes + Last Words= Crux Adult (Shaman): Chakra + Element Attack + Element Shield + Unconventional Element + At Peace = Elementalist Adult (Shaman): Chit-chat + Clairvoyance + Dream Weaver + Mentalist + Telekinesis = Seer
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Posted: Sun Feb 13, 2011 8:08 pm
 Rank Explanation: Strength: Not really a rank, but more of a outward display of which path you're choosing to take. Those teens with the Strength skill will usually get some respect from the others, since they could turn into bullies real fast.
Guardian: You're now an adult, and and official ranking member of the pack. You'll be in charge of various duties, ranging from scouting to pup sitting. It might not be glamorous, but you're doing the pack a service which needs to be done for the survival of the pack.
Hunter: You are an accomplish adult now. You are to join others in hunts, and must work as a unit to bring down large prey. You should know the basic commands from the hunt leader, and be able to execute most of them. You're still not allowed to lead big game Hunts, but you have to start somewhere. You can also hunt solo with a high rate of success.
Protector: Now you have more freedom to do as you please. As a protector of the pack, your job ranges from watching over the young ones, up to scouting the lands, or even just staying around the den and keeping watch for danger. Protectors have a lot of freedom in choosing the jobs they wish to take and are often admired by other members for that freedom.
Warrior: At last you have grown into a powerful warrior. Your job is simple, lay down your own life to protect the pack. Rather is charging into battle or chasing enemies from the pack lands, you must ensure the pack territory and its members are safe at all times. During time of peace your days can be spent however you wish but when the battles cries sound out, you know where you loyalty lies.
Master Hunter: Your cunning smarts have now earned you the rank of Master Hunter. You lead the hunting parties out to bring back plentiful meals for the growing pack. And when you are not leading hunting parties you are training the lower level hunters in the ways of the hunt, helping them fine tune their abilities so one day they can be powerful and smart such as yourself.
Wild Animal: Your animal nature has now pushed you to become a wild animal. You stay away from the politics of pack life; however you are not completely a loner. You still live within the lands of the pack and do their bidding from time to time, but often you can be found on the other side of the territory living your a hermits life. They call you a wild animal but yet they are unaware that you are too smart for your own good.
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Posted: Sun Feb 13, 2011 8:10 pm
 Rank Explanation: Speed: Not exactly a rank, this is more just of an outlook of the path you wish to take. Teens who earn a speed skill are very swift on their paws and are able to out run many of their peers.
Adventurer: Now your restless nature has earned you the spot of Adventurer. You are one who just can’t sit still and would much rather be out scouting the lands then sitting in the den or spending time at the training grounds, so often you act as a scout for the pack to feed your never resting legs.
Rogue: You have now given up your standing in the pack and chosen to be exiled to the rouge lands. You are a loner by hart and just have to tolerance for the way packs are ran and the talk of politics and the lectures about how wolves should unite as one unit. You are not a robot. You are a loner and wish to live out the rest of your breath as such.
Master Adventurer: Now that your never ending energy has come to a stop, you have finally returned from your travels and settled into the beings of pack life. Others gather around to hear tales of lands they could not even dream of and little ones are amazed by your stories. Now the alphas turn to you to help guide the pack through the lands, for you know your packs territory by heart as well as places yet to be seen by their eyes.
Shadow: You are now a skilled, well rounded being. You are able to read others like a book and they fear you a bit for you are skilled with both social situations and combat. You work for the pack as a detective in a way, figuring out difficult situations. You can pull the lie from the truth, and the truth from the lie.
Con-Artist: Your smoothing talking ways have earned you the spot of con artist among the Rogues. Your knack for seeking out suckers in unmatched and your ways in stealth and combat are most frightening.
Bandit: Your skills for survival and your stealth have allowed you to slither your way up to becoming a Bandit. You are graceful much like a ninja, allowing you to sneak up on your foe and kill them without a sound. Games are not in your vocabulary, only brains. You know when to run, and when to stand and fight. Your survival instinct drives your body and keeps you living dangerously day-to-day. You'd want it no other way.
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Posted: Sun Feb 13, 2011 8:15 pm
 Rank Explanation: Knowledge: Teens who chose to follow this skill path are often considered weaklings by those who chose other paths. Much of the teasing that goes on at this age is directed at knowledge seekers but when it comes to the game of wits, it’s no laughing matter, others can only look on dumb-founded while you get all the praise.
Advisor: You are now an advisor of the pack. Your way with words and your cleverness can now help others solve their problems without having to resort to bloodshed and violence.
Sage: Not many understand your longing to become a sage, but that is because they don’t seek the same knowledge that you do. You are driven to find out everything about the world around you, wondering how the living and spirit world work together. Many will come to you seeking answers to questions that they can just not comprehend themselves.
Trusted Advisor: Your wisdom and ways with words have earned you the spot of Trusted Advisor among your pack. When you have words to speak, all gather around and listen, taking what you say to heart, sometimes including the alpha himself. Others hardly ever doubt your words and follow the ideals you have shaped.
Mentor: All the skills of the pack come together into one being, you. You are not more skilled in one area or another and rank average in everything you do. However that is not a bad thing. Your basic knowledge of all the skills makes you a wonderful mentor, giving you the chance to help teach others the skill they wish to follow. Rather it be pups or older members, they will come to you in hopes of learning the ways of a certain skill path.
Alchemist: Your love for science has led you to the role of Alchemist. Your almost unlimited knowledge of the ways things work have bended greatly in your favor. You are skilled at creating your own potions and are a master at reconstructing objects.
Druid: You have focused your training on the spiritual aspect of the world and it has led you to find yourself in the life of a druid. You have become one with nature, and live life for today. You are very well rounded and most are rather baffled by your choice of life style. They are not connected to nature as you are. You are nature and nature is you.
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Posted: Sun Feb 13, 2011 8:16 pm
 Rank Explanation: Anima: As a puppy you have showed sign of magical potential (The Gift) and now you enter the path of the Anima skill. Without proper training your powers can become uncontrollable. With this skill path, you will work and learn to control your powers and use them for good and constructive purposes.
Healer: If you are not Gifted, you may still become a healer if you desire through great training. A healer’s job is very simple. You shall aid the ones who are injured and ill with in the pack and sometimes even go above and beyond by aiding those who are not.
Shaman: You must have The Gift in order to earn the rank of Shaman. As a shaman you will train hard to harvest your gift and chose your element. Once you have mastered your element you are a strong ally in a fight.
Master healer: Your skill and will to aid others has earned you rank of Master Healer (even if you don’t have the Gift). You've been shown how to use herbs and others factors in nature around you to aid others in their illness and healing processes. Your strong desire to help others never allows you to give up on a patient, even if they are of another pack. You are driven to aid them by your large heart.
Crux: You have been trained in the skill of healing, however you’re never planned to use the skills for good. As a crux you are exiled from your pack for you have turned your potential for good and twisted it. You understand the way the body works and your powers aid you in combat greatly. Your skills may be best suited for hire.
Elementalist: Now you have mastered your element. You have proven yourself countless times using your element in ways others could never even dream of. Your ever growing skill allows you to use your element for longer durations at a time without tire. You are a great ally in combat.
Seer: Your gift has only grown stronger with your age and your powers only continue to grow as well which strikes fear in many others. The pack value you ability to use your powers but are careful around you at the same time. Your powers have a mind of their own at times and tend to infest your mind, though with your great skill you are determined and often able to control them and use them for more than selfish reasons.
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