Welcome to Gaia! ::

Ultimate Robot Wars

Back to Guilds

A conflict between various forces. Using newly invented mobile weapons 

Tags: role-play, Super Robot Wars, Robot, Wars, Gundam 

Reply |~| CHARACTER PROFILES |~| Please post your charcters here
Earth Coalition Mass Produced Mobile Weapons

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100
PostPosted: Sat Feb 19, 2011 2:32 am


User Image
Name: RGM
Weapons: 2 x 60mm Vulcan Gun
Beam Saber
BR-M-79C-1 Beam Spray Gun
100mm Machine Gun
Bazooka
HFW-GR·MR82-90mm Machine Gun

Equipment: Rocket thrusters: 2 x

Strengths: The RGM is a well rounded mobile weapon that has become the bulk of the Earth Coalition forces. It is much stronger when in a group then it would be alone.
Weakness: The fact that the RGM is the easiest thing they can mass produce leads to the fact that their defense is lacking. It is not the most reliable when it comes to one on one battles.

Stats
Strength: 10
Defense: 8
Speed: 15
Maneuverability: 15
PostPosted: Sat Feb 19, 2011 4:19 am


User Image
Name: RGM
Weapons: 2 x 60mm Vulcan Gun
Beam Saber
BR-M-79C-1 Beam Spray Gun
100mm Machine Gun
Bazooka
HFW-GR·MR82-90mm Machine Gun

Equipment: Rocket thrusters: 2 x

Strengths: The RGM created for the Dark Titans is more advance then the basic RGM. While it is still made to be easy to mass produce more work is done on it's attack strength and defense. It still has the advantage when it is in a group.
Weakness: While it may have a slightly higher defense it is still the main flaw in the RGM. It can do pretty well in a one on one battle, but it still remains a flaw when compared to most mass produced units.

Stats
Strength: 12
Defense: 9
Speed: 15
Maneuverability: 15

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100
PostPosted: Sat Feb 19, 2011 5:07 am


User Image
Name: GM Ground Type
Weapons: Vulcan gun
multi-launcher
beam saber x 2
100mm machine gun
180mm cannon
beam rifle
bazooka launcher
6-tube missile launcher

Equipment: net gun

Strengths: The ground type GM has a stronger defense witch allows it too take more damage before it is disabled. Being easy to mass produce makes it a good choice when creating an army.
Weakness: With the GM Ground Type being mainly for ground combat, it's main weakness that it is not the quickest mobile weapon. This comes along with most of the other weakness of the GM series.

Stats
Strength: 10
Defense: 9
Speed: 10
Maneuverability: 10
PostPosted: Sat Feb 19, 2011 1:05 pm


User Image
Name: GM Guard Custom
Weapons: Box Beam Saber
2 x Beam Spray Gun
2 x Shoulder Vulcan Gun
2 x Head Vulcan Gun
2 x Vulcan Gun

Equipment: Guardian Shield

Strengths: The custom Guard GM was designed mostly for defense with an increased attack power. Since it is more well put together then some of the other GMs it is mostly used on high end missions or used to defend the EC council members.
Weakness: Their biggest flaw is that they are not very quick or maneuverable either. Their speed was sacrificed for their armor and heavy shields. Based on the fact that they are not easily built makes it more of an elite guard for a EC Base.

Stats
Strength: 13
Defense: 18
Speed: 5
Maneuverability: 5

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100
PostPosted: Sat Feb 19, 2011 4:38 pm


User Image
Name: GM Cannon
Weapons: 240 mm Cannon
2 x 60mm Head Vulcan Guns
Beam rifle

Equipment:

Strengths: The GM Cannon corrected the problems that were apparent with the test model. By having only one cannon it has a decent attack power while not to much weight that would make it completely slow.
Weakness: While it does still have a decent amount of speed and maneuverability, it still suffers from the weight of the 240 mm Cannon. The recoil has been lessened because of the subtraction of one of the Cannons.

Stats
Strength: 15
Defense: 12
Speed: 8
Maneuverability: 7
PostPosted: Sat Feb 19, 2011 4:43 pm


User Image
Name: GM Cannon
Weapons: 240 mm Cannon
2 x 60mm Head Vulcan Guns
Beam rifle

Equipment: Rocket thrusters: 2 x

Strengths: The GM Cannon corrected the problems that were apparent with the test model. By having only one cannon it has a decent attack power while not to much weight that would make it completely slow. With the Dark Titan's variation the addition of Rocket thrusters allowed it to have an increase in it's overall speed.
Weakness: While it does still have a decent amount of speed and maneuverability, it still suffers from the weight of the 240 mm Cannon. The recoil has been lessened because of the subtraction of one of the Cannons.

Stats
Strength: 15
Defense: 12
Speed: 9
Maneuverability: 7

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100
PostPosted: Sat Feb 19, 2011 10:34 pm


User Image
Name: GM Cannon Test Type
Weapons: 2 x 60 mm vulcan gun
2 x 240 mm cannon

Equipment:

Strengths: The twin 240 mm cannon give this test GM a greater amount of attack power to deal with various mobile weapons with a high defense. While there are some flaws in the design the initial number that were created are still used, as a long ranged fighter.
Weakness: While it has a great attack power the two cannons are two heavy for it to move effectively. It also has a nasty recoil when both are used at the same time. With it's lack of maneuverability it can be a very easy target.

Stats
Strength: 18
Defense: 12
Speed: 3
Maneuverability: 3
PostPosted: Sun Feb 20, 2011 3:21 pm


User Image
Name: GM Command Space Type
Weapons: 2 x 60mm vulcan gun
2 x beam saber
90 mm machine gun
beam gun

Equipment: rocket thrusters: 2X

Strengths: The command type gm's are built to be well versed in various areas. The space type leans more towards having speed and maneuverability. This is why Command units are seen leading attacks where normals gm's are involved.
Weakness: With the focus being on speed the space command gm has to sacrifice some of it's defense.

Stats
Strength: 13
Defense: 8
Speed: 16
Maneuverability: 16

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100
PostPosted: Sun Feb 20, 2011 10:06 pm


User Image
Name: GM Command
Weapons: 2 x 60mm Vulcan Gun
2 x Beam Saber
Bullpup Machinegun

Equipment: Rocket Thrusters: 2 x
Shield


Strengths: The command type gm's are built to be well versed in various areas. Ground combat types are more well rounded and made to deal with various situations that they might encounter on the battlefield.
Weakness: With the materials used too create them the GM Command is usually low in numbers. Most are repaired if they can be salvaged so more are not needed to be made.

Stats
Strength: 12
Defense: 10
Speed: 15
Maneuverability: 16
PostPosted: Sun Mar 13, 2011 6:38 pm


User Image
Name: GM Cold Climate Type
Weapons: 2 x 60mm vulcan gun
90 mm machine gun w/grenade launcher

Equipment: rocket thrusters: 4 x

Strengths: The GM Cold Climate Type was designed for covert operations in the coldest climates where other EC units might have some trouble. The extra thrusters allow for the defense to be decent while keeping it's speed and maneuverability.

Weakness: While it is best used in cold locations it's main flaw is that when it is used in long drawn out battles it can overheat and shut down. This shut down can both help and hurt the pilot.

Stats
Strength: 14
Defense: 10
Speed: 16
Maneuverability: 16

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100
Reply
|~| CHARACTER PROFILES |~| Please post your charcters here

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum