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Posted: Sat Feb 19, 2011 2:32 am
Name: RGM Weapons: 2 x 60mm Vulcan Gun Beam Saber BR-M-79C-1 Beam Spray Gun 100mm Machine Gun Bazooka HFW-GR·MR82-90mm Machine Gun Equipment: Rocket thrusters: 2 x
Strengths: The RGM is a well rounded mobile weapon that has become the bulk of the Earth Coalition forces. It is much stronger when in a group then it would be alone. Weakness: The fact that the RGM is the easiest thing they can mass produce leads to the fact that their defense is lacking. It is not the most reliable when it comes to one on one battles.
Stats Strength: 10 Defense: 8 Speed: 15 Maneuverability: 15
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Posted: Sat Feb 19, 2011 4:19 am
Name: RGM Weapons: 2 x 60mm Vulcan Gun Beam Saber BR-M-79C-1 Beam Spray Gun 100mm Machine Gun Bazooka HFW-GR·MR82-90mm Machine Gun Equipment: Rocket thrusters: 2 x
Strengths: The RGM created for the Dark Titans is more advance then the basic RGM. While it is still made to be easy to mass produce more work is done on it's attack strength and defense. It still has the advantage when it is in a group. Weakness: While it may have a slightly higher defense it is still the main flaw in the RGM. It can do pretty well in a one on one battle, but it still remains a flaw when compared to most mass produced units.
Stats Strength: 12 Defense: 9 Speed: 15 Maneuverability: 15
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Posted: Sat Feb 19, 2011 5:07 am
Name: GM Ground Type Weapons: Vulcan gun multi-launcher beam saber x 2 100mm machine gun 180mm cannon beam rifle bazooka launcher 6-tube missile launcher Equipment: net gun
Strengths: The ground type GM has a stronger defense witch allows it too take more damage before it is disabled. Being easy to mass produce makes it a good choice when creating an army. Weakness: With the GM Ground Type being mainly for ground combat, it's main weakness that it is not the quickest mobile weapon. This comes along with most of the other weakness of the GM series.
Stats Strength: 10 Defense: 9 Speed: 10 Maneuverability: 10
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Posted: Sat Feb 19, 2011 1:05 pm
Name: GM Guard Custom Weapons: Box Beam Saber 2 x Beam Spray Gun 2 x Shoulder Vulcan Gun 2 x Head Vulcan Gun 2 x Vulcan Gun Equipment: Guardian Shield
Strengths: The custom Guard GM was designed mostly for defense with an increased attack power. Since it is more well put together then some of the other GMs it is mostly used on high end missions or used to defend the EC council members. Weakness: Their biggest flaw is that they are not very quick or maneuverable either. Their speed was sacrificed for their armor and heavy shields. Based on the fact that they are not easily built makes it more of an elite guard for a EC Base.
Stats Strength: 13 Defense: 18 Speed: 5 Maneuverability: 5
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Posted: Sat Feb 19, 2011 4:38 pm
Name: GM Cannon Weapons: 240 mm Cannon 2 x 60mm Head Vulcan Guns Beam rifle Equipment:
Strengths: The GM Cannon corrected the problems that were apparent with the test model. By having only one cannon it has a decent attack power while not to much weight that would make it completely slow. Weakness: While it does still have a decent amount of speed and maneuverability, it still suffers from the weight of the 240 mm Cannon. The recoil has been lessened because of the subtraction of one of the Cannons.
Stats Strength: 15 Defense: 12 Speed: 8 Maneuverability: 7
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Posted: Sat Feb 19, 2011 4:43 pm
Name: GM Cannon Weapons: 240 mm Cannon 2 x 60mm Head Vulcan Guns Beam rifle Equipment: Rocket thrusters: 2 x
Strengths: The GM Cannon corrected the problems that were apparent with the test model. By having only one cannon it has a decent attack power while not to much weight that would make it completely slow. With the Dark Titan's variation the addition of Rocket thrusters allowed it to have an increase in it's overall speed. Weakness: While it does still have a decent amount of speed and maneuverability, it still suffers from the weight of the 240 mm Cannon. The recoil has been lessened because of the subtraction of one of the Cannons.
Stats Strength: 15 Defense: 12 Speed: 9 Maneuverability: 7
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Posted: Sat Feb 19, 2011 10:34 pm
Name: GM Cannon Test Type Weapons: 2 x 60 mm vulcan gun 2 x 240 mm cannon Equipment:
Strengths: The twin 240 mm cannon give this test GM a greater amount of attack power to deal with various mobile weapons with a high defense. While there are some flaws in the design the initial number that were created are still used, as a long ranged fighter. Weakness: While it has a great attack power the two cannons are two heavy for it to move effectively. It also has a nasty recoil when both are used at the same time. With it's lack of maneuverability it can be a very easy target.
Stats Strength: 18 Defense: 12 Speed: 3 Maneuverability: 3
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Posted: Sun Feb 20, 2011 3:21 pm
Name: GM Command Space Type Weapons: 2 x 60mm vulcan gun 2 x beam saber 90 mm machine gun beam gun Equipment: rocket thrusters: 2X
Strengths: The command type gm's are built to be well versed in various areas. The space type leans more towards having speed and maneuverability. This is why Command units are seen leading attacks where normals gm's are involved. Weakness: With the focus being on speed the space command gm has to sacrifice some of it's defense.
Stats Strength: 13 Defense: 8 Speed: 16 Maneuverability: 16
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Posted: Sun Feb 20, 2011 10:06 pm
Name: GM Command Weapons: 2 x 60mm Vulcan Gun 2 x Beam Saber Bullpup Machinegun Equipment: Rocket Thrusters: 2 x Shield
Strengths: The command type gm's are built to be well versed in various areas. Ground combat types are more well rounded and made to deal with various situations that they might encounter on the battlefield. Weakness: With the materials used too create them the GM Command is usually low in numbers. Most are repaired if they can be salvaged so more are not needed to be made.
Stats Strength: 12 Defense: 10 Speed: 15 Maneuverability: 16
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Posted: Sun Mar 13, 2011 6:38 pm
Name: GM Cold Climate Type Weapons: 2 x 60mm vulcan gun 90 mm machine gun w/grenade launcher Equipment: rocket thrusters: 4 x
Strengths: The GM Cold Climate Type was designed for covert operations in the coldest climates where other EC units might have some trouble. The extra thrusters allow for the defense to be decent while keeping it's speed and maneuverability. Weakness: While it is best used in cold locations it's main flaw is that when it is used in long drawn out battles it can overheat and shut down. This shut down can both help and hurt the pilot.
Stats Strength: 14 Defense: 10 Speed: 16 Maneuverability: 16
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